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OpenTTD/src/help_gui.cpp

212 lines
7.6 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file help_gui.cpp GUI to access manuals and related. */
#include "stdafx.h"
#include "gui.h"
#include "window_gui.h"
#include "textfile_gui.h"
#include "fileio_func.h"
#include "table/control_codes.h"
#include "string_func.h"
#include "openttd.h"
#include "help_gui.h"
#include "widgets/help_widget.h"
#include "widgets/misc_widget.h"
#include "safeguards.h"
static const std::string README_FILENAME = "README.md";
static const std::string CHANGELOG_FILENAME = "changelog.md";
static const std::string KNOWN_BUGS_FILENAME = "known-bugs.md";
static const std::string LICENSE_FILENAME = "COPYING.md";
static const std::string FONTS_FILENAME = "fonts.md";
static const std::string WEBSITE_LINK = "https://www.openttd.org/";
static const std::string WIKI_LINK = "https://wiki.openttd.org/";
static const std::string BUGTRACKER_LINK = "https://bugs.openttd.org/";
static const std::string COMMUNITY_LINK = "https://community.openttd.org/";
/** Only show the first 20 changelog versions in the textfile viewer. */
static constexpr size_t CHANGELOG_VERSIONS_LIMIT = 20;
/**
* Find the path to the game manual file.
*
* @param filename The filename to find.
* @return std::string The path to the filename if found.
*/
static std::optional<std::string> FindGameManualFilePath(std::string_view filename, Subdirectory subdir)
{
static const Searchpath searchpaths[] = {
SP_APPLICATION_BUNDLE_DIR, SP_INSTALLATION_DIR, SP_SHARED_DIR, SP_BINARY_DIR, SP_WORKING_DIR
};
for (Searchpath sp : searchpaths) {
auto file_path = FioGetDirectory(sp, subdir) + filename.data();
if (FioCheckFileExists(file_path, NO_DIRECTORY)) return file_path;
}
return {};
}
/** Window class displaying the game manual textfile viewer. */
struct GameManualTextfileWindow : public TextfileWindow {
GameManualTextfileWindow(std::string_view filename, Subdirectory subdir) : TextfileWindow(TFT_GAME_MANUAL)
{
this->ConstructWindow();
/* Mark the content of these files as trusted. */
this->trusted = true;
auto filepath = FindGameManualFilePath(filename, subdir);
/* The user could, in theory, have moved the file. So just show an empty window if that is the case. */
if (!filepath.has_value()) {
return;
}
this->filepath = filepath.value();
this->LoadTextfile(this->filepath, NO_DIRECTORY);
this->OnClick({ 0, 0 }, WID_TF_WRAPTEXT, 1);
}
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
{
if (widget == WID_TF_CAPTION) {
return GetString(stringid, this->filename);
}
return this->Window::GetWidgetString(widget, stringid);
}
void AfterLoadText() override
{
if (this->filename == CHANGELOG_FILENAME) {
this->link_anchors.clear();
this->AfterLoadChangelog();
}
this->TextfileWindow::AfterLoadText();
}
/**
* For changelog files, truncate the file after CHANGELOG_VERSIONS_LIMIT versions.
*
* This is hardcoded and assumes "###" is used to separate versions.
*/
void AfterLoadChangelog()
{
uint versions = 0;
/* Look for lines beginning with ###, they indicate a release name. */
for (size_t line_index = 0; line_index < this->lines.size(); ++line_index) {
const Line &line = this->lines[line_index];
if (!line.text.starts_with("###")) continue;
if (versions >= CHANGELOG_VERSIONS_LIMIT) {
this->lines.resize(line_index - 2);
break;
}
++versions;
}
}
};
/** Window class displaying the help window. */
struct HelpWindow : public Window {
HelpWindow(WindowDesc &desc, WindowNumber number) : Window(desc)
{
this->InitNested(number);
this->EnableTextfileButton(README_FILENAME, BASE_DIR, WID_HW_README);
this->EnableTextfileButton(CHANGELOG_FILENAME, BASE_DIR, WID_HW_CHANGELOG);
this->EnableTextfileButton(KNOWN_BUGS_FILENAME, BASE_DIR, WID_HW_KNOWN_BUGS);
this->EnableTextfileButton(LICENSE_FILENAME, BASE_DIR, WID_HW_LICENSE);
this->EnableTextfileButton(FONTS_FILENAME, DOCS_DIR, WID_HW_FONTS);
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_HW_README:
new GameManualTextfileWindow(README_FILENAME, BASE_DIR);
break;
case WID_HW_CHANGELOG:
new GameManualTextfileWindow(CHANGELOG_FILENAME, BASE_DIR);
break;
case WID_HW_KNOWN_BUGS:
new GameManualTextfileWindow(KNOWN_BUGS_FILENAME, BASE_DIR);
break;
case WID_HW_LICENSE:
new GameManualTextfileWindow(LICENSE_FILENAME, BASE_DIR);
break;
case WID_HW_FONTS:
new GameManualTextfileWindow(FONTS_FILENAME, DOCS_DIR);
break;
case WID_HW_WEBSITE:
OpenBrowser(WEBSITE_LINK);
break;
case WID_HW_WIKI:
OpenBrowser(WIKI_LINK);
break;
case WID_HW_BUGTRACKER:
OpenBrowser(BUGTRACKER_LINK);
break;
case WID_HW_COMMUNITY:
OpenBrowser(COMMUNITY_LINK);
break;
}
}
private:
void EnableTextfileButton(std::string_view filename, Subdirectory subdir, WidgetID button_widget)
{
this->GetWidget<NWidgetLeaf>(button_widget)->SetDisabled(!FindGameManualFilePath(filename, subdir).has_value());
}
};
static constexpr NWidgetPart _nested_helpwin_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_HELP_WINDOW_CAPTION),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
NWidget(WWT_FRAME, COLOUR_DARK_GREEN), SetStringTip(STR_HELP_WINDOW_WEBSITES),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_WEBSITE), SetStringTip(STR_HELP_WINDOW_MAIN_WEBSITE), SetMinimalSize(128, 12), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_WIKI), SetStringTip(STR_HELP_WINDOW_MANUAL_WIKI), SetMinimalSize(128, 12), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_BUGTRACKER), SetStringTip(STR_HELP_WINDOW_BUGTRACKER), SetMinimalSize(128, 12), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_COMMUNITY), SetStringTip(STR_HELP_WINDOW_COMMUNITY), SetMinimalSize(128, 12), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_DARK_GREEN), SetStringTip(STR_HELP_WINDOW_DOCUMENTS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_README), SetStringTip(STR_HELP_WINDOW_README), SetMinimalSize(128, 12), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_CHANGELOG), SetStringTip(STR_HELP_WINDOW_CHANGELOG), SetMinimalSize(128, 12), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_KNOWN_BUGS),SetStringTip(STR_HELP_WINDOW_KNOWN_BUGS), SetMinimalSize(128, 12), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_LICENSE), SetStringTip(STR_HELP_WINDOW_LICENSE), SetMinimalSize(128, 12), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_HW_FONTS), SetStringTip(STR_HELP_WINDOW_FONTS), SetMinimalSize(128, 12), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _helpwin_desc(
WDP_CENTER, nullptr, 0, 0,
WC_HELPWIN, WC_NONE,
{},
_nested_helpwin_widgets
);
void ShowHelpWindow()
{
AllocateWindowDescFront<HelpWindow>(_helpwin_desc, 0);
}