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array.hpp
autocopyptr.hpp
binaryheap.hpp
blob.hpp
countedptr.hpp
crc32.hpp
fixedsizearray.hpp
follow_track.cpp
follow_track.hpp
hashtable.hpp
nodelist.hpp
track_dir.hpp
yapf.h
yapf.hpp
yapf_base.hpp
yapf_common.cpp
yapf_common.hpp
yapf_costbase.hpp
yapf_costcache.hpp
yapf_costrail.hpp
yapf_destrail.hpp
yapf_node.hpp
yapf_node_rail.hpp
yapf_node_road.hpp
yapf_rail.cpp
yapf_road.cpp
yapf_settings.h
yapf_ship.cpp
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aircraft.h
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airport.c
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airport_movement.h
aystar.c
aystar.h
bridge.h
bridge_gui.c
bridge_map.c
bridge_map.h
callback_table.c
callback_table.h
changelog.txt
clear_cmd.c
clear_map.h
command.c
command.h
configure
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console.h
console_cmds.c
currency.c
currency.h
debug.c
debug.h
dedicated.c
depot.c
depot.h
direction.h
disaster_cmd.c
dock_gui.c
driver.c
driver.h
dummy_land.c
economy.c
economy.h
elrail.c
endian_check.c
engine.c
engine.h
engine_gui.c
fileio.c
fileio.h
fios.c
fios.h
functions.h
gfx.c
gfx.h
gfxinit.c
gfxinit.h
graph_gui.c
gui.h
hal.h
industry.h
industry_cmd.c
industry_gui.c
industry_map.h
intro_gui.c
known-bugs.txt
landscape.c
langs.dsp
langs.vcproj
langs_vs80.vcproj
lzoconf.h
macros.h
main_gui.c
mainicon.ico
map.c
map.h
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc.c
misc_cmd.c
misc_gui.c
mixer.c
mixer.h
music.c
music.h
music_gui.c
namegen.c
namegen.h
network.c
network.h
network_client.c
network_client.h
network_core.h
network_data.c
network_data.h
network_gamelist.c
network_gamelist.h
network_gui.c
network_server.c
network_server.h
network_udp.c
network_udp.h
newgrf.c
newgrf.h
newgrf_callbacks.h
newgrf_cargo.c
newgrf_cargo.h
newgrf_engine.c
newgrf_engine.h
newgrf_spritegroup.c
newgrf_spritegroup.h
newgrf_station.c
newgrf_station.h
newgrf_text.c
newgrf_text.h
news.h
news_gui.c
npf.c
npf.h
oldloader.c
openttd.c
openttd.h
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj
openttd_vs80.sln
openttd_vs80.vcproj
order.h
order_cmd.c
order_gui.c
os2.c
os_timer.c
ottdres.rc
pathfind.c
pathfind.h
player.h
player_gui.c
players.c
pool.c
pool.h
queue.c
queue.h
rail.c
rail.h
rail_cmd.c
rail_gui.c
rail_map.h
railtypes.h
readme.txt
resource.h
road.h
road_cmd.c
road_cmd.h
road_gui.c
road_map.c
road_map.h
roadveh.h
roadveh_cmd.c
roadveh_gui.c
saveload.c
saveload.h
screenshot.c
screenshot.h
sdl.c
sdl.h
settings.c
settings.h
settings_gui.c
ship.h
ship_cmd.c
ship_gui.c
signs.c
signs.h
slope.h
smallmap_gui.c
sound.c
sound.h
sprite.h
spritecache.c
spritecache.h
station.h
station_cmd.c
station_gui.c
station_map.c
station_map.h
stdafx.h
string.c
string.h
strings.c
strings.h
subsidy_gui.c
svnup.sh
terraform_gui.c
texteff.c
thread.c
thread.h
tile.c
tile.h
town.h
town_cmd.c
town_gui.c
town_map.h
train.h
train_cmd.c
train_gui.c
tree_cmd.c
tree_map.h
tunnel_map.c
tunnel_map.h
tunnelbridge_cmd.c
unix.c
unmovable.h
unmovable_cmd.c
unmovable_map.h
variables.h
vehicle.c
vehicle.h
vehicle_gui.c
vehicle_gui.h
viewport.c
viewport.h
void_map.h
water_cmd.c
water_map.h
waypoint.c
waypoint.h
widget.c
win32.c
win32.h
win64.asm
window.c
window.h
yapf.txt
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/* $Id$ */
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#ifndef ARRAY_HPP
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#define ARRAY_HPP
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#include "fixedsizearray.hpp"
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/** Flexible array with size limit. Implemented as fixed size
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array of fixed size arrays */
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template <class Titem_, int Tblock_size_ = 1024, int Tnum_blocks_ = Tblock_size_>
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class CArrayT {
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public:
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typedef Titem_ Titem; ///< Titem is now visible from outside
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typedef CFixedSizeArrayT<Titem_, Tblock_size_> CSubArray; ///< inner array
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typedef CFixedSizeArrayT<CSubArray, Tnum_blocks_> CSuperArray; ///< outer array
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protected:
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CSuperArray m_a; ///< array of arrays of items
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public:
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ST_CONST(int, Tblock_size = Tblock_size_); ///< block size is now visible from outside
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ST_CONST(int, Tnum_blocks = Tnum_blocks_); ///< number of blocks is now visible from outside
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ST_CONST(int, Tcapacity = Tblock_size * Tnum_blocks); ///< total max number of items
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/** implicit constructor */
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FORCEINLINE CArrayT() { }
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/** Return actual number of items */
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FORCEINLINE int Size() const
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{
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int super_size = m_a.Size();
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if (super_size == 0) return 0;
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int sub_size = m_a[super_size - 1].Size();
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return (super_size - 1) * Tblock_size + sub_size;
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}
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/** return true if array is empty */
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FORCEINLINE bool IsEmpty() { return m_a.IsEmpty(); }
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/** return true if array is full */
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FORCEINLINE bool IsFull() { return m_a.IsFull() && m_a[Tnum_blocks - 1].IsFull(); }
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/** return first sub-array with free space for new item */
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FORCEINLINE CSubArray& FirstFreeSubArray()
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{
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int super_size = m_a.Size();
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if (super_size > 0) {
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CSubArray& sa = m_a[super_size - 1];
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if (!sa.IsFull()) return sa;
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}
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return m_a.Add();
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}
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/** allocate but not construct new item */
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FORCEINLINE Titem_& AddNC() { return FirstFreeSubArray().AddNC(); }
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/** allocate and construct new item */
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FORCEINLINE Titem_& Add() { return FirstFreeSubArray().Add(); }
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/** indexed access (non-const) */
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FORCEINLINE Titem& operator [] (int idx)
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{
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CSubArray& sa = m_a[idx / Tblock_size];
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Titem& item = sa [idx % Tblock_size];
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return item;
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}
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/** indexed access (const) */
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FORCEINLINE const Titem& operator [] (int idx) const
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{
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CSubArray& sa = m_a[idx / Tblock_size];
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Titem& item = sa [idx % Tblock_size];
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return item;
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}
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};
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#endif /* ARRAY_HPP */
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