..
afterload.cpp
(svn r22520) [1.1] -Backport from trunk:
2011-05-29 17:55:15 +00:00
ai_sl.cpp
(svn r22884) [1.1] -Backport from trunk:
2011-09-03 18:50:20 +00:00
airport_sl.cpp
(svn r20450) -Fix: same the airport tile ID mapping as well
2010-08-11 19:09:26 +00:00
animated_tile_sl.cpp
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
autoreplace_sl.cpp
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
cargopacket_sl.cpp
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
cheat_sl.cpp
(svn r22747) [1.1] -Backport from trunk:
2011-08-14 15:23:10 +00:00
company_sl.cpp
(svn r22747) [1.1] -Backport from trunk:
2011-08-14 15:23:10 +00:00
depot_sl.cpp
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
economy_sl.cpp
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
engine_sl.cpp
(svn r20860) -Cleanup: remove some unused functions and variables
2010-10-01 16:42:28 +00:00
gamelog_sl.cpp
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
group_sl.cpp
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
2010-06-13 14:11:59 +00:00
industry_sl.cpp
(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
2010-11-13 15:13:14 +00:00
labelmaps_sl.cpp
(svn r20860) -Cleanup: remove some unused functions and variables
2010-10-01 16:42:28 +00:00
map_sl.cpp
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
misc_sl.cpp
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
newgrf_sl.cpp
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
2011-01-22 09:53:15 +00:00
newgrf_sl.h
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
2011-01-22 09:53:15 +00:00
object_sl.cpp
(svn r21453) -Codechange: add the view of an object to the savegame
2010-12-10 21:32:04 +00:00
oldloader.cpp
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
oldloader.h
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
2010-07-30 22:57:46 +00:00
oldloader_sl.cpp
(svn r22597) [1.1] -Backport from trunk:
2011-06-18 18:33:20 +00:00
order_sl.cpp
(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
2011-01-18 23:09:43 +00:00
saveload.cpp
(svn r22701) [1.1] -Backport from trunk:
2011-07-30 17:45:37 +00:00
saveload.h
(svn r22886) [1.1] -Backport from trunk:
2011-09-03 18:56:34 +00:00
saveload_filter.h
(svn r21395) -Codechange: move the save and load filter's interface to a header
2010-12-05 14:41:34 +00:00
saveload_internal.h
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
signs_sl.cpp
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
station_sl.cpp
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
2011-02-11 09:33:38 +00:00
strings_sl.cpp
(svn r22747) [1.1] -Backport from trunk:
2011-08-14 15:23:10 +00:00
subsidy_sl.cpp
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
2010-06-13 14:11:59 +00:00
town_sl.cpp
(svn r20610) -Fix (r20609): X and Y got swapped.
2010-08-24 16:15:42 +00:00
vehicle_sl.cpp
(svn r22935) [1.1] -Backport from trunk:
2011-09-15 18:56:43 +00:00
waypoint_sl.cpp
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
2011-02-11 09:33:38 +00:00