1
0
Fork 0
OpenTTD/src/newgrf_debug_gui.cpp

1219 lines
45 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_debug_gui.cpp GUIs for debugging NewGRFs. */
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "core/geometry_func.hpp"
#include "window_gui.h"
#include "window_func.h"
#include "random_access_file_type.h"
#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
#include "textbuf_gui.h"
#include "vehicle_gui.h"
#include "zoom_func.h"
#include "engine_base.h"
#include "industry.h"
#include "object_base.h"
#include "station_base.h"
#include "town.h"
#include "vehicle_base.h"
#include "train.h"
#include "roadveh.h"
#include "newgrf_act5.h"
#include "newgrf_airport.h"
#include "newgrf_airporttiles.h"
#include "newgrf_badge.h"
#include "newgrf_debug.h"
#include "newgrf_object.h"
#include "newgrf_spritegroup.h"
#include "newgrf_station.h"
#include "newgrf_town.h"
#include "newgrf_railtype.h"
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
#include "widgets/newgrf_debug_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/** The sprite picker. */
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, std::vector<SpriteID>() };
/**
* Get the feature index related to the window number.
* @param window_number The window to get the feature index from.
* @return the feature index
*/
static inline uint GetFeatureIndex(uint window_number)
{
return GB(window_number, 0, 24);
}
/**
* Get the window number for the inspect window given a
* feature and index.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @return the InspectWindow (Window)Number
*/
static inline uint GetInspectWindowNumber(GrfSpecFeature feature, uint index)
{
assert((index >> 24) == 0);
return (feature << 24) | index;
}
static inline uint GetInspectWindowNumber(GrfSpecFeature feature, ConvertibleThroughBase auto index) { return GetInspectWindowNumber(feature, index.base()); }
/**
* The type of a property to show. This is used to
* provide an appropriate representation in the GUI.
*/
enum NIType : uint8_t {
NIT_INT, ///< The property is a simple integer
NIT_CARGO, ///< The property is a cargo
};
typedef const void *NIOffsetProc(const void *b);
/** Representation of the data from a NewGRF property. */
struct NIProperty {
std::string_view name; ///< A (human readable) name for the property
NIOffsetProc *offset_proc; ///< Callback proc to get the actual variable address in memory
uint8_t read_size; ///< Number of bytes (i.e. byte, word, dword etc)
uint8_t prop; ///< The number of the property
uint8_t type;
};
/**
* Representation of the available callbacks with
* information on when they actually apply.
*/
struct NICallback {
std::string_view name; ///< The human readable name of the callback
NIOffsetProc *offset_proc; ///< Callback proc to get the actual variable address in memory
uint8_t read_size; ///< The number of bytes (i.e. byte, word, dword etc) to read
std::variant<
std::monostate,
VehicleCallbackMask,
StationCallbackMask,
RoadStopCallbackMask,
HouseCallbackMask,
CanalCallbackMask,
CargoCallbackMask,
IndustryCallbackMask,
IndustryTileCallbackMask,
ObjectCallbackMask,
AirportTileCallbackMask> cb_bit; ///< The bit that needs to be set for this callback to be enabled
uint16_t cb_id; ///< The number of the callback
};
/** Representation on the NewGRF variables. */
struct NIVariable {
std::string_view name;
uint8_t var;
};
/** Helper class to wrap some functionality/queries in. */
class NIHelper {
public:
/** Silence a warning. */
virtual ~NIHelper() = default;
/**
* Is the item with the given index inspectable?
* @param index the index to check.
* @return true iff the index is inspectable.
*/
virtual bool IsInspectable(uint index) const = 0;
/**
* Get the parent "window_number" of a given instance.
* @param index the instance to get the parent for.
* @return the parent's window_number or UINT32_MAX if there is none.
*/
virtual uint GetParent(uint index) const = 0;
/**
* Get the instance given an index.
* @param index the index to get the instance for.
* @return the instance.
*/
virtual const void *GetInstance(uint index) const = 0;
/**
* Get (NewGRF) specs given an index.
* @param index the index to get the specs for for.
* @return the specs.
*/
virtual const void *GetSpec(uint index) const = 0;
/**
* Get the name of this item.
* @param index the index to get the name for.
*/
virtual std::string GetName(uint index) const = 0;
/**
* Get the GRFID of the file that includes this item.
* @param index index to check.
* @return GRFID of the item. 0 means that the item is not inspectable.
*/
virtual uint32_t GetGRFID(uint index) const = 0;
/**
* Get the list of badges of this item.
* @param index index to check.
* @return List of badges of the item.
*/
virtual std::span<const BadgeID> GetBadges(uint index) const = 0;
/**
* Resolve (action2) variable for a given index.
* @param index The (instance) index to resolve the variable for.
* @param var The variable to actually resolve.
* @param param The varaction2 0x60+x parameter to pass.
