forked from mirror/OpenTTD
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
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@@ -1738,7 +1738,7 @@ void HandleViewportClicked(const ViewPort *vp, int x, int y)
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v = CheckClickOnVehicle(vp, x, y);
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if (v != NULL) {
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DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
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_on_vehicle_click_proc[v->type - 0x10](v);
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_on_vehicle_click_proc[v->type](v);
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}
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}
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