/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file town_gui.cpp GUI for towns. */ #include "stdafx.h" #include "town.h" #include "viewport_func.h" #include "error.h" #include "gui.h" #include "house.h" #include "newgrf_cargo.h" #include "newgrf_house.h" #include "newgrf_text.h" #include "picker_gui.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "company_gui.h" #include "network/network.h" #include "string_func.h" #include "strings_func.h" #include "sound_func.h" #include "tilehighlight_func.h" #include "sortlist_type.h" #include "road_cmd.h" #include "landscape.h" #include "querystring_gui.h" #include "window_func.h" #include "townname_func.h" #include "core/backup_type.hpp" #include "core/geometry_func.hpp" #include "genworld.h" #include "fios.h" #include "stringfilter_type.h" #include "dropdown_func.h" #include "town_kdtree.h" #include "town_cmd.h" #include "timer/timer.h" #include "timer/timer_game_calendar.h" #include "timer/timer_window.h" #include "zoom_func.h" #include "hotkeys.h" #include "widgets/town_widget.h" #include "table/strings.h" #include #include "safeguards.h" TownKdtree _town_local_authority_kdtree{}; typedef GUIList GUITownList; static constexpr NWidgetPart _nested_town_authority_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetStringTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(317, 52), SetResize(1, 0), SetToolTip(STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer() }; /** Town authority window. */ struct TownAuthorityWindow : Window { private: Town *town = nullptr; ///< Town being displayed. TownAction sel_action = TownAction::End; ///< Currently selected town action, TownAction::End means no action selected. TownActions displayed_actions_on_previous_painting{}; ///< Actions that were available on the previous call to OnPaint() TownActions enabled_actions{}; ///< Actions that are enabled in settings. TownActions available_actions{}; ///< Actions that are available to execute for the current company. std::array action_tooltips{}; Dimension icon_size{}; ///< Dimensions of company icon Dimension exclusive_size{}; ///< Dimensions of exclusive icon /** * Get the position of the Nth set bit. * * If there is no Nth bit set return -1 * * @param n The Nth set bit from which we want to know the position * @return The position of the Nth set bit, or -1 if no Nth bit set. */ int GetNthSetBit(int n) { if (n >= 0) { for (uint i : SetBitIterator(this->enabled_actions.base())) { n--; if (n < 0) return i; } } return -1; } /** * Gets all town authority actions enabled in settings. * * @return Bitmask of actions enabled in the settings. */ static TownActions GetEnabledActions() { TownActions enabled{}; enabled.Set(); if (!_settings_game.economy.fund_roads) enabled.Reset(TownAction::RoadRebuild); if (!_settings_game.economy.fund_buildings) enabled.Reset(TownAction::FundBuildings); if (!_settings_game.economy.exclusive_rights) enabled.Reset(TownAction::BuyRights); if (!_settings_game.economy.bribe) enabled.Reset(TownAction::Bribe); return enabled; } public: TownAuthorityWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc) { this->town = Town::Get(window_number); this->enabled_actions = GetEnabledActions(); auto realtime = TimerGameEconomy::UsingWallclockUnits(); this->action_tooltips[0] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING; this->action_tooltips[1] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING; this->action_tooltips[2] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING; this->action_tooltips[3] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS; this->action_tooltips[4] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY; this->action_tooltips[5] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS; this->action_tooltips[6] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS; this->action_tooltips[7] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE; this->InitNested(window_number); } void OnInit() override { this->icon_size = GetSpriteSize(SPR_COMPANY_ICON); this->exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT); } void OnPaint() override { this->available_actions = GetMaskOfTownActions(_local_company, this->town); if (this->available_actions != displayed_actions_on_previous_painting) this->SetDirty(); displayed_actions_on_previous_painting = this->available_actions; this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON, this->town->show_zone); this->SetWidgetDisabledState(WID_TA_EXECUTE, (this->sel_action == TownAction::End) || !this->available_actions.Test(this->sel_action)); this->DrawWidgets(); if (!this->IsShaded()) { this->DrawRatings(); this->DrawActions(); } } StringID GetRatingString(int rating) const { if (rating > RATING_EXCELLENT) return STR_CARGO_RATING_OUTSTANDING; if (rating > RATING_VERYGOOD) return STR_CARGO_RATING_EXCELLENT; if (rating > RATING_GOOD) return STR_CARGO_RATING_VERY_GOOD; if (rating > RATING_MEDIOCRE) return STR_CARGO_RATING_GOOD; if (rating > RATING_POOR) return STR_CARGO_RATING_MEDIOCRE; if (rating > RATING_VERYPOOR) return STR_CARGO_RATING_POOR; if (rating > RATING_APPALLING) return STR_CARGO_RATING_VERY_POOR; return STR_CARGO_RATING_APPALLING; } /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */ void DrawRatings() { Rect r = this->GetWidget(WID_TA_RATING_INFO)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect); int text_y_offset = (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2; int icon_y_offset = (this->resize.step_height - this->icon_size.height) / 2; int exclusive_y_offset = (this->resize.step_height - this->exclusive_size.height) / 2; DrawString(r.left, r.right, r.