* @param avail Return whether the variable is available.
* @return The resolved variable's value.
*/
virtual uint Resolve(uint index, uint var, uint param, bool &avail) const = 0;
/**
* Used to decide if the PSA needs a parameter or not.
* @return True iff this item has a PSA that requires a parameter.
*/
virtual bool PSAWithParameter() const
{
return false;
}
/**
* Gets the span containing the persistent storage.
* @param index Index of the item.
* @param grfid Parameter for the PSA. Only required for items with parameters.
* @return Span of the storage array or an empty span when not present.
*/
virtual const std::span<int32_t> GetPSA([[maybe_unused]] uint index, [[maybe_unused]] uint32_t grfid) const
{
return {};
}
};
/** Container for all information for a given feature. */
struct NIFeature {
std::span<const NIProperty> properties; ///< The properties associated with this feature.
std::span<const NICallback> callbacks; ///< The callbacks associated with this feature.
std::span<const NIVariable> variables; ///< The variables associated with this feature.
std::unique_ptr<const NIHelper> helper; ///< The class container all helper functions.
};
/* Load all the NewGRF debug data; externalised as it is just a huge bunch of tables. */
#include "table/newgrf_debug_data.h"
/**
* Get the feature number related to the window number.
* @param window_number The window to get the feature number for.
* @return The feature number.
*/
static inline GrfSpecFeature GetFeatureNum(uint window_number)
{
return (GrfSpecFeature)GB(window_number, 24, 8);
}
/**
* Get the NIFeature related to the window number.
* @param window_number The window to get the NIFeature for.
* @return the NIFeature, or nullptr is there isn't one.
*/
static inline const NIFeature *GetFeature(uint window_number)
{
GrfSpecFeature idx = GetFeatureNum(window_number);
return idx < GSF_FAKE_END ? _nifeatures[idx] : nullptr;
}
/**
* Get the NIHelper related to the window number.
* @param window_number The window to get the NIHelper for.
* @pre GetFeature(window_number) != nullptr
* @return the NIHelper
*/
static inline const NIHelper &GetFeatureHelper(uint window_number)
{
return *GetFeature(window_number)->helper;
}
/** Window used for inspecting NewGRFs. */
struct NewGRFInspectWindow : Window {
/** The value for the variable 60 parameters. */
static uint32_t var60params[GSF_FAKE_END][0x20];
/** GRFID of the caller of this window, 0 if it has no caller. */
uint32_t caller_grfid = 0;
/** For ground vehicles: Index in vehicle chain. */
uint chain_index = 0;
/** The currently edited parameter, to update the right one. */
uint8_t current_edit_param = 0;
Scrollbar *vscroll = nullptr;
/**
* Check whether the given variable has a parameter.
* @param variable the variable to check.
* @return true iff the variable has a parameter.
*/
static bool HasVariableParameter(uint variable)
{
return IsInsideBS(variable, 0x60, 0x20);
}
/**
* Set the GRFID of the item opening this window.
* @param grfid GRFID of the item opening this window, or 0 if not opened by other window.
*/
void SetCallerGRFID(uint32_t grfid)
{
this->caller_grfid = grfid;
this->SetDirty();
}
/**
* Check whether this feature has chain index, i.e. refers to ground vehicles.
*/
bool HasChainIndex() const
{
GrfSpecFeature f = GetFeatureNum(this->window_number);
return f == GSF_TRAINS || f == GSF_ROADVEHICLES;
}
/**
* Get the feature index.
* @return the feature index
*/
uint GetFeatureIndex() const
{
uint index = ::GetFeatureIndex(this->window_number);
if (this->chain_index > 0) {
assert(this->HasChainIndex());
const Vehicle *v = Vehicle::Get(index);
v = v->Move(this->chain_index);
if (v != nullptr) index = v->index.base();
}
return index;
}
/**
* Ensure that this->chain_index is in range.
*/
void ValidateChainIndex()
{
if (this->chain_index == 0) return;
assert(this->HasChainIndex());
const Vehicle *v = Vehicle::Get(::GetFeatureIndex(this->window_number));
v = v->Move(this->chain_index);
if (v == nullptr) this->chain_index = 0;
}
NewGRFInspectWindow(WindowDesc &desc, WindowNumber wno) : Window(desc)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_NGRFI_SCROLLBAR);
this->FinishInitNested(wno);
this->vscroll->SetCount(0);
this->SetWidgetDisabledState(WID_NGRFI_PARENT, GetFeatureHelper(this->window_number).GetParent(this->GetFeatureIndex()) == UINT32_MAX);
this->OnInvalidateData(0, true);
}
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
{
if (widget != WID_NGRFI_CAPTION) return this->Window::GetWidgetString(widget, stringid);
return GetFeatureHelper(this->window_number).GetName(this->GetFeatureIndex());
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_NGRFI_VEH_CHAIN: {
assert(this->HasChainIndex());
GrfSpecFeature f = GetFeatureNum(this->window_number);
size.height = std::max(size.height, GetVehicleImageCellSize((VehicleType)(VEH_TRAIN + (f - GSF_TRAINS)), EIT_IN_DEPOT).height + 2 + WidgetDimensions::scaled.bevel.Vertical());
break;
}
case WID_NGRFI_MAINPANEL:
resize.height = std::max(11, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal);
resize.width = 1;
size.height = 5 * resize.height + WidgetDimensions::scaled.frametext.Vertical();
break;
}
}
/**
* Helper function to draw a string (line) in the window.
