(svn r1818) -Add: Dynamic orders (up to 64k orders)

This commit is contained in:
truelight
2005-02-06 10:24:57 +00:00
parent e9c93f9c0c
commit 020c1e9b6c
7 changed files with 74 additions and 31 deletions

View File

@@ -8,6 +8,26 @@
#include "news.h"
#include "saveload.h"
enum {
/* Max orders: 64000 (64 * 1000) */
ORDER_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
ORDER_POOL_MAX_BLOCKS = 1000,
};
/**
* Called if a new block is added to the order-pool
*/
static void OrderPoolNewBlock(uint start_item)
{
Order *order;
FOR_ALL_ORDERS_FROM(order, start_item)
order->index = start_item++;
}
/* Initialize the order-pool */
MemoryPool _order_pool = { "Orders", ORDER_POOL_MAX_BLOCKS, ORDER_POOL_BLOCK_SIZE_BITS, sizeof(Order), &OrderPoolNewBlock, 0, 0, NULL };
/**
*
* Unpacks a order from savegames made with TTD(Patch)
@@ -87,13 +107,19 @@ static Order *AllocateOrder(void)
FOR_ALL_ORDERS(order) {
if (order->type == OT_NOTHING) {
uint index = order->index;
memset(order, 0, sizeof(Order));
order->index = index;
order->next = NULL;
return order;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_order_pool))
return AllocateOrder();
return NULL;
}
@@ -906,14 +932,8 @@ bool CheckForValidOrders(Vehicle *v)
void InitializeOrders(void)
{
Order *order;
int i;
memset(&_orders, 0, sizeof(_orders[0]) * _orders_size);
i = 0;
FOR_ALL_ORDERS(order)
order->index = i++;
CleanPool(&_order_pool);
AddBlockToPool(&_order_pool);
_backup_orders_tile = 0;
}
@@ -955,22 +975,28 @@ static void Load_ORDR(void)
uint16 orders[5000];
len /= sizeof(uint16);
assert (len <= _orders_size);
assert (len <= lengthof(orders));
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i]));
}
} else if (_sl.full_version <= 0x501) {
uint32 orders[5000];
len /= sizeof(uint32);
assert (len <= _orders_size);
assert (len <= lengthof(orders));
SlArray(orders, len, SLE_UINT32);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackOrder(orders[i]));
}
}
@@ -987,8 +1013,12 @@ static void Load_ORDR(void)
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = GetOrder(index);
Order *order;
if (!AddBlockIfNeeded(&_order_pool, index))
error("Orders: failed loading savegame: too many orders");
order = GetOrder(index);
SlObject(order, _order_desc);
}
}