forked from mirror/OpenTTD
(svn r3668) Add a function to turn a tile into a tree tile
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11
tree.h
11
tree.h
@@ -56,4 +56,15 @@ static inline void AddTreeCounter(TileIndex t, int a) { _m[t].m2 += a; }
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static inline uint GetTreeCounter(TileIndex t) { return GB(_m[t].m2, 0, 4); }
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static inline void SetTreeCounter(TileIndex t, uint c) { SB(_m[t].m2, 0, 4, c); }
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static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
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{
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SetTileType(t, MP_TREES);
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SetTileOwner(t, OWNER_NONE);
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_m[t].m2 = density << 6 | ground << 4 | 0;
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_m[t].m3 = type;
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_m[t].m4 = 0 << 5 | 0 << 2;
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_m[t].m5 = count << 6 | growth;
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}
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#endif
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