mirror of
https://github.com/OpenTTD/OpenTTD.git
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ai
data
docs
lang
makefiledir
media
music
openttd.xcode
os
scenario
scripts
sound
strgen
table
video
yapf
BUGS
COPYING
Doxyfile
Makefile
StdAfx.c
aircraft.h
aircraft_cmd.c
aircraft_gui.c
airport.c
airport.h
airport_gui.c
airport_movement.h
aystar.c
aystar.h
bmp.c
bmp.h
bridge.h
bridge_gui.c
bridge_map.c
bridge_map.h
callback_table.c
callback_table.h
changelog.txt
clear_cmd.c
clear_map.h
command.c
command.h
configure
console.c
console.h
console_cmds.c
currency.c
currency.h
date.c
date.h
debug.c
debug.h
dedicated.c
depot.c
depot.h
direction.h
disaster_cmd.c
dock_gui.c
driver.c
driver.h
dummy_land.c
economy.c
economy.h
elrail.c
endian_check.c
engine.c
engine.h
engine_gui.c
fileio.c
fileio.h
fios.c
fios.h
functions.h
genworld.c
genworld.h
genworld_gui.c
gfx.c
gfx.h
gfxinit.c
gfxinit.h
graph_gui.c
gui.h
hal.h
heightmap.c
heightmap.h
industry.h
industry_cmd.c
industry_gui.c
industry_map.h
intro_gui.c
known-bugs.txt
landscape.c
langs.dsp
langs.vcproj
langs_vs80.vcproj
lzoconf.h
macros.h
main_gui.c
mainicon.ico
map.c
map.h
masm64.rules
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc.c
misc_cmd.c
misc_gui.c
mixer.c
mixer.h
music.c
music.h
music_gui.c
namegen.c
namegen.h
network.c
network.h
network_client.c
network_client.h
network_core.h
network_data.c
network_data.h
network_gamelist.c
network_gamelist.h
network_gui.c
network_server.c
network_server.h
network_udp.c
network_udp.h
newgrf.c
newgrf.h
newgrf_callbacks.h
newgrf_cargo.c
newgrf_cargo.h
newgrf_engine.c
newgrf_engine.h
newgrf_spritegroup.c
newgrf_spritegroup.h
newgrf_station.c
newgrf_station.h
newgrf_text.c
newgrf_text.h
news.h
news_gui.c
npf.c
npf.h
oldloader.c
openttd.c
openttd.h
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj
openttd_vs80.sln
openttd_vs80.vcproj
order.h
order_cmd.c
order_gui.c
os2.c
os_timer.c
ottdres.rc
pathfind.c
pathfind.h
player.h
player_gui.c
players.c
pool.c
pool.h
queue.c
queue.h
rail.c
rail.h
rail_cmd.c
rail_gui.c
rail_map.h
railtypes.h
readme.txt
resource.h
road.h
road_cmd.c
road_cmd.h
road_gui.c
road_map.c
road_map.h
roadveh.h
roadveh_cmd.c
roadveh_gui.c
saveload.c
saveload.h
screenshot.c
screenshot.h
sdl.c
sdl.h
settings.c
settings.h
settings_gui.c
ship.h
ship_cmd.c
ship_gui.c
signs.c
signs.h
slope.h
smallmap_gui.c
sound.c
sound.h
sprite.h
spritecache.c
spritecache.h
station.h
station_cmd.c
station_gui.c
station_map.c
station_map.h
stdafx.h
string.c
string.h
strings.c
strings.h
subsidy_gui.c
svnup.sh
terraform_gui.c
texteff.c
tgp.c
tgp.h
thread.c
thread.h
tile.c
tile.h
town.h
town_cmd.c
town_gui.c
town_map.h
train.h
train_cmd.c
train_gui.c
tree_cmd.c
tree_map.h
tunnel_map.c
tunnel_map.h
tunnelbridge_cmd.c
unix.c
unmovable.h
unmovable_cmd.c
unmovable_map.h
variables.h
vehicle.c
vehicle.h
vehicle_gui.c
vehicle_gui.h
viewport.c
viewport.h
void_map.h
water_cmd.c
water_map.h
waypoint.c
waypoint.h
widget.c
win32.c
win32.h
win64.asm
window.c
window.h
yapf.txt
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
387 lines
9.7 KiB
C
387 lines
9.7 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "window.h"
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#include "string.h"
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#include "table/strings.h"
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#include "variables.h"
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <signal.h>
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#ifdef USE_HOMEDIR
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#include <pwd.h>
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#endif
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#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
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#define HAS_STATVFS
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#endif
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#ifdef HAS_STATVFS
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#include <sys/statvfs.h>
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#endif
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#ifdef __MORPHOS__
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#include <exec/types.h>
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ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
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// The system supplied definition of SIG_IGN does not match
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#undef SIG_IGN
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#define SIG_IGN (void (*)(int))1
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#endif /* __MORPHOS__ */
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#ifdef __AMIGA__
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#warning add stack symbol to avoid that user needs to set stack manually (tokai)
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// ULONG __stack =
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#endif
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#if defined(__APPLE__)
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#if defined(WITH_SDL)
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//the mac implementation needs this file included in the same file as main()
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#include <SDL.h>
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#endif
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#endif
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bool FiosIsRoot(const char *path)
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{
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#if !defined(__MORPHOS__) && !defined(__AMIGAOS__)
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return path[1] == '\0';
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#else
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/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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const char *s = strchr(path, ':');
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return s[1] == '\0';
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#endif
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}
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void FiosGetDrives(void)
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{
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return;
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}
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bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
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{
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uint32 free = 0;
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#ifdef HAS_STATVFS
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{
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struct statvfs s;
