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crc32.hpp
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follow_track.cpp
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hashtable.hpp
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yapf_common.hpp
yapf_costbase.hpp
yapf_costcache.hpp
yapf_costrail.hpp
yapf_destrail.hpp
yapf_node.hpp
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aystar.c
aystar.h
bmp.c
bmp.h
bridge.h
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bridge_map.c
bridge_map.h
build_vehicle_gui.c
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changelog.txt
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clear_map.h
command.c
command.h
configure
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currency.h
date.c
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dedicated.c
depot.c
depot.h
depot_gui.c
direction.h
disaster_cmd.c
dock_gui.c
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economy.c
economy.h
elrail.c
endian_check.c
engine.c
engine.h
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hal.h
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heightmap.h
industry.h
industry_cmd.c
industry_gui.c
industry_map.h
intro_gui.c
known-bugs.txt
landscape.c
langs.vcproj
langs_vs80.vcproj
livery.h
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macros.h
main_gui.c
mainicon.ico
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mixer.h
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network.h
network_client.c
network_client.h
network_core.h
network_data.c
network_data.h
network_gamelist.c
network_gamelist.h
network_gui.c
network_gui.h
network_server.c
network_server.h
network_udp.c
network_udp.h
newgrf.c
newgrf.h
newgrf_callbacks.h
newgrf_cargo.c
newgrf_cargo.h
newgrf_engine.c
newgrf_engine.h
newgrf_sound.c
newgrf_sound.h
newgrf_spritegroup.c
newgrf_spritegroup.h
newgrf_station.c
newgrf_station.h
newgrf_text.c
newgrf_text.h
news.h
news_gui.c
npf.c
npf.h
oldloader.c
openttd.c
openttd.h
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj
openttd_vs80.sln
openttd_vs80.vcproj
order.h
order_cmd.c
order_gui.c
os2.c
os_timer.c
ottdres.rc
pathfind.c
pathfind.h
player.h
player_gui.c
players.c
pool.c
pool.h
queue.c
queue.h
rail.c
rail.h
rail_cmd.c
rail_gui.c
rail_map.h
railtypes.h
readme.txt
resize_window_widgets.h
resource.h
road.h
road_cmd.c
road_cmd.h
road_gui.c
road_map.c
road_map.h
roadveh.h
roadveh_cmd.c
roadveh_gui.c
saveload.c
saveload.h
screenshot.c
screenshot.h
sdl.c
sdl.h
settings.c
settings.h
settings_gui.c
ship.h
ship_cmd.c
ship_gui.c
signs.c
signs.h
slope.h
smallmap_gui.c
sound.c
sound.h
sprite.h
spritecache.c
spritecache.h
station.h
station_cmd.c
station_gui.c
station_map.c
station_map.h
stdafx.h
string.c
string.h
strings.c
strings.h
subsidy_gui.c
svnup.sh
terraform_gui.c
texteff.c
tgp.c
tgp.h
thread.c
thread.h
tile.c
tile.h
town.h
town_cmd.c
town_gui.c
town_map.h
train.h
train_cmd.c
train_gui.c
tree_cmd.c
tree_map.h
tunnel_map.c
tunnel_map.h
tunnelbridge_cmd.c
unix.c
unmovable.h
unmovable_cmd.c
unmovable_map.h
variables.h
vehicle.c
vehicle.h
vehicle_gui.c
vehicle_gui.h
viewport.c
viewport.h
void_map.h
water_cmd.c
water_map.h
waypoint.c
waypoint.h
widget.c
win32.c
win32.h
win64.asm
window.c
window.h
yapf.txt
91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
/* $Id$ */
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#ifndef FIXEDSIZEARRAY_HPP
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#define FIXEDSIZEARRAY_HPP
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/** fixed size array
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* Upon construction it preallocates fixed size block of memory
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* for all items, but doesn't construct them. Item's construction
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* is delayed. */
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template <class Titem_, int Tcapacity_>
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struct CFixedSizeArrayT {
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/** the only member of fixed size array is pointer to the block
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* of C array of items. Header can be found on the offset -sizeof(CHdr). */
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Titem_ *m_items;
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/** header for fixed size array */
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struct CHdr
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{
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int m_num_items; ///< number of items in the array
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int m_ref_cnt; ///< block reference counter (used by copy constructor and by destructor)
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};
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// make types and constants visible from outside
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typedef Titem_ Titem; // type of array item
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ST_CONST(int, Tcapacity = Tcapacity_); // the array capacity (maximum size)
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ST_CONST(int, TitemSize = sizeof(Titem_)); // size of item
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ST_CONST(int, ThdrSize = sizeof(CHdr)); // size of header
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/** Default constructor. Preallocate space for items and header, then initialize header. */
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CFixedSizeArrayT()
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{
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// allocate block for header + items (don't construct items)
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m_items = (Titem*)(((int8*)malloc(ThdrSize + Tcapacity * sizeof(Titem))) + ThdrSize);
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SizeRef() = 0; // initial number of items
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RefCnt() = 1; // initial reference counter
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}
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/** Copy constructor. Preallocate space for items and header, then initialize header. */
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CFixedSizeArrayT(const CFixedSizeArrayT<Titem_, Tcapacity_>& src)
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{
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// share block (header + items) with the source array
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m_items = const_cast<Titem*>(src.m_items); // here we break the 'const' modifier
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RefCnt()++; // now we share block with the source
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}
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/** destroy remaining items and free the memory block */
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~CFixedSizeArrayT()
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{
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// release one reference to the shared block
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if ((--RefCnt()) > 0) return; // and return if there is still some owner
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// walk through all allocated items backward and destroy them
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for (Titem* pItem = &m_items[Size() - 1]; pItem >= m_items; pItem--) {
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pItem->~Titem_();
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}
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free(((int8*)m_items) - ThdrSize);
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m_items = NULL;
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}
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protected:
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/** return reference to the array header (non-const) */
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FORCEINLINE CHdr& Hdr() { return *(CHdr*)(((int8*)m_items) - ThdrSize); }
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/** return reference to the array header (const) */
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FORCEINLINE const CHdr& Hdr() const { return *(CHdr*)(((int8*)m_items) - ThdrSize); }
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/** return reference to the block reference counter */
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FORCEINLINE int& RefCnt() { return Hdr().m_ref_cnt; }
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/** return reference to number of used items */
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FORCEINLINE int& SizeRef() { return Hdr().m_num_items; }
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public:
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/** return number of used items */
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FORCEINLINE int Size() const { return Hdr().m_num_items; }
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/** return true if array is full */
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FORCEINLINE bool IsFull() const { return Size() >= Tcapacity; };
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/** return true if array is empty */
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FORCEINLINE bool IsEmpty() const { return Size() <= 0; };
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/** index validation */
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FORCEINLINE void CheckIdx(int idx) const { assert(idx >= 0); assert(idx < Size()); }
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/** add (allocate), but don't construct item */
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FORCEINLINE Titem& AddNC() { assert(!IsFull()); return m_items[SizeRef()++]; }
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/** add and construct item using default constructor */
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FORCEINLINE Titem& Add() { Titem& item = AddNC(); new(&item)Titem; return item; }
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/** return item by index (non-const version) */
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FORCEINLINE Titem& operator [] (int idx) { CheckIdx(idx); return m_items[idx]; }
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/** return item by index (const version) */
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FORCEINLINE const Titem& operator [] (int idx) const { CheckIdx(idx); return m_items[idx]; }
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};
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#endif /* FIXEDSIZEARRAY_HPP */
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