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aircraft.h
aircraft_cmd.c
aircraft_gui.c
airport.c
airport.h
airport_gui.c
airport_movement.h
aystar.c
aystar.h
bmp.c
bmp.h
bridge.h
bridge_gui.c
bridge_map.c
bridge_map.h
callback_table.c
callback_table.h
changelog.txt
clear_cmd.c
clear_map.h
command.c
command.h
configure
console.c
console.h
console_cmds.c
currency.c
currency.h
date.c
date.h
debug.c
debug.h
dedicated.c
depot.c
depot.h
direction.h
disaster_cmd.c
dock_gui.c
driver.c
driver.h
dummy_land.c
economy.c
economy.h
elrail.c
endian_check.c
engine.c
engine.h
engine_gui.c
fileio.c
fileio.h
fios.c
fios.h
functions.h
genworld.c
genworld.h
genworld_gui.c
gfx.c
gfx.h
gfxinit.c
gfxinit.h
graph_gui.c
gui.h
hal.h
heightmap.c
heightmap.h
industry.h
industry_cmd.c
industry_gui.c
industry_map.h
intro_gui.c
known-bugs.txt
landscape.c
langs.vcproj
langs_vs80.vcproj
livery.h
lzoconf.h
macros.h
main_gui.c
mainicon.ico
map.c
map.h
masm64.rules
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc.c
misc_cmd.c
misc_gui.c
mixer.c
mixer.h
music.c
music.h
music_gui.c
namegen.c
namegen.h
network.c
network.h
network_client.c
network_client.h
network_core.h
network_data.c
network_data.h
network_gamelist.c
network_gamelist.h
network_gui.c
network_gui.h
network_server.c
network_server.h
network_udp.c
network_udp.h
newgrf.c
newgrf.h
newgrf_callbacks.h
newgrf_cargo.c
newgrf_cargo.h
newgrf_engine.c
newgrf_engine.h
newgrf_spritegroup.c
newgrf_spritegroup.h
newgrf_station.c
newgrf_station.h
newgrf_text.c
newgrf_text.h
news.h
news_gui.c
npf.c
npf.h
oldloader.c
openttd.c
openttd.h
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj
openttd_vs80.sln
openttd_vs80.vcproj
order.h
order_cmd.c
order_gui.c
os2.c
os_timer.c
ottdres.rc
pathfind.c
pathfind.h
player.h
player_gui.c
players.c
pool.c
pool.h
queue.c
queue.h
rail.c
rail.h
rail_cmd.c
rail_gui.c
rail_map.h
railtypes.h
readme.txt
resource.h
road.h
road_cmd.c
road_cmd.h
road_gui.c
road_map.c
road_map.h
roadveh.h
roadveh_cmd.c
roadveh_gui.c
saveload.c
saveload.h
screenshot.c
screenshot.h
sdl.c
sdl.h
settings.c
settings.h
settings_gui.c
ship.h
ship_cmd.c
ship_gui.c
signs.c
signs.h
slope.h
smallmap_gui.c
sound.c
sound.h
sprite.h
spritecache.c
spritecache.h
station.h
station_cmd.c
station_gui.c
station_map.c
station_map.h
stdafx.h
string.c
string.h
strings.c
strings.h
subsidy_gui.c
svnup.sh
terraform_gui.c
texteff.c
tgp.c
tgp.h
thread.c
thread.h
tile.c
tile.h
town.h
town_cmd.c
town_gui.c
town_map.h
train.h
train_cmd.c
train_gui.c
tree_cmd.c
tree_map.h
tunnel_map.c
tunnel_map.h
tunnelbridge_cmd.c
unix.c
unmovable.h
unmovable_cmd.c
unmovable_map.h
variables.h
vehicle.c
vehicle.h
vehicle_gui.c
vehicle_gui.h
viewport.c
viewport.h
void_map.h
water_cmd.c
water_map.h
waypoint.c
waypoint.h
widget.c
win32.c
win32.h
win64.asm
window.c
window.h
yapf.txt
OpenTTD/string.c

128 lines
2.7 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "string.h"
#include <stdarg.h>
#include <ctype.h> // required for tolower()
void ttd_strlcat(char *dst, const char *src, size_t size)
{
assert(size > 0);
for (; size > 0 && *dst != '\0'; --size, ++dst) {}
assert(size > 0);
while (--size > 0 && *src != '\0') *dst++ = *src++;
*dst = '\0';
}
void ttd_strlcpy(char *dst, const char *src, size_t size)
{
assert(size > 0);
while (--size > 0 && *src != '\0') *dst++ = *src++;
*dst = '\0';
}
char* strecat(char* dst, const char* src, const char* last)
{
assert(last == NULL || dst <= last);
for (; *dst != '\0'; ++dst)
if (dst == last) return dst;
for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
*dst = '\0';
return strecpy(dst, src, last);
}
char* strecpy(char* dst, const char* src, const char* last)
{
assert(last == NULL || dst <= last);
for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
*dst = '\0';
return dst;
}
char* CDECL str_fmt(const char* str, ...)
{
char buf[4096];
va_list va;
int len;
char* p;
va_start(va, str);
len = vsnprintf(buf, lengthof(buf), str, va);
va_end(va);
p = malloc(len + 1);
if (p != NULL) memcpy(p, buf, len + 1);
return p;
}
void str_validate(char *str)
{
for (; *str != '\0'; str++)
if (!IsValidAsciiChar(*str, CS_ALPHANUMERAL)) *str = '?';
}
/**
* Only allow certain keys. You can define the filter to be used. This makes
* sure no invalid keys can get into an editbox, like BELL.
* @param key character to be checked
* @param afilter the filter to use
* @return true or false depending if the character is printable/valid or not
*/
bool IsValidAsciiChar(byte key, CharSetFilter afilter)
{
bool firsttest = false;
switch (afilter) {
case CS_ALPHANUMERAL:
firsttest = (key >= ' ' && key < 127);
break;
/* We are very strict here */
case CS_NUMERAL:
return (key >= '0' && key <= '9');
case CS_ALPHA:
default:
firsttest = ((key >= 'A' && key <= 'Z') || (key >= 'a' && key <= 'z'));
break;
}
/* Allow some special chars too that are non-ASCII but still valid (like '^' above 'a') */
return (firsttest || (key >= 160 &&
key != 0xAA && key != 0xAC && key != 0xAD && key != 0xAF &&
key != 0xB5 && key != 0xB6 && key != 0xB7 && key != 0xB9));
}
void strtolower(char *str)
{
for (; *str != '\0'; str++) *str = tolower(*str);
}
#ifdef WIN32
int CDECL snprintf(char *str, size_t size, const char *format, ...)
{
va_list ap;
int ret;
va_start(ap, format);
ret = vsnprintf(str, size, format, ap);
va_end(ap);
return ret;
}
#ifdef _MSC_VER
int CDECL vsnprintf(char *str, size_t size, const char *format, va_list ap)
{
int ret;
ret = _vsnprintf(str, size, format, ap);
if (ret < 0) str[size - 1] = '\0';
return ret;
}
#endif /* _MSC_VER */
#endif /* WIN32 */