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if (statvfs(path, &s) != 0) return false;
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free = (uint64)s.f_frsize * s.f_bavail >> 20;
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}
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#endif
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if (tot != NULL) *tot = free;
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return true;
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}
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bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
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{
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char filename[MAX_PATH];
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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if (FiosIsRoot(path)) {
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snprintf(filename, lengthof(filename), "%s:%s", path, ent->d_name);
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} else // XXX - only next line!
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#endif
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snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name);
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if (stat(filename, sb) != 0) return false;
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return (ent->d_name[0] != '.'); // hidden file
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}
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#if defined(__BEOS__) || defined(__linux__)
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '/');
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = '/';
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}
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}
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#endif
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void ShowInfo(const char *str)
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{
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puts(str);
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}
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void ShowOSErrorBox(const char *buf)
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{
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#if defined(__APPLE__)
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// this creates an NSAlertPanel with the contents of 'buf'
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// this is the native and nicest way to do this on OSX
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ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
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#else
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// all systems, but OSX
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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#endif
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}
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#ifdef WITH_COCOA
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void cocoaSetWorkingDirectory(void);
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void cocoaSetupAutoreleasePool(void);
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void cocoaReleaseAutoreleasePool(void);
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#endif
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int CDECL main(int argc, char* argv[])
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{
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int ret;
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#ifdef WITH_COCOA
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cocoaSetupAutoreleasePool();
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/* This is passed if we are launched by double-clicking */
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if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
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argv[1] = NULL;
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argc = 1;
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cocoaSetWorkingDirectory();
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}
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#endif
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// change the working directory to enable doubleclicking in UIs
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#if defined(__BEOS__) || defined(__linux__)
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ChangeWorkingDirectory(argv[0]);
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#endif
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_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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SeedMT(_random_seeds[0][1]);
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signal(SIGPIPE, SIG_IGN);
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ret = ttd_main(argc, argv);
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#ifdef WITH_COCOA
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cocoaReleaseAutoreleasePool();
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#endif
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return ret;
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}
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void DeterminePaths(void)
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{
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char *s;
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_path.game_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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_path.second_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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{
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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}
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#else /* not defined(USE_HOMEDIR) */
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_path.personal_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
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// check if absolute or relative path
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s = strchr(_path.personal_dir, '/');
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// add absolute path
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if (s == NULL || _path.personal_dir != s) {
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getcwd(_path.personal_dir, MAX_PATH);
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s = strchr(_path.personal_dir, 0);
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*s++ = '/';
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ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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s = strchr(_path.personal_dir, 0);
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// append a / ?