* @param r The (screen) rectangle we must draw within
* @param offset The offset (in lines) we want to draw for
* @param string The string to draw
*/
void DrawString(const Rect &r, int offset, const std::string &string) const
{
offset -= this->vscroll->GetPosition();
if (offset < 0 || offset >= this->vscroll->GetCapacity()) return;
::DrawString(r.Shrink(WidgetDimensions::scaled.frametext).Shrink(0, offset * this->resize.step_height, 0, 0), string, TC_BLACK);
}
/**
* Helper function to draw the vehicle chain widget.
* @param r The rectangle to draw within.
*/
void DrawVehicleChainWidget(const Rect &r) const
{
const Vehicle *v = Vehicle::Get(this->GetFeatureIndex());
int total_width = 0;
int sel_start = 0;
int sel_end = 0;
for (const Vehicle *u = v->First(); u != nullptr; u = u->Next()) {
if (u == v) sel_start = total_width;
switch (u->type) {
case VEH_TRAIN: total_width += Train::From(u)->GetDisplayImageWidth(); break;
case VEH_ROAD: total_width += RoadVehicle::From(u)->GetDisplayImageWidth(); break;
default: NOT_REACHED();
}
if (u == v) sel_end = total_width;
}
Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
int width = br.Width();
int skip = 0;
if (total_width > width) {
int sel_center = (sel_start + sel_end) / 2;
if (sel_center > width / 2) skip = std::min(total_width - width, sel_center - width / 2);
}
GrfSpecFeature f = GetFeatureNum(this->window_number);
int h = GetVehicleImageCellSize((VehicleType)(VEH_TRAIN + (f - GSF_TRAINS)), EIT_IN_DEPOT).height;
int y = CentreBounds(br.top, br.bottom, h);
DrawVehicleImage(v->First(), br, VehicleID::Invalid(), EIT_IN_DETAILS, skip);
/* Highlight the articulated part (this is different to the whole-vehicle highlighting of DrawVehicleImage */
if (_current_text_dir == TD_RTL) {
DrawFrameRect(r.right - sel_end + skip, y, r.right - sel_start + skip, y + h, COLOUR_WHITE, FrameFlag::BorderOnly);
} else {
DrawFrameRect(r.left + sel_start - skip, y, r.left + sel_end - skip, y + h, COLOUR_WHITE, FrameFlag::BorderOnly);
}
}
std::string GetPropertyString(const NIProperty &nip, uint value) const
{
switch (nip.type) {
case NIT_INT: return GetString(STR_JUST_INT, value);
case NIT_CARGO: return GetString(IsValidCargoType(value) ? CargoSpec::Get(value)->name : STR_QUANTITY_N_A);
default: NOT_REACHED();
}
}
/**
* Helper function to draw the main panel widget.
* @param r The rectangle to draw within.
