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CMakeLists.txt
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Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058)
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2022-11-10 21:39:09 +01:00 |
game.hpp
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Remove: [Script] random_deviation from setting description table (#12221)
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2024-03-05 12:41:04 +01:00 |
game_config.cpp
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Codechange: use std::string for script info/library finding
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2023-05-14 22:54:10 +02:00 |
game_config.hpp
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Codechange: use std::string for script info/library finding
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2023-05-14 22:54:10 +02:00 |
game_core.cpp
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Codechange: Use EnumBitSet for Scanner::Modes. (#13471)
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2025-02-05 20:08:12 +00:00 |
game_gui.cpp
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Codechange: Use EnumBitSet for ScriptConfigFlags. (#13669)
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2025-02-28 18:57:40 +00:00 |
game_gui.hpp
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Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058)
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2022-11-10 21:39:09 +01:00 |
game_info.cpp
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Codechange: Use EnumBitSet for ScriptConfigFlags. (#13669)
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2025-02-28 18:57:40 +00:00 |
game_info.hpp
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Codefix f60b3d7f79: compilation failure using GCC-12
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2025-02-09 22:51:02 +01:00 |
game_instance.cpp
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Codechange: Use EncodedString for error messages. (#13569)
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2025-02-16 10:04:32 +00:00 |
game_instance.hpp
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Codechange: replace 'const char *' script API parameters with std::string
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2023-05-14 22:54:10 +02:00 |
game_scanner.cpp
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Codechange: replace x.size() == 0 with x.empty()
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2023-10-20 23:05:43 +02:00 |
game_scanner.hpp
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Codechange: use std::string for script info/library finding
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2023-05-14 22:54:10 +02:00 |
game_text.cpp
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Codechange: no longer add "src" to the include-path (#13511)
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2025-02-09 19:43:15 +00:00 |
game_text.hpp
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Codechange: introduce ReferenceThroughBaseContainer
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2025-02-09 15:28:03 +01:00 |