mirror of https://github.com/OpenTTD/OpenTTD
505 lines
16 KiB
C++
505 lines
16 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file screenshot.cpp The creation of screenshots! */
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#include "stdafx.h"
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#include "core/backup_type.hpp"
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#include "fileio_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "screenshot.h"
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#include "screenshot_gui.h"
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#include "blitter/factory.hpp"
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#include "zoom_func.h"
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#include "saveload/saveload.h"
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#include "company_func.h"
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#include "strings_func.h"
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#include "error.h"
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#include "textbuf_gui.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "tile_map.h"
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#include "landscape.h"
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#include "video/video_driver.hpp"
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#include "smallmap_gui.h"
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#include "screenshot_type.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
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static const char * const HEIGHTMAP_NAME = "heightmap"; ///< Default filename of a saved heightmap.
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std::string _screenshot_format_name; ///< Extension of the current screenshot format.
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static std::string _screenshot_name; ///< Filename of the screenshot file.
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std::string _full_screenshot_path; ///< Pathname of the screenshot file.
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uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map.
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/**
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* Get the screenshot provider for the selected format.
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* If the selected provider is not found, then the first provider will be used instead.
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* @returns ScreenshotProvider, or null if none exist.
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*/
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static ScreenshotProvider *GetScreenshotProvider()
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{
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auto providers = ProviderManager<ScreenshotProvider>::GetProviders();
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if (providers.empty()) return nullptr;
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auto it = std::ranges::find_if(providers, [](const auto &p) { return p->GetName() == _screenshot_format_name; });
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if (it != std::end(providers)) return *it;
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return providers.front();
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}
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/** Get filename extension of current screenshot file format. */
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std::string_view GetCurrentScreenshotExtension()
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{
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auto provider = GetScreenshotProvider();
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if (provider == nullptr) return {};
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return provider->GetName();
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}
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/**
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* Callback of the screenshot generator that dumps the current video buffer.
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* @see ScreenshotCallback
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*/
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static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
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{
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
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blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
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}
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/**
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* generate a large piece of the world
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* @param userdata Viewport area to draw
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* @param buf Videobuffer with same bitdepth as current blitter
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* @param y First line to render
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* @param pitch Pitch of the videobuffer
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* @param n Number of lines to render
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*/
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static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
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{
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Viewport *vp = (Viewport *)userdata;
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DrawPixelInfo dpi;
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int wx, left;
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/* We are no longer rendering to the screen */
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DrawPixelInfo old_screen = _screen;
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bool old_disable_anim = _screen_disable_anim;
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_screen.dst_ptr = buf;
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_screen.width = pitch;
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_screen.height = n;
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_screen.pitch = pitch;
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_screen_disable_anim = true;
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AutoRestoreBackup dpi_backup(_cur_dpi, &dpi);
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dpi.dst_ptr = buf;
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dpi.height = n;
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dpi.width = vp->width;
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dpi.pitch = pitch;
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dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
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dpi.left = 0;
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dpi.top = y;
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/* Render viewport in blocks of 1600 pixels width */
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left = 0;
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while (vp->width - left != 0) {
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wx = std::min(vp->width - left, 1600);
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left += wx;
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ViewportDoDraw(vp,
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ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
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ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
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ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
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ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
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);
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}
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/* Switch back to rendering to the screen */
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_screen = old_screen;
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_screen_disable_anim = old_disable_anim;
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}
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/**
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* Construct a pathname for a screenshot file.
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* @param default_fn Default filename.
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* @param ext Extension to use.
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* @param crashlog Create path for crash.png
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* @return Pathname for a screenshot file.
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*/
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static const char *MakeScreenshotName(std::string_view default_fn, std::string_view ext, bool crashlog = false)
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{
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bool generate = _screenshot_name.empty();
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if (generate) {
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if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
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_screenshot_name = default_fn;
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} else {
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_screenshot_name = GenerateDefaultSaveName();
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}
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}
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/* Handle user-specified filenames ending in # with automatic numbering */
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if (_screenshot_name.ends_with("#")) {
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generate = true;
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_screenshot_name.pop_back();
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}
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size_t len = _screenshot_name.size();
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/* Add extension to screenshot file */
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_screenshot_name += fmt::format(".{}", ext);
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const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();
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for (uint serial = 1;; serial++) {
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_full_screenshot_path = fmt::format("{}{}", screenshot_dir, _screenshot_name);
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if (!generate) break; // allow overwriting of non-automatic filenames
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if (!FileExists(_full_screenshot_path)) break;
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/* If file exists try another one with same name, but just with a higher index */
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_screenshot_name.erase(len);
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_screenshot_name += fmt::format("#{}.{}", serial, ext);
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}
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return _full_screenshot_path.c_str();
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}
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/** Make a screenshot of the current screen. */
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static bool MakeSmallScreenshot(bool crashlog)
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{
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auto provider = GetScreenshotProvider();
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if (provider == nullptr) return false;
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return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName(), crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
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BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
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}
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/**
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* Configure a Viewport for rendering (a part of) the map into a screenshot.
