.. |
core
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(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
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2009-04-02 20:39:30 +00:00 |
network.cpp
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(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
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2009-04-02 20:39:30 +00:00 |
network.h
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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2008-09-30 20:51:04 +00:00 |
network_base.h
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(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
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2008-12-23 20:52:27 +00:00 |
network_chat_gui.cpp
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(svn r15905) -Fix (r15424): chat completion got called twice causing tab completion to seemingly fail
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2009-03-31 00:57:21 +00:00 |
network_client.cpp
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(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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2009-03-15 00:32:18 +00:00 |
network_client.h
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(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
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2009-01-23 22:18:06 +00:00 |
network_command.cpp
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
network_content.cpp
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(svn r15914) -Codechange: let the content handling make use of NetworkAddress.
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2009-04-02 18:35:59 +00:00 |
network_content.h
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(svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
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2009-01-23 10:20:29 +00:00 |
network_content_gui.cpp
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(svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() callback
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2009-03-29 09:49:11 +00:00 |
network_func.h
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(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
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2009-03-19 23:32:39 +00:00 |
network_gamelist.cpp
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(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
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2009-04-02 20:39:30 +00:00 |
network_gamelist.h
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(svn r15916) -Codechange: let the network game list use NetworkAddress
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2009-04-02 20:17:46 +00:00 |
network_gui.cpp
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(svn r15916) -Codechange: let the network game list use NetworkAddress
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2009-04-02 20:17:46 +00:00 |
network_gui.h
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(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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2008-12-22 18:40:57 +00:00 |
network_internal.h
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(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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2009-03-15 00:32:18 +00:00 |
network_server.cpp
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(svn r15848) -Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehciles-months.
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2009-03-25 16:30:33 +00:00 |
network_server.h
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
network_type.h
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(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
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2009-01-23 22:18:06 +00:00 |
network_udp.cpp
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(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
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2009-04-02 20:39:30 +00:00 |
network_udp.h
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(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
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2009-01-20 01:32:06 +00:00 |