*/
void DrawMainPanelWidget(const Rect &r) const
{
uint index = this->GetFeatureIndex();
const NIFeature *nif = GetFeature(this->window_number);
const NIHelper &nih = *nif->helper;
const void *base = nih.GetInstance(index);
const void *base_spec = nih.GetSpec(index);
uint i = 0;
if (!nif->variables.empty()) {
this->DrawString(r, i++, "Variables:");
for (const NIVariable &niv : nif->variables) {
bool avail = true;
uint param = HasVariableParameter(niv.var) ? NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][niv.var - 0x60] : 0;
uint value = nih.Resolve(index, niv.var, param, avail);
if (!avail) continue;
if (HasVariableParameter(niv.var)) {
this->DrawString(r, i++, fmt::format(" {:02x}[{:02x}]: {:08x} ({})", niv.var, param, value, niv.name));
} else {
this->DrawString(r, i++, fmt::format(" {:02x}: {:08x} ({})", niv.var, value, niv.name));
}
}
}
auto psa = nih.GetPSA(index, this->caller_grfid);
if (!psa.empty()) {
if (nih.PSAWithParameter()) {
this->DrawString(r, i++, fmt::format("Persistent storage [{:08X}]:", std::byteswap(this->caller_grfid)));
} else {
this->DrawString(r, i++, "Persistent storage:");
}
assert(psa.size() % 4 == 0);
for (size_t j = 0; j < psa.size(); j += 4) {
this->DrawString(r, i++, fmt::format(" {}: {} {} {} {}", j, psa[j], psa[j + 1], psa[j + 2], psa[j + 3]));
}
}
auto badges = nih.GetBadges(index);
if (!badges.empty()) {
this->DrawString(r, i++, "Badges:");
for (const BadgeID &badge_index : badges) {
const Badge *badge = GetBadge(badge_index);
this->DrawString(r, i++, fmt::format(" {}: {}", StrMakeValid(badge->label), GetString(badge->name)));
}
}
if (!nif->properties.empty()) {
this->DrawString(r, i++, "Properties:");
for (const NIProperty &nip : nif->properties) {
const void *ptr = nip.offset_proc(base);
uint value;
switch (nip.read_size) {
case 1: value = *(const uint8_t *)ptr; break;
case 2: value = *(const uint16_t *)ptr; break;
case 4: value = *(const uint32_t *)ptr; break;
default: NOT_REACHED();
}
this->DrawString(r, i++, fmt::format(" {:02x}: {} ({})", nip.prop, this->GetPropertyString(nip, value), nip.name));
}
}
if (!nif->callbacks.empty()) {
this->DrawString(r, i++, "Callbacks:");
for (const NICallback &nic : nif->callbacks) {
if (!std::holds_alternative<std::monostate>(nic.cb_bit)) {
const void *ptr = nic.offset_proc(base_spec);
uint value;
switch (nic.read_size) {
case 1: value = *(const uint8_t *)ptr; break;
case 2: value = *(const uint16_t *)ptr; break;
case 4: value = *(const uint32_t *)ptr; break;
default: NOT_REACHED();
}
struct visitor {
uint value;
bool operator()(const std::monostate &) { return false; }
bool operator()(const VehicleCallbackMask &bit) { return static_cast<VehicleCallbackMasks>(this->value).Test(bit); }
bool operator()(const StationCallbackMask &bit) { return static_cast<StationCallbackMasks>(this->value).Test(bit); }
bool operator()(const RoadStopCallbackMask &bit) { return static_cast<RoadStopCallbackMasks>(this->value).Test(bit); }
bool operator()(const HouseCallbackMask &bit) { return static_cast<HouseCallbackMasks>(this->value).Test(bit); }
bool operator()(const CanalCallbackMask &bit) { return static_cast<CanalCallbackMasks>(this->value).Test(bit); }
bool operator()(const CargoCallbackMask &bit) { return static_cast<CargoCallbackMasks>(this->value).Test(bit); }
bool operator()(const IndustryCallbackMask &bit) { return static_cast<IndustryCallbackMasks>(this->value).Test(bit); }
bool operator()(const IndustryTileCallbackMask &bit) { return static_cast<IndustryTileCallbackMasks>(this->value).Test(bit); }
bool operator()(const ObjectCallbackMask &bit) { return static_cast<ObjectCallbackMasks>(this->value).Test(bit); }
bool operator()(const AirportTileCallbackMask &bit) { return static_cast<AirportTileCallbackMasks>(this->value).Test(bit); }
};
if (!std::visit(visitor{value}, nic.cb_bit)) continue;
this->DrawString(r, i++, fmt::format(" {:03x}: {}", nic.cb_id, nic.name));
} else {
this->DrawString(r, i++, fmt::format(" {:03x}: {} (unmasked)", nic.cb_id, nic.name));
}
}
}
/* Not nice and certainly a hack, but it beats duplicating
* this whole function just to count the actual number of
* elements. Especially because they need to be redrawn. */
const_cast<NewGRFInspectWindow*>(this)->vscroll->SetCount(i);
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_NGRFI_VEH_CHAIN:
this->DrawVehicleChainWidget(r);
break;
case WID_NGRFI_MAINPANEL:
this->DrawMainPanelWidget(r);
break;
}
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_NGRFI_PARENT: {
const NIHelper &nih = GetFeatureHelper(this->window_number);
uint index = nih.GetParent(this->GetFeatureIndex());
::ShowNewGRFInspectWindow(GetFeatureNum(index), ::GetFeatureIndex(index), nih.GetGRFID(this->GetFeatureIndex()));
break;
}
case WID_NGRFI_VEH_PREV:
if (this->chain_index > 0) {
this->chain_index--;
this->InvalidateData();
}
break;
case WID_NGRFI_VEH_NEXT:
if (this->HasChainIndex()) {
uint index = this->GetFeatureIndex();
Vehicle *v = Vehicle::Get(index);
if (v != nullptr && v->Next() != nullptr) {
this->chain_index++;
