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OpenTTD/src/newgrf_badge_gui.cpp

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8.8 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_badge.cpp Functionality for NewGRF badges. */
#include "stdafx.h"
#include "core/flatset_type.hpp"
#include "dropdown_type.h"
#include "newgrf.h"
#include "newgrf_badge.h"
#include "newgrf_badge_gui.h"
#include "newgrf_badge_type.h"
#include "strings_func.h"
#include "timer/timer_game_calendar.h"
#include "window_gui.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "dropdown_common_type.h"
#include "safeguards.h"
static constexpr uint MAX_BADGE_HEIGHT = 12; ///< Maximal height of a badge sprite.
static constexpr uint MAX_BADGE_WIDTH = MAX_BADGE_HEIGHT * 2; ///< Maximal width.
/**
* Get the largest badge size (within limits) for a badge class.
* @param class_index Badge class.
* @param feature Feature being used.
* @returns Largest base size of the badge class for the feature.
*/
static Dimension GetBadgeMaximalDimension(BadgeClassID class_index, GrfSpecFeature feature)
{
Dimension d = {0, MAX_BADGE_HEIGHT};
for (const auto &badge : GetBadges()) {
if (badge.class_index != class_index) continue;
PalSpriteID ps = GetBadgeSprite(badge, feature, std::nullopt, PAL_NONE);
if (ps.sprite == 0) continue;
d.width = std::max(d.width, GetSpriteSize(ps.sprite, nullptr, ZoomLevel::Normal).width);
if (d.width > MAX_BADGE_WIDTH) break;
}
d.width = std::min(d.width, MAX_BADGE_WIDTH);
return d;
}
static bool operator<(const GUIBadgeClasses::Element &a, const GUIBadgeClasses::Element &b)
{
if (a.column_group != b.column_group) return a.column_group < b.column_group;
if (a.sort_order != b.sort_order) return a.sort_order < b.sort_order;
return a.label < b.label;
}
/**
* Construct of list of badge classes and column groups to display.
* @param feature feature being used.
*/
GUIBadgeClasses::GUIBadgeClasses(GrfSpecFeature feature)
{
/* Get list of classes used by feature. */
UsedBadgeClasses used(feature);
uint max_column = 0;
for (BadgeClassID class_index : used.Classes()) {
const Badge *class_badge = GetClassBadge(class_index);
if (class_badge->name == STR_NULL) continue;
Dimension size = GetBadgeMaximalDimension(class_index, feature);
if (size.width == 0) continue;
uint8_t column = 0;
bool visible = true;
uint sort_order = UINT_MAX;
this->gui_classes.emplace_back(class_index, column, visible, sort_order, size, class_badge->label);
if (visible) max_column = std::max<uint>(max_column, column);
}
std::sort(std::begin(this->gui_classes), std::end(this->gui_classes));
/* Determine total width of visible badge columns. */
this->column_widths.resize(max_column + 1);
for (const auto &el : this->gui_classes) {
if (!el.visible) continue;
this->column_widths[el.column_group] += ScaleGUITrad(el.size.width) + WidgetDimensions::scaled.hsep_normal;
}
/* Replace trailing `hsep_normal` spacer with wider `hsep_wide` spacer. */
for (uint &badge_width : this->column_widths) {
if (badge_width == 0) continue;
badge_width = badge_width - WidgetDimensions::scaled.hsep_normal + WidgetDimensions::scaled.hsep_wide;
}
}
/**
* Get total width of all columns.
* @returns sum of all column widths.
*/
uint GUIBadgeClasses::GetTotalColumnsWidth() const
{
return std::accumulate(std::begin(this->column_widths), std::end(this->column_widths), 0U);
}
/**
* Draw names for a list of badge labels.
* @param r Rect to draw in.
* @param badges List of badges.
* @param feature GRF feature being used.
* @returns Vertical position after drawing is complete.
