/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file animated_tile_map.h Maps accessors for animated tiles. */ #ifndef ANIMATED_TILE_MAP_H #define ANIMATED_TILE_MAP_H #include "core/bitmath_func.hpp" #include "map_func.h" /** * Animation state of a possibly-animated tile. */ enum class AnimatedTileState : uint8_t { None = 0, ///< Tile is not animated. Deleted = 1, ///< Tile was animated but should be removed. Animated = 3, ///< Tile is animated. }; /** * Get the animated state of a tile. * @param t The tile. * @returns true iff the tile is animated. */ inline AnimatedTileState GetAnimatedTileState(Tile t) { return static_cast(GB(t.m6(), 0, 2)); } /** * Set the animated state of a tile. * @param t The tile. */ inline void SetAnimatedTileState(Tile t, AnimatedTileState state) { SB(t.m6(), 0, 2, to_underlying(state)); } #endif /* ANIMATED_TILE_MAP_H */