this->InvalidateData();
}
}
break;
case WID_NGRFI_MAINPANEL: {
/* Does this feature have variables? */
const NIFeature *nif = GetFeature(this->window_number);
if (nif->variables.empty()) return;
/* Get the line, make sure it's within the boundaries. */
int32_t line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NGRFI_MAINPANEL, WidgetDimensions::scaled.frametext.top);
if (line == INT32_MAX) return;
/* Find the variable related to the line */
for (const NIVariable &niv : nif->variables) {
if (--line != 0) continue; // 0 because of the "Variables:" line
if (!HasVariableParameter(niv.var)) break;
this->current_edit_param = niv.var;
ShowQueryString({}, STR_NEWGRF_INSPECT_QUERY_CAPTION, 9, this, CS_HEXADECIMAL, {});
}
}
}
}
void OnQueryTextFinished(std::optional<std::string> str) override
{
if (!str.has_value() || str->empty()) return;
NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][this->current_edit_param - 0x60] = std::strtol(str->c_str(), nullptr, 16);
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_NGRFI_MAINPANEL, WidgetDimensions::scaled.frametext.Vertical());
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
if (this->HasChainIndex()) {
this->ValidateChainIndex();
this->SetWidgetDisabledState(WID_NGRFI_VEH_PREV, this->chain_index == 0);
Vehicle *v = Vehicle::Get(this->GetFeatureIndex());
this->SetWidgetDisabledState(WID_NGRFI_VEH_NEXT, v == nullptr || v->Next() == nullptr);
}
}
};
/* static */ uint32_t NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array
static constexpr NWidgetPart _nested_newgrf_inspect_chain_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_NGRFI_CAPTION), SetStringTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_NGRFI_VEH_PREV), SetArrowWidgetTypeTip(AWV_DECREASE),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_NGRFI_VEH_NEXT), SetArrowWidgetTypeTip(AWV_INCREASE),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NGRFI_VEH_CHAIN), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NGRFI_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(WID_NGRFI_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_NGRFI_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
};
static constexpr NWidgetPart _nested_newgrf_inspect_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_NGRFI_CAPTION), SetStringTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NGRFI_PARENT), SetStringTip(STR_NEWGRF_INSPECT_PARENT_BUTTON, STR_NEWGRF_INSPECT_PARENT_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NGRFI_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(WID_NGRFI_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_NGRFI_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
};
static WindowDesc _newgrf_inspect_chain_desc(
WDP_AUTO, "newgrf_inspect_chain", 400, 300,
WC_NEWGRF_INSPECT, WC_NONE,
{},
_nested_newgrf_inspect_chain_widgets
);
static WindowDesc _newgrf_inspect_desc(
WDP_AUTO, "newgrf_inspect", 400, 300,
WC_NEWGRF_INSPECT, WC_NONE,
{},
_nested_newgrf_inspect_widgets
);
/**
* Show the inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @param grfid GRFID of the item opening this window, or 0 if not opened by other window.
*/
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index, const uint32_t grfid)
{
if (!IsNewGRFInspectable(feature, index)) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
WindowDesc &desc = (feature == GSF_TRAINS || feature == GSF_ROADVEHICLES) ? _newgrf_inspect_chain_desc : _newgrf_inspect_desc;
NewGRFInspectWindow *w = AllocateWindowDescFront<NewGRFInspectWindow, true>(desc, wno);
w->SetCallerGRFID(grfid);
}
/**
* Invalidate the inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to invalidate the window for.
* @param index The index/identifier of the feature to invalidate.
*/
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (feature == GSF_INVALID) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
InvalidateWindowData(WC_NEWGRF_INSPECT, wno);
}
/**
* Delete inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to delete the window for.
* @param index The index/identifier of the feature to delete.
*/
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (feature == GSF_INVALID) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
CloseWindowById(WC_NEWGRF_INSPECT, wno);
/* Reinitialise the land information window to remove the "debug" sprite if needed.
* Note: Since we might be called from a command here, it is important to not execute
* the invalidation immediately. The landinfo window tests commands itself. */
InvalidateWindowData(WC_LAND_INFO, 0, 1);
}
/**
* Can we inspect the data given a certain feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @return true if there is something to show.
*/
bool IsNewGRFInspectable(GrfSpecFeature feature, uint index)
{
const NIFeature *nif = GetFeature(GetInspectWindowNumber(feature, index));
if (nif == nullptr) return false;
return nif->helper->IsInspectable(index);
}
/**
* Get the GrfSpecFeature associated with the tile.
* @param tile The tile to get the feature from.
* @return the GrfSpecFeature.
