Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops

This commit is contained in:
glx
2019-12-16 18:51:20 +01:00
committed by Niels Martin Hansen
parent 4ae829cb27
commit 00c2a98cf3
11 changed files with 29 additions and 61 deletions

View File

@@ -91,8 +91,7 @@ uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid
static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
{
uint32 best_dist = UINT32_MAX;
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
for (const Industry *i : Industry::Iterate()) {
if (i->type != type || i == current) continue;
best_dist = min(best_dist, DistanceManhattan(tile, i->location.tile));
@@ -145,8 +144,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
} else {
/* Count only those who match the same industry type and layout filter
* Unfortunately, we have to do it manually */
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
for (const Industry *i : Industry::Iterate()) {
if (i->type == ind_index && i != current && (i->selected_layout == layout_filter || layout_filter == 0) && (!town_filter || i->town == current->town)) {
closest_dist = min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
count++;