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* @param t Screenshot type
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* @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
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* @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
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* @param[out] vp Result viewport
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*/
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void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
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{
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switch(t) {
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case SC_VIEWPORT:
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case SC_CRASHLOG: {
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assert(width == 0 && height == 0);
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Window *w = GetMainWindow();
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vp->virtual_left = w->viewport->virtual_left;
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vp->virtual_top = w->viewport->virtual_top;
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vp->virtual_width = w->viewport->virtual_width;
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vp->virtual_height = w->viewport->virtual_height;
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/* Compute pixel coordinates */
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vp->left = 0;
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vp->top = 0;
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vp->width = _screen.width;
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vp->height = _screen.height;
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vp->overlay = w->viewport->overlay;
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break;
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}
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case SC_WORLD: {
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assert(width == 0 && height == 0);
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/* Determine world coordinates of screenshot */
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vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
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TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
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TileIndex south_tile{Map::Size() - 1};
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/* We need to account for a hill or high building at tile 0,0. */
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int extra_height_top = TilePixelHeight(north_tile) + 150;
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/* If there is a hill at the bottom don't create a large black area. */
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int reclaim_height_bottom = TilePixelHeight(south_tile);
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vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
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vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
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vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
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vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
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/* Compute pixel coordinates */
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vp->left = 0;
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vp->top = 0;
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vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
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vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
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vp->overlay = nullptr;
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break;
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}
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default: {
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vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
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Window *w = GetMainWindow();
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vp->virtual_left = w->viewport->virtual_left;
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vp->virtual_top = w->viewport->virtual_top;
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if (width == 0 || height == 0) {
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vp->virtual_width = w->viewport->virtual_width;
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vp->virtual_height = w->viewport->virtual_height;
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} else {
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vp->virtual_width = width << vp->zoom;
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vp->virtual_height = height << vp->zoom;
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}
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/* Compute pixel coordinates */
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vp->left = 0;
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vp->top = 0;
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vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
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vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
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vp->overlay = nullptr;
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break;
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}
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}
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}
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/**
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* Make a screenshot of the map.
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* @param t Screenshot type: World or viewport screenshot
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* @param width the width of the screenshot of, or 0 for current viewport width.
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* @param height the height of the screenshot of, or 0 for current viewport height.
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* @return true on success
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*/
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static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
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{
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auto provider = GetScreenshotProvider();
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if (provider == nullptr) return false;
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Viewport vp;
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SetupScreenshotViewport(t, &vp, width, height);
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return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName()), LargeWorldCallback, &vp, vp.width, vp.height,
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BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
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}
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/**
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* Callback for generating a heightmap. Supports 8bpp grayscale only.
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* @param buffer Destination buffer.
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* @param y Line number of the first line to write.
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* @param n Number of lines to write.
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* @see ScreenshotCallback
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*/
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static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
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{
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uint8_t *buf = (uint8_t *)buffer;
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while (n > 0) {
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TileIndex ti = TileXY(Map::MaxX(), y);
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for (uint x = Map::MaxX(); true; x--) {
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*buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
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buf++;
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if (x == 0) break;
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ti = TileAddXY(ti, -1, 0);
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}
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y++;
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n--;
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}
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}
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/**
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* Make a heightmap of the current map.
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* @param filename Filename to use for saving.
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*/
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bool MakeHeightmapScreenshot(const char *filename)
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{
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auto provider = GetScreenshotProvider();
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if (provider == nullptr) return false;
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Colour palette[256];
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for (uint i = 0; i < lengthof(palette); i++) {
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palette[i].a = 0xff;
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palette[i].r = i;
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palette[i].g = i;
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palette[i].b = i;
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}
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_heightmap_highest_peak = 0;
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for (const auto tile : Map::Iterate()) {
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uint h = TileHeight(tile);
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_heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
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}
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return provider->MakeImage(filename, HeightmapCallback, nullptr, Map::SizeX(), Map::SizeY(), 8, palette);
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}
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static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.
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/**
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* Callback on the confirmation window for huge screenshots.
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* @param confirmed true on confirmation
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*/
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static void ScreenshotConfirmationCallback(Window *, bool confirmed)
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{
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if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
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}
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/**
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* Make a screenshot.
