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OpenTTD/src/subsidy.cpp

574 lines
19 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file subsidy.cpp Handling of subsidies. */
#include "stdafx.h"
#include "company_func.h"
#include "industry.h"
#include "town.h"
#include "news_func.h"
#include "ai/ai.hpp"
#include "station_base.h"
#include "strings_func.h"
#include "window_func.h"
#include "subsidy_base.h"
#include "subsidy_func.h"
#include "core/pool_func.hpp"
#include "core/random_func.hpp"
#include "core/container_func.hpp"
#include "game/game.hpp"
#include "command_func.h"
#include "string_func.h"
#include "tile_cmd.h"
#include "subsidy_cmd.h"
#include "timer/timer.h"
#include "timer/timer_game_economy.h"
#include "table/strings.h"
#include "safeguards.h"
SubsidyPool _subsidy_pool("Subsidy"); ///< Pool for the subsidies.
INSTANTIATE_POOL_METHODS(Subsidy)
/**
* Get the NewsReference for a subsidy Source.
* @returns NewsReference.
*/
NewsReference Source::GetNewsReference() const
{
switch (this->type) {
case SourceType::Industry: return static_cast<IndustryID>(this->id);
case SourceType::Town: return static_cast<TownID>(this->id);
default: NOT_REACHED();
}
}
/**
* Get the format string for a subsidy Source.
* @returns The format string.
*/
StringID Source::GetFormat() const
{
switch (this->type) {
case SourceType::Industry: return STR_INDUSTRY_NAME;
case SourceType::Town: return STR_TOWN_NAME;
default: NOT_REACHED();
}
}
/**
* Marks subsidy as awarded, creates news and AI event
* @param company awarded company
*/
void Subsidy::AwardTo(CompanyID company)
{
assert(!this->IsAwarded());
this->awarded = company;
this->remaining = _settings_game.difficulty.subsidy_duration * CalendarTime::MONTHS_IN_YEAR;
std::string company_name = GetString(STR_COMPANY_NAME, company);
/* Add a news item */
const CargoSpec *cs = CargoSpec::Get(this->cargo_type);
EncodedString headline = GetEncodedString(STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF + _settings_game.difficulty.subsidy_multiplier, std::move(company_name), cs->name, this->src.GetFormat(), this->src.id, this->dst.GetFormat(), this->dst.id, _settings_game.difficulty.subsidy_duration);
AddNewsItem(std::move(headline), NewsType::Subsidies, NewsStyle::Normal, {}, this->src.GetNewsReference(), this->dst.GetNewsReference());
AI::BroadcastNewEvent(new ScriptEventSubsidyAwarded(this->index));
Game::NewEvent(new ScriptEventSubsidyAwarded(this->index));
InvalidateWindowData(WC_SUBSIDIES_LIST, 0);
}
/**
* Sets a flag indicating that given town/industry is part of subsidised route.
* @param source actual source
* @param flag flag to set
*/
static inline void SetPartOfSubsidyFlag(Source source, PartOfSubsidy flag)
{
switch (source.type) {
case SourceType::Industry: Industry::Get(source.ToIndustryID())->part_of_subsidy |= flag; return;
case SourceType::Town: Town::Get(source.ToTownID())->cache.part_of_subsidy |= flag; return;
default: NOT_REACHED();
}
}
/** Perform a full rebuild of the subsidies cache. */
void RebuildSubsidisedSourceAndDestinationCache()
{
for (Town *t : Town::Iterate()) t->cache.part_of_subsidy = POS_NONE;
for (Industry *i : Industry::Iterate()) i->part_of_subsidy = POS_NONE;
for (const Subsidy *s : Subsidy::Iterate()) {
SetPartOfSubsidyFlag(s->src, POS_SRC);
SetPartOfSubsidyFlag(s->dst, POS_DST);
}
}
/**
* Delete the subsidies associated with a given cargo source type and id.
* @param source The source to look for.
