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countedptr.hpp
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follow_track.cpp
follow_track.hpp
hashtable.hpp
nodelist.hpp
track_dir.hpp
yapf.h
yapf.hpp
yapf_base.hpp
yapf_common.cpp
yapf_common.hpp
yapf_costbase.hpp
yapf_costcache.hpp
yapf_costrail.hpp
yapf_destrail.hpp
yapf_node.hpp
yapf_node_rail.hpp
yapf_node_road.hpp
yapf_rail.cpp
yapf_road.cpp
yapf_settings.h
yapf_ship.cpp
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StdAfx.c
aircraft.h
aircraft_cmd.c
aircraft_gui.c
airport.c
airport.h
airport_gui.c
airport_movement.h
aystar.c
aystar.h
bridge.h
bridge_gui.c
bridge_map.c
bridge_map.h
callback_table.c
callback_table.h
changelog.txt
clear_cmd.c
clear_map.h
command.c
command.h
configure
console.c
console.h
console_cmds.c
currency.c
currency.h
debug.c
debug.h
dedicated.c
depot.c
depot.h
direction.h
disaster_cmd.c
dock_gui.c
driver.c
driver.h
dummy_land.c
economy.c
economy.h
elrail.c
endian_check.c
engine.c
engine.h
engine_gui.c
fileio.c
fileio.h
functions.h
gfx.c
gfx.h
gfxinit.c
gfxinit.h
graph_gui.c
gui.h
hal.h
industry.h
industry_cmd.c
industry_gui.c
industry_map.h
intro_gui.c
known-bugs.txt
landscape.c
langs.dsp
langs.vcproj
langs_vs80.vcproj
lzoconf.h
macros.h
main_gui.c
mainicon.ico
map.c
map.h
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc.c
misc_cmd.c
misc_gui.c
mixer.c
mixer.h
music_gui.c
namegen.c
namegen.h
network.c
network.h
network_client.c
network_client.h
network_core.h
network_data.c
network_data.h
network_gamelist.c
network_gamelist.h
network_gui.c
network_server.c
network_server.h
network_udp.c
network_udp.h
newgrf.c
newgrf.h
newgrf_callbacks.h
newgrf_cargo.c
newgrf_cargo.h
newgrf_engine.c
newgrf_engine.h
newgrf_spritegroup.c
newgrf_spritegroup.h
newgrf_station.c
newgrf_station.h
newgrf_text.c
newgrf_text.h
news.h
news_gui.c
npf.c
npf.h
oldloader.c
openttd.c
openttd.dsp
openttd.dsw
openttd.h
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj
openttd_vs80.sln
openttd_vs80.vcproj
order.h
order_cmd.c
order_gui.c
os2.c
os_timer.c
ottdres.rc
pathfind.c
pathfind.h
player.h
player_gui.c
players.c
pool.c
pool.h
queue.c
queue.h
rail.c
rail.h
rail_cmd.c
rail_gui.c
rail_map.h
railtypes.h
readme.txt
resource.h
road.h
road_cmd.c
road_gui.c
road_map.c
road_map.h
roadveh.h
roadveh_cmd.c
roadveh_gui.c
saveload.c
saveload.h
screenshot.c
screenshot.h
sdl.c
sdl.h
settings.c
settings.h
settings_gui.c
ship.h
ship_cmd.c
ship_gui.c
signs.c
signs.h
slope.h
smallmap_gui.c
sound.c
sound.h
sprite.h
spritecache.c
spritecache.h
station.h
station_cmd.c
station_gui.c
station_map.c
station_map.h
stdafx.h
string.c
string.h
strings.c
strings.h
subsidy_gui.c
svnup.sh
terraform_gui.c
texteff.c
thread.c
thread.h
tile.c
tile.h
town.h
town_cmd.c
town_gui.c
town_map.h
train.h
train_cmd.c
train_gui.c
tree_cmd.c
tree_map.h
tunnel_map.c
tunnel_map.h
tunnelbridge_cmd.c
unix.c
unmovable.h
unmovable_cmd.c
unmovable_map.h
variables.h
vehicle.c
vehicle.h
vehicle_gui.c
vehicle_gui.h
viewport.c
viewport.h
void_map.h
water_cmd.c
water_map.h
waypoint.c
waypoint.h
widget.c
win32.c
win32.h
win64.asm
window.c
window.h
yapf.txt
277 lines
10 KiB
C++
277 lines
10 KiB
C++
/* $Id$ */
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#include "../stdafx.h"
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#include "yapf.hpp"
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#include "yapf_node_rail.hpp"
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#include "yapf_costrail.hpp"
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#include "yapf_destrail.hpp"
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int _total_pf_time_us = 0;
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template <class Types>
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class CYapfFollowAnyDepotRailT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower;
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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/** Called by YAPF to move from the given node to the next tile. For each
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* reachable trackdir on the new tile creates new node, initializes it
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* and adds it to the open list by calling Yapf().AddNewNode(n) */
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inline void PfFollowNode(Node& old_node)
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{
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TrackFollower F(Yapf().GetVehicle());
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if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
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Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
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}
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/// return debug report character to identify the transportation type
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FORCEINLINE char TransportTypeChar() const {return 't';}
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static bool stFindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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{
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Tpf pf;
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return pf.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
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}
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FORCEINLINE bool FindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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{
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// set origin and destination nodes
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Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
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Yapf().SetDestination(v);
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Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
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// find the best path
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bool bFound = Yapf().FindPath(v);
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if (!bFound) return false;
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// some path found
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// get found depot tile
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Node& n = Yapf().GetBestNode();
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*depot_tile = n.GetLastTile();
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// walk through the path back to the origin
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Node* pNode = &n;
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while (pNode->m_parent != NULL) {
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pNode = pNode->m_parent;
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}
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// if the origin node is our front vehicle tile/Trackdir then we didn't reverse
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// but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
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*reversed = (pNode->m_cost != 0);
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return true;
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}
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};
