(svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending)

This commit is contained in:
Darkvater
2006-01-26 17:10:11 +00:00
parent 2612d48550
commit 070edf2f73
2 changed files with 191 additions and 44 deletions

View File

@@ -431,9 +431,9 @@ typedef struct {
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(scroller_d));
typedef enum VehicleListFlags {
VL_DESC = 0x01,
VL_RESORT = 0x02,
VL_REBUILD = 0x04
VL_DESC = 0x01, // sort descending or ascending
VL_RESORT = 0x02, // instruct the code to resort the list in the next loop
VL_REBUILD = 0x04 // create sort-listing to use for qsort and friends
} VehicleListFlags;
typedef struct vehiclelist_d {
@@ -445,6 +445,14 @@ typedef struct vehiclelist_d {
} vehiclelist_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
typedef struct list_d {
uint16 list_length; // length of the list being sorted
byte sort_type; // what criteria to sort on
VehicleListFlags flags;// used to control sorting/resorting/etc.
uint16 resort_timer; // resort list after a given amount of ticks if set
} list_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(list_d));
typedef struct message_d {
int msg;
int wparam;