/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file aystar.h * This file has the header for %AyStar. * %AyStar is a fast path finding routine and is used for things like AI path finding and Train path finding. * For more information about AyStar (A* Algorithm), you can look at * http://en.wikipedia.org/wiki/A-star_search_algorithm. */ #ifndef AYSTAR_H #define AYSTAR_H #include "yapf/nodelist.hpp" #include "yapf/yapf_node.hpp" static const int AYSTAR_DEF_MAX_SEARCH_NODES = 10000; ///< Reference limit for #AyStar::max_search_nodes /** Return status of #AyStar methods. */ enum class AyStarStatus : uint8_t { FoundEndNode, ///< An end node was found. EmptyOpenList, ///< All items are tested, and no path has been found. StillBusy, ///< Some checking was done, but no path found yet, and there are still items left to try. NoPath, ///< No path to the goal was found. LimitReached, ///< The #AyStar::max_search_nodes limit has been reached, aborting search. Done, ///< Not an end-tile, or wrong direction. }; static const int AYSTAR_INVALID_NODE = -1; ///< Item is not valid (for example, not walkable). using AyStarNode = CYapfNodeKeyTrackDir; struct PathNode : CYapfNodeT { }; struct AyStar; /** * Check whether the end-tile is found. * @param aystar %AyStar search algorithm data. * @param current Node to exam one. * @note The 2nd parameter should be #OpenListNode, and \em not #AyStarNode. #AyStarNode is * part of #OpenListNode and so it could be accessed without any problems. * The good part about #OpenListNode is, and how AIs use it, that you can * access the parent of the current node, and so check if you, for example * don't try to enter the file tile with a 90-degree curve. So please, leave * this an #OpenListNode, it works just fine. * @return Status of the node: * - #AyStarStatus::FoundEndNode : indicates this is the end tile * - #AyStarStatus::Done : indicates this is not the end tile (or direction was wrong) */ typedef AyStarStatus AyStar_EndNodeCheck(const AyStar *aystar, const PathNode *current); /** * Calculate the G-value for the %AyStar algorithm. * @return G value of the node: * - #AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable) * - Any value >= 0 : the g-value for this tile */ typedef int32_t AyStar_CalculateG(AyStar *aystar, AyStarNode *current, PathNode *parent); /** * Calculate the H-value for the %AyStar algorithm. * Mostly, this must return the distance (Manhattan way) between the current point and the end point. * @return The h-value for this tile (any value >= 0) */ typedef int32_t AyStar_CalculateH(AyStar *aystar, AyStarNode *current, PathNode *parent); /** * This function requests the tiles around the current tile and put them in #neighbours. * #neighbours is never reset, so if you are not using directions, just leave it alone. * @warning Never add more #neighbours than memory allocated for it. */ typedef void AyStar_GetNeighbours(AyStar *aystar, PathNode *current); /** * If the End Node is found, this function is called. * It can do, for example, calculate the route and put that in an array. */ typedef void AyStar_FoundEndNode(AyStar *aystar, PathNode *current); /** * %AyStar search algorithm struct. * Before calling #Init(), fill #CalculateG, #CalculateH, #GetNeighbours, #EndNodeCheck, and #FoundEndNode. * If you want to change them after calling #Init(), first call #Free() ! * * The #user_path, #user_target, and #user_data[10] are intended to be used by the user routines. The data not accessed by the #AyStar code itself. * The user routines can change any moment they like. */ struct AyStar { /* These fields should be filled before initing the AyStar, but not changed * afterwards (except for user_data)! (free and init again to change them) */ /* These should point to the application specific routines that do the * actual work */ AyStar_CalculateG *CalculateG; AyStar_CalculateH *CalculateH; AyStar_GetNeighbours *GetNeighbours; AyStar_EndNodeCheck *EndNodeCheck; AyStar_FoundEndNode *FoundEndNode; /* These are completely untouched by AyStar, they can be accessed by * the application specific routines to input and output data. * user_path should typically contain data about the resulting path * afterwards, user_target should typically contain information about * what you where looking for, and user_data can contain just about * everything */ void *user_target; void *user_data; uint8_t loops_per_tick; ///< How many loops are there called before Main() gives control back to the caller. 0 = until done. int max_path_cost; ///< If the g-value goes over this number, it stops searching, 0 = infinite. int max_search_nodes = AYSTAR_DEF_MAX_SEARCH_NODES; ///< The maximum number of nodes that will be expanded, 0 = infinite. /* These should be filled with the neighbours of a tile by GetNeighbours */ std::vector neighbours; /* These will contain the methods for manipulating the AyStar. Only * Main() should be called externally */ void AddStartNode(AyStarNode *start_node, int g); AyStarStatus Main(); AyStarStatus Loop(); void CheckTile(AyStarNode *current, PathNode *parent); protected: NodeList nodes; void OpenListAdd(PathNode *parent, const AyStarNode *node, int f, int g); }; #endif /* AYSTAR_H */