/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file newgrf_badge.cpp Functionality for NewGRF badges. */
#include "stdafx.h"
#include "newgrf.h"
#include "newgrf_badge.h"
#include "newgrf_badge_config.h"
#include "newgrf_badge_type.h"
#include "newgrf_spritegroup.h"
#include "stringfilter_type.h"
#include "strings_func.h"
#include "timer/timer_game_calendar.h"
#include "table/strings.h"
#include "safeguards.h"
/** Separator to identify badge classes from a label. */
static constexpr char BADGE_CLASS_SEPARATOR = '/';
/** Global state for badge definitions. */
class Badges {
public:
std::vector classes; ///< List of known badge classes.
std::vector specs; ///< List of known badges.
};
/** Static instance of badge state. */
static Badges _badges = {};
/**
* Get a read-only view of badges.
* @return Span of badges.
*/
std::span GetBadges()
{
return _badges.specs;
}
/**
* Get a read-only view of class badge index.
* @return Span of badges.
*/
std::span GetClassBadges()
{
return _badges.classes;
}
/**
* Assign a BadgeClassID to the given badge.
* @param index Badge ID of badge that should be assigned.
* @returns new or existing BadgeClassID.
*/
static BadgeClassID GetOrCreateBadgeClass(BadgeID index)
{
auto it = std::ranges::find(_badges.classes, index);
if (it == std::end(_badges.classes)) {
it = _badges.classes.emplace(it, index);
}
return static_cast(std::distance(std::begin(_badges.classes), it));
}
/**
* Reset badges to the default state.
*/
void ResetBadges()
{
_badges = {};
}
/**
* Register a badge label and return its global index.
* @param label Badge label to register.
* @returns Global index of the badge.
*/
Badge &GetOrCreateBadge(std::string_view label)
{
/* Check if the label exists. */
auto it = std::ranges::find(_badges.specs, label, &Badge::label);
if (it != std::end(_badges.specs)) return *it;
BadgeClassID class_index;
/* Extract class. */
auto sep = label.find_first_of(BADGE_CLASS_SEPARATOR);
if (sep != std::string_view::npos) {
/* There is a separator, find (and create if necessary) the class label. */
class_index = GetOrCreateBadge(label.substr(0, sep)).class_index;
it = std::end(_badges.specs);
}
BadgeID index = BadgeID(std::distance(std::begin(_badges.specs), it));
if (sep == std::string_view::npos) {
/* There is no separator, so this badge is a class badge. */
class_index = GetOrCreateBadgeClass(index);
}
it = _badges.specs.emplace(it, label, index, class_index);
return *it;
}
/**
* Get a badge if it exists.
* @param index Index of badge.
* @returns Badge with specified index, or nullptr if it does not exist.
*/
Badge *GetBadge(BadgeID index)
{
if (index.base() >= std::size(_badges.specs)) return nullptr;
return &_badges.specs[index.base()];
}
/**
* Get a badge by label if it exists.
* @param label Label of badge.
* @returns Badge with specified label, or nullptr if it does not exist.
*/
Badge *GetBadgeByLabel(std::string_view label)
{
auto it = std::ranges::find(_badges.specs, label, &Badge::label);
if (it == std::end(_badges.specs)) return nullptr;
return &*it;
}
/**
* Get the badge class of a badge label.
* @param label Label to get class of.
* @returns Badge class index of label.
*/
Badge *GetClassBadge(BadgeClassID class_index)
{
if (class_index.base() >= std::size(_badges.classes)) return nullptr;
return GetBadge(_badges.classes[class_index.base()]);
}
/** Resolver for a badge scope. */
struct BadgeScopeResolver : public ScopeResolver {
const Badge &badge;
const std::optional introduction_date;
/**
* Scope resolver of a badge.
* @param ro Surrounding resolver.
* @param badge Badge to resolve.
* @param introduction_date Introduction date of entity.
*/
BadgeScopeResolver(ResolverObject &ro, const Badge &badge, const std::optional introduction_date)
: ScopeResolver(ro), badge(badge), introduction_date(introduction_date) { }
uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const override;
};
/* virtual */ uint32_t BadgeScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
{
switch (variable) {
case 0x40:
if (this->introduction_date.has_value()) return this->introduction_date->base();
return TimerGameCalendar::date.base();
default: break;
}
available = false;
return UINT_MAX;
}
/** Resolver of badges. */
struct BadgeResolverObject : public ResolverObject {
BadgeScopeResolver self_scope;
BadgeResolverObject(const Badge &badge, GrfSpecFeature feature, std::optional introduction_date, CallbackID callback = CBID_NO_CALLBACK, uint32_t callback_param1 = 0, uint32_t callback_param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, uint8_t relative = 0) override
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->self_scope;
default: return ResolverObject::GetScope(scope, relative);
}
}
GrfSpecFeature GetFeature() const override;
uint32_t GetDebugID() const override;
};
GrfSpecFeature BadgeResolverObject::GetFeature() const
{
return GSF_BADGES;
}
uint32_t BadgeResolverObject::GetDebugID() const
{
return this->self_scope.badge.index.base();
}
/**
* Constructor of the badge resolver.
