forked from mirror/OpenTTD
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
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@@ -234,7 +234,7 @@ void ShowNetworkNeedGamePassword();
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void ShowNetworkNeedCompanyPassword();
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void ShowRenameWaypointWindow(Waypoint *cp);
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int FindFirstBit(uint32 x);
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void ShowHighscoreTable(int difficulty, int rank);
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void ShowHighscoreTable(int difficulty, int8 rank);
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void ShowEndGameChart(void);
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TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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