*/
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
{
switch (GetTileType(tile)) {
default: return GSF_INVALID;
case MP_RAILWAY: return GSF_RAILTYPES;
case MP_ROAD: return IsLevelCrossing(tile) ? GSF_RAILTYPES : GSF_ROADTYPES;
case MP_HOUSE: return GSF_HOUSES;
case MP_INDUSTRY: return GSF_INDUSTRYTILES;
case MP_OBJECT: return GSF_OBJECTS;
case MP_STATION:
switch (GetStationType(tile)) {
case StationType::Rail: return GSF_STATIONS;
case StationType::Airport: return GSF_AIRPORTTILES;
case StationType::Bus: return GSF_ROADSTOPS;
case StationType::Truck: return GSF_ROADSTOPS;
default: return GSF_INVALID;
}
}
}
/**
* Get the GrfSpecFeature associated with the vehicle.
* @param type The vehicle type to get the feature from.
* @return the GrfSpecFeature.
*/
GrfSpecFeature GetGrfSpecFeature(VehicleType type)
{
switch (type) {
case VEH_TRAIN: return GSF_TRAINS;
case VEH_ROAD: return GSF_ROADVEHICLES;
case VEH_SHIP: return GSF_SHIPS;
case VEH_AIRCRAFT: return GSF_AIRCRAFT;
default: return GSF_INVALID;
}
}
/**** Sprite Aligner ****/
/** Window used for aligning sprites. */
struct SpriteAlignerWindow : Window {
typedef std::pair<int16_t, int16_t> XyOffs; ///< Pair for x and y offsets of the sprite before alignment. First value contains the x offset, second value y offset.
SpriteID current_sprite{}; ///< The currently shown sprite.
Scrollbar *vscroll = nullptr;
std::map<SpriteID, XyOffs> offs_start_map{}; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window.
static inline ZoomLevel zoom = ZOOM_LVL_END;
static bool centre;
static bool crosshair;
const Action5Type *act5_type = nullptr; ///< Sprite Area of current selected sprite.
SpriteAlignerWindow(WindowDesc &desc, WindowNumber wno) : Window(desc)
{
/* On first opening, set initial zoom to current zoom level. */
if (SpriteAlignerWindow::zoom == ZOOM_LVL_END) SpriteAlignerWindow::zoom = _gui_zoom;
SpriteAlignerWindow::zoom = Clamp(SpriteAlignerWindow::zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
this->SelectAction5Type();
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SA_SCROLLBAR);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
this->FinishInitNested(wno);
this->SetWidgetLoweredState(WID_SA_CENTRE, SpriteAlignerWindow::centre);
this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair);
this->InvalidateData(0, true);
}
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
{
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
switch (widget) {
case WID_SA_CAPTION:
if (this->act5_type != nullptr) {
return GetString(STR_SPRITE_ALIGNER_CAPTION_ACTION5,
this->act5_type - GetAction5Types().data(),
this->current_sprite - this->act5_type->sprite_base,
GetOriginFile(this->current_sprite)->GetSimplifiedFilename(),
GetSpriteLocalID(this->current_sprite));
}
if (this->current_sprite < SPR_OPENTTD_BASE) {
return GetString(STR_SPRITE_ALIGNER_CAPTION_ACTIONA,
this->current_sprite,
GetOriginFile(this->current_sprite)->GetSimplifiedFilename(),
GetSpriteLocalID(this->current_sprite));
}
return GetString(STR_SPRITE_ALIGNER_CAPTION_NO_ACTION,
GetOriginFile(this->current_sprite)->GetSimplifiedFilename(),
GetSpriteLocalID(this->current_sprite));
case WID_SA_OFFSETS_ABS:
return GetString(STR_SPRITE_ALIGNER_OFFSETS_ABS, UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom), UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom));
case WID_SA_OFFSETS_REL: {
/* Relative offset is new absolute offset - starting absolute offset.
* Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet).