* @param badge Badge being resolved.
* @param feature GRF feature being used.
* @param introduction_date Optional introduction date of entity.
* @param callback Callback ID.
* @param callback_param1 First parameter (var 10) of the callback.
* @param callback_param2 Second parameter (var 18) of the callback.
*/
BadgeResolverObject::BadgeResolverObject(const Badge &badge, GrfSpecFeature feature, std::optional introduction_date, CallbackID callback, uint32_t callback_param1, uint32_t callback_param2)
: ResolverObject(badge.grf_prop.grffile, callback, callback_param1, callback_param2), self_scope(*this, badge, introduction_date)
{
assert(feature <= GSF_END);
this->root_spritegroup = this->self_scope.badge.grf_prop.GetFirstSpriteGroupOf({feature, GSF_DEFAULT});
}
/**
* Test for a matching badge in a list of badges, returning the number of matching bits.
* @param grffile GRF file of the current varaction.
* @param badges List of badges to test.
* @param parameter GRF-local badge index.
* @returns true iff the badge is present.
*/
uint32_t GetBadgeVariableResult(const GRFFile &grffile, std::span badges, uint32_t parameter)
{
if (parameter >= std::size(grffile.badge_list)) return UINT_MAX;
BadgeID index = grffile.badge_list[parameter];
return std::ranges::find(badges, index) != std::end(badges);
}
/**
* Mark a badge a seen (used) by a feature.
*/
void MarkBadgeSeen(BadgeID index, GrfSpecFeature feature)
{
Badge *b = GetBadge(index);
assert(b != nullptr);
b->features.Set(feature);
}
/**
* Append copyable badges from a list onto another.
* Badges must exist and be marked with the Copy flag.
* @param dst Destination badge list.
* @param src Source badge list.
* @param feature Feature of list.
*/
void AppendCopyableBadgeList(std::vector &dst, std::span src, GrfSpecFeature feature)
{
for (const BadgeID &index : src) {
/* Is badge already present? */
if (std::ranges::find(dst, index) != std::end(dst)) continue;
/* Is badge copyable? */
Badge *badge = GetBadge(index);
if (badge == nullptr) continue;
if (!badge->flags.Test(BadgeFlag::Copy)) continue;
dst.push_back(index);
badge->features.Set(feature);
}
}
/** Apply features from all badges to their badge classes. */
void ApplyBadgeFeaturesToClassBadges()
{
for (const Badge &badge : GetBadges()) {
Badge *class_badge = GetClassBadge(badge.class_index);
assert(class_badge != nullptr);
class_badge->features.Set(badge.features);
}
}
/**
* Get sprite for the given badge.
* @param badge Badge being queried.
* @param feature GRF feature being used.
* @param introduction_date Introduction date of the item, if it has one.
* @param remap Palette remap to use if the flag is company-coloured.
* @returns Custom sprite to draw, or \c 0 if not available.
*/
PalSpriteID GetBadgeSprite(const Badge &badge, GrfSpecFeature feature, std::optional introduction_date, PaletteID remap)
{
BadgeResolverObject object(badge, feature, introduction_date);
const auto *group = object.Resolve();
if (group == nullptr || group->num_sprites == 0) return {0, PAL_NONE};
PaletteID pal = badge.flags.Test(BadgeFlag::UseCompanyColour) ? remap : PAL_NONE;
return {group->sprite, pal};
}
/**
* Create a list of used badge classes for a feature.
* @param feature GRF feature being used.
*/
UsedBadgeClasses::UsedBadgeClasses(GrfSpecFeature feature)
{
for (auto index : _badges.classes) {
Badge *class_badge = GetBadge(index);
if (!class_badge->features.Test(feature)) continue;
this->classes.push_back(class_badge->class_index);
}
std::ranges::sort(this->classes, [](const BadgeClassID &a, const BadgeClassID &b) { return GetClassBadge(a)->label < GetClassBadge(b)->label; });
}
/**
* Construct a badge text filter.
* @param filter string filter.
* @param feature feature being used.
*/
BadgeTextFilter::BadgeTextFilter(StringFilter &filter, GrfSpecFeature feature)
{
/* Do not filter if the filter text box is empty */
if (filter.IsEmpty()) return;
/* Pre-build list of badges that match by string. */
for (const auto &badge : GetBadges()) {
if (badge.name == STR_NULL) continue;
if (!badge.features.Test(feature)) continue;
filter.ResetState();
filter.AddLine(GetString(badge.name));
if (!filter.GetState()) continue;
this->badges.insert(badge.index);
}
}
/**
* Test if any of the given badges matches the filtered badge list.
* @param badges List of badges.
* @returns true iff at least one badge in badges is present.
*/
bool BadgeTextFilter::Filter(std::span badges) const
{
return std::ranges::any_of(badges, [this](const BadgeID &badge) { return std::ranges::binary_search(this->badges, badge); });
}