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if (s[-1] != '/') strcpy(s, "/");
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_path.save_dir = str_fmt("%ssave", _path.personal_dir);
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_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
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_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
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_path.heightmap_dir = str_fmt("%sscenario/heightmap", _path.personal_dir);
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_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
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_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
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if (_config_file == NULL)
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_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
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_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
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_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
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#if defined CUSTOM_LANG_DIR
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// sets the search path for lng files to the custom one
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_path.lang_dir = malloc( MAX_PATH );
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ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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#else
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_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
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#endif
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// create necessary folders
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mkdir(_path.personal_dir, 0755);
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mkdir(_path.save_dir, 0755);
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mkdir(_path.autosave_dir, 0755);
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mkdir(_path.scenario_dir, 0755);
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mkdir(_path.heightmap_dir, 0755);
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}
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bool InsertTextBufferClipboard(Textbuf *tb)
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{
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return false;
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}
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// multi os compatible sleep function
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#ifdef __AMIGA__
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// usleep() implementation
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# include <devices/timer.h>
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# include <dos/dos.h>
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extern struct Device *TimerBase = NULL;
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extern struct MsgPort *TimerPort = NULL;
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extern struct timerequest *TimerRequest = NULL;
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#endif // __AMIGA__
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void CSleep(int milliseconds)
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{
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#if !defined(__BEOS__) && !defined(__AMIGA__)
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usleep(milliseconds * 1000);
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#endif
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#ifdef __BEOS__
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snooze(milliseconds * 1000);
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#endif
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#if defined(__AMIGA__)
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{
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ULONG signals;
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ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
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// send IORequest
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TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
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TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
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TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
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SendIO((struct IORequest *)TimerRequest);
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if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
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AbortIO((struct IORequest *)TimerRequest);
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}
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WaitIO((struct IORequest *)TimerRequest);
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}
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#endif // __AMIGA__
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}
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#ifdef WITH_ICONV
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#include <iconv.h>
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#include <errno.h>
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#include "debug.h"
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#define INTERNALCODE "ISO-8859-15"
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/** Try and try to decipher the current locale from environmental
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* variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
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* locale can be found, don't do any conversion "" */
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static const char *GetLocalCode(void)
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{
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#if defined(__APPLE__)
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return "UTF-8-MAC";
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#else
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/* Strip locale (eg en_US.UTF-8) to only have UTF-8 */
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const char *locale = GetCurrentLocale("LC_CTYPE");
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if (locale != NULL) locale = strchr(locale, '.');
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return (locale == NULL) ? "" : locale + 1;
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#endif
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}
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/** FYI: This is not thread-safe.
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* convert between locales, which from and which to is set in the calling
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* functions OTTD2FS() and FS2OTTD(). You should NOT use this function directly
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* NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char
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* issues. There aren't any easy fix for this */
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static const char *convert_tofrom_fs(iconv_t convd, const char *name)
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{
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static char buf[1024];
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/* Work around buggy iconv implementation where inbuf is wrongly typed as
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* non-const. Correct implementation is at
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* http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html */
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#if defined (__GLIBC__) || defined (__GNU_LIBRARY__)
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char *inbuf = (char*)name;
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#else
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const char *inbuf = name;
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#endif
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char *outbuf = buf;
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size_t outlen = sizeof(buf) - 1;
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size_t inlen = strlen(name);
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ttd_strlcpy(outbuf, name, sizeof(buf));
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iconv(convd, NULL, NULL, NULL, NULL);
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if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) {
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DEBUG(misc, 0) ("[Iconv] Error converting '%s'. Errno %d", name, errno);
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}
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*outbuf = '\0';
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// FIX: invalid characters will abort conversion, but they shouldn't occur?
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return buf;
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}
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/** Convert from OpenTTD's encoding to that of the local environment
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* @param name pointer to a valid string that will be converted
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* @return pointer to a new stringbuffer that contains the converted string */
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const char *OTTD2FS(const char *name)
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{
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static iconv_t convd = (iconv_t)(-1);
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if (convd == (iconv_t)(-1)) {
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const char *env = GetLocalCode();
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convd = iconv_open(env, INTERNALCODE);
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if (convd == (iconv_t)(-1)) {
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DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env);
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return name;
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}
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}
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return convert_tofrom_fs(convd, name);
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}
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/** Convert to OpenTTD's encoding from that of the local environment
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* @param name pointer to a valid string that will be converted
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* @return pointer to a new stringbuffer that contains the converted string */
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const char *FS2OTTD(const char *name)
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{
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static iconv_t convd = (iconv_t)(-1);
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if (convd == (iconv_t)(-1)) {
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const char *env = GetLocalCode();
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convd = iconv_open(INTERNALCODE, env);
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if (convd == (iconv_t)(-1)) {
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DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE);
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return name;
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}
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}
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return convert_tofrom_fs(convd, name);
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}
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#else
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const char *FS2OTTD(const char *name) {return name;}
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const char *OTTD2FS(const char *name) {return name;}
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#endif /* WITH_ICONV */
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