forked from mirror/OpenTTD
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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@@ -8,6 +8,6 @@
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#include "direction_type.h"
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void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
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void InvalidateTownForRoadTile();
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void UpdateNearestTownForRoadTiles(bool invalidate);
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#endif /* ROAD_CMD_H */
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