/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */ #ifndef NEWGRF_CALLBACKS_H #define NEWGRF_CALLBACKS_H #include "core/enum_type.hpp" /** * List of implemented NewGRF callbacks. * Most of these callbacks are only triggered when the corresponding * bit is set in the callback flags/trigger for a vehicle, house, * industry, etc. * Names are formatted as CBID__ */ enum CallbackID : uint16_t { /** Set when using the callback resolve system, but not to resolve a callback. */ CBID_NO_CALLBACK = 0x00, /** Set when calling a randomizing trigger (almost undocumented). */ CBID_RANDOM_TRIGGER = 0x01, /* There are no callbacks 0x02 - 0x0F. */ /** Visual effects and wagon power. */ CBID_VEHICLE_VISUAL_EFFECT = 0x10, // 8 bit callback /** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */ CBID_VEHICLE_LENGTH = 0x11, /** Determine the amount of cargo to load per unit of time when using gradual loading. */ CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback /** Determine whether a newstation should be made available to build. */ CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback /** Choose a tile layout to draw, instead of the standard range. */ CBID_STATION_DRAW_TILE_LAYOUT = 0x14, /** * Refit capacity, the passed vehicle needs to have its ->cargo_type set to * the cargo we are refitting to, returns the new cargo capacity. */ CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback /** Builds articulated engines for trains and RVs. */ CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback for grf version < 8 /** Determine whether the house can be built on the specified tile. */ CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback /** AI construction/purchase selection */ CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, implemented for stations only /** Determine the cargo "suffixes" for each refit possibility of a cargo. */ CBID_VEHICLE_CARGO_SUFFIX = 0x19, /** Determine the next animation frame for a house. */ CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback /** Called for periodically starting or stopping the animation. */ CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback /** Called whenever the construction state of a house changes. */ CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback /** Determine whether a wagon can be attached to an already existing train. */ CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D, /** Called to determine the colour of a town building. */ CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback /** Called to decide how much cargo a town building can accept. */ CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback /** Called periodically to determine if a house should be destroyed. */ CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback /** Called to determine if the given industry type is available. For grf version >= 8 also a probability can be returned. */ CBID_INDUSTRY_PROBABILITY = 0x22, // 15 bit callback /** * This callback is called from vehicle purchase lists. It returns a value to be * used as a custom string ID in the 0xD000 range. */ CBID_VEHICLE_ADDITIONAL_TEXT = 0x23, /** Called when building a station to customize the tile layout */ CBID_STATION_BUILD_TILE_LAYOUT = 0x24, // 15 bit callback /** Called for periodically starting or stopping the animation. */ CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback /** Called to determine industry tile next animation frame. */ CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback /** Called to determine if the given industry can be built on specific area. */ CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback /** Called on production changes, so it can be adjusted. */ CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback /** Called to determine which cargoes a town building should accept. */ CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback /** Called to query the cargo acceptance of the industry tile */ CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback /** Called to determine which cargoes an industry should accept. */ CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback /** * Called to determine if a specific colour map should be used for a vehicle * instead of the default livery. */ CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback /** Called to determine how much cargo a town building produces. */ CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback /** Called to determine if the given industry tile can be built on specific tile. */ CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback /** Called to determine the type (if any) of foundation to draw for industry tile. */ CBID_INDTILE_DRAW_FOUNDATIONS = 0x30, // 15 bit callback /** * Called when the company (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit /** Called for every vehicle every 32 days (not all on same date though). */ CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback /** Called to play a special sound effect */ CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback /** Return the vehicles this given vehicle can be "upgraded" to. */ CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback, not implemented /** Called monthly on production changes, so it can be adjusted more frequently */ CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback /** * Called to modify various vehicle