..
core
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network.cpp
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network.h
…
network_admin.cpp
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_admin.h
(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
2011-12-19 21:00:32 +00:00
network_base.h
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network_chat_gui.cpp
(svn r25102) [1.3] -Backport from trunk:
2013-03-17 20:58:40 +00:00
network_client.cpp
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_client.h
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_command.cpp
(svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on patch by Juanjo)
2012-04-17 19:44:16 +00:00
network_content.cpp
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_content.h
(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
2011-12-09 21:49:52 +00:00
network_content_gui.cpp
(svn r25102) [1.3] -Backport from trunk:
2013-03-17 20:58:40 +00:00
network_content_gui.h
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
2011-12-15 22:22:55 +00:00
network_func.h
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
2012-01-04 22:08:43 +00:00
network_gamelist.cpp
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
2012-12-01 13:12:39 +00:00
network_gamelist.h
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network_gui.cpp
(svn r25102) [1.3] -Backport from trunk:
2013-03-17 20:58:40 +00:00
network_gui.h
…
network_internal.h
(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
2012-03-25 19:46:59 +00:00
network_server.cpp
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_server.h
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_type.h
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
2012-01-09 21:22:48 +00:00
network_udp.cpp
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_udp.h
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
2012-01-04 22:08:43 +00:00