*/
const auto key_offs_pair = this->offs_start_map.find(this->current_sprite);
if (key_offs_pair != this->offs_start_map.end()) {
return GetString(STR_SPRITE_ALIGNER_OFFSETS_REL,
UnScaleByZoom(spr->x_offs - key_offs_pair->second.first, SpriteAlignerWindow::zoom),
UnScaleByZoom(spr->y_offs - key_offs_pair->second.second, SpriteAlignerWindow::zoom));
}
return GetString(STR_SPRITE_ALIGNER_OFFSETS_REL, 0, 0);
}
default:
return this->Window::GetWidgetString(widget, stringid);
}
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_SA_SPRITE:
size.height = ScaleGUITrad(200);
break;
case WID_SA_LIST: {
Dimension d = {};
for (const auto &spritefile : GetCachedSpriteFiles()) {
d = maxdim(d, GetStringBoundingBox(GetString(STR_SPRITE_ALIGNER_SPRITE, spritefile->GetSimplifiedFilename(), GetParamMaxDigits(6))));
}
size.width = d.width + padding.width;
resize.height = GetCharacterHeight(FS_NORMAL) + padding.height;
resize.width = 1;
fill.height = resize.height;
break;
}
default:
break;
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_SA_SPRITE: {
/* Center the sprite ourselves */
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
int x;
int y;
if (SpriteAlignerWindow::centre) {
x = -UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom) + (ir.Width() - UnScaleByZoom(spr->width, SpriteAlignerWindow::zoom)) / 2;
y = -UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom) + (ir.Height() - UnScaleByZoom(spr->height, SpriteAlignerWindow::zoom)) / 2;
} else {
x = ir.Width() / 2;
y = ir.Height() / 2;
}
DrawPixelInfo new_dpi;
if (!FillDrawPixelInfo(&new_dpi, ir)) break;
AutoRestoreBackup dpi_backup(_cur_dpi, &new_dpi);
DrawSprite(this->current_sprite, PAL_NONE, x, y, nullptr, SpriteAlignerWindow::zoom);
Rect outline = {0, 0, UnScaleByZoom(spr->width, SpriteAlignerWindow::zoom) - 1, UnScaleByZoom(spr->height, SpriteAlignerWindow::zoom) - 1};
outline = outline.Translate(x + UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom), y + UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom));
DrawRectOutline(outline.Expand(1), PC_LIGHT_BLUE, 1, 1);
if (SpriteAlignerWindow::crosshair) {
GfxDrawLine(x, 0, x, ir.Height() - 1, PC_WHITE, 1, 1);
GfxDrawLine(0, y, ir.Width() - 1, y, PC_WHITE, 1, 1);
}
break;
}
case WID_SA_LIST: {
/* Don't redraw sprite list while it is still being filled by picker. */
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW) break;
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
int step_size = nwid->resize_y;
const std::vector<SpriteID> &list = _newgrf_debug_sprite_picker.sprites;
Rect ir = r.Shrink(WidgetDimensions::scaled.matrix);
auto [first, last] = this->vscroll->GetVisibleRangeIterators(list);
for (auto it = first; it != last; ++it) {
const SpriteFile *file = GetOriginFile(*it);
if (file == nullptr) {
DrawString(ir, GetString(STR_JUST_COMMA, *it), *it == this->current_sprite ? TC_WHITE : (TC_GREY | TC_NO_SHADE), SA_RIGHT | SA_FORCE);
} else {
DrawString(ir, GetString(STR_SPRITE_ALIGNER_SPRITE, file->GetSimplifiedFilename(), GetSpriteLocalID(*it)), *it == this->current_sprite ? TC_WHITE : TC_BLACK);
}
ir.top += step_size;
}
break;
}
}
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_SA_PREVIOUS:
do {
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SelectAction5Type();
this->SetDirty();
break;
case WID_SA_GOTO:
ShowQueryString({}, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, this, CS_NUMERAL, {});
break;
case WID_SA_NEXT:
do {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SelectAction5Type();
this->SetDirty();
break;
case WID_SA_PICKER:
this->LowerWidget(WID_SA_PICKER);
_newgrf_debug_sprite_picker.mode = SPM_WAIT_CLICK;
this->SetDirty();
break;
case WID_SA_LIST: {
auto it = this->vscroll->GetScrolledItemFromWidget(_newgrf_debug_sprite_picker.sprites, pt.y, this, widget);
if (it != _newgrf_debug_sprite_picker.sprites.end()) {
SpriteID spr = *it;
if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
}
this->SelectAction5Type();
this->SetDirty();
break;
}
case WID_SA_UP:
case WID_SA_DOWN:
case WID_SA_LEFT:
case WID_SA_RIGHT: {
/*
* Yes... this is a hack.
*
* No... I don't think it is useful to make this less of a hack.
*
* If you want to align sprites, you just need the number. Generally
* the sprite caches are big enough to not remove the sprite from the
* cache. If that's not the case, just let the NewGRF developer
* increase the cache size instead of storing thousands of offsets
* for the incredibly small chance that it's actually going to be
* used by someone and the sprite cache isn't big enough for that
* particular NewGRF developer.
*/
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, SpriteType::Normal));
/* Remember the original offsets of the current sprite, if not already in mapping. */
if (this->offs_start_map.count(this->current_sprite) == 0) {
this->offs_start_map[this->current_sprite] = XyOffs(spr->x_offs, spr->y_offs);
}
int amt = ScaleByZoom(_ctrl_pressed ? 8 : 1, SpriteAlignerWindow::zoom);
switch (widget) {
/* Move eight units at a time if ctrl is pressed. */
case WID_SA_UP: spr->y_offs -= amt; break;
case WID_SA_DOWN: spr->y_offs += amt; break;
case WID_SA_LEFT: spr->x_offs -= amt; break;
case WID_SA_RIGHT: spr->x_offs += amt; break;
}
/* Of course, we need to redraw the sprite, but where is it used?
