(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game

-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
This commit is contained in:
darkvater
2005-01-13 16:28:47 +00:00
parent 0074496ea4
commit 06cc62f40d
11 changed files with 130 additions and 47 deletions

View File

@@ -234,7 +234,7 @@ void ShowNetworkNeedGamePassword();
void ShowNetworkNeedCompanyPassword();
void ShowRenameWaypointWindow(Waypoint *cp);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int rank);
void ShowHighscoreTable(int difficulty, int8 rank);
void ShowEndGameChart(void);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);