forked from mirror/OpenTTD
(svn r1106) -Add: [Network] Added master-server protocol and advertise to
master-server option. No GUI yet, and disabled by default (it still is WIP)
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@@ -19,6 +19,7 @@ typedef enum {
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PACKET_UDP_SERVER_RESPONSE,
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PACKET_UDP_CLIENT_DETAIL_INFO,
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PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
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PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
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PACKET_UDP_END
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} PacketUDPType;
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@@ -218,6 +219,7 @@ static NetworkUDPPacket* const _network_udp_packet[] = {
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RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
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RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
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NULL,
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NULL,
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};
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// If this fails, check the array above with network_data.h
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@@ -467,6 +469,39 @@ void NetworkUDPQueryServer(const byte* host, unsigned short port)
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UpdateNetworkGameWindow(false);
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}
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/* Register us to the master server
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This function checks if it needs to send an advertise */
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void NetworkUDPAdvertise()
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{
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struct sockaddr_in out_addr;
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Packet *p;
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/* Check if we should send an advertise */
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if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
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return;
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/* Only send once in the 450 game-days (about 15 minutes) */
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if (_network_last_advertise_date + 450 > _date)
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return;
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_network_last_advertise_date = _date;
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/* Find somewhere to send */
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out_addr.sin_family = AF_INET;
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out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
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out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
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DEBUG(net, 1)("[NET][UDP] Advertising to master server");
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/* Send the packet */
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p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
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/* Packet is: WELCOME_MESSAGE, Version, server_port */
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NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
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NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
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NetworkSend_uint16(p, _network_server_port);
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NetworkSendUDP_Packet(p, &out_addr);
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free(p);
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}
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void NetworkUDPInitialize(void)
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{
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_udp_client_socket = INVALID_SOCKET;
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