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OpenTTD/src/newgrf_badge.cpp

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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_badge.cpp Functionality for NewGRF badges. */
#include "stdafx.h"
#include "dropdown_type.h"
#include "newgrf.h"
#include "newgrf_badge.h"
#include "newgrf_badge_type.h"
#include "newgrf_spritegroup.h"
#include "stringfilter_type.h"
#include "strings_func.h"
#include "timer/timer_game_calendar.h"
#include "window_gui.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "dropdown_common_type.h"
#include "safeguards.h"
/** Separator to identify badge classes from a label. */
static constexpr char BADGE_CLASS_SEPARATOR = '/';
/** Global state for badge definitions. */
class Badges {
public:
std::vector<BadgeID> classes; ///< List of known badge classes.
std::vector<Badge> specs; ///< List of known badges.
};
/** Static instance of badge state. */
static Badges _badges = {};
/**
* Assign a BadgeClassID to the given badge.
* @param index Badge ID of badge that should be assigned.
* @returns new or existing BadgeClassID.
*/
static BadgeClassID GetOrCreateBadgeClass(BadgeID index)
{
auto it = std::ranges::find(_badges.classes, index);
if (it == std::end(_badges.classes)) {
it = _badges.classes.emplace(it, index);
}
return static_cast<BadgeClassID>(std::distance(std::begin(_badges.classes), it));
}
/**
* Reset badges to the default state.
*/
void ResetBadges()
{
_badges = {};
}
/**
* Register a badge label and return its global index.
* @param label Badge label to register.
* @returns Global index of the badge.
*/
Badge &GetOrCreateBadge(std::string_view label)
{
/* Check if the label exists. */
auto it = std::ranges::find(_badges.specs, label, &Badge::label);
if (it != std::end(_badges.specs)) return *it;
BadgeClassID class_index;
/* Extract class. */
auto sep = label.find_first_of(BADGE_CLASS_SEPARATOR);
if (sep != std::string_view::npos) {
/* There is a separator, find (and create if necessary) the class label. */
class_index = GetOrCreateBadge(label.substr(0, sep)).class_index;
it = std::end(_badges.specs);
}
BadgeID index = BadgeID(std::distance(std::begin(_badges.specs), it));
if (sep == std::string_view::npos) {
/* There is no separator, so this badge is a class badge. */
class_index = GetOrCreateBadgeClass(index);
}
it = _badges.specs.emplace(it, label, index, class_index);
return *it;
}
/**
* Get a badge if it exists.
* @param index Index of badge.
* @returns Badge with specified index, or nullptr if it does not exist.
*/
Badge *GetBadge(BadgeID index)
{
if (index.base() >= std::size(_badges.specs)) return nullptr;
return &_badges.specs[index.base()];
}
/**
* Get a badge by label if it exists.
* @param label Label of badge.
* @returns Badge with specified label, or nullptr if it does not exist.
*/
Badge *GetBadgeByLabel(std::string_view label)
{
auto it = std::ranges::find(_badges.specs, label, &Badge::label);
if (it == std::end(_badges.specs)) return nullptr;
return &*it;
}
/**
* Get the badge class of a badge label.
* @param label Label to get class of.
* @returns Badge class index of label.
*/
Badge *GetClassBadge(BadgeClassID class_index)
{
if (class_index.base() >= std::size(_badges.classes)) return nullptr;
return GetBadge(_badges.classes[class_index.base()]);
}
/** Resolver for a badge scope. */
struct BadgeScopeResolver : public ScopeResolver {
const Badge &badge;
const std::optional<TimerGameCalendar::Date> introduction_date;
/**
* Scope resolver of a badge.
* @param ro Surrounding resolver.
* @param badge Badge to resolve.
* @param introduction_date Introduction date of entity.
*/
BadgeScopeResolver(ResolverObject &ro, const Badge &badge, const std::optional<TimerGameCalendar::Date> introduction_date)
: ScopeResolver(ro), badge(badge), introduction_date(introduction_date) { }
uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const override;
};
/* virtual */ uint32_t BadgeScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
{
switch (variable) {
case 0x40:
if (this->introduction_date.has_value()) return this->introduction_date->base();
return TimerGameCalendar::date.base();
default: break;
}
available = false;
return UINT_MAX;
}
/** Resolver of badges. */
struct BadgeResolverObject : public ResolverObject {
BadgeScopeResolver self_scope;
BadgeResolverObject(const Badge &badge, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, CallbackID callback = CBID_NO_CALLBACK, uint32_t callback_param1 = 0, uint32_t callback_param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, uint8_t relative = 0) override
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->self_scope;
default: return ResolverObject::GetScope(scope, relative);
}
}
GrfSpecFeature GetFeature() const override;
uint32_t GetDebugID() const override;
};
GrfSpecFeature BadgeResolverObject::GetFeature() const
{
return GSF_BADGES;
}
uint32_t BadgeResolverObject::GetDebugID() const
{
return this->self_scope.badge.index.base();
}
/**
* Constructor of the badge resolver.
