forked from mirror/OpenTTD
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
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@@ -85,6 +85,8 @@ VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
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// Iterator through all towns in OnTick_Town
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VARDEF uint32 _cur_town_ctr;
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// Frequency iterator at the same place
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VARDEF uint32 _cur_town_iter;
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VARDEF uint _cur_player_tick_index;
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VARDEF uint _next_competitor_start;
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