* Everywhere is a safe bet. */
MarkWholeScreenDirty();
break;
}
case WID_SA_RESET_REL:
/* Reset the starting offsets for the current sprite. */
this->offs_start_map.erase(this->current_sprite);
this->SetDirty();
break;
case WID_SA_CENTRE:
SpriteAlignerWindow::centre = !SpriteAlignerWindow::centre;
this->SetWidgetLoweredState(widget, SpriteAlignerWindow::centre);
this->SetDirty();
break;
case WID_SA_CROSSHAIR:
SpriteAlignerWindow::crosshair = !SpriteAlignerWindow::crosshair;
this->SetWidgetLoweredState(widget, SpriteAlignerWindow::crosshair);
this->SetDirty();
break;
default:
if (IsInsideBS(widget, WID_SA_ZOOM, ZOOM_LVL_END)) {
SpriteAlignerWindow::zoom = ZoomLevel(widget - WID_SA_ZOOM);
this->InvalidateData(0, true);
}
break;
}
}
void OnQueryTextFinished(std::optional<std::string> str) override
{
if (!str.has_value() || str->empty()) return;
this->current_sprite = atoi(str->c_str());
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
}
this->SelectAction5Type();
this->SetDirty();
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
if (data == 1) {
/* Sprite picker finished */
this->RaiseWidget(WID_SA_PICKER);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
}
SpriteAlignerWindow::zoom = Clamp(SpriteAlignerWindow::zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
this->SetWidgetsDisabledState(z < _settings_client.gui.zoom_min || z > _settings_client.gui.zoom_max, WID_SA_ZOOM + z);
this->SetWidgetsLoweredState(SpriteAlignerWindow::zoom == z, WID_SA_ZOOM + z);
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_SA_LIST);
}
private:
void SelectAction5Type()
{
const auto act5types = GetAction5Types();
for (auto it = std::begin(act5types); it != std::end(act5types); ++it) {
if (it->sprite_base <= this->current_sprite && this->current_sprite < it->sprite_base + it->max_sprites) {
this->act5_type = &*it;
return;
}
}
this->act5_type = nullptr;
}
};
bool SpriteAlignerWindow::centre = true;
bool SpriteAlignerWindow::crosshair = true;
static constexpr NWidgetPart _nested_sprite_aligner_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SA_CAPTION),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse_resize),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_PREVIOUS), SetStringTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_GOTO), SetStringTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_NEXT), SetStringTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(1, 0),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_UP), SetSpriteTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL_LTR), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_LEFT), SetSpriteTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(0, 1),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_BLUE, WID_SA_SPRITE), SetToolTip(STR_SPRITE_ALIGNER_SPRITE_TOOLTIP), SetResize(1, 1), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_RIGHT), SetSpriteTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(0, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(1, 0),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_DOWN), SetSpriteTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1), SetResize(1, 0),
EndContainer(),
NWidget(WWT_LABEL, INVALID_COLOUR, WID_SA_OFFSETS_ABS), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_LABEL, INVALID_COLOUR, WID_SA_OFFSETS_REL), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
NWidget(WWT_TEXTBTN_2, COLOUR_GREY, WID_SA_CENTRE), SetStringTip(STR_SPRITE_ALIGNER_CENTRE_OFFSET), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_RESET_REL), SetStringTip(STR_SPRITE_ALIGNER_RESET_BUTTON, STR_SPRITE_ALIGNER_RESET_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_CROSSHAIR), SetStringTip(STR_SPRITE_ALIGNER_CROSSHAIR), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_PICKER), SetStringTip(STR_SPRITE_ALIGNER_PICKER_BUTTON, STR_SPRITE_ALIGNER_PICKER_TOOLTIP), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_SA_LIST), SetResize(1, 1), SetMatrixDataTip(1, 0), SetFill(1, 1), SetScrollbar(WID_SA_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SA_SCROLLBAR),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_IN_4X), SetStringTip(STR_CONFIG_SETTING_ZOOM_LVL_MIN), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_IN_2X), SetStringTip(STR_CONFIG_SETTING_ZOOM_LVL_IN_2X), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_NORMAL), SetStringTip(STR_CONFIG_SETTING_ZOOM_LVL_NORMAL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_2X), SetStringTip(STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_4X), SetStringTip(STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_ZOOM + ZOOM_LVL_OUT_8X), SetStringTip(STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY), SetResizeWidgetTypeTip(RWV_HIDE_BEVEL, STR_TOOLTIP_RESIZE),
EndContainer(),
EndContainer(),
};
static WindowDesc _sprite_aligner_desc(
WDP_AUTO, "sprite_aligner", 400, 300,
WC_SPRITE_ALIGNER, WC_NONE,
{},
_nested_sprite_aligner_widgets
);
/**
* Show the window for aligning sprites.
*/
void ShowSpriteAlignerWindow()
{
AllocateWindowDescFront<SpriteAlignerWindow>(_sprite_aligner_desc, 0);
}