forked from mirror/OpenTTD
(svn r229) -Fix: Some more const stuff fixed .(Tron)
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
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@@ -96,43 +96,29 @@ DEF_CONSOLE_CMD(ConScrollToTile)
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DEF_CONSOLE_CMD(ConNetworkConnect)
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{
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byte * b;
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byte * ip = NULL;
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byte * port = NULL;
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byte * player = NULL;
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byte c;
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byte * ip;
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const byte *port = NULL;
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const byte *player = NULL;
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uint16 rport;
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if (argc<2) return NULL;
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b = argv[1];
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ip = argv[1];
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rport = _network_server_port;
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c = 0;
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ip = b;
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while (b[c] != 0) {
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if (((char)b[c]) == '#') {
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player = &b[c+1];
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b[c] = 0;
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}
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if (((char)b[c]) == ':') {
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port = &b[c+1];
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b[c] = 0;
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}
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c++;
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}
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ParseConnectionString(&player, &port, ip);
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IConsolePrintF(_iconsole_color_default,"Connecting to %s...",ip);
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IConsolePrintF(_iconsole_color_default,"Connecting to %s...", ip);
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if (player!=NULL) {
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_network_playas = atoi(player);
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IConsolePrintF(_iconsole_color_default," player-no: %s",player);
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IConsolePrintF(_iconsole_color_default," player-no: %s", player);
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}
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if (port!=NULL) {
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rport = atoi(port);
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IConsolePrintF(_iconsole_color_default," port: %s",port);
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IConsolePrintF(_iconsole_color_default," port: %s", port);
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}
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NetworkCoreConnectGame(b, rport);
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NetworkCoreConnectGame(ip, rport);
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return NULL;
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}
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