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATINGS); r.top += this->resize.step_height; bool rtl = _current_text_dir == TD_RTL; Rect icon = r.WithWidth(this->icon_size.width, rtl); Rect exclusive = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(this->exclusive_size.width, rtl); Rect text = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal + this->exclusive_size.width + WidgetDimensions::scaled.hsep_normal, rtl); /* Draw list of companies */ for (const Company *c : Company::Iterate()) { if ((this->town->have_ratings.Test(c->index) || this->town->exclusivity == c->index)) { DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset); if (this->town->exclusivity == c->index) { DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive.left, text.top + exclusive_y_offset); } int rating = this->town->ratings[c->index]; DrawString(text.left, text.right, text.top + text_y_offset, GetString(STR_LOCAL_AUTHORITY_COMPANY_RATING, c->index, c->index, GetRatingString(rating))); text.top += this->resize.step_height; } } text.bottom = text.top - 1; if (text.bottom > r.bottom) { /* If the company list is too big to fit, mark ourself dirty and draw again. */ ResizeWindow(this, 0, text.bottom - r.bottom, false); } } /** Draws the contents of the actions panel. May re-initialise window to resize panel, if the list does not fit. */ void DrawActions() { Rect r = this->GetWidget(WID_TA_COMMAND_LIST)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect); DrawString(r, STR_LOCAL_AUTHORITY_ACTIONS_TITLE); r.top += GetCharacterHeight(FS_NORMAL); /* Draw list of actions */ for (TownAction i = {}; i != TownAction::End; ++i) { /* Don't show actions if disabled in settings. */ if (!this->enabled_actions.Test(i)) continue; /* Set colour of action based on ability to execute and if selected. */ TextColour action_colour = TC_GREY | TC_NO_SHADE; if (this->available_actions.Test(i)) action_colour = TC_ORANGE; if (this->sel_action == i) action_colour = TC_WHITE; DrawString(r, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + to_underlying(i), action_colour); r.top += GetCharacterHeight(FS_NORMAL); } } std::string GetWidgetString(WidgetID widget, StringID stringid) const override { if (widget == WID_TA_CAPTION) return GetString(STR_LOCAL_AUTHORITY_CAPTION, this->window_number); return this->Window::GetWidgetString(widget, stringid); } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_TA_ACTION_INFO: if (this->sel_action != TownAction::End) { Money action_cost = _price[PR_TOWN_ACTION] * GetTownActionCost(this->sel_action) >> 8; bool affordable = Company::IsValidID(_local_company) && action_cost < GetAvailableMoney(_local_company); DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.framerect), GetString(this->action_tooltips[to_underlying(this->sel_action)], action_cost), affordable ? TC_YELLOW : TC_RED); } break; } } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { case WID_TA_ACTION_INFO: { assert(size.width > padding.width && size.height > padding.height); Dimension d = {0, 0}; for (TownAction i = {}; i != TownAction::End; ++i) { Money price = _price[PR_TOWN_ACTION] * GetTownActionCost(i) >> 8; d = maxdim(d, GetStringMultiLineBoundingBox(GetString(this->action_tooltips[to_underlying(i)], price), size)); } d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } case WID_TA_COMMAND_LIST: size.height = (to_underlying(TownAction::End) + 1) * GetCharacterHeight(FS_NORMAL) + padding.height; size.width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width; for (TownAction i = {}; i != TownAction::End; ++i) { size.width = std::max(size.width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + to_underlying(i)).width + padding.width); } size.width += padding.width; break; case WID_TA_RATING_INFO: resize.height = std::max({this->icon_size.height + WidgetDimensions::scaled.vsep_normal, this->exclusive_size.height + WidgetDimensions::scaled.vsep_normal, (uint)GetCharacterHeight(FS_NORMAL)}); size.height = 9 * resize.height + padding.height; break; } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TA_ZONE_BUTTON: { bool new_show_state = !this->town->show_zone; TownID index = this->town->index; new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index); this->town->show_zone = new_show_state; this->SetWidgetLoweredState(widget, new_show_state); MarkWholeScreenDirty(); break; } case WID_TA_COMMAND_LIST: { int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, GetCharacterHeight(FS_NORMAL)) - 1; y = GetNthSetBit(y); if (y >= 0) { this->sel_action = static_cast(y); this->SetDirty(); } /* When double-clicking, continue */ if (click_count == 1 || y < 0 || !this->available_actions.Test(this->sel_action)) break; [[fallthrough]]; } case WID_TA_EXECUTE: Command::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, static_cast(this->window_number), this->sel_action); break; } } /** Redraw the whole window on a regular interval. */ IntervalTimer redraw_interval = {std::chrono::seconds(3), [this](auto) { this->SetDirty(); }}; void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; this->enabled_actions = this->GetEnabledActions(); if (!this->enabled_actions.Test(this->sel_action)) { this->sel_action = TownAction::End; } } }; static WindowDesc _town_authority_desc( WDP_AUTO, "view_town_authority", 317, 222, WC_TOWN_AUTHORITY, WC_NONE, {}, _nested_town_authority_widgets ); static void ShowTownAuthorityWindow(uint town) { AllocateWindowDescFront(_town_authority_desc, town); } /* Town view window. */ struct TownViewWindow : Window { private: Town *town = nullptr; ///< Town displayed by the window. public: static const int WID_TV_HEIGHT_NORMAL = 150; TownViewWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc) { this->CreateNestedTree(); this->town = Town::Get(window_number); if (this->town->larger_town) this->GetWidget(WID_TV_CAPTION)->SetString(STR_TOWN_VIEW_CITY_CAPTION); this->FinishInitNested(window_number); this->flags.Set(WindowFlag::DisableVpScroll); NWidgetViewport *nvp = this->GetWidget(WID_TV_VIEWPORT); nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN)); /* disable renaming town in network games if you are not the server */ this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server); } void Close([[maybe_unused]] int data = 0) override { SetViewportCatchmentTown(Town::Get(this->window_number), false); this->Window::Close(); } std::string GetWidgetString(WidgetID widget, StringID stringid) const override { if (widget == WID_TV_CAPTION) return GetString(STR_TOWN_VIEW_TOWN_CAPTION, this->town->index); return this->Window::GetWidgetString(widget, stringid); } void OnPaint() override { extern const Town *_viewport_highlight_town; this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town); this->DrawWidgets(); } void DrawWidget(const Rect &r, WidgetID widget) const override { if (widget != WID_TV_INFO) return; Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); DrawString(tr, GetString(STR_TOWN_VIEW_POPULATION_HOUSES, this->town->cache.population, this->town->cache.num_houses)); tr.top += GetCharacterHeight(FS_NORMAL); StringID str_last_period = TimerGameEconomy::UsingWallclockUnits() ? STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX : STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX; for (auto tpe : {TPE_PASSENGERS, TPE_MAIL}) { for (const CargoSpec *cs : CargoSpec::town_production_cargoes[tpe]) { CargoType cargo_type = cs->Index(); DrawString(tr, GetString(str_last_period, 1ULL << cargo_type, this->town->supplied[cargo_type].old_act, this->town->supplied[cargo_type].old_max)); tr.top += GetCharacterHeight(FS_NORMAL); } } bool first = true; for (int i = TAE_BEGIN; i < TAE_END; i++) { if (this->town->goal[i] == 0) continue; if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue; if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue; if (first) { DrawString(tr, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH); tr.top += GetCharacterHeight(FS_NORMAL); first = false; } bool rtl = _current_text_dir == TD_RTL; const CargoSpec *cargo = FindFirstCargoWithTownAcceptanceEffect((TownAcceptanceEffect)i); assert(cargo != nullptr); StringID string; if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) { /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL; if (this->town->received[i].old_act == 0) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL; if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER; } } DrawString(tr.Indent(20, rtl), GetString(string, cargo->name)); } else { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED; if (this->town->received[i].old_act < this->town->goal[i]) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED; } DrawString(tr.Indent(20, rtl), GetString(string, cargo->Index(), this->town->received[i].old_act, cargo->Index(), this->town->goal[i])); } tr.top += GetCharacterHeight(FS_NORMAL); } if (HasBit(this->town->flags, TOWN_IS_GROWING)) { DrawString(tr, GetString(this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED, RoundDivSU(this->town->growth_rate + 1, Ticks::DAY_TICKS))); tr.top += GetCharacterHeight(FS_NORMAL); } else { DrawString(tr, STR_TOWN_VIEW_TOWN_GROW_STOPPED); tr.top += GetCharacterHeight(FS_NORMAL); } /* only show the town noise, if the noise option is activated. */ if (_settings_game.economy.station_noise_level) { DrawString(tr, GetString(STR_TOWN_VIEW_NOISE_IN_TOWN, this->town->noise_reached, this->town->MaxTownNoise())); tr.top += GetCharacterHeight(FS_NORMAL); } if (!this->town->text.empty()) { tr.top = DrawStringMultiLine(tr, this->town->text.GetDecodedString(), TC_BLACK); } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TV_CENTER_VIEW: // scroll to location if (_ctrl_pressed) { ShowExtraViewportWindow(this->town->xy); } else { ScrollMainWindowToTile(this->town->xy); } break; case WID_TV_SHOW_AUTHORITY: // town authority ShowTownAuthorityWindow(this->window_number); break; case WID_TV_CHANGE_NAME: // rename ShowQueryString(GetString(STR_TOWN_NAME, this->window_number), STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, {QueryStringFlag::EnableDefault, QueryStringFlag::LengthIsInChars}); break; case WID_TV_CATCHMENT: SetViewportCatchmentTown(Town::Get(this->window_number), !this->IsWidgetLowered(WID_TV_CATCHMENT)); break; case WID_TV_EXPAND: { // expand town - only available on Scenario editor Command::Post(STR_ERROR_CAN_T_EXPAND_TOWN, static_cast(this->window_number), 0); break; } case WID_TV_DELETE: // delete town - only available on Scenario editor Command::Post(STR_ERROR_TOWN_CAN_T_DELETE, static_cast(this->window_number)); break; } } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { case WID_TV_INFO: size.height = GetDesiredInfoHeight(size.width) + padding.height; break; } } /** * Gets the desired height for the information panel. * @return the desired height in pixels. */ uint GetDesiredInfoHeight(int width) const { uint aimed_height = static_cast(1 + CargoSpec::town_production_cargoes[TPE_PASSENGERS].size() + CargoSpec::town_production_cargoes[TPE_MAIL].size()) * GetCharacterHeight(FS_NORMAL); bool first = true; for (int i = TAE_BEGIN; i < TAE_END; i++) { if (this->town->goal[i] == 0) continue; if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue; if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue; if (first) { aimed_height += GetCharacterHeight(FS_NORMAL); first = false; } aimed_height += GetCharacterHeight(FS_NORMAL); } aimed_height += GetCharacterHeight(FS_NORMAL); if (_settings_game.economy.station_noise_level) aimed_height += GetCharacterHeight(FS_NORMAL); if (!this->town->text.empty()) { aimed_height += GetStringHeight(this->town->text.GetDecodedString(), width - WidgetDimensions::scaled.framerect.Horizontal()); } return aimed_height; } void ResizeWindowAsNeeded() { const NWidgetBase *nwid_info = this->GetWidget(WID_TV_INFO); uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x); if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) { this->ReInit(); } } void OnResize() override { if (this->viewport != nullptr) { NWidgetViewport *nvp = this->GetWidget(WID_TV_VIEWPORT); nvp->UpdateViewportCoordinates(this); ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport. } } void OnMouseWheel(int wheel) override { if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) { DoZoomInOutWindow(wheel < 0 ? ZOOM_IN : ZOOM_OUT, this); } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; /* Called when setting station noise or required cargoes have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading this->ResizeWindowAsNeeded(); } void OnQueryTextFinished(std::optional str) override { if (!str.has_value()) return; Command::Post(STR_ERROR_CAN_T_RENAME_TOWN, static_cast(this->window_number), *str); } IntervalTimer daily_interval = {{TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [this](auto) { /* Refresh after possible snowline change */ this->SetDirty(); }}; }; static constexpr NWidgetPart _nested_town_game_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetSpriteTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetSpriteTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static WindowDesc _town_game_view_desc( WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, {}, _nested_town_game_view_widgets ); static constexpr NWidgetPart _nested_town_editor_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetSpriteTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetStringTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetSpriteTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static WindowDesc _town_editor_view_desc( WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, {}, _nested_town_editor_view_widgets ); void ShowTownViewWindow(TownID town) { if (_game_mode == GM_EDITOR) { AllocateWindowDescFront(_town_editor_view_desc, town); } else { AllocateWindowDescFront(_town_game_view_desc, town); } } static constexpr NWidgetPart _nested_town_directory_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TD_CAPTION), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetStringTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetToolTip(STR_TOOLTIP_SORT_CRITERIA), NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetToolTip(STR_TOWN_DIRECTORY_LIST_TOOLTIP), SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_TEXT, INVALID_COLOUR, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetFill(1, 0), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), EndContainer(), }; /** Enum referring