(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation

-Codechange: rewrite parts of code responsible for caching index of nearest town
This commit is contained in:
smatz
2008-11-18 22:43:59 +00:00
parent e1a36e90a4
commit 07e3c096b3
7 changed files with 70 additions and 41 deletions

View File

@@ -8,6 +8,6 @@
#include "direction_type.h"
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
void InvalidateTownForRoadTile();
void UpdateNearestTownForRoadTiles(bool invalidate);
#endif /* ROAD_CMD_H */