properties. Callback parameter 1 * specifies the property index, as used in Action 0, to change. */ CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property /** Called to determine text to display after cargo name */ CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit /** Called to determine more text in the fund industry window */ CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback /** Called to calculate the income of delivered cargo */ CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback /** Called to determine more text in the industry window */ CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback /** Called to determine industry special effects */ CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback /** Called to determine if industry can alter the ground below industry tile */ CBID_INDTILE_AUTOSLOPE = 0x3C, // 15 bit callback /** Called to determine if the industry can still accept or refuse more cargo arrival */ CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback /* There are no callbacks 0x3E - 0x13F */ /** Called for periodically starting or stopping the animation. */ CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback /** Called to determine station tile next animation frame. */ CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback /** Called to determine whether a town building can be destroyed. */ CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback /** Select an ambient sound to play for a given type of tile. */ CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback /** Called to calculate part of a station rating. */ CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback /** Allow signal sprites to be replaced dynamically. */ CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented /** Add an offset to the default sprite numbers to show another sprite. */ CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback /** Called when a cargo type specified in property 20 is accepted. */ CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback /** Callback done for each tile of a station to check the slope. */ CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback /** Called to determine the colour of an industry. */ CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback /** Customize the input cargo types of a newly build industry. */ CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback /** Customize the output cargo types of a newly build industry. */ CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback /** Called on the Get Tile Description for an house tile. */ CBID_HOUSE_CUSTOM_NAME = 0x14D, // 15 bit callback /** Called to determine the type (if any) of foundation to draw for house tile. */ CBID_HOUSE_DRAW_FOUNDATIONS = 0x14E, // 15 bit callback /** Called to determine if one can alter the ground below a house tile */ CBID_HOUSE_AUTOSLOPE = 0x14F, // 15 bit callback /** Called to determine the type (if any) of foundation to draw for an airport tile. */ CBID_AIRPTILE_DRAW_FOUNDATIONS = 0x150, // 15 bit callback /** Called for periodically starting or stopping the animation. */ CBID_AIRPTILE_ANIM_START_STOP = 0x152, // 15 bit callback /** Called to determine airport tile next animation frame. */ CBID_AIRPTILE_ANIM_NEXT_FRAME = 0x153, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_AIRPTILE_ANIMATION_SPEED = 0x154, // 8 bit callback /** * This callback is called from airport list. It returns a value to be * used as a custom string ID in the 0xD000 range. */ CBID_AIRPORT_ADDITIONAL_TEXT = 0x155, // 15 bit callback /** Called to determine text to show as airport layout name. */ CBID_AIRPORT_LAYOUT_NAME = 0x156, // 15 bit callback /** Callback done for each tile of an object to check the slope. */ CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback /** Determine the next animation frame for a house. */ CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback /** Called for periodically starting or stopping the animation. */ CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback /** Called to determine the colour of a town building. */ CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback /** Called to determine more text in the fund object window */ CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback /** Called to determine if one can alter the ground below an object tile */ CBID_OBJECT_AUTOSLOPE = 0x15D, // 15 bit callback /** Called to determine the cost factor for refitting a vehicle. */ CBID_VEHICLE_REFIT_COST = 0x15E, // 15 bit callback /** Called when industry is built to set initial production level. */ CBID_INDUSTRY_PROD_CHANGE_BUILD = 0x15F, // 15 bit callback /** Called to spawn visual effects for vehicles. */ CBID_VEHICLE_SPAWN_VISUAL_EFFECT = 0x160, // 15 bit callback /** Called to determine the engine name to show. */ CBID_VEHICLE_NAME = 0x161, // 15 bit callback /** Called to determine probability during build. */ CBID_VEHICLE_BUILD_PROBABILITY = 0x162, // 15 bit callback /** * Called to get custom engine refit mask. Called once * for each defined cargo after all NewGRFs are loaded. */ CBID_VEHICLE_CUSTOM_REFIT = 0x0163, // 15 bit callback }; /** * Callback masks for vehicles, indicates which callbacks are used by a vehicle. * Some callbacks are always used and don't have a mask. */ enum class VehicleCallbackMask : uint8_t { VisualEffect = 0, ///< Visual