* @param badge Badge being resolved.
* @param feature GRF feature being used.
* @param introduction_date Optional introduction date of entity.
* @param callback Callback ID.
* @param callback_param1 First parameter (var 10) of the callback.
* @param callback_param2 Second parameter (var 18) of the callback.
*/
BadgeResolverObject::BadgeResolverObject(const Badge &badge, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, CallbackID callback, uint32_t callback_param1, uint32_t callback_param2)
: ResolverObject(badge.grf_prop.grffile, callback, callback_param1, callback_param2), self_scope(*this, badge, introduction_date)
{
assert(feature <= GSF_END);
this->root_spritegroup = this->self_scope.badge.grf_prop.GetSpriteGroup(feature);
if (this->root_spritegroup == nullptr) this->root_spritegroup = this->self_scope.badge.grf_prop.GetSpriteGroup(GSF_END);
}
/**
* Test for a matching badge in a list of badges, returning the number of matching bits.
* @param grffile GRF file of the current varaction.
* @param badges List of badges to test.
* @param parameter GRF-local badge index.
* @returns true iff the badge is present.
*/
uint32_t GetBadgeVariableResult(const GRFFile &grffile, std::span<const BadgeID> badges, uint32_t parameter)
{
if (parameter >= std::size(grffile.badge_list)) return UINT_MAX;
BadgeID index = grffile.badge_list[parameter];
return std::ranges::find(badges, index) != std::end(badges);
}
/**
* Mark a badge a seen (used) by a feature.
*/
void MarkBadgeSeen(BadgeID index, GrfSpecFeature feature)
{
Badge *b = GetBadge(index);
assert(b != nullptr);
b->features.Set(feature);
}
/**
* Append copyable badges from a list onto another.
* Badges must exist and be marked with the Copy flag.
* @param dst Destination badge list.
* @param src Source badge list.
* @param feature Feature of list.
*/
void AppendCopyableBadgeList(std::vector<BadgeID> &dst, std::span<const BadgeID> src, GrfSpecFeature feature)
{
for (const BadgeID &index : src) {
/* Is badge already present? */
if (std::ranges::find(dst, index) != std::end(dst)) continue;
/* Is badge copyable? */
Badge *badge = GetBadge(index);
if (badge == nullptr) continue;
if (!badge->flags.Test(BadgeFlag::Copy)) continue;
dst.push_back(index);
badge->features.Set(feature);
}
}
/** Apply features from all badges to their badge classes. */
void ApplyBadgeFeaturesToClassBadges()
{
for (const Badge &badge : _badges.specs) {
Badge *class_badge = GetClassBadge(badge.class_index);
assert(class_badge != nullptr);
class_badge->features.Set(badge.features);
}
}
static constexpr uint MAX_BADGE_HEIGHT = 12; ///< Maximal height of a badge sprite.
static constexpr uint MAX_BADGE_WIDTH = MAX_BADGE_HEIGHT * 2; ///< Maximal width.
/**
* Get sprite for the given badge.
* @param badge Badge being queried.
* @param feature GRF feature being used.
* @param introduction_date Introduction date of the item, if it has one.
* @param remap Palette remap to use if the flag is company-coloured.
* @returns Custom sprite to draw, or \c 0 if not available.
*/
static PalSpriteID GetBadgeSprite(const Badge &badge, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, PaletteID remap)
{
BadgeResolverObject object(badge, feature, introduction_date);
const SpriteGroup *group = object.Resolve();
if (group == nullptr) return {0, PAL_NONE};
PaletteID pal = badge.flags.Test(BadgeFlag::UseCompanyColour) ? remap : PAL_NONE;
return {group->GetResult(), pal};
}
/**
* Get the largest badge size (within limits) for a badge class.
* @param badge_class Badge class.
* @param feature Feature being used.
* @returns Largest base size of the badge class for the feature.
*/
static Dimension GetBadgeMaximalDimension(BadgeClassID class_index, GrfSpecFeature feature)
{
Dimension d = { 0, MAX_BADGE_HEIGHT };
for (const auto &badge : _badges.specs) {
if (badge.class_index != class_index) continue;
PalSpriteID ps = GetBadgeSprite(badge, feature, std::nullopt, PAL_NONE);
if (ps.sprite == 0) continue;
d.width = std::max(d.width, GetSpriteSize(ps.sprite, nullptr, ZOOM_LVL_NORMAL).width);
if (d.width > MAX_BADGE_WIDTH) break;
}
d.width = std::min(d.width, MAX_BADGE_WIDTH);
return d;
}
/** Utility class to create a list of badge classes used by a feature. */
class UsedBadgeClasses {
public:
/**
* Create a list of used badge classes for a feature.
* @param feature GRF feature being used.
*/
explicit UsedBadgeClasses(GrfSpecFeature feature)
{
for (auto index : _badges.classes) {
Badge *class_badge = GetBadge(index);
if (!class_badge->features.Test(feature)) continue;
this->classes.push_back(class_badge->class_index);
}
std::ranges::sort(this->classes, [](const BadgeClassID &a, const BadgeClassID &b)
{
return GetClassBadge(a)->label < GetClassBadge(b)->label;
});
}
std::span<const BadgeClassID> Classes() const { return this->classes; }
private:
std::vector<BadgeClassID> classes; ///< List of badge classes.
};
static bool operator<(const GUIBadgeClasses::Element &a, const GUIBadgeClasses::Element &b)
{
if (a.column_group != b.column_group) return a.column_group < b.column_group;
if (a.sort_order != b.sort_order) return a.sort_order < b.sort_order;
return a.label < b.label;
}
/**
* Construct of list of badge classes and column groups to display.
* @param feature feature being used.
*/
GUIBadgeClasses::GUIBadgeClasses(GrfSpecFeature feature)
{
/* Get list of classes used by feature. */
UsedBadgeClasses used(feature);
uint max_column = 0;
for (BadgeClassID class_index : used.Classes()) {
const Badge *class_badge = GetClassBadge(class_index);
if (class_badge->name == STR_NULL) continue;
Dimension size = GetBadgeMaximalDimension(class_index, feature);
if (size.width == 0) continue;
uint8_t column = 0;
bool visible = true;
uint sort_order = UINT_MAX;
this->gui_classes.emplace_back(class_index, column, visible, sort_order, size, class_badge->label);
if (visible) max_column = std::max<uint>(max_column, column);
}
std::sort(std::begin(this->gui_classes), std::end(this->gui_classes));
/* Determine total width of visible badge columns. */
this->column_widths.resize(max_column + 1);
for (const auto &el : this->gui_classes) {
if (!el.visible) continue;
this->column_widths[el.column_group] += ScaleGUITrad(el.size.width) + WidgetDimensions::scaled.hsep_normal;
}
/* Replace trailing `hsep_normal` spacer with wider `hsep_wide` spacer. */
for (uint &badge_width : this->column_widths) {
if (badge_width == 0) continue;
badge_width = badge_width - WidgetDimensions::scaled.hsep_normal + WidgetDimensions::scaled.hsep_wide;
}
}
/**
* Get total width of all columns.
* @returns sum of all column widths.
*/
uint GUIBadgeClasses::GetTotalColumnsWidth() const
{
return std::accumulate(std::begin(this->column_widths), std::end(this->column_widths), 0U);
}
/**
* Construct a badge text filter.
* @param filter string filter.
* @param feature feature being used.
*/
BadgeTextFilter::BadgeTextFilter(StringFilter &filter, GrfSpecFeature feature)
{
/* Do not filter if the filter text box is empty */
if (filter.IsEmpty()) return;
/* Pre-build list of badges that match by string. */
for (const auto &badge : _badges.specs) {
if (badge.name == STR_NULL) continue;
if (!badge.features.Test(feature)) continue;
filter.ResetState();
filter.AddLine(GetString(badge.name));
if (!filter.GetState()) continue;
auto it = std::ranges::lower_bound(this->badges, badge.index);
if (it != std::end(this->badges) && *it == badge.index) continue;
this->badges.insert(it, badge.index);
}
}
/**
* Test if any of the given badges matches the filtered badge list.
* @param badges List of badges.
* @returns true iff at least one badge in badges is present.
*/
bool BadgeTextFilter::Filter(std::span<const BadgeID> badges) const
{
return std::ranges::any_of(badges, [this](const BadgeID &badge) { return std::ranges::binary_search(this->badges, badge); });
}
/**
* Draw names for a list of badge labels.
* @param r Rect to draw in.
* @param badges List of badges.
* @param feature GRF feature being used.
* @returns Vertical position after drawing is complete.
*/
int DrawBadgeNameList(Rect r, std::span<const BadgeID> badges, GrfSpecFeature)
{
if (badges.empty()) return r.top;
std::set<BadgeClassID> classes;
for (const BadgeID &index : badges) classes.insert(GetBadge(index)->class_index);
std::string_view list_separator = GetListSeparator();
for (const BadgeClassID &class_index : classes) {
const Badge *class_badge = GetClassBadge(class_index);
if (class_badge == nullptr || class_badge->name == STR_NULL) continue;
std::string s;
for (const BadgeID &index : badges) {
const Badge *badge = GetBadge(index);
if (badge == nullptr || badge->name == STR_NULL) continue;
if (badge->class_index != class_index) continue;
if (!s.empty()) {
if (badge->flags.Test(BadgeFlag::NameListFirstOnly)) continue;
s += list_separator;
}
AppendStringInPlace(s, badge->name);
if (badge->flags.Test(BadgeFlag::NameListStop)) break;
}
if (s.empty()) continue;
r.top = DrawStringMultiLine(r, GetString(STR_BADGE_NAME_LIST, class_badge->name, std::move(s)), TC_BLACK);
}
return r.top;
}
/**
* Draw a badge column group.
* @param r rect to draw within.
* @param column_group column to draw.
* @param badge_classes badge classes.
* @param badges badges to draw.
* @param feature feature being used.
* @param introduction_date introduction date of item.
* @param remap palette remap to for company-coloured badges.
*/
void DrawBadgeColumn(Rect r, int column_group, const GUIBadgeClasses &badge_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, PaletteID remap)
{
bool rtl = _current_text_dir == TD_RTL;
for (const auto &badge_class : badge_classes.GetClasses()) {
if (badge_class.column_group != column_group) continue;
if (!badge_class.visible) continue;
int width = ScaleGUITrad(badge_class.size.width);
for (const BadgeID &index : badges) {
const Badge &badge = *GetBadge(index);
if (badge.class_index != badge_class.badge_class) continue;
PalSpriteID ps = GetBadgeSprite(badge, feature, introduction_date, remap);
if (ps.sprite == 0) continue;
DrawSpriteIgnorePadding(ps.sprite, ps.pal, r.WithWidth(width, rtl), SA_CENTER);
break;
}
r = r.Indent(width + WidgetDimensions::scaled.hsep_normal, rtl);
}
}
/** Drop down element that draws a list of badges. */
template <class TBase, bool TEnd = true, FontSize TFs = FS_NORMAL>
class DropDownBadges : public TBase {
public:
template <typename... Args>
explicit DropDownBadges(const std::shared_ptr<GUIBadgeClasses> &badge_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, Args&&... args)
: TBase(std::forward<Args>(args)...), badge_classes(badge_classes), badges(badges), feature(feature), introduction_date(introduction_date)
{
for (const auto &badge_class : badge_classes->GetClasses()) {
if (badge_class.column_group != 0) continue;
dim.width += badge_class.size.width + WidgetDimensions::scaled.hsep_normal;
dim.height = std::max(dim.height, badge_class.size.height);
}
}
uint Height() const override { return std::max<uint>(this->dim.height, this->TBase::Height()); }
uint Width() const override { return this->dim.width + WidgetDimensions::scaled.hsep_wide + this->TBase::Width(); }
void Draw(const Rect &full, const Rect &r, bool sel, Colours bg_colour) const override
{
bool rtl = TEnd ^ (_current_text_dir == TD_RTL);
DrawBadgeColumn(r.WithWidth(this->dim.width, rtl), 0, *this->badge_classes, this->badges, this->feature, this->introduction_date, PAL_NONE);
this->TBase::Draw(full, r.Indent(this->dim.width + WidgetDimensions::scaled.hsep_wide, rtl), sel, bg_colour);
}
private:
std::shared_ptr<GUIBadgeClasses> badge_classes;
const std::span<const BadgeID> badges;
const GrfSpecFeature feature;
const std::optional<TimerGameCalendar::Date> introduction_date;
Dimension dim{};
};
using DropDownListBadgeItem = DropDownBadges<DropDownListStringItem>;
using DropDownListBadgeIconItem = DropDownBadges<DropDownListIconItem>;
std::unique_ptr<DropDownListItem> MakeDropDownListBadgeItem(const std::shared_ptr<GUIBadgeClasses> &badge_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, std::string &&str, int value, bool masked, bool shaded)
{
return std::make_unique<DropDownListBadgeItem>(badge_classes, badges, feature, introduction_date, std::move(str), value, masked, shaded);
}
std::unique_ptr<DropDownListItem> MakeDropDownListBadgeIconItem(const std::shared_ptr<GUIBadgeClasses> &badge_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, const Dimension &dim, SpriteID sprite, PaletteID palette, std::string &&str, int value, bool masked, bool shaded)
{
return std::make_unique<DropDownListBadgeIconItem>(badge_classes, badges, feature, introduction_date, dim, sprite, palette, std::move(str), value, masked, shaded);
}