to the Hotkeys in the town directory window */ enum TownDirectoryHotkeys : int32_t { TDHK_FOCUS_FILTER_BOX, ///< Focus the filter box }; /** Town directory window class. */ struct TownDirectoryWindow : public Window { private: /* Runtime saved values */ static Listing last_sorting; /* Constants for sorting towns */ static inline const StringID sorter_names[] = { STR_SORT_BY_NAME, STR_SORT_BY_POPULATION, STR_SORT_BY_RATING, }; static const std::initializer_list sorter_funcs; StringFilter string_filter{}; ///< Filter for towns QueryString townname_editbox; ///< Filter editbox GUITownList towns{TownDirectoryWindow::last_sorting.order}; Scrollbar *vscroll = nullptr; void BuildSortTownList() { if (this->towns.NeedRebuild()) { this->towns.clear(); this->towns.reserve(Town::GetNumItems()); for (const Town *t : Town::Iterate()) { if (this->string_filter.IsEmpty()) { this->towns.push_back(t); continue; } this->string_filter.ResetState(); this->string_filter.AddLine(t->GetCachedName()); if (this->string_filter.GetState()) this->towns.push_back(t); } this->towns.RebuildDone(); this->vscroll->SetCount(this->towns.size()); // Update scrollbar as well. } /* Always sort the towns. */ this->towns.Sort(); this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns. } /** Sort by town name */ static bool TownNameSorter(const Town * const &a, const Town * const &b, const bool &) { return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting). } /** Sort by population (default descending, as big towns are of the most interest). */ static bool TownPopulationSorter(const Town * const &a, const Town * const &b, const bool &order) { uint32_t a_population = a->cache.population; uint32_t b_population = b->cache.population; if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b, order); return a_population < b_population; } /** Sort by town rating */ static bool TownRatingSorter(const Town * const &a, const Town * const &b, const bool &order) { bool before = !order; // Value to get 'a' before 'b'. /* Towns without rating are always after towns with rating. */ if (a->have_ratings.Test(_local_company)) { if (b->have_ratings.Test(_local_company)) { int16_t a_rating = a->ratings[_local_company]; int16_t b_rating = b->ratings[_local_company]; if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order); return a_rating < b_rating; } return before; } if (b->have_ratings.Test(_local_company)) return !before; /* Sort unrated towns always on ascending town name. */ if (before) return TownDirectoryWindow::TownNameSorter(a, b, order); return TownDirectoryWindow::TownNameSorter(b, a, order); } public: TownDirectoryWindow(WindowDesc &desc) : Window(desc), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR); this->towns.SetListing(this->last_sorting); this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs); this->towns.ForceRebuild(); this->BuildSortTownList(); this->FinishInitNested(0); this->querystrings[WID_TD_FILTER] = &this->townname_editbox; this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR; } std::string GetWidgetString(WidgetID widget, StringID stringid) const override { switch (widget) { case WID_TD_CAPTION: return GetString(STR_TOWN_DIRECTORY_CAPTION, this->vscroll->GetCount(), Town::GetNumItems()); case WID_TD_WORLD_POPULATION: return GetString(STR_TOWN_POPULATION, GetWorldPopulation()); case WID_TD_SORT_CRITERIA: return GetString(TownDirectoryWindow::sorter_names[this->towns.SortType()]); default: return this->Window::GetWidgetString(widget, stringid); } } /** * Get the string to draw the town name. * @param t Town to draw. * @return The string to use. */ static std::string GetTownString(const Town *t, uint64_t population) { return GetString(t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN, t->index, population); } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_TD_SORT_ORDER: this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case WID_TD_LIST: { Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); if (this->towns.empty()) { // No towns available. DrawString(tr, STR_TOWN_DIRECTORY_NONE); break; } /* At least one town available. */ bool rtl = _current_text_dir == TD_RTL; Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD); int icon_x = tr.WithWidth(icon_size.width, rtl).left; tr = tr.Indent(icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl); auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->towns); for (auto it = first; it != last; ++it) { const Town *t = *it; assert(t->xy != INVALID_TILE); /* Draw rating icon. */ if (_game_mode == GM_EDITOR || !t->have_ratings.Test(_local_company)) { DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2); } else { SpriteID icon = SPR_TOWN_RATING_APALLING; if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE; if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD; DrawSprite(icon, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2); } DrawString(tr.left, tr.right, tr.top + (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2, GetTownString(t, t->cache.population)); tr.top += this->resize.step_height; } break; } } } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { case WID_TD_SORT_ORDER: { Dimension d = GetStringBoundingBox(this->GetWidget(widget)->GetString()); d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; size = maxdim(size, d); break; } case WID_TD_SORT_CRITERIA: { Dimension d = GetStringListBoundingBox(TownDirectoryWindow::sorter_names); d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } case WID_TD_LIST: { Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE); uint64_t max_value = GetParamMaxDigits(8); for (uint i = 0; i < this->towns.size(); i++) { const Town *t = this->towns[i]; assert(t != nullptr); d = maxdim(d, GetStringBoundingBox(GetTownString(t, max_value))); } Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD); d.width += icon_size.width + 2; d.height = std::max(d.height, icon_size.height); resize.height = d.height; d.height *= 5; d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } case WID_TD_WORLD_POPULATION: { Dimension d = GetStringBoundingBox(GetString(STR_TOWN_POPULATION, GetParamMaxDigits(10))); d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TD_SORT_ORDER: // Click on sort order button if (this->towns.SortType() != 2) { // A different sort than by rating. this->towns.ToggleSortOrder(); this->last_sorting = this->towns.GetListing(); // Store new sorting order. } else { /* Some parts are always sorted ascending on name. */ this->last_sorting.order = !this->last_sorting.order; this->towns.SetListing(this->last_sorting); this->towns.ForceResort(); this->towns.Sort(); } this->SetDirty(); break; case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0); break; case WID_TD_LIST: { // Click on Town Matrix auto it = this->vscroll->GetScrolledItemFromWidget(this->towns, pt.y, this, WID_TD_LIST, WidgetDimensions::scaled.framerect.top); if (it == this->towns.end()) return; // click out of town bounds const Town *t = *it; assert(t != nullptr); if (_ctrl_pressed) { ShowExtraViewportWindow(t->xy); } else { ScrollMainWindowToTile(t->xy); } break; } } } void OnDropdownSelect(WidgetID widget, int index) override { if (widget != WID_TD_SORT_CRITERIA) return; if (this->towns.SortType() != index) { this->towns.SetSortType(index); this->last_sorting = this->towns.GetListing(); // Store new sorting order. this->BuildSortTownList(); } } void OnPaint() override { if (this->towns.NeedRebuild()) this->BuildSortTownList(); this->DrawWidgets(); } /** Redraw the whole window on a regular interval. */ IntervalTimer rebuild_interval = {std::chrono::seconds(3), [this](auto) { this->BuildSortTownList(); this->SetDirty(); }}; void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST, WidgetDimensions::scaled.framerect.Vertical()); } void OnEditboxChanged(WidgetID wid) override { if (wid == WID_TD_FILTER) { this->string_filter.SetFilterTerm(this->townname_editbox.text.GetText()); this->InvalidateData(TDIWD_FORCE_REBUILD); } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { switch (data) { case TDIWD_FORCE_REBUILD: /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ this->towns.ForceRebuild(); break; case TDIWD_POPULATION_CHANGE: if (this->towns.SortType() == 1) this->towns.ForceResort(); break; default: this->towns.ForceResort(); } } EventState OnHotkey(int hotkey) override { switch (hotkey) { case TDHK_FOCUS_FILTER_BOX: this->SetFocusedWidget(WID_TD_FILTER); SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused. break; default: return ES_NOT_HANDLED; } return ES_HANDLED; } static inline HotkeyList hotkeys {"towndirectory", { Hotkey('F', "focus_filter_box", TDHK_FOCUS_FILTER_BOX), }}; }; Listing TownDirectoryWindow::last_sorting = {false, 0}; /** Available town directory sorting functions. */ const std::initializer_list TownDirectoryWindow::sorter_funcs = { &TownNameSorter, &TownPopulationSorter, &TownRatingSorter, }; static WindowDesc _town_directory_desc( WDP_AUTO, "list_towns", 208, 202, WC_TOWN_DIRECTORY, WC_NONE, {}, _nested_town_directory_widgets, &TownDirectoryWindow::hotkeys ); void ShowTownDirectory() { if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return; new TownDirectoryWindow(_town_directory_desc); } void CcFoundTown(Commands, const CommandCost &result, TileIndex tile) { if (result.Failed()) return; if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } void CcFoundRandomTown(Commands, const CommandCost &result, Money, TownID town_id) { if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id)->xy); } static constexpr NWidgetPart _nested_found_town_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), /* Construct new town(s) buttons. */ NWidget(WWT_PANEL, COLOUR_DARK_GREEN), NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0), SetPadding(WidgetDimensions::unscaled.picker), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetStringTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetFill(1, 0), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TF_TOWN_ACTION_SEL), NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetStringTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetStringTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_LOAD_FROM_FILE), SetStringTip(STR_FOUND_TOWN_LOAD_FROM_FILE, STR_FOUND_TOWN_LOAD_FROM_FILE_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetStringTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetFill(1, 0), EndContainer(), EndContainer(), /* Town name selection. */ NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_FOUND_TOWN_NAME_TITLE), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetStringTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetStringTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), SetFill(1, 0), /* Town size selection. */ NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TF_SIZE_SEL), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetStringTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetStringTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0), /* Town roads selection. */ NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TF_ROAD_LAYOUT_SEL), NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0), NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_FOUND_TOWN_ROAD_LAYOUT), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0), EndContainer(), EndContainer(), EndContainer(), EndContainer(), EndContainer(), }; /** Found a town window class. */ struct FoundTownWindow : Window { private: TownSize town_size = TSZ_MEDIUM; ///< Selected town size TownLayout town_layout{}; ///< Selected town layout bool city = false; ///< Are we building a city? QueryString townname_editbox; ///< Townname editbox bool townnamevalid = false; ///< Is generated town name valid? uint32_t townnameparts = 0; ///< Generated town name TownNameParams params; ///< Town name parameters public: FoundTownWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc), town_layout(_settings_game.economy.town_layout), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS), params(_settings_game.game_creation.town_name) { this->InitNested(window_number); this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox; this->RandomTownName(); this->UpdateButtons(true); } void OnInit() override { if (_game_mode == GM_EDITOR) return; this->GetWidget(WID_TF_TOWN_ACTION_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); this->GetWidget(WID_TF_SIZE_SEL)->SetDisplayedPlane(SZSP_VERTICAL); if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) { this->GetWidget(WID_TF_ROAD_LAYOUT_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); } else { this->GetWidget(WID_TF_ROAD_LAYOUT_SEL)->SetDisplayedPlane(0); } } void RandomTownName() { this->townnamevalid = GenerateTownName(_interactive_random, &this->townnameparts); if (!this->townnamevalid) { this->townname_editbox.text.DeleteAll(); } else { this->townname_editbox.text.Assign(GetTownName(&this->params, this->townnameparts)); } UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX); this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX); } void UpdateButtons(bool check_availability) { if (check_availability && _game_mode != GM_EDITOR) { if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) this->town_layout = _settings_game.economy.town_layout; this->ReInit(); } for (WidgetID i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) { this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size); } this->SetWidgetLoweredState(WID_TF_CITY, this->city); for (WidgetID i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) { this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout); } this->SetDirty(); } template void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, Tcallback cc) { std::string name; if (!this->townnamevalid) { name = this->townname_editbox.text.GetText(); } else { /* If user changed the name, send it */ std::string original_name = GetTownName(&this->params, this->townnameparts); if (original_name != this->townname_editbox.text.GetText()) name = this->townname_editbox.text.GetText(); } bool success = Command::Post(errstr, cc, tile, this->town_size, this->city, this->town_layout, random, townnameparts, name); /* Rerandomise name, if success and no cost-estimation. */ if (success && !_shift_pressed) this->RandomTownName(); } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TF_NEW_TOWN: HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT); break; case WID_TF_RANDOM_TOWN: this->ExecuteFoundTownCommand(TileIndex{}, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown); break; case WID_TF_TOWN_NAME_RANDOM: this->RandomTownName(); this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX); break; case WID_TF_MANY_RANDOM_TOWNS: { Backup old_generating_world(_generating_world, true); UpdateNearestTownForRoadTiles(true); if (!GenerateTowns(this->town_layout)) { ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_GENERATE_TOWN), GetEncodedString(STR_ERROR_NO_SPACE_FOR_TOWN), WL_INFO); } UpdateNearestTownForRoadTiles(false); old_generating_world.Restore(); break; } case