forked from mirror/OpenTTD
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
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@@ -91,8 +91,7 @@ uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid
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static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
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{
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uint32 best_dist = UINT32_MAX;
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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for (const Industry *i : Industry::Iterate()) {
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if (i->type != type || i == current) continue;
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best_dist = min(best_dist, DistanceManhattan(tile, i->location.tile));
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@@ -145,8 +144,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
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} else {
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/* Count only those who match the same industry type and layout filter
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* Unfortunately, we have to do it manually */
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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for (const Industry *i : Industry::Iterate()) {
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if (i->type == ind_index && i != current && (i->selected_layout == layout_filter || layout_filter == 0) && (!town_filter || i->town == current->town)) {
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closest_dist = min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
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count++;
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