.. |
core
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Fix: server shutdown and newgame packets should be stable
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2024-04-02 00:02:53 +02:00 |
CMakeLists.txt
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Feature: opt-in survey when exiting a game
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2023-05-14 23:22:02 +02:00 |
network.cpp
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Codechange: improve desync documentation (#12521)
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2024-04-20 15:13:59 +02:00 |
network.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
network_admin.cpp
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Fix #10983: [AdminPort] Correct order of messages
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2024-02-18 15:11:00 +01:00 |
network_admin.h
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Fix #10983: [AdminPort] Correct order of messages
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2024-02-18 15:11:00 +01:00 |
network_base.h
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Codechange: Split dates and timers into Economy and Calendar time (#10700)
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2024-01-22 09:04:34 -05:00 |
network_chat_gui.cpp
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Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
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2024-02-02 22:29:28 +01:00 |
network_client.cpp
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Add: track savegame size to report with survey (#12304)
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2024-03-16 14:37:57 +01:00 |
network_client.h
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Codechange: use reference instead of pointer for CommandPacket
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2024-02-05 18:57:58 +01:00 |
network_command.cpp
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Fix cb588d8d: Ordering of command per tick limit and pause mode filtering (#12126)
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2024-03-11 20:40:57 +01:00 |
network_content.cpp
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Fix fdfcb09: for content service, fallback to TCP downloads when HTTP stalls (#12056)
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2024-02-11 20:24:28 +01:00 |
network_content.h
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Fix fdfcb09: for content service, fallback to TCP downloads when HTTP stalls (#12056)
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2024-02-11 20:24:28 +01:00 |
network_content_gui.cpp
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Fix #12196: disable "select upgrade" button when filtering
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2024-03-11 20:40:57 +01:00 |
network_content_gui.h
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Codechange: Replace mishmash of types for widget index with WidgetID.
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2023-12-30 00:23:57 +00:00 |
network_coordinator.cpp
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Codechange: use references for handling received TCP packets
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2024-02-05 16:30:49 +01:00 |
network_coordinator.h
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Codechange: use references for handling received TCP packets
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2024-02-05 16:30:49 +01:00 |
network_func.h
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Codechange: improve desync documentation (#12521)
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2024-04-20 15:13:59 +02:00 |
network_gamelist.cpp
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Codechange: make the MD5 hash/digest/checksum variables a std::array
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2023-05-19 11:24:44 +02:00 |
network_gamelist.h
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Codechange: workaround CMake/Xcode duplicate file name issue (#11186)
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2023-09-02 19:46:52 +02:00 |
network_gui.cpp
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Fix: do not use lengthof() for non C-style arrays
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2024-04-09 23:46:14 +02:00 |
network_gui.h
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Fix: Treat closing network relay window as a choice of "No".
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2023-10-13 20:47:28 +01:00 |
network_internal.h
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Codechange: use infinite-fast-forward when rerunning command-log (#12519)
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2024-04-20 15:13:59 +02:00 |
network_query.cpp
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Codechange: use references for handling received TCP packets
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2024-02-05 16:30:49 +01:00 |
network_query.h
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Codechange: use references for handling received TCP packets
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2024-02-05 16:30:49 +01:00 |
network_server.cpp
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Fix: inconsistent check for client authorized status
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2024-04-01 00:20:07 +02:00 |
network_server.h
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Codechange: use reference instead of pointer for CommandPacket
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2024-02-05 18:57:58 +01:00 |
network_stun.cpp
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Codechange: use std::unique_ptr for the Packets created to send via TCP
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2024-02-05 16:30:49 +01:00 |
network_stun.h
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Codechange: use std::shared_ptr for vector of TCPConnecters
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2024-01-20 23:03:44 +01:00 |
network_survey.cpp
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Add: track savegame size to report with survey (#12304)
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2024-03-16 14:37:57 +01:00 |
network_survey.h
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Fix: don't unneededly block on transmitting survey on exit (#11687)
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2024-01-05 18:54:00 +00:00 |
network_turn.cpp
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Codechange: use references for handling received TCP packets
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2024-02-05 16:30:49 +01:00 |
network_turn.h
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Codechange: use references for handling received TCP packets
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2024-02-05 16:30:49 +01:00 |
network_type.h
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Codechange: allow certain enumeration to be added
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2024-01-16 23:30:23 +01:00 |
network_udp.cpp
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Codechange: use references for UDP packets
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2024-02-05 16:30:49 +01:00 |
network_udp.h
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |