1
0
Fork 0
OpenTTD/src/screenshot.cpp

505 lines
16 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file screenshot.cpp The creation of screenshots! */
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "fileio_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "screenshot.h"
#include "screenshot_gui.h"
#include "blitter/factory.hpp"
#include "zoom_func.h"
#include "saveload/saveload.h"
#include "company_func.h"
#include "strings_func.h"
#include "error.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "tile_map.h"
#include "landscape.h"
#include "video/video_driver.hpp"
#include "smallmap_gui.h"
#include "screenshot_type.h"
#include "table/strings.h"
#include "safeguards.h"
static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
static const char * const HEIGHTMAP_NAME = "heightmap"; ///< Default filename of a saved heightmap.
std::string _screenshot_format_name; ///< Extension of the current screenshot format.
static std::string _screenshot_name; ///< Filename of the screenshot file.
std::string _full_screenshot_path; ///< Pathname of the screenshot file.
uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map.
/**
* Get the screenshot provider for the selected format.
* If the selected provider is not found, then the first provider will be used instead.
* @returns ScreenshotProvider, or null if none exist.
*/
static ScreenshotProvider *GetScreenshotProvider()
{
auto providers = ProviderManager<ScreenshotProvider>::GetProviders();
if (providers.empty()) return nullptr;
auto it = std::ranges::find_if(providers, [](const auto &p) { return p->GetName() == _screenshot_format_name; });
if (it != std::end(providers)) return *it;
return providers.front();
}
/** Get filename extension of current screenshot file format. */
std::string_view GetCurrentScreenshotExtension()
{
auto provider = GetScreenshotProvider();
if (provider == nullptr) return {};
return provider->GetName();
}
/**
* Callback of the screenshot generator that dumps the current video buffer.
* @see ScreenshotCallback
*/
static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
}
/**
* generate a large piece of the world
* @param userdata Viewport area to draw
* @param buf Videobuffer with same bitdepth as current blitter
* @param y First line to render
* @param pitch Pitch of the videobuffer
* @param n Number of lines to render
*/
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
Viewport *vp = (Viewport *)userdata;
DrawPixelInfo dpi;
int wx, left;
/* We are no longer rendering to the screen */
DrawPixelInfo old_screen = _screen;
bool old_disable_anim = _screen_disable_anim;
_screen.dst_ptr = buf;
_screen.width = pitch;
_screen.height = n;
_screen.pitch = pitch;
_screen_disable_anim = true;
AutoRestoreBackup dpi_backup(_cur_dpi, &dpi);
dpi.dst_ptr = buf;
dpi.height = n;
dpi.width = vp->width;
dpi.pitch = pitch;
dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
dpi.left = 0;
dpi.top = y;
/* Render viewport in blocks of 1600 pixels width */
left = 0;
while (vp->width - left != 0) {
wx = std::min(vp->width - left, 1600);
left += wx;
ViewportDoDraw(vp,
ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
);
}
/* Switch back to rendering to the screen */
_screen = old_screen;
_screen_disable_anim = old_disable_anim;
}
/**
* Construct a pathname for a screenshot file.
* @param default_fn Default filename.
* @param ext Extension to use.
* @param crashlog Create path for crash.png
* @return Pathname for a screenshot file.
*/
static const char *MakeScreenshotName(std::string_view default_fn, std::string_view ext, bool crashlog = false)
{
bool generate = _screenshot_name.empty();
if (generate) {
if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
_screenshot_name = default_fn;
} else {
_screenshot_name = GenerateDefaultSaveName();
}
}
/* Handle user-specified filenames ending in # with automatic numbering */
if (_screenshot_name.ends_with("#")) {
generate = true;
_screenshot_name.pop_back();
}
size_t len = _screenshot_name.size();
/* Add extension to screenshot file */
_screenshot_name += fmt::format(".{}", ext);
const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();
for (uint serial = 1;; serial++) {
_full_screenshot_path = fmt::format("{}{}", screenshot_dir, _screenshot_name);
if (!generate) break; // allow overwriting of non-automatic filenames
if (!FileExists(_full_screenshot_path)) break;
/* If file exists try another one with same name, but just with a higher index */
_screenshot_name.erase(len);
_screenshot_name += fmt::format("#{}.{}", serial, ext);
}
return _full_screenshot_path.c_str();
}
/** Make a screenshot of the current screen. */
static bool MakeSmallScreenshot(bool crashlog)
{
auto provider = GetScreenshotProvider();
if (provider == nullptr) return false;
return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName(), crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
}
/**
* Configure a Viewport for rendering (a part of) the map into a screenshot.
