(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on

This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
This commit is contained in:
bjarni
2007-02-07 19:10:19 +00:00
parent 5666d8d727
commit 037d636734
13 changed files with 45 additions and 55 deletions

View File

@@ -1738,7 +1738,7 @@ void HandleViewportClicked(const ViewPort *vp, int x, int y)
v = CheckClickOnVehicle(vp, x, y);
if (v != NULL) {
DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
_on_vehicle_click_proc[v->type - 0x10](v);
_on_vehicle_click_proc[v->type](v);
}
}