.. |
ai
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(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17
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2012-01-03 16:36:24 +00:00 |
game
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(svn r23925) -Fix (r23924): remove some remnants from generated files as well
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2012-02-11 19:44:02 +00:00 |
template
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(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
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2012-01-21 12:03:55 +00:00 |
Doxyfile_AI
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(svn r23374) -Add: Doxygen files for the NoAI API (Yexo)
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2011-11-29 23:31:55 +00:00 |
Doxyfile_Game
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(svn r23610) -Add: Doxygen files for NoGo API (Yexo)
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2011-12-19 20:56:42 +00:00 |
ai_changelog.hpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
doxygen_filter.awk
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(svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen documentation
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2011-12-21 14:30:08 +00:00 |
doxygen_filter.sh
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(svn r23610) -Add: Doxygen files for NoGo API (Yexo)
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2011-12-19 20:56:42 +00:00 |
game_changelog.hpp
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(svn r23610) -Add: Doxygen files for NoGo API (Yexo)
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2011-12-19 20:56:42 +00:00 |
script_accounting.cpp
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…
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script_accounting.hpp
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
script_admin.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_admin.hpp
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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2011-12-19 21:00:32 +00:00 |
script_airport.cpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_airport.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_base.cpp
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…
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script_base.hpp
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
script_basestation.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_basestation.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_bridge.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_bridge.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_bridgelist.cpp
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…
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script_bridgelist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_cargo.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_cargo.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_cargolist.cpp
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…
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script_cargolist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_company.cpp
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(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
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2012-01-20 20:18:19 +00:00 |
script_company.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_companymode.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_companymode.hpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
script_controller.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_controller.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_date.cpp
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(svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan 1970 of the real system (GameScript only)
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2011-12-19 20:59:12 +00:00 |
script_date.hpp
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(svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan 1970 of the real system (GameScript only)
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2011-12-19 20:59:12 +00:00 |
script_depotlist.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_depotlist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_engine.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_engine.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_enginelist.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_enginelist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_error.cpp
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…
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script_error.hpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_event.cpp
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…
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script_event.hpp
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(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17
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2012-01-03 16:36:24 +00:00 |
script_event_types.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_event_types.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_execmode.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_execmode.hpp
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
script_game.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_game.hpp
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(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
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2011-12-19 20:58:59 +00:00 |
script_gamesettings.cpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_gamesettings.hpp
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(svn r23616) -Add: ScriptGameSettings::SetValue, to set gamesettings (GameScript only)
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2011-12-19 20:57:43 +00:00 |
script_goal.cpp
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(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
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2012-01-21 12:03:55 +00:00 |
script_goal.hpp
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(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
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2012-01-21 12:03:55 +00:00 |
script_group.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_group.hpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
script_grouplist.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_grouplist.hpp
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(svn r23370) -Add: support @api tag in API header files, to select which API should receive the defined classes and functions
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2011-11-29 23:27:26 +00:00 |
script_industry.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_industry.hpp
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
script_industrylist.cpp
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…
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script_industrylist.hpp
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
script_industrytype.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_industrytype.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_industrytypelist.cpp
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…
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script_industrytypelist.hpp
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
script_info_docs.hpp
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(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)
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2011-12-19 20:57:08 +00:00 |
script_infrastructure.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_infrastructure.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_list.cpp
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(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
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2011-12-21 12:28:02 +00:00 |
script_list.hpp
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
script_log.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_log.hpp
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
script_map.cpp
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…
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script_map.hpp
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
script_marine.cpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_marine.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_news.cpp
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(svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette
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2012-02-11 20:08:31 +00:00 |
script_news.hpp
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(svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
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2012-02-11 19:42:33 +00:00 |
script_object.cpp
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(svn r23778) -Fix [FS#4957]: trim all control codes and the likes from strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks.
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2012-01-08 21:51:08 +00:00 |
script_object.hpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_order.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_order.hpp
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(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles
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2012-01-22 17:42:03 +00:00 |
script_rail.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_rail.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_railtypelist.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_railtypelist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_road.cpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_road.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_sign.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_sign.hpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
script_signlist.cpp
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…
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script_signlist.hpp
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
script_station.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_station.hpp
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(svn r23770) -Fix: compilation with GCC 4.7
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2012-01-07 18:37:22 +00:00 |
script_stationlist.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_stationlist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_subsidy.cpp
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(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
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2011-12-19 21:01:12 +00:00 |
script_subsidy.hpp
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(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
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2011-12-19 21:01:12 +00:00 |
script_subsidylist.cpp
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…
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script_subsidylist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_testmode.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_testmode.hpp
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
script_text.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_text.hpp
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(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
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2011-12-21 15:06:00 +00:00 |
script_tile.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_tile.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_tilelist.cpp
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…
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script_tilelist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_town.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_town.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_townlist.cpp
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…
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script_townlist.hpp
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(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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2011-12-19 20:57:23 +00:00 |
script_tunnel.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
script_tunnel.hpp
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
script_types.hpp
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
script_vehicle.cpp
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
script_vehicle.hpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
script_vehiclelist.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_vehiclelist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_viewport.cpp
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(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
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2011-12-19 21:00:48 +00:00 |
script_viewport.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
script_waypoint.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_waypoint.hpp
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(svn r23770) -Fix: compilation with GCC 4.7
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2012-01-07 18:37:22 +00:00 |
script_waypointlist.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_waypointlist.hpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
script_window.cpp
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(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
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2011-12-19 21:05:14 +00:00 |
script_window.hpp
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(svn r23760) -Feature: Allow readonly display of NewGRF parameters, if GRF list may not be edited.
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2012-01-05 20:03:15 +00:00 |
squirrel_export.awk
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(svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor
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2011-12-21 14:55:28 +00:00 |
squirrel_export.sh
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(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
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2011-12-21 15:06:00 +00:00 |