* @param t Screenshot type
* @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
* @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
* @param[out] vp Result viewport
*/
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
{
switch(t) {
case SC_VIEWPORT:
case SC_CRASHLOG: {
assert(width == 0 && height == 0);
Window *w = GetMainWindow();
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = _screen.width;
vp->height = _screen.height;
vp->overlay = w->viewport->overlay;
break;
}
case SC_WORLD: {
assert(width == 0 && height == 0);
/* Determine world coordinates of screenshot */
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
TileIndex south_tile{Map::Size() - 1};
/* We need to account for a hill or high building at tile 0,0. */
int extra_height_top = TilePixelHeight(north_tile) + 150;
/* If there is a hill at the bottom don't create a large black area. */
int reclaim_height_bottom = TilePixelHeight(south_tile);
vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = nullptr;
break;
}
default: {
vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
Window *w = GetMainWindow();
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
if (width == 0 || height == 0) {
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
} else {
vp->virtual_width = width << vp->zoom;
vp->virtual_height = height << vp->zoom;
}
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = nullptr;
break;
}
}
}
/**
* Make a screenshot of the map.
* @param t Screenshot type: World or viewport screenshot
* @param width the width of the screenshot of, or 0 for current viewport width.
* @param height the height of the screenshot of, or 0 for current viewport height.
* @return true on success
*/
static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
{
auto provider = GetScreenshotProvider();
if (provider == nullptr) return false;
Viewport vp;
SetupScreenshotViewport(t, &vp, width, height);
return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName()), LargeWorldCallback, &vp, vp.width, vp.height,
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
}
/**
* Callback for generating a heightmap. Supports 8bpp grayscale only.
* @param buffer Destination buffer.
* @param y Line number of the first line to write.
* @param n Number of lines to write.
* @see ScreenshotCallback
*/
static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
{
uint8_t *buf = (uint8_t *)buffer;
while (n > 0) {
TileIndex ti = TileXY(Map::MaxX(), y);
for (uint x = Map::MaxX(); true; x--) {
*buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
buf++;
if (x == 0) break;
ti = TileAddXY(ti, -1, 0);
}
y++;
n--;
}
}
/**
* Make a heightmap of the current map.
* @param filename Filename to use for saving.
*/
bool MakeHeightmapScreenshot(const char *filename)
{
auto provider = GetScreenshotProvider();
if (provider == nullptr) return false;
Colour palette[256];
for (uint i = 0; i < lengthof(palette); i++) {
palette[i].a = 0xff;
palette[i].r = i;
palette[i].g = i;
palette[i].b = i;
}
_heightmap_highest_peak = 0;
for (const auto tile : Map::Iterate()) {
uint h = TileHeight(tile);
_heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
}
return provider->MakeImage(filename, HeightmapCallback, nullptr, Map::SizeX(), Map::SizeY(), 8, palette);
}
static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.
/**
* Callback on the confirmation window for huge screenshots.
* @param confirmed true on confirmation
*/
static void ScreenshotConfirmationCallback(Window *, bool confirmed)
{
if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
}
/**
* Make a screenshot.
* Ask for confirmation first if the screenshot will be huge.
