/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file screenshot.cpp The creation of screenshots! */ #include "stdafx.h" #include "core/backup_type.hpp" #include "fileio_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "screenshot.h" #include "screenshot_gui.h" #include "blitter/factory.hpp" #include "zoom_func.h" #include "saveload/saveload.h" #include "company_func.h" #include "strings_func.h" #include "error.h" #include "textbuf_gui.h" #include "window_gui.h" #include "window_func.h" #include "tile_map.h" #include "landscape.h" #include "video/video_driver.hpp" #include "smallmap_gui.h" #include "screenshot_type.h" #include "table/strings.h" #include "safeguards.h" static const std::string_view SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot. static const std::string_view HEIGHTMAP_NAME = "heightmap"; ///< Default filename of a saved heightmap. std::string _screenshot_format_name; ///< Extension of the current screenshot format. static std::string _screenshot_name; ///< Filename of the screenshot file. std::string _full_screenshot_path; ///< Pathname of the screenshot file. uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map. /** * Get the screenshot provider for the selected format. * If the selected provider is not found, then the first provider will be used instead. * @returns ScreenshotProvider, or null if none exist. */ static ScreenshotProvider *GetScreenshotProvider() { auto providers = ProviderManager::GetProviders(); if (providers.empty()) return nullptr; auto it = std::ranges::find_if(providers, [](const auto &p) { return p->GetName() == _screenshot_format_name; }); if (it != std::end(providers)) return *it; return providers.front(); } /** Get filename extension of current screenshot file format. */ std::string_view GetCurrentScreenshotExtension() { auto provider = GetScreenshotProvider(); if (provider == nullptr) return {}; return provider->GetName(); } /** * Callback of the screenshot generator that dumps the current video buffer. * @see ScreenshotCallback */ static void CurrentScreenCallback(void *buf, uint y, uint pitch, uint n) { Blitter *blitter = BlitterFactory::GetCurrentBlitter(); void *src = blitter->MoveTo(_screen.dst_ptr, 0, y); blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch); } /** * generate a large piece of the world * @param vp Viewport area to draw * @param buf Videobuffer with same bitdepth as current blitter * @param y First line to render * @param pitch Pitch of the videobuffer * @param n Number of lines to render */ static void LargeWorldCallback(Viewport &vp, void *buf, uint y, uint pitch, uint n) { DrawPixelInfo dpi{ .dst_ptr = buf, .left = 0, .top = static_cast(y), .width = vp.width, .height = static_cast(n), .pitch = static_cast(pitch), .zoom = ZoomLevel::WorldScreenshot }; /* We are no longer rendering to the screen */ AutoRestoreBackup screen_backup(_screen, { .dst_ptr = buf, .left = 0, .top = 0, .width = static_cast(pitch), .height = static_cast(n), .pitch = static_cast(pitch), .zoom = ZoomLevel::Min }); AutoRestoreBackup disable_anim_backup(_screen_disable_anim, true); AutoRestoreBackup dpi_backup(_cur_dpi, &dpi); /* Render viewport in blocks of 1600 pixels width */ int left = 0; while (vp.width - left != 0) { int wx = std::min(vp.width - left, 1600); left += wx; ViewportDoDraw(vp, ScaleByZoom(left - wx - vp.left, vp.zoom) + vp.virtual_left, ScaleByZoom(y - vp.top, vp.zoom) + vp.virtual_top, ScaleByZoom(left - vp.left, vp.zoom) + vp.virtual_left, ScaleByZoom((y + n) - vp.top, vp.zoom) + vp.virtual_top ); } } /** * Construct a pathname for a screenshot file. * @param default_fn Default filename. * @param ext Extension to use. * @param crashlog Create path for crash.png * @return Pathname for a screenshot file. */ static std::string_view MakeScreenshotName(std::string_view default_fn, std::string_view ext, bool crashlog = false) { bool generate = _screenshot_name.empty(); if (generate) { if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) { _screenshot_name = default_fn; } else { _screenshot_name = GenerateDefaultSaveName(); } } /* Handle user-specified filenames ending in # with automatic numbering */ if (_screenshot_name.ends_with("#")) { generate = true; _screenshot_name.pop_back(); } size_t len = _screenshot_name.size(); /* Add extension to screenshot file */ format_append(_screenshot_name, ".{}", ext); std::string_view screenshot_dir = crashlog ? _personal_dir : FiosGetScreenshotDir(); for (uint serial = 1;; serial++) { _full_screenshot_path = fmt::format("{}{}", screenshot_dir, _screenshot_name); if (!generate) break; // allow overwriting of non-automatic filenames if (!FileExists(_full_screenshot_path)) break; /* If file exists try another one with same name, but just with a higher index */ _screenshot_name.erase(len); format_append(_screenshot_name, "#{}.{}", serial, ext); } return _full_screenshot_path; } /** Make a screenshot of the current screen. */ static bool MakeSmallScreenshot(bool crashlog) { auto provider = GetScreenshotProvider(); if (provider == nullptr) return false; return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName(), crashlog), CurrentScreenCallback, _screen.width, _screen.height, BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); } /** * Configure a Viewport for rendering (a part of) the map into a screenshot. * @param t Screenshot type * @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD). * @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD). * @return Viewport */ static Viewport SetupScreenshotViewport(ScreenshotType t, uint32_t width = 0, uint32_t height = 0) { Viewport vp{}; switch(t) { case SC_VIEWPORT: case SC_CRASHLOG: { assert(width == 0 && height == 0); Window *w = GetMainWindow(); vp.virtual_left = w->viewport->virtual_left; vp.virtual_top = w->viewport->virtual_top; vp.virtual_width = w->viewport->virtual_width; vp.virtual_height = w->viewport->virtual_height; /* Compute pixel coordinates */ vp.left = 0; vp.top = 0; vp.width = _screen.width; vp.height = _screen.height; vp.overlay = w->viewport->overlay; break; } case SC_WORLD: { assert(width == 0 && height == 0); /* Determine world coordinates of screenshot */ vp.zoom = ZoomLevel::WorldScreenshot; TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0); TileIndex south_tile{Map::Size() - 1}; /* We need to account for a hill or high building at tile 0,0. */ int extra_height_top = TilePixelHeight(north_tile) + 150; /* If there is a hill at the bottom don't create a large black area. */ int reclaim_height_bottom = TilePixelHeight(south_tile); vp.virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x; vp.virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y; vp.virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp.virtual_left + 1; vp.virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp.virtual_top + 1; /* Compute pixel coordinates */ vp.left = 0; vp.top = 0; vp.width = UnScaleByZoom(vp.virtual_width, vp.zoom); vp.height = UnScaleByZoom(vp.virtual_height, vp.zoom); vp.overlay = nullptr; break; } default: { vp.zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZoomLevel::Viewport; Window *w = GetMainWindow(); vp.virtual_left = w->viewport->virtual_left; vp.virtual_top = w->viewport->virtual_top; if (width == 0 || height == 0) { vp.virtual_width = w->viewport->virtual_width; vp.virtual_height = w->viewport->virtual_height; } else { vp.virtual_width = width << to_underlying(vp.zoom); vp.virtual_height = height << to_underlying(vp.zoom); } /* Compute pixel coordinates */ vp.left = 0; vp.top = 0; vp.width = UnScaleByZoom(vp.virtual_width, vp.zoom); vp.height = UnScaleByZoom(vp.virtual_height, vp.zoom); vp.overlay = nullptr; break; } } return vp; } /** * Make a screenshot of the map. * @param t Screenshot type: World or viewport screenshot * @param width the width of the screenshot of, or 0 for current viewport width. * @param height the height of the screenshot of, or 0 for current viewport height. * @return true on success */ static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0) { auto provider = GetScreenshotProvider(); if (provider == nullptr) return false; Viewport vp = SetupScreenshotViewport(t, width, height); return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName()), [&](void *buf, uint y, uint pitch, uint n) { LargeWorldCallback(vp, buf, y, pitch, n); }, vp.width, vp.height, BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); } /** * Callback for generating a heightmap. Supports 8bpp grayscale only. * @param buffer Destination buffer. * @param y Line number of the first line to write. * @param n Number of lines to write. * @see ScreenshotCallback */ static void HeightmapCallback(void *buffer, uint y, uint, uint n) { uint8_t *buf = (uint8_t *)buffer; while (n > 0) { TileIndex ti = TileXY(Map::MaxX(), y); for (uint x = Map::MaxX(); true; x--) { *buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak); buf++; if (x == 0) break; ti = TileAddXY(ti, -1, 0); } y++; n--; } } /** * Make a heightmap of the current map. * @param filename Filename to use for saving. */ bool MakeHeightmapScreenshot(std::string_view filename) { auto provider = GetScreenshotProvider(); if (provider == nullptr) return false; Colour palette[256]; for (uint i = 0; i < lengthof(palette); i++) { palette[i].a = 0xff; palette[i].r = i; palette[i].g = i; palette[i].b = i; } _heightmap_highest_peak = 0; for (const auto tile : Map::Iterate()) { uint h = TileHeight(tile); _heightmap_highest_peak = std::max(h, _heightmap_highest_peak); } return