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OpenTTD/src/network
Rubidium ba29edb0b3 Cleanup: remove some references to the old master-server 2021-07-21 22:28:51 +02:00
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core Cleanup: remove some references to the old master-server 2021-07-21 22:28:51 +02:00
CMakeLists.txt Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network.cpp Cleanup: remove some references to the old master-server 2021-07-21 22:28:51 +02:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
network_admin.h Codechange: [Network] Let admin-console use std::string(_view) 2021-05-30 10:15:22 +02:00
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
network_chat_gui.cpp Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
network_client.cpp Fix: crash when joining a server again after a TCP disconnect (#9453) 2021-07-21 21:55:30 +02:00
network_client.h Codechange: [Network] Use std::string to send the client name and rcon commands 2021-05-30 00:01:49 +02:00
network_command.cpp Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
network_content.cpp Feature: allow setting (game) coordinator and content server connection strings using environment variables 2021-07-10 23:09:45 +02:00
network_content.h Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261) 2021-05-13 11:46:51 +02:00
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_coordinator.cpp Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_coordinator.h Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_func.h Add: allow setting your server visibility to "invite-only" (#9434) 2021-07-11 21:57:05 +02:00
network_gamelist.cpp Remove: the concept of UnknownGRFs 2021-07-18 11:42:25 +02:00
network_gamelist.h Cleanup: remove unused optional ctor parameter for NetworkGameList 2021-07-10 20:17:07 +02:00
network_gui.cpp Cleanup: remove some references to the old master-server 2021-07-21 22:28:51 +02:00
network_gui.h Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_internal.h Feature: join servers based on their invite code 2021-07-11 20:38:42 +02:00
network_server.cpp Feature: raise the maximum NewGRF limit to 255 2021-07-11 12:16:07 +02:00
network_server.h Codechange: [Network] Use std::string for the client name in the network server 2021-06-15 06:13:00 +02:00
network_stun.cpp Feature: allow the use of STUN to connect client and server together 2021-07-16 19:50:29 +02:00
network_stun.h Feature: allow the use of STUN to connect client and server together 2021-07-16 19:50:29 +02:00
network_turn.cpp Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_turn.h Feature: allow the use of TURN to connect client and server together 2021-07-20 19:57:23 +02:00
network_type.h Remove: includes to network/core/config.h from headers when only three cpp files need it 2021-07-11 22:13:59 +02:00
network_udp.cpp Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00