forked from mirror/OpenTTD
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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@@ -513,7 +513,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if not yet calculated)</li>
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<li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li>
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<li>m3 bit 7 set = on snow or desert</li>
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<li>m7 bits 7..5: present road types
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<table>
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