*/
int DrawBadgeNameList(Rect r, std::span<const BadgeID> badges, GrfSpecFeature)
{
if (badges.empty()) return r.top;
FlatSet<BadgeClassID> class_indexes;
for (const BadgeID &index : badges) class_indexes.insert(GetBadge(index)->class_index);
std::string_view list_separator = GetListSeparator();
for (const BadgeClassID &class_index : class_indexes) {
const Badge *class_badge = GetClassBadge(class_index);
if (class_badge == nullptr || class_badge->name == STR_NULL) continue;
std::string s;
for (const BadgeID &index : badges) {
const Badge *badge = GetBadge(index);
if (badge == nullptr || badge->name == STR_NULL) continue;
if (badge->class_index != class_index) continue;
if (!s.empty()) {
if (badge->flags.Test(BadgeFlag::NameListFirstOnly)) continue;
s += list_separator;
}
AppendStringInPlace(s, badge->name);
if (badge->flags.Test(BadgeFlag::NameListStop)) break;
}
if (s.empty()) continue;
r.top = DrawStringMultiLine(r, GetString(STR_BADGE_NAME_LIST, class_badge->name, std::move(s)), TC_BLACK);
}
return r.top;
}
/**
* Draw a badge column group.
* @param r rect to draw within.
* @param column_group column to draw.
* @param gui_classes gui badge classes.
* @param badges badges to draw.
* @param feature feature being used.
* @param introduction_date introduction date of item.
* @param remap palette remap to for company-coloured badges.
*/
void DrawBadgeColumn(Rect r, int column_group, const GUIBadgeClasses &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, PaletteID remap)
{
bool rtl = _current_text_dir == TD_RTL;
for (const auto &gc : gui_classes.GetClasses()) {
if (gc.column_group != column_group) continue;
if (!gc.visible) continue;
int width = ScaleGUITrad(gc.size.width);
for (const BadgeID &index : badges) {
const Badge &badge = *GetBadge(index);
if (badge.class_index != gc.class_index) continue;
PalSpriteID ps = GetBadgeSprite(badge, feature, introduction_date, remap);
if (ps.sprite == 0) continue;
DrawSpriteIgnorePadding(ps.sprite, ps.pal, r.WithWidth(width, rtl), SA_CENTER);
break;
}
r = r.Indent(width + WidgetDimensions::scaled.hsep_normal, rtl);
}
}
/** Drop down element that draws a list of badges. */
template <class TBase, bool TEnd = true, FontSize TFs = FS_NORMAL>
class DropDownBadges : public TBase {
public:
template <typename... Args>
explicit DropDownBadges(const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, Args &&...args) :
TBase(std::forward<Args>(args)...), gui_classes(gui_classes), badges(badges), feature(feature), introduction_date(introduction_date)
{
for (const auto &gc : gui_classes->GetClasses()) {
if (gc.column_group != 0) continue;
dim.width += gc.size.width + WidgetDimensions::scaled.hsep_normal;
dim.height = std::max(dim.height, gc.size.height);
}
}
uint Height() const override
{
return std::max<uint>(this->dim.height, this->TBase::Height());
}
uint Width() const override
{
return this->dim.width + WidgetDimensions::scaled.hsep_wide + this->TBase::Width();
}
void Draw(const Rect &full, const Rect &r, bool sel, Colours bg_colour) const override
{
bool rtl = TEnd ^ (_current_text_dir == TD_RTL);
DrawBadgeColumn(r.WithWidth(this->dim.width, rtl), 0, *this->gui_classes, this->badges, this->feature, this->introduction_date, PAL_NONE);
this->TBase::Draw(full, r.Indent(this->dim.width + WidgetDimensions::scaled.hsep_wide, rtl), sel, bg_colour);
}
private:
std::shared_ptr<GUIBadgeClasses> gui_classes;
const std::span<const BadgeID> badges;
const GrfSpecFeature feature;
const std::optional<TimerGameCalendar::Date> introduction_date;
Dimension dim{};
};
using DropDownListBadgeItem = DropDownBadges<DropDownListStringItem>;
using DropDownListBadgeIconItem = DropDownBadges<DropDownListIconItem>;
std::unique_ptr<DropDownListItem> MakeDropDownListBadgeItem(const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, std::string &&str, int value, bool masked, bool shaded)
{
return std::make_unique<DropDownListBadgeItem>(gui_classes, badges, feature, introduction_date, std::move(str), value, masked, shaded);
}
std::unique_ptr<DropDownListItem> MakeDropDownListBadgeIconItem(const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, const Dimension &dim, SpriteID sprite, PaletteID palette, std::string &&str, int value, bool masked, bool shaded)
{
return std::make_unique<DropDownListBadgeIconItem>(gui_classes, badges, feature, introduction_date, dim, sprite, palette, std::move(str), value, masked, shaded);
}