*/
void DeleteSubsidyWith(Source source)
{
bool dirty = false;
for (Subsidy *s : Subsidy::Iterate()) {
if (s->src == source || s->dst == source) {
delete s;
dirty = true;
}
}
if (dirty) {
InvalidateWindowData(WC_SUBSIDIES_LIST, 0);
RebuildSubsidisedSourceAndDestinationCache();
}
}
/**
* Check whether a specific subsidy already exists.
* @param cargo Cargo type.
* @param src The source.
* @param dst The destination.
* @return \c true if the subsidy already exists, \c false if not.
*/
static bool CheckSubsidyDuplicate(CargoType cargo, Source src, Source dst)
{
for (const Subsidy *s : Subsidy::Iterate()) {
if (s->cargo_type == cargo && s->src == src && s->dst == dst) {
return true;
}
}
return false;
}
/**
* Checks if the source and destination of a subsidy are inside the distance limit.
* @param src Source of cargo.
* @param dst Destination of cargo.
* @return True if they are inside the distance limit.
*/
static bool CheckSubsidyDistance(Source src, Source dst)
{
TileIndex tile_src = (src.type == SourceType::Town) ? Town::Get(src.ToTownID())->xy : Industry::Get(src.ToIndustryID())->location.tile;
TileIndex tile_dst = (dst.type == SourceType::Town) ? Town::Get(dst.ToTownID())->xy : Industry::Get(dst.ToIndustryID())->location.tile;
return (DistanceManhattan(tile_src, tile_dst) <= SUBSIDY_MAX_DISTANCE);
}
/**
* Creates a subsidy with the given parameters.
* @param cargo_type Subsidised cargo.
* @param src Source of cargo.
* @param dst Destination of cargo.
*/
void CreateSubsidy(CargoType cargo_type, Source src, Source dst)
{
Subsidy *s = new Subsidy(cargo_type, src, dst, SUBSIDY_OFFER_MONTHS);
const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
EncodedString headline = GetEncodedString(STR_NEWS_SERVICE_SUBSIDY_OFFERED, cs->name, s->src.GetFormat(), s->src.id, s->dst.GetFormat(), s->dst.id, _settings_game.difficulty.subsidy_duration);
AddNewsItem(std::move(headline), NewsType::Subsidies, NewsStyle::Normal, {}, s->src.GetNewsReference(), s->dst.GetNewsReference());
SetPartOfSubsidyFlag(s->src, POS_SRC);
SetPartOfSubsidyFlag(s->dst, POS_DST);
AI::BroadcastNewEvent(new ScriptEventSubsidyOffer(s->index));
Game::NewEvent(new ScriptEventSubsidyOffer(s->index));
InvalidateWindowData(WC_SUBSIDIES_LIST, 0);
}
/**
* Create a new subsidy.
* @param flags type of operation
* @param cargo_type CargoType of subsidy.
* @param src Source.
* @param dst Destination.
* @return the cost of this operation or an error
*/
CommandCost CmdCreateSubsidy(DoCommandFlags flags, CargoType cargo_type, Source src, Source dst)
{
if (!Subsidy::CanAllocateItem()) return CMD_ERROR;
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (cargo_type >= NUM_CARGO || !::CargoSpec::Get(cargo_type)->IsValid()) return CMD_ERROR;
switch (src.type) {
case SourceType::Town:
if (!Town::IsValidID(src.ToTownID())) return CMD_ERROR;
break;
case SourceType::Industry:
if (!Industry::IsValidID(src.ToIndustryID())) return CMD_ERROR;
break;
default:
return CMD_ERROR;
}
switch (dst.type) {
case SourceType::Town:
if (!Town::IsValidID(dst.ToTownID())) return CMD_ERROR;
break;
case SourceType::Industry:
if (!Industry::IsValidID(dst.ToIndustryID())) return CMD_ERROR;
break;
default:
return CMD_ERROR;
}
if (flags.Test(DoCommandFlag::Execute)) {
CreateSubsidy(cargo_type, src, dst);
}
return CommandCost();
}
/**
* Tries to create a passenger subsidy between two towns.
* @return True iff the subsidy was created.
