(svn r229) -Fix: Some more const stuff fixed .(Tron)

-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
This commit is contained in:
darkvater
2004-09-12 23:35:01 +00:00
parent ec21a64c03
commit 01dd0219d3
6 changed files with 33 additions and 43 deletions

View File

@@ -96,43 +96,29 @@ DEF_CONSOLE_CMD(ConScrollToTile)
DEF_CONSOLE_CMD(ConNetworkConnect)
{
byte * b;
byte * ip = NULL;
byte * port = NULL;
byte * player = NULL;
byte c;
byte * ip;
const byte *port = NULL;
const byte *player = NULL;
uint16 rport;
if (argc<2) return NULL;
b = argv[1];
ip = argv[1];
rport = _network_server_port;
c = 0;
ip = b;
while (b[c] != 0) {
if (((char)b[c]) == '#') {
player = &b[c+1];
b[c] = 0;
}
if (((char)b[c]) == ':') {
port = &b[c+1];
b[c] = 0;
}
c++;
}
ParseConnectionString(&player, &port, ip);
IConsolePrintF(_iconsole_color_default,"Connecting to %s...",ip);
IConsolePrintF(_iconsole_color_default,"Connecting to %s...", ip);
if (player!=NULL) {
_network_playas = atoi(player);
IConsolePrintF(_iconsole_color_default," player-no: %s",player);
IConsolePrintF(_iconsole_color_default," player-no: %s", player);
}
if (port!=NULL) {
rport = atoi(port);
IConsolePrintF(_iconsole_color_default," port: %s",port);
IConsolePrintF(_iconsole_color_default," port: %s", port);
}
NetworkCoreConnectGame(b, rport);
NetworkCoreConnectGame(ip, rport);
return NULL;
}