effects and wagon power (trains, road vehicles and ships) Length = 1, ///< Vehicle length (trains and road vehicles) LoadAmount = 2, ///< Load amount RefitCapacity = 3, ///< Cargo capacity after refit ArticEngine = 4, ///< Add articulated engines (trains and road vehicles) CargoSuffix = 5, ///< Show suffix after cargo name ColourRemap = 6, ///< Change colour mapping of vehicle SoundEffect = 7, ///< Vehicle uses custom sound effects Name = 8, ///< Engine name CustomRefit = 9, ///< Custom refit mask }; using VehicleCallbackMasks = EnumBitSet; /** * Callback masks for stations. */ enum class StationCallbackMask : uint8_t { Avail = 0, ///< Availability of station in construction window DrawTileLayout = 1, ///< Use callback to select a tile layout to use when drawing. AnimationNextFrame = 2, ///< Use a custom next frame callback AnimationSpeed = 3, ///< Customize the animation speed of the station SlopeCheck = 4, ///< Check slope of new station tiles }; using StationCallbackMasks = EnumBitSet; /** * Callback masks for road stops. */ enum class RoadStopCallbackMask : uint8_t { Avail = 0, ///< Availability of road stop in construction window AnimationNextFrame = 1, ///< Use a custom next frame callback AnimationSpeed = 2, ///< Customize the animation speed of the road stop }; using RoadStopCallbackMasks = EnumBitSet; /** * Callback masks for houses. */ enum class HouseCallbackMask : uint8_t { AllowConstruction = 0, ///< decide whether the house can be built on a given tile AnimationNextFrame = 1, ///< decides next animation frame AnimationStartStop = 2, ///< periodically start/stop the animation ConstructionStateChange = 3, ///< change animation when construction state changes Colour = 4, ///< decide the colour of the building CargoAcceptance = 5, ///< decides amount of cargo acceptance AnimationSpeed = 6, ///< decides animation speed Destruction = 7, ///< trigger destruction of building AcceptCargo = 8, ///< decides accepted types ProduceCargo = 9, ///< custom cargo production DenyDestruction = 10, ///< conditional protection DrawFoundations = 11, ///< decides if default foundations need to be drawn Autoslope = 12, ///< decides allowance of autosloping }; using HouseCallbackMasks = EnumBitSet; /** * Callback masks for canals. */ enum class CanalCallbackMask : uint8_t { SpriteOffset = 0, ///< Enable add sprite offset callback }; using CanalCallbackMasks = EnumBitSet; /** * Callback masks for cargoes. */ enum class CargoCallbackMask : uint8_t { ProfitCalc = 0, ///< custom profit calculation StationRatingCalc = 1, ///< custom station rating for this cargo type }; using CargoCallbackMasks = EnumBitSet; /** * Callback masks for Industries */ enum class IndustryCallbackMask : uint8_t { Probability = 0, ///< industry availability/probability callback ProductionCargoArrival = 1, ///< call production callback when cargo arrives at the industry Production256Ticks = 2, ///< call production callback every 256 ticks Location = 3, ///< check industry construction on given area ProductionChange = 4, ///< controls random production change MonthlyProdChange = 5, ///< controls monthly random production change CargoSuffix = 6, ///< cargo sub-type display FundMoreText = 7, ///< additional text in fund window WindowMoreText = 8, ///< additional text in industry window SpecialEffect = 9, ///< control special effects RefuseCargo = 10, ///< option out of accepting cargo DecideColour = 11, ///< give a custom colour to newly build industries InputCargoTypes = 12, ///< customize the cargoes the industry requires OutputCargoTypes = 13, ///< customize the cargoes the industry produces ProdChangeBuild = 14, ///< initialise production level on construction }; using IndustryCallbackMasks = EnumBitSet; /** * Callback masks for industry tiles */ enum class IndustryTileCallbackMask : uint8_t { AnimationNextFrame = 0, ///< decides next animation frame AnimationSpeed = 1, ///< decides animation speed CargoAcceptance = 2, ///< decides amount of cargo acceptance AcceptCargo = 3, ///< decides accepted types ShapeCheck = 4, ///< decides slope suitability DrawFoundations = 5, ///< decides if default foundations need to be drawn Autoslope = 6, ///< decides allowance of autosloping }; using IndustryTileCallbackMasks = EnumBitSet; /** * Callback masks for objects */ enum class ObjectCallbackMask : uint8_t { SlopeCheck = 0, ///< decides slope suitability AnimationNextFrame = 1, ///< decides next animation frame AnimationSpeed = 2, ///< decides animation speed Colour = 3, ///< decide the colour of the building FundMoreText = 4, ///< additional text in fund window Autoslope = 5, ///< decides allowance of autosloping }; using ObjectCallbackMasks = EnumBitSet; /** * Callback masks for airport tiles */ enum class AirportTileCallbackMask : uint8_t { AnimationNextFrame = 0, ///< decides next animation frame AnimationSpeed = 1, ///< decides animation speed ShapeCheck = 4, ///< decides slope suitability DrawFoundations = 5, ///< decides if default foundations need to be drawn Autoslope = 6, ///< decides allowance of autosloping }; using AirportTileCallbackMasks = EnumBitSet; /** * Different values for Callback result evaluations */ static const uint CALLBACK_FAILED = 0xFFFF; ///< Result of a failed callback. static const uint CALLBACK_HOUSEPRODCARGO_END = 0x20FF; ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended #endif /* NEWGRF_CALLBACKS_H */