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OpenTTD/src/network/core
rubidium 0c23b0b3a4 (svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands 2010-12-07 21:12:23 +00:00
..
address.cpp (svn r20951) -Codechange: Add SmallMap::Contains() and use it. 2010-10-16 20:34:43 +00:00
address.h (svn r19614) -Codechange: "it's" => "its" where appropriate 2010-04-12 14:12:47 +00:00
config.h (svn r21412) -Codechange: limit company name by amount of characters, not bytes 2010-12-05 22:24:50 +00:00
core.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
core.h (svn r21418) -Fix: core.h needs config.h 2010-12-06 11:53:05 +00:00
game.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 2009-10-04 20:00:56 +00:00
host.cpp (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
host.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
os_abstraction.h (svn r20030) -Fix: MSVC 2010 defines more POSIX error constants that we define as well. 2010-06-28 18:14:00 +00:00
packet.cpp (svn r21357) -Codechange: make it possible to resize the packet's buffer 2010-11-30 13:22:29 +00:00
packet.h (svn r21357) -Codechange: make it possible to resize the packet's buffer 2010-11-30 13:22:29 +00:00
tcp.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
tcp.h (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
tcp_admin.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
tcp_admin.h (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
tcp_connect.cpp (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
tcp_content.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
tcp_content.h (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
tcp_game.cpp (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
tcp_game.h (svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands 2010-12-07 21:12:23 +00:00
tcp_http.cpp (svn r21302) -Fix (r18994): do not add HTTP connection to list of connections when it fails in the beginning 2010-11-23 22:16:11 +00:00
tcp_http.h (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
tcp_listen.h (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
udp.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
udp.h (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00