*/
bool FindSubsidyPassengerRoute()
{
if (!Subsidy::CanAllocateItem()) return false;
/* Pick a random TPE_PASSENGER type */
uint32_t r = RandomRange(static_cast<uint>(CargoSpec::town_production_cargoes[TPE_PASSENGERS].size()));
CargoType cargo_type = CargoSpec::town_production_cargoes[TPE_PASSENGERS][r]->Index();
const Town *src = Town::GetRandom();
if (src->cache.population < SUBSIDY_PAX_MIN_POPULATION ||
src->GetPercentTransported(cargo_type) > SUBSIDY_MAX_PCT_TRANSPORTED) {
return false;
}
const Town *dst = Town::GetRandom();
if (dst->cache.population < SUBSIDY_PAX_MIN_POPULATION || src == dst) {
return false;
}
if (DistanceManhattan(src->xy, dst->xy) > SUBSIDY_MAX_DISTANCE) return false;
if (CheckSubsidyDuplicate(cargo_type, {src->index, SourceType::Town}, {dst->index, SourceType::Town})) return false;
CreateSubsidy(cargo_type, {src->index, SourceType::Town}, {dst->index, SourceType::Town});
return true;
}
bool FindSubsidyCargoDestination(CargoType cargo_type, Source src);
/**
* Tries to create a cargo subsidy with a town as source.
* @return True iff the subsidy was created.
*/
bool FindSubsidyTownCargoRoute()
{
if (!Subsidy::CanAllocateItem()) return false;
/* Select a random town. */
const Town *src_town = Town::GetRandom();
if (src_town->cache.population < SUBSIDY_CARGO_MIN_POPULATION) return false;
/* Calculate the produced cargo of houses around town center. */
CargoArray town_cargo_produced{};
TileArea ta = TileArea(src_town->xy, 1, 1).Expand(SUBSIDY_TOWN_CARGO_RADIUS);
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_HOUSE)) {
AddProducedCargo(tile, town_cargo_produced);
}
}
/* Passenger subsidies are not handled here. */
for (const CargoSpec *cs : CargoSpec::town_production_cargoes[TPE_PASSENGERS]) {
town_cargo_produced[cs->Index()] = 0;
}
uint8_t cargo_count = town_cargo_produced.GetCount();
/* No cargo produced at all? */
if (cargo_count == 0) return false;
/* Choose a random cargo that is produced in the town. */
uint8_t cargo_number = RandomRange(cargo_count);
CargoType cargo_type;
for (cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
if (town_cargo_produced[cargo_type] > 0) {
if (cargo_number == 0) break;
cargo_number--;
}
}
/* Avoid using invalid NewGRF cargoes. */
if (!CargoSpec::Get(cargo_type)->IsValid() ||
_settings_game.linkgraph.GetDistributionType(cargo_type) != DT_MANUAL) {
return false;
}
/* Quit if the percentage transported is large enough. */
if (src_town->GetPercentTransported(cargo_type) > SUBSIDY_MAX_PCT_TRANSPORTED) return false;
return FindSubsidyCargoDestination(cargo_type, {src_town->index, SourceType::Town});
}
/**
* Tries to create a cargo subsidy with an industry as source.
* @return True iff the subsidy was created.
*/
bool FindSubsidyIndustryCargoRoute()
{
if (!Subsidy::CanAllocateItem()) return false;
/* Select a random industry. */
const Industry *src_ind = Industry::GetRandom();
if (src_ind == nullptr) return false;
uint trans, total;
CargoType cargo_type;
/* Randomize cargo type */
int num_cargos = std::ranges::count_if(src_ind->produced, [](const auto &p) { return IsValidCargoType(p.cargo); });
if (num_cargos == 0) return false; // industry produces nothing
int cargo_num = RandomRange(num_cargos) + 1;
auto it = std::begin(src_ind->produced);
for (/* nothing */; it != std::end(src_ind->produced); ++it) {
if (IsValidCargoType(it->cargo)) cargo_num--;
if (cargo_num == 0) break;
}
assert(it != std::end(src_ind->produced)); // indicates loop didn't end as intended
cargo_type = it->cargo;
trans = it->history[LAST_MONTH].PctTransported();
total = it->history[LAST_MONTH].production;
/* Quit if no production in this industry
* or if the pct transported is already large enough
* or if the cargo is automatically distributed */
if (total == 0 || trans > SUBSIDY_MAX_PCT_TRANSPORTED ||
!IsValidCargoType(cargo_type) ||
_settings_game.linkgraph.GetDistributionType(cargo_type) != DT_MANUAL) {
return false;
}
return FindSubsidyCargoDestination(cargo_type, {src_ind->index, SourceType::Industry});
}
/**
* Tries to find a suitable destination for the given source and cargo.
