forked from mirror/OpenTTD
(svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending)
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14
window.h
14
window.h
@@ -431,9 +431,9 @@ typedef struct {
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(scroller_d));
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typedef enum VehicleListFlags {
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VL_DESC = 0x01,
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VL_RESORT = 0x02,
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VL_REBUILD = 0x04
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VL_DESC = 0x01, // sort descending or ascending
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VL_RESORT = 0x02, // instruct the code to resort the list in the next loop
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VL_REBUILD = 0x04 // create sort-listing to use for qsort and friends
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} VehicleListFlags;
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typedef struct vehiclelist_d {
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@@ -445,6 +445,14 @@ typedef struct vehiclelist_d {
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} vehiclelist_d;
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
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typedef struct list_d {
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uint16 list_length; // length of the list being sorted
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byte sort_type; // what criteria to sort on
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VehicleListFlags flags;// used to control sorting/resorting/etc.
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uint16 resort_timer; // resort list after a given amount of ticks if set
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} list_d;
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(list_d));
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typedef struct message_d {
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int msg;
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int wparam;
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