(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones

-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
This commit is contained in:
truelight
2006-08-22 15:33:35 +00:00
parent 4c2abf1de5
commit 0461d89612
38 changed files with 331 additions and 385 deletions

View File

@@ -1051,7 +1051,7 @@ static void UpdateExclusiveRights(void)
Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) t->exclusivity = (byte)-1;
t->exclusivity = (byte)-1;
}
/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
@@ -1356,7 +1356,7 @@ bool AfterLoadGame(void)
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy != 0 && wp->deleted == 0) {
if (wp->deleted == 0) {
const StationSpec *statspec = NULL;
if (HASBIT(_m[wp->xy].m3, 4))
@@ -1482,7 +1482,6 @@ bool AfterLoadGame(void)
FOR_ALL_INDUSTRIES(i) {
uint j;
if (i->xy == 0) continue;
if (i->type == IT_FARM || i->type == IT_FARM_2) {
for (j = 0; j != 50; j++) PlantRandomFarmField(i);
}