* @param cargo_type Subsidized cargo.
* @param src Source of cargo.
* @return True iff the subsidy was created.
*/
bool FindSubsidyCargoDestination(CargoType cargo_type, Source src)
{
/* Choose a random destination. */
Source dst{Source::Invalid, Chance16(1, 2) ? SourceType::Town : SourceType::Industry};
switch (dst.type) {
case SourceType::Town: {
/* Select a random town. */
const Town *dst_town = Town::GetRandom();
/* Calculate cargo acceptance of houses around town center. */
CargoArray town_cargo_accepted{};
TileArea ta = TileArea(dst_town->xy, 1, 1).Expand(SUBSIDY_TOWN_CARGO_RADIUS);
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_HOUSE)) {
AddAcceptedCargo(tile, town_cargo_accepted, nullptr);
}
}
/* Check if the town can accept this cargo. */
if (town_cargo_accepted[cargo_type] < 8) return false;
dst.SetIndex(dst_town->index);
break;
}
case SourceType::Industry: {
/* Select a random industry. */
const Industry *dst_ind = Industry::GetRandom();
if (dst_ind == nullptr) return false;
/* The industry must accept the cargo */
if (!dst_ind->IsCargoAccepted(cargo_type)) return false;
dst.SetIndex(dst_ind->index);
break;
}
default: NOT_REACHED();
}
/* Check that the source and the destination are not the same. */
if (src == dst) return false;
/* Check distance between source and destination. */
if (!CheckSubsidyDistance(src, dst)) return false;
/* Avoid duplicate subsidies. */
if (CheckSubsidyDuplicate(cargo_type, src, dst)) return false;
CreateSubsidy(cargo_type, src, dst);
return true;
}
/** Perform the economy monthly update of open subsidies, and try to create a new one. */
static IntervalTimer<TimerGameEconomy> _economy_subsidies_monthly({TimerGameEconomy::MONTH, TimerGameEconomy::Priority::SUBSIDY}, [](auto)
{
bool modified = false;
for (Subsidy *s : Subsidy::Iterate()) {
if (--s->remaining == 0) {
if (!s->IsAwarded()) {
const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
EncodedString headline = GetEncodedString(STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED, cs->name, s->src.GetFormat(), s->src.id, s->dst.GetFormat(), s->dst.id);
AddNewsItem(std::move(headline), NewsType::Subsidies, NewsStyle::Normal, {}, s->src.GetNewsReference(), s->dst.GetNewsReference());
AI::BroadcastNewEvent(new ScriptEventSubsidyOfferExpired(s->index));
Game::NewEvent(new ScriptEventSubsidyOfferExpired(s->index));
} else {
if (s->awarded == _local_company) {
const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
EncodedString headline = GetEncodedString(STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE, cs->name, s->src.GetFormat(), s->src.id, s->dst.GetFormat(), s->dst.id);
AddNewsItem(std::move(headline), NewsType::Subsidies, NewsStyle::Normal, {}, s->src.GetNewsReference(), s->dst.GetNewsReference());
}
AI::BroadcastNewEvent(new ScriptEventSubsidyExpired(s->index));
Game::NewEvent(new ScriptEventSubsidyExpired(s->index));
}
delete s;
modified = true;
}
}
if (modified) {
RebuildSubsidisedSourceAndDestinationCache();
} else if (_settings_game.difficulty.subsidy_duration == 0) {
/* If subsidy duration is set to 0, subsidies are disabled, so bail out. */
return;
} else if (_settings_game.linkgraph.distribution_pax != DT_MANUAL &&
_settings_game.linkgraph.distribution_mail != DT_MANUAL &&
_settings_game.linkgraph.distribution_armoured != DT_MANUAL &&
_settings_game.linkgraph.distribution_default != DT_MANUAL) {
/* Return early if there are no manually distributed cargoes and if we