provider->MakeImage(filename, HeightmapCallback, Map::SizeX(), Map::SizeY(), 8, palette); } static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm. /** * Callback on the confirmation window for huge screenshots. * @param confirmed true on confirmation */ static void ScreenshotConfirmationCallback(Window *, bool confirmed) { if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {}); } /** * Make a screenshot. * Ask for confirmation first if the screenshot will be huge. * @param t Screenshot type: World, defaultzoom, heightmap or viewport screenshot * @see MakeScreenshot */ void MakeScreenshotWithConfirm(ScreenshotType t) { Viewport vp = SetupScreenshotViewport(t); bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP; uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width); uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height); if (width * height > 8192 * 8192) { /* Ask for confirmation */ _confirmed_screenshot_type = t; ShowQuery( GetEncodedString(STR_WARNING_SCREENSHOT_SIZE_CAPTION), GetEncodedString(STR_WARNING_SCREENSHOT_SIZE_MESSAGE, width, height), nullptr, ScreenshotConfirmationCallback); } else { /* Less than 64M pixels, just do it */ MakeScreenshot(t, {}); } } /** * Make a screenshot. * @param t the type of screenshot to make. * @param name the name to give to the screenshot. * @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM). * @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM). * @return true iff the screenshot was made successfully */ static bool RealMakeScreenshot(ScreenshotType t, const std::string &name, uint32_t width, uint32_t height) { if (t == SC_VIEWPORT) { /* First draw the dirty parts of the screen and only then change the name * of the screenshot. This way the screenshot will always show the name * of the previous screenshot in the 'successful' message instead of the * name of the new screenshot (or an empty name). */ SetScreenshotWindowVisibility(true); UndrawMouseCursor(); DrawDirtyBlocks(); SetScreenshotWindowVisibility(false); } _screenshot_name = name; bool ret; switch (t) { case SC_VIEWPORT: ret = MakeSmallScreenshot(false); break; case SC_CRASHLOG: ret = MakeSmallScreenshot(true); break; case SC_ZOOMEDIN: case SC_DEFAULTZOOM: ret = MakeLargeWorldScreenshot(t, width, height); break; case SC_WORLD: ret = MakeLargeWorldScreenshot(t); break; case SC_HEIGHTMAP: { auto provider = GetScreenshotProvider(); if (provider == nullptr) { ret = false; } else { ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, provider->GetName())); } break; } case SC_MINIMAP: ret = MakeMinimapWorldScreenshot(); break; default: NOT_REACHED(); } if (ret) { if (t == SC_HEIGHTMAP) { ShowErrorMessage(GetEncodedString(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, _screenshot_name, _heightmap_highest_peak), {}, WL_WARNING); } else { ShowErrorMessage(GetEncodedString(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, _screenshot_name), {}, WL_WARNING); } } else { ShowErrorMessage(GetEncodedString(STR_ERROR_SCREENSHOT_FAILED), {}, WL_ERROR); } return ret; } /** * Schedule making a screenshot. * Unconditionally take a screenshot of the requested type. * @param t the type of screenshot to make. * @param name the name to give to the screenshot. * @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM). * @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM). * @return true iff the screenshot was successfully made. * @see MakeScreenshotWithConfirm */ bool MakeScreenshot(ScreenshotType t, const std::string &name, uint32_t width, uint32_t height) { if (t == SC_CRASHLOG) { /* Video buffer might or might not be locked. */ VideoDriver::VideoBufferLocker lock; return RealMakeScreenshot(t, name, width, height); } VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope. RealMakeScreenshot(t, name, width, height); }); return true; } static void MinimapScreenCallback(void *buf, uint y, uint pitch, uint n) { uint32_t *ubuf = (uint32_t *)buf; uint num = (pitch * n); for (uint i = 0; i < num; i++) { uint row = y + (int)(i / pitch); uint col = (Map::SizeX() - 1) - (i % pitch); TileIndex tile = TileXY(col, row); uint8_t val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF; uint32_t colour_buf = 0; colour_buf = (_cur_palette.palette[val].b << 0); colour_buf |= (_cur_palette.palette[val].g << 8); colour_buf |= (_cur_palette.palette[val].r << 16); *ubuf = colour_buf; ubuf++; // Skip alpha } } /** * Make a minimap screenshot. */ bool MakeMinimapWorldScreenshot() { auto provider = GetScreenshotProvider(); if (provider == nullptr) return false; return provider->MakeImage(MakeScreenshotName(SCREENSHOT_NAME, provider->GetName()), MinimapScreenCallback, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette); }