(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones

-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
This commit is contained in:
truelight
2006-08-22 15:33:35 +00:00
parent 4c2abf1de5
commit 0461d89612
38 changed files with 331 additions and 385 deletions

View File

@@ -696,7 +696,7 @@ skip_column:
byte color;
FOR_ALL_VEHICLES(v) {
if (v->type != 0 && v->type != VEH_Special &&
if (v->type != VEH_Special &&
(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
// Remap into flat coordinates.
Point pt = RemapCoords(
@@ -742,24 +742,22 @@ skip_column:
const Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {
// Remap the town coordinate
Point pt = RemapCoords(
(int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
(int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
0);
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
y = pt.y;
// Remap the town coordinate
Point pt = RemapCoords(
(int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
(int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
0);
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
y = pt.y;
// Check if the town sign is within bounds
if (x + t->sign.width_2 > dpi->left &&
x < dpi->left + dpi->width &&
y + 6 > dpi->top &&
y < dpi->top + dpi->height) {
// And draw it.
SetDParam(0, t->index);
DrawString(x, y, STR_2056, 12);
}
// Check if the town sign is within bounds
if (x + t->sign.width_2 > dpi->left &&
x < dpi->left + dpi->width &&
y + 6 > dpi->top &&
y < dpi->top + dpi->height) {
// And draw it.
SetDParam(0, t->index);
DrawString(x, y, STR_2056, 12);
}
}
}