* don't need to invalidate the subsidies window. */
return;
}
bool passenger_subsidy = false;
bool town_subsidy = false;
bool industry_subsidy = false;
int random_chance = RandomRange(16);
if (random_chance < 2 && _settings_game.linkgraph.distribution_pax == DT_MANUAL) {
/* There is a 1/8 chance each month of generating a passenger subsidy. */
int n = 1000;
do {
passenger_subsidy = FindSubsidyPassengerRoute();
} while (!passenger_subsidy && n--);
} else if (random_chance == 2) {
/* Cargo subsidies with a town as a source have a 1/16 chance. */
int n = 1000;
do {
town_subsidy = FindSubsidyTownCargoRoute();
} while (!town_subsidy && n--);
} else if (random_chance == 3) {
/* Cargo subsidies with an industry as a source have a 1/16 chance. */
int n = 1000;
do {
industry_subsidy = FindSubsidyIndustryCargoRoute();
} while (!industry_subsidy && n--);
}
modified |= passenger_subsidy || town_subsidy || industry_subsidy;
if (modified) InvalidateWindowData(WC_SUBSIDIES_LIST, 0);
});
/**
* Tests whether given delivery is subsidised and possibly awards the subsidy to delivering company
* @param cargo_type type of cargo
* @param company company delivering the cargo
* @param src source of cargo
* @param st station where the cargo is delivered to
* @return is the delivery subsidised?
*/
bool CheckSubsidised(CargoType cargo_type, CompanyID company, Source src, const Station *st)
{
/* If the source isn't subsidised, don't continue */
if (!src.IsValid()) return false;
switch (src.type) {
case SourceType::Industry:
if (!(Industry::Get(src.ToIndustryID())->part_of_subsidy & POS_SRC)) return false;
break;
case SourceType::Town:
if (!(Town::Get(src.ToTownID())->cache.part_of_subsidy & POS_SRC)) return false;
break;
default: return false;
}
/* Remember all towns near this station (at least one house in its catchment radius)
* which are destination of subsidised path. Do that only if needed */
std::vector<const Town *> towns_near;
if (!st->rect.IsEmpty()) {
for (const Subsidy *s : Subsidy::Iterate()) {
/* Don't create the cache if there is no applicable subsidy with town as destination */
if (s->dst.type != SourceType::Town) continue;
if (s->cargo_type != cargo_type || s->src != src) continue;
if (s->IsAwarded() && s->awarded != company) continue;
BitmapTileIterator it(st->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (!IsTileType(tile, MP_HOUSE)) continue;
const Town *t = Town::GetByTile(tile);
if (t->cache.part_of_subsidy & POS_DST) include(towns_near, t);
}
break;
}
}
bool subsidised = false;
/* Check if there's a (new) subsidy that applies. There can be more subsidies triggered by this delivery!
* Think about the case that subsidies are A->B and A->C and station has both B and C in its catchment area */
for (Subsidy *s : Subsidy::Iterate()) {
if (s->cargo_type == cargo_type && s->src == src && (!s->IsAwarded() || s->awarded == company)) {
switch (s->dst.type) {
case SourceType::Industry:
for (const auto &i : st->industries_near) {
if (s->dst.ToIndustryID() == i.industry->index) {
assert(i.industry->part_of_subsidy & POS_DST);
subsidised = true;
if (!s->IsAwarded()) s->AwardTo(company);
}
}
break;
case SourceType::Town:
for (const Town *tp : towns_near) {
if (s->dst.ToTownID() == tp->index) {
assert(tp->cache.part_of_subsidy & POS_DST);
subsidised = true;
if (!s->IsAwarded()) s->AwardTo(company);
}
}
break;
default:
NOT_REACHED();
}
}
}
return subsidised;
}