forked from mirror/OpenTTD
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
This commit is contained in:
@@ -86,7 +86,7 @@ static const Depot* FindClosestShipDepot(const Vehicle* v)
|
||||
} else {
|
||||
FOR_ALL_DEPOTS(depot) {
|
||||
tile = depot->xy;
|
||||
if (IsValidDepot(depot) && IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
|
||||
if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
|
||||
dist = DistanceManhattan(tile, tile2);
|
||||
if (dist < best_dist) {
|
||||
best_dist = dist;
|
||||
|
Reference in New Issue
Block a user