forked from mirror/OpenTTD
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
This commit is contained in:
@@ -886,6 +886,7 @@ const SettingDesc patch_settings[] = {
|
||||
{"ai_disable_veh_aircraft",SDT_BOOL,(void*)false, &_patches.ai_disable_veh_aircraft,NULL},
|
||||
{"ai_disable_veh_ship", SDT_BOOL, (void*)false, &_patches.ai_disable_veh_ship, NULL},
|
||||
{"starting_date", SDT_UINT32, (void*)1950, &_patches.starting_date, NULL},
|
||||
{"ending_date", SDT_UINT32, (void*)2051, &_patches.ending_date, NULL},
|
||||
|
||||
{"colored_news_date", SDT_UINT32, (void*)2000, &_patches.colored_news_date, NULL},
|
||||
|
||||
|
Reference in New Issue
Block a user