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* Ask for confirmation first if the screenshot will be huge.
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* @param t Screenshot type: World, defaultzoom, heightmap or viewport screenshot
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* @see MakeScreenshot
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*/
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void MakeScreenshotWithConfirm(ScreenshotType t)
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{
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Viewport vp;
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SetupScreenshotViewport(t, &vp);
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bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
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uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
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uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height);
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if (width * height > 8192 * 8192) {
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/* Ask for confirmation */
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_confirmed_screenshot_type = t;
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ShowQuery(
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GetEncodedString(STR_WARNING_SCREENSHOT_SIZE_CAPTION),
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GetEncodedString(STR_WARNING_SCREENSHOT_SIZE_MESSAGE, width, height), nullptr, ScreenshotConfirmationCallback);
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} else {
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/* Less than 64M pixels, just do it */
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MakeScreenshot(t, {});
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}
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}
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/**
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* Make a screenshot.
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* @param t the type of screenshot to make.
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* @param name the name to give to the screenshot.
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* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @return true iff the screenshot was made successfully
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*/
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static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
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{
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if (t == SC_VIEWPORT) {
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/* First draw the dirty parts of the screen and only then change the name
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* of the screenshot. This way the screenshot will always show the name
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* of the previous screenshot in the 'successful' message instead of the
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* name of the new screenshot (or an empty name). */
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SetScreenshotWindowVisibility(true);
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UndrawMouseCursor();
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DrawDirtyBlocks();
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SetScreenshotWindowVisibility(false);
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}
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_screenshot_name = name;
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bool ret;
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switch (t) {
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case SC_VIEWPORT:
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ret = MakeSmallScreenshot(false);
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break;
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case SC_CRASHLOG:
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ret = MakeSmallScreenshot(true);
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break;
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case SC_ZOOMEDIN:
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case SC_DEFAULTZOOM:
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ret = MakeLargeWorldScreenshot(t, width, height);
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break;
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case SC_WORLD:
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ret = MakeLargeWorldScreenshot(t);
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break;
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case SC_HEIGHTMAP: {
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auto provider = GetScreenshotProvider();
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if (provider == nullptr) {
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ret = false;
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} else {
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ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, provider->GetName()));
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}
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break;
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}
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case SC_MINIMAP:
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ret = MakeMinimapWorldScreenshot();
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break;
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default:
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NOT_REACHED();
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}
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if (ret) {
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if (t == SC_HEIGHTMAP) {
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ShowErrorMessage(GetEncodedString(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, _screenshot_name, _heightmap_highest_peak), {}, WL_WARNING);
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} else {
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ShowErrorMessage(GetEncodedString(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, _screenshot_name), {}, WL_WARNING);
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}
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} else {
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ShowErrorMessage(GetEncodedString(STR_ERROR_SCREENSHOT_FAILED), {}, WL_ERROR);
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}
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return ret;
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}
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/**
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* Schedule making a screenshot.
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* Unconditionally take a screenshot of the requested type.
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* @param t the type of screenshot to make.
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* @param name the name to give to the screenshot.
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* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @return true iff the screenshot was successfully made.
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* @see MakeScreenshotWithConfirm
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*/
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bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
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{
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if (t == SC_CRASHLOG) {
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/* Video buffer might or might not be locked. */
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VideoDriver::VideoBufferLocker lock;
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return RealMakeScreenshot(t, name, width, height);
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}
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VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
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RealMakeScreenshot(t, name, width, height);
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});
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return true;
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}
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static void MinimapScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
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{
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uint32_t *ubuf = (uint32_t *)buf;
|
|
uint num = (pitch * n);
|
|
for (uint i = 0; i < num; i++) {
|
|
uint row = y + (int)(i / pitch);
|
|
uint col = (Map::SizeX() - 1) - (i % pitch);
|
|
|
|
TileIndex tile = TileXY(col, row);
|
|
uint8_t val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
|
|
|
|
uint32_t colour_buf = 0;
|
|
colour_buf = (_cur_palette.palette[val].b << 0);
|
|
colour_buf |= (_cur_palette.palette[val].g << 8);
|
|
colour_buf |= (_cur_palette.palette[val].r << 16);
|
|
|
|
*ubuf = colour_buf;
|
|
ubuf++; // Skip alpha
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Make a minimap screenshot.
|
|
*/
|
|
bool MakeMinimapWorldScreenshot()
|
|
{
|
|
auto provider = GetScreenshotProvider();
|
|
if (provider == nullptr) return false;
|
|
|
|
return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName()), MinimapScreenCallback, nullptr, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette);
|
|
}
|