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template <class Types>
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class CYapfFollowRailT
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{
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public:
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typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
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typedef typename Types::TrackFollower TrackFollower;
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typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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typedef typename Node::Key Key; ///< key to hash tables
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protected:
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/// to access inherited path finder
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FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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/** Called by YAPF to move from the given node to the next tile. For each
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* reachable trackdir on the new tile creates new node, initializes it
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* and adds it to the open list by calling Yapf().AddNewNode(n) */
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inline void PfFollowNode(Node& old_node)
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{
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TrackFollower F(Yapf().GetVehicle());
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if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
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Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
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}
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/// return debug report character to identify the transportation type
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FORCEINLINE char TransportTypeChar() const {return 't';}
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static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
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{
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// create pathfinder instance
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Tpf pf;
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return pf.ChooseRailTrack(v, tile, enterdir, trackdirs);
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}
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FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
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{
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// set origin and destination nodes
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Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
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Yapf().SetDestination(v);
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// find the best path
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Yapf().FindPath(v);
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// if path not found - return INVALID_TRACKDIR
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Trackdir next_trackdir = INVALID_TRACKDIR;
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Node* pNode = &Yapf().GetBestNode();
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if (pNode != NULL) {
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// path was found or at least suggested
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// walk through the path back to the origin
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Node* pPrev = NULL;
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while (pNode->m_parent != NULL) {
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pPrev = pNode;
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pNode = pNode->m_parent;
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}
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// return trackdir from the best origin node (one of start nodes)
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Node& best_next_node = *pPrev;
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assert(best_next_node.GetTile() == tile);
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next_trackdir = best_next_node.GetTrackdir();
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}
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return next_trackdir;
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}
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static bool stCheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
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{
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Tpf pf;
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return pf.CheckReverseTrain(v, t1, td1, t2, td2);
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}
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FORCEINLINE bool CheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
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{
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// create pathfinder instance
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// set origin and destination nodes
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Yapf().SetOrigin(t1, td1, t2, td2, 1, false);
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Yapf().SetDestination(v);
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// find the best path
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bool bFound = Yapf().FindPath(v);
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if (!bFound) return false;
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// path was found
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// walk through the path back to the origin
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Node* pNode = &Yapf().GetBestNode();
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while (pNode->m_parent != NULL) {
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pNode = pNode->m_parent;
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}
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// check if it was reversed origin
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Node& best_org_node = *pNode;
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bool reversed = (best_org_node.m_cost != 0);
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return reversed;
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}
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};
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template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
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struct CYapfRail_TypesT
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{
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typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT> Types;
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typedef Tpf_ Tpf;
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typedef Ttrack_follower TrackFollower;
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typedef Tnode_list NodeList;
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typedef CYapfBaseT<Types> PfBase;
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typedef TfollowT<Types> PfFollow;
