/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file hotkeys.cpp Implementation of hotkey related functions */ #include "stdafx.h" #include "openttd.h" #include "hotkeys.h" #include "ini_type.h" #include "string_func.h" #include "window_gui.h" #include "core/string_consumer.hpp" #include "safeguards.h" std::string _hotkeys_file; /** * List of all HotkeyLists. * This is a pointer to ensure initialisation order with the various static HotkeyList instances. */ static std::vector *_hotkey_lists = nullptr; /** String representation of a keycode */ struct KeycodeNames { const std::string_view name; ///< Name of the keycode WindowKeyCodes keycode; ///< The keycode }; /** Array of non-standard keycodes that can be used in the hotkeys config file. */ static const std::initializer_list _keycode_to_name = { {"SHIFT", WKC_SHIFT}, {"CTRL", WKC_CTRL}, {"ALT", WKC_ALT}, {"META", WKC_META}, {"GLOBAL", WKC_GLOBAL_HOTKEY}, {"ESC", WKC_ESC}, {"BACKSPACE", WKC_BACKSPACE}, {"INS", WKC_INSERT}, {"DEL", WKC_DELETE}, {"PAGEUP", WKC_PAGEUP}, {"PAGEDOWN", WKC_PAGEDOWN}, {"END", WKC_END}, {"HOME", WKC_HOME}, {"RETURN", WKC_RETURN}, {"SPACE", WKC_SPACE}, {"F1", WKC_F1}, {"F2", WKC_F2}, {"F3", WKC_F3}, {"F4", WKC_F4}, {"F5", WKC_F5}, {"F6", WKC_F6}, {"F7", WKC_F7}, {"F8", WKC_F8}, {"F9", WKC_F9}, {"F10", WKC_F10}, {"F11", WKC_F11}, {"F12", WKC_F12}, {"BACKQUOTE", WKC_BACKQUOTE}, {"PAUSE", WKC_PAUSE}, {"NUM_DIV", WKC_NUM_DIV}, {"NUM_MUL", WKC_NUM_MUL}, {"NUM_MINUS", WKC_NUM_MINUS}, {"NUM_PLUS", WKC_NUM_PLUS}, {"NUM_ENTER", WKC_NUM_ENTER}, {"NUM_DOT", WKC_NUM_DECIMAL}, {"SLASH", WKC_SLASH}, {"/", WKC_SLASH}, /* deprecated, use SLASH */ {"SEMICOLON", WKC_SEMICOLON}, {";", WKC_SEMICOLON}, /* deprecated, use SEMICOLON */ {"EQUALS", WKC_EQUALS}, {"=", WKC_EQUALS}, /* deprecated, use EQUALS */ {"L_BRACKET", WKC_L_BRACKET}, {"[", WKC_L_BRACKET}, /* deprecated, use L_BRACKET */ {"BACKSLASH", WKC_BACKSLASH}, {"\\", WKC_BACKSLASH}, /* deprecated, use BACKSLASH */ {"R_BRACKET", WKC_R_BRACKET}, {"]", WKC_R_BRACKET}, /* deprecated, use R_BRACKET */ {"SINGLEQUOTE", WKC_SINGLEQUOTE}, {"'", WKC_SINGLEQUOTE}, /* deprecated, use SINGLEQUOTE */ {"COMMA", WKC_COMMA}, {"PERIOD", WKC_PERIOD}, {".", WKC_PERIOD}, /* deprecated, use PERIOD */ {"MINUS", WKC_MINUS}, {"-", WKC_MINUS}, /* deprecated, use MINUS */ }; /** * Try to parse a single part of a keycode. * @param keystr Input. * @return A keycode if a match is found. */ static std::optional ParseCode(std::string_view keystr) { keystr = StrTrimView(keystr, StringConsumer::WHITESPACE_NO_NEWLINE); for (const auto &kn : _keycode_to_name) { if (StrEqualsIgnoreCase(keystr, kn.name)) { return kn.keycode; } } if (keystr.size() == 1) { auto c = keystr[0]; if (c >= 'a' && c <= 'z') return c - ('a'-'A'); /* Ignore invalid keycodes */ if (static_cast(c) < 128) return c; } return std::nullopt; } /** * Parse a string representation of a keycode. * @param keystr Input. * @return A valid keycode or std::nullopt. */ static std::optional ParseKeycode(std::string_view keystr) { if (keystr.empty()) return std::nullopt; StringConsumer consumer{keystr}; uint16_t keycode = 0; while (consumer.AnyBytesLeft()) { auto cur = consumer.ReadUntilChar('+', StringConsumer::SKIP_ONE_SEPARATOR); auto code = ParseCode(cur); if (!code.has_value()) return std::nullopt; if (*code & WKC_SPECIAL_KEYS) { /* Some completely wrong keycode we don't support. */ if (*code & ~WKC_SPECIAL_KEYS) return std::nullopt; keycode |= *code; } else { /* Ignore the code if it has more then 1 letter. */ if (keycode & ~WKC_SPECIAL_KEYS) return std::nullopt; keycode |= *code; } } return keycode; } /** * Parse a string to the keycodes it represents * @param hotkey The hotkey object to add the keycodes to * @param value The string to parse */ static void ParseHotkeys(Hotkey &hotkey, std::string_view value) { StringConsumer consumer{value}; while (consumer.AnyBytesLeft()) { auto keystr = consumer.ReadUntilChar(',', StringConsumer::SKIP_ONE_SEPARATOR); auto keycode = ParseKeycode(keystr); if (keycode.has_value()) hotkey.AddKeycode(*keycode); } } /** * Convert a hotkey to it's string representation so it can be written to the * config file. Separate parts of the keycode (like "CTRL" and "F1" are split * by a '+'. * @param keycode The keycode to convert to a string. * @return A string representation of this keycode. */ static std::string KeycodeToString(uint16_t keycode) { std::string str; if (keycode & WKC_GLOBAL_HOTKEY) { str += "GLOBAL"; } if (keycode & WKC_SHIFT) { if (!str.empty()) str += "+"; str += "SHIFT"; } if (keycode & WKC_CTRL) { if (!str.empty()) str += "+"; str += "CTRL"; } if (keycode & WKC_ALT) { if (!str.empty()) str += "+"; str += "ALT"; } if (keycode & WKC_META) { if (!str.empty()) str += "+"; str += "META"; } if (!str.empty()) str += "+"; keycode = keycode & ~WKC_SPECIAL_KEYS; for (const auto &kn : _keycode_to_name) { if (kn.keycode == keycode) { str += kn.name; return str; } } assert(keycode < 128); str.push_back(keycode); return str; } /** * Convert all keycodes attached to a hotkey to a single string. If multiple * keycodes are attached to the hotkey they are split by a comma. * @param hotkey The keycodes of this hotkey need to be converted to a string. * @return A string representation of all keycodes. */ std::string SaveKeycodes(const Hotkey &hotkey) { std::string str; for (auto keycode : hotkey.keycodes) { if (!str.empty()) str += ","; str += KeycodeToString(keycode); } return str; } /** * Create a new Hotkey object with a single default keycode. * @param default_keycode The default keycode for this hotkey. * @param name The name of this hotkey. * @param num Number of this hotkey, should be unique within the hotkey list. */ Hotkey::Hotkey(uint16_t default_keycode, const std::string &name, int num) : name(name), num(num) { if (default_keycode != 0) this->AddKeycode(default_keycode); } /** * Create a new Hotkey object with multiple default keycodes. * @param default_keycodes An array of default keycodes terminated with 0. * @param name The name of this hotkey. * @param num Number of this hotkey, should be unique within the hotkey list. */ Hotkey::Hotkey(const std::vector &default_keycodes, const std::string &name, int num) : name(name), num(num) { for (uint16_t keycode : default_keycodes) { this->AddKeycode(keycode); } } /** * Add a keycode to this hotkey, from now that keycode will be matched * in addition to any previously added keycodes. * @param keycode The keycode to add. */ void Hotkey::AddKeycode(uint16_t keycode) { this->keycodes.insert(keycode); } HotkeyList::HotkeyList(const std::string &ini_group, const std::vector &items, GlobalHotkeyHandlerFunc global_hotkey_handler) : global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items) { if (_hotkey_lists == nullptr) _hotkey_lists = new std::vector(); _hotkey_lists->push_back(this); } HotkeyList::~HotkeyList() { _hotkey_lists->erase(std::ranges::find(*_hotkey_lists, this)); } /** * Load HotkeyList from IniFile. * @param ini IniFile to load from. */ void HotkeyList::Load(const IniFile &ini) { const IniGroup *group = ini.GetGroup(this->ini_group); if (group == nullptr) return; for (Hotkey &hotkey : this->items) { const IniItem *item = group->GetItem(hotkey.name); if (item != nullptr) { hotkey.keycodes.clear(); if (item->value.has_value()) ParseHotkeys(hotkey, *item->value); } } } /** * Save HotkeyList to IniFile. * @param ini IniFile to save to. */ void HotkeyList::Save(IniFile &ini) const { IniGroup &group = ini.GetOrCreateGroup(this->ini_group); for (const Hotkey &hotkey : this->items) { IniItem &item = group.GetOrCreateItem(hotkey.name); item.SetValue(SaveKeycodes(hotkey)); } } /** * Check if a keycode is bound to something. * @param keycode The keycode that was pressed * @param global_only Limit the search to hotkeys defined as 'global'. * @return The number of the matching hotkey or -1. */ int HotkeyList::CheckMatch(uint16_t keycode, bool global_only) const { for (const Hotkey &hotkey : this->items) { auto begin = hotkey.keycodes.begin(); auto end = hotkey.keycodes.end(); if (std::find(begin, end, keycode | WKC_GLOBAL_HOTKEY) != end || (!global_only && std::find(begin, end, keycode) != end)) { return hotkey.num; } } return -1; } static void SaveLoadHotkeys(bool save) { IniFile ini{}; ini.LoadFromDisk(_hotkeys_file, NO_DIRECTORY); for (HotkeyList *list : *_hotkey_lists) { if (save) { list->Save(ini); } else { list->Load(ini); } } if (save) ini.SaveToDisk(_hotkeys_file); } /** Load the hotkeys from the config file */ void LoadHotkeysFromConfig() { SaveLoadHotkeys(false); } /** Save the hotkeys to the config file */ void SaveHotkeysToConfig() { SaveLoadHotkeys(true); } void HandleGlobalHotkeys([[maybe_unused]] char32_t key, uint16_t keycode) { for (HotkeyList *list : *_hotkey_lists) { if (list->global_hotkey_handler == nullptr) continue; int hotkey = list->CheckMatch(keycode, true); if (hotkey >= 0 && (list->global_hotkey_handler(hotkey) == ES_HANDLED)) return; } }