(svn r1106) -Add: [Network] Added master-server protocol and advertise to

master-server option. No GUI yet, and disabled by default (it still is WIP)
This commit is contained in:
truelight
2004-12-15 20:10:34 +00:00
parent d867a845fd
commit 015fb81810
6 changed files with 57 additions and 1 deletions

View File

@@ -19,6 +19,7 @@ typedef enum {
PACKET_UDP_SERVER_RESPONSE,
PACKET_UDP_CLIENT_DETAIL_INFO,
PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
PACKET_UDP_END
} PacketUDPType;
@@ -218,6 +219,7 @@ static NetworkUDPPacket* const _network_udp_packet[] = {
RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
NULL,
NULL,
};
// If this fails, check the array above with network_data.h
@@ -467,6 +469,39 @@ void NetworkUDPQueryServer(const byte* host, unsigned short port)
UpdateNetworkGameWindow(false);
}
/* Register us to the master server
This function checks if it needs to send an advertise */
void NetworkUDPAdvertise()
{
struct sockaddr_in out_addr;
Packet *p;
/* Check if we should send an advertise */
if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
return;
/* Only send once in the 450 game-days (about 15 minutes) */
if (_network_last_advertise_date + 450 > _date)
return;
_network_last_advertise_date = _date;
/* Find somewhere to send */
out_addr.sin_family = AF_INET;
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
DEBUG(net, 1)("[NET][UDP] Advertising to master server");
/* Send the packet */
p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
/* Packet is: WELCOME_MESSAGE, Version, server_port */
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
NetworkSend_uint16(p, _network_server_port);
NetworkSendUDP_Packet(p, &out_addr);
free(p);
}
void NetworkUDPInitialize(void)
{
_udp_client_socket = INVALID_SOCKET;