forked from mirror/OpenTTD
(svn r19339) -Codechange: Move acceleration functions to GroundVehicle.
This commit is contained in:
@@ -88,75 +88,6 @@ byte FreightWagonMult(CargoID cargo)
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return _settings_game.vehicle.freight_trains;
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}
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/**
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* Recalculates the cached total power of a train. Should be called when the consist is changed
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*/
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void Train::PowerChanged()
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{
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assert(this->First() == this);
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uint32 total_power = 0;
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uint32 max_te = 0;
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uint32 number_of_parts = 0;
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uint16 max_track_speed = this->GetInitialMaxSpeed();
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for (const Train *u = this; u != NULL; u = u->Next()) {
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uint32 current_power = u->GetPower();
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total_power += current_power;
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/* Only powered parts add tractive effort */
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if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
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total_power += u->GetPoweredPartPower(this);
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number_of_parts++;
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/* Get minimum max speed for this track */
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uint16 track_speed = u->GetMaxTrackSpeed();
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if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
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}
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this->acc_cache.cached_axle_resistance = 60 * number_of_parts;
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this->acc_cache.cached_air_drag = 20 + 3 * number_of_parts;
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max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N
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max_te /= 256; // Tractive effort is a [0-255] coefficient
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if (this->acc_cache.cached_power != total_power || this->acc_cache.cached_max_te != max_te) {
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/* Stop the vehicle if it has no power */
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if (total_power == 0) this->vehstatus |= VS_STOPPED;
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this->acc_cache.cached_power = total_power;
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this->acc_cache.cached_max_te = max_te;
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
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}
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this->acc_cache.cached_max_track_speed = max_track_speed;
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}
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/**
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* Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
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* the consist changes.
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*/
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void Train::CargoChanged()
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{
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assert(this->First() == this);
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uint32 weight = 0;
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for (Train *u = this; u != NULL; u = u->Next()) {
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uint32 current_weight = u->GetWeight();
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weight += current_weight;
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u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness();
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}
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/* store consist weight in cache */
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this->acc_cache.cached_weight = weight;
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/* Now update train power (tractive effort is dependent on weight) */
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this->PowerChanged();
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}
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/** Logs a bug in GRF and shows a warning message if this
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* is for the first time this happened.
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* @param u first vehicle of chain
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@@ -501,65 +432,6 @@ int Train::GetCurrentMaxSpeed() const
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return min(max_speed, this->acc_cache.cached_max_track_speed);
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}
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/**
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* Calculates the acceleration of the vehicle under its current conditions.
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* @return Current acceleration of the vehicle.
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*/
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int Train::GetAcceleration() const
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{
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int32 speed = this->GetCurrentSpeed();
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/* Weight is stored in tonnes */
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int32 mass = this->acc_cache.cached_weight;
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/* Power is stored in HP, we need it in watts. */
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int32 power = this->acc_cache.cached_power * 746;
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int32 resistance = 0;
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bool maglev = this->GetAccelerationType() == 2;
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const int area = 120;
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if (!maglev) {
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resistance = (13 * mass) / 10;
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resistance += this->acc_cache.cached_axle_resistance;
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resistance += (this->GetRollingFriction() * mass * speed) / 1000;
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resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 10000;
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} else {
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resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 20000;
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}
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resistance += this->GetSlopeResistance();
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resistance *= 4; //[N]
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/* This value allows to know if the vehicle is accelerating or braking. */
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AccelStatus mode = this->GetAccelerationStatus();
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const int max_te = this->acc_cache.cached_max_te; // [N]
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int force;
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if (speed > 0) {
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if (!maglev) {
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force = power / speed; //[N]
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force *= 22;
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force /= 10;
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if (mode == AS_ACCEL && force > max_te) force = max_te;
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} else {
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force = power / 25;
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}
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} else {
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/* "kickoff" acceleration */
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force = (mode == AS_ACCEL && !maglev) ? min(max_te, power) : power;
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force = max(force, (mass * 8) + resistance);
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}
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if (mode == AS_ACCEL) {
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return (force - resistance) / (mass * 2);
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} else {
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return min(-force - resistance, -10000) / mass;
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}
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}
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void Train::UpdateAcceleration()
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{
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assert(this->IsFrontEngine());
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