mirror of https://github.com/OpenTTD/OpenTTD
26 lines
2.0 KiB
Plaintext
26 lines
2.0 KiB
Plaintext
/* $Id$ */
|
|
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
|
|
|
|
#include "ai_gamesettings.hpp"
|
|
|
|
namespace SQConvert {
|
|
/* Allow AIGameSettings to be used as Squirrel parameter */
|
|
template <> AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
|
|
template <> AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
|
|
template <> const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
|
|
template <> const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
|
|
template <> int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>); return 1; }
|
|
}; // namespace SQConvert
|
|
|
|
void SQAIGameSettings_Register(Squirrel *engine) {
|
|
DefSQClass <AIGameSettings> SQAIGameSettings("AIGameSettings");
|
|
SQAIGameSettings.PreRegister(engine);
|
|
SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x");
|
|
|
|
SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, "..");
|
|
SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, "..");
|
|
SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
|
|
|
|
SQAIGameSettings.PostRegister(engine);
|
|
}
|