(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on

This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
This commit is contained in:
bjarni
2007-02-07 19:10:19 +00:00
parent 5666d8d727
commit 037d636734
13 changed files with 45 additions and 55 deletions

View File

@@ -743,7 +743,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
};
_place_clicked_vehicle = NULL;
SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type - VEH_Train], PAL_NONE, VHM_RECT, w);
SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type], PAL_NONE, VHM_RECT, w);
} else {
ResetObjectToPlace();
}
@@ -770,7 +770,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
ShowQuery(
confirm_captions[vehtype - VEH_Train],
confirm_captions[vehtype],
STR_DEPOT_SELL_CONFIRMATION_TEXT,
w,
DepotSellAllConfirmationCallback