* @param t Screenshot type: World, defaultzoom, heightmap or viewport screenshot
* @see MakeScreenshot
*/
void MakeScreenshotWithConfirm(ScreenshotType t)
{
Viewport vp;
SetupScreenshotViewport(t, &vp);
bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height);
if (width * height > 8192 * 8192) {
/* Ask for confirmation */
_confirmed_screenshot_type = t;
ShowQuery(
GetEncodedString(STR_WARNING_SCREENSHOT_SIZE_CAPTION),
GetEncodedString(STR_WARNING_SCREENSHOT_SIZE_MESSAGE, width, height), nullptr, ScreenshotConfirmationCallback);
} else {
/* Less than 64M pixels, just do it */
MakeScreenshot(t, {});
}
}
/**
* Make a screenshot.
* @param t the type of screenshot to make.
* @param name the name to give to the screenshot.
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @return true iff the screenshot was made successfully
*/
static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
{
if (t == SC_VIEWPORT) {
/* First draw the dirty parts of the screen and only then change the name
* of the screenshot. This way the screenshot will always show the name
* of the previous screenshot in the 'successful' message instead of the
* name of the new screenshot (or an empty name). */
SetScreenshotWindowVisibility(true);
UndrawMouseCursor();
DrawDirtyBlocks();
SetScreenshotWindowVisibility(false);
}
_screenshot_name = name;
bool ret;
switch (t) {
case SC_VIEWPORT:
ret = MakeSmallScreenshot(false);
break;
case SC_CRASHLOG:
ret = MakeSmallScreenshot(true);
break;
case SC_ZOOMEDIN:
case SC_DEFAULTZOOM:
ret = MakeLargeWorldScreenshot(t, width, height);
break;
case SC_WORLD:
ret = MakeLargeWorldScreenshot(t);
break;
case SC_HEIGHTMAP: {
auto provider = GetScreenshotProvider();
if (provider == nullptr) {
ret = false;
} else {
ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, provider->GetName()));
}
break;
}
case SC_MINIMAP:
ret = MakeMinimapWorldScreenshot();
break;
default:
NOT_REACHED();
}
if (ret) {
if (t == SC_HEIGHTMAP) {
ShowErrorMessage(GetEncodedString(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, _screenshot_name, _heightmap_highest_peak), {}, WL_WARNING);
} else {
ShowErrorMessage(GetEncodedString(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, _screenshot_name), {}, WL_WARNING);
}
} else {
ShowErrorMessage(GetEncodedString(STR_ERROR_SCREENSHOT_FAILED), {}, WL_ERROR);
}
return ret;
}
/**
* Schedule making a screenshot.
* Unconditionally take a screenshot of the requested type.
* @param t the type of screenshot to make.
* @param name the name to give to the screenshot.
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @return true iff the screenshot was successfully made.
* @see MakeScreenshotWithConfirm
*/
bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
{
if (t == SC_CRASHLOG) {
/* Video buffer might or might not be locked. */
VideoDriver::VideoBufferLocker lock;
return RealMakeScreenshot(t, name, width, height);
}
VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
RealMakeScreenshot(t, name, width, height);
});
return true;
}
static void MinimapScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
{
uint32_t *ubuf = (uint32_t *)buf;
uint num = (pitch * n);
for (uint i = 0; i < num; i++) {
uint row = y + (int)(i / pitch);
uint col = (Map::SizeX() - 1) - (i % pitch);
TileIndex tile = TileXY(col, row);
uint8_t val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
uint32_t colour_buf = 0;
colour_buf = (_cur_palette.palette[val].b << 0);
colour_buf |= (_cur_palette.palette[val].g << 8);
colour_buf |= (_cur_palette.palette[val].r << 16);
*ubuf = colour_buf;
ubuf++; // Skip alpha
}
}
/**
* Make a minimap screenshot.
*/
bool MakeMinimapWorldScreenshot()
{
auto provider = GetScreenshotProvider();
if (provider == nullptr) return false;
return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName()), MinimapScreenCallback, nullptr, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette);
}