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azure-pipelines
bin
ai
game
scripts
autoexec.scr.example
game_start.scr.example
on_client.scr.example
on_dedicated.scr.example
on_server.scr.example
on_server_connect.scr.example
pre_dedicated.scr.example
pre_server.scr.example
readme.txt
cmake
docs
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regression
src
.dorpsgek.yml
.editorconfig
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.hgignore
CMakeLists.txt
COMPILING.md
CONTRIBUTING.md
COPYING.md
CPackProperties.cmake.in
CREDITS.md
Doxyfile
README.md
azure-pipelines-ci.yml
azure-pipelines-release-stable.yml
azure-pipelines-release.yml
changelog.txt
known-bugs.txt
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
3 lines
66 B
Plaintext
3 lines
66 B
Plaintext
echo "Setting default network client settings..."
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name = "myname"
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