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typedef CYapfOriginTileTwoWayT<Types> PfOrigin;
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typedef TdestinationT<Types> PfDestination;
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typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
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typedef CYapfCostRailT<Types> PfCost;
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};
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struct CYapfRail1 : CYapfT<CYapfRail_TypesT<CYapfRail1 , CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
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struct CYapfRail2 : CYapfT<CYapfRail_TypesT<CYapfRail2 , CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
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struct CYapfRail3 : CYapfT<CYapfRail_TypesT<CYapfRail3 , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
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struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
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struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
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struct CYapfAnyDepotRail3 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail3, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
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Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
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{
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// default is YAPF type 2
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typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackdirBits);
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PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack;
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// check if non-default YAPF type needed
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if (_patches.forbid_90_deg)
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pfnChooseRailTrack = &CYapfRail3::stChooseRailTrack; // Trackdir, forbid 90-deg
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else if (_patches.yapf.disable_node_optimization)
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pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // Trackdir, allow 90-deg
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Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, trackdirs);
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return td_ret;
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}
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bool YapfCheckReverseTrain(Vehicle* v)
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{
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// tile where the engine is
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TileIndex tile = v->tile;
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// tile where we have last wagon
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Vehicle* last_veh = GetLastVehicleInChain(v);
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// if we are in tunnel then give up
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if (v->u.rail.track == 0x40 || last_veh->u.rail.track == 0x40) return false;
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// get trackdirs of both ends
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Trackdir td = GetVehicleTrackdir(v);
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Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
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typedef bool (*PfnCheckReverseTrain)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir);
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PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail2::stCheckReverseTrain;
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// check if non-default YAPF type needed
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if (_patches.forbid_90_deg)
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pfnCheckReverseTrain = &CYapfRail3::stCheckReverseTrain; // Trackdir, forbid 90-deg
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else if (_patches.yapf.disable_node_optimization)
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pfnCheckReverseTrain = &CYapfRail1::stCheckReverseTrain; // Trackdir, allow 90-deg
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bool reverse = pfnCheckReverseTrain(v, tile, td, last_veh->tile, td_rev);
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return reverse;
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}
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bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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{
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*depot_tile = INVALID_TILE;
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*reversed = false;
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Vehicle* last_veh = GetLastVehicleInChain(v);
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bool first_in_tunnel = v->u.rail.track == 0x40;
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bool last_in_tunnel = last_veh->u.rail.track == 0x40;
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// tile where the engine and last wagon are
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TileIndex tile = first_in_tunnel ? INVALID_TILE : v->tile;
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TileIndex last_tile = last_in_tunnel ? INVALID_TILE : last_veh->tile;
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// their trackdirs
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Trackdir td = first_in_tunnel ? INVALID_TRACKDIR : GetVehicleTrackdir(v);
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Trackdir td_rev = last_in_tunnel ? INVALID_TRACKDIR : ReverseTrackdir(GetVehicleTrackdir(last_veh));
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typedef bool (*PfnFindNearestDepotTwoWay)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
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PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay;
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// check if non-default YAPF type needed
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if (_patches.forbid_90_deg)
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pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail3::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
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else if (_patches.yapf.disable_node_optimization)
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pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // Trackdir, allow 90-deg
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bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
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return ret;
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}
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/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
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int CSegmentCostCacheBase::s_rail_change_counter = 0;
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void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}
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