WID_TF_LOAD_FROM_FILE: ShowSaveLoadDialog(FT_TOWN_DATA, SLO_LOAD); break; case WID_TF_EXPAND_ALL_TOWNS: for (Town *t : Town::Iterate()) { Command::Do(DoCommandFlag::Execute, t->index, 0); } break; case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM: this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL); this->UpdateButtons(false); break; case WID_TF_CITY: this->city ^= true; this->SetWidgetLoweredState(WID_TF_CITY, this->city); this->SetDirty(); break; case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2: case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM: this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL); /* If we are in the editor, sync the settings of the current game to the chosen layout, * so that importing towns from file uses the selected layout. */ if (_game_mode == GM_EDITOR) _settings_game.economy.town_layout = this->town_layout; this->UpdateButtons(false); break; } } void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override { this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown); } void OnPlaceObjectAbort() override { this->RaiseButtons(); this->UpdateButtons(false); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; this->UpdateButtons(true); } }; static WindowDesc _found_town_desc( WDP_AUTO, "build_town", 160, 162, WC_FOUND_TOWN, WC_NONE, WindowDefaultFlag::Construction, _nested_found_town_widgets ); void ShowFoundTownWindow() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; AllocateWindowDescFront(_found_town_desc, 0); } void InitializeTownGui() { _town_local_authority_kdtree.Clear(); } /** * Draw representation of a house tile for GUI purposes. * @param x Position x of image. * @param y Position y of image. * @param spec House spec to draw. * @param house_id House ID to draw. * @param view The house's 'view'. */ void DrawNewHouseTileInGUI(int x, int y, const HouseSpec *spec, HouseID house_id, int view) { HouseResolverObject object(house_id, INVALID_TILE, nullptr, CBID_NO_CALLBACK, 0, 0, true, view); const SpriteGroup *group = object.Resolve(); if (group == nullptr || group->type != SGT_TILELAYOUT) return; uint8_t stage = TOWN_HOUSE_COMPLETED; const DrawTileSprites *dts = reinterpret_cast(group)->ProcessRegisters(&stage); PaletteID palette = GENERAL_SPRITE_COLOUR(spec->random_colour[0]); if (spec->callback_mask.Test(HouseCallbackMask::Colour)) { uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, nullptr, INVALID_TILE, true, view); if (callback != CALLBACK_FAILED) { /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */ palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback; } } SpriteID image = dts->ground.sprite; PaletteID pal = dts->ground.pal; if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage; if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage; if (GB(image, 0, SPRITE_WIDTH) != 0) { DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y); } DrawNewGRFTileSeqInGUI(x, y, dts, stage, palette); } /** * Draw a house that does not exist. * @param x Position x of image. * @param y Position y of image. * @param house_id House ID to draw. * @param view The house's 'view'. */ void DrawHouseInGUI(int x, int y, HouseID house_id, int view) { auto draw = [](int x, int y, HouseID house_id, int view) { if (house_id >= NEW_HOUSE_OFFSET) { /* Houses don't necessarily need new graphics. If they don't have a * spritegroup associated with them, then the sprite for the substitute * house id is drawn instead. */ const HouseSpec *spec = HouseSpec::Get(house_id); if (spec->grf_prop.GetSpriteGroup() != nullptr) { DrawNewHouseTileInGUI(x, y, spec, house_id, view); return; } else { house_id = HouseSpec::Get(house_id)->grf_prop.subst_id; } } /* Retrieve data from the draw town tile struct */ const DrawBuildingsTileStruct &dcts = GetTownDrawTileData()[house_id << 4 | view << 2 | TOWN_HOUSE_COMPLETED]; DrawSprite(dcts.ground.sprite, dcts.ground.pal, x, y); /* Add a house on top of the ground? */ if (dcts.building.sprite != 0) { Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0); DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y)); } }; /* Houses can have 1x1, 1x2, 2x1 and 2x2 layouts which are individual HouseIDs. For the GUI we need * draw all of the tiles with appropriate positions. */ int x_delta = ScaleGUITrad(TILE_PIXELS); int y_delta = ScaleGUITrad(TILE_PIXELS / 2); const HouseSpec *hs = HouseSpec::Get(house_id); if (hs->building_flags.Test(BuildingFlag::Size2x2)) { draw(x, y - y_delta - y_delta, house_id, view); // North corner. draw(x + x_delta, y - y_delta, house_id + 1, view); // West corner. draw(x - x_delta, y - y_delta, house_id + 2, view); // East corner. draw(x, y, house_id + 3, view); // South corner. } else if (hs->building_flags.Test(BuildingFlag::Size2x1)) { draw(x + x_delta / 2, y - y_delta, house_id, view); // North east tile. draw(x - x_delta / 2, y, house_id + 1, view); // South west tile. } else if (hs->building_flags.Test(BuildingFlag::Size1x2)) { draw(x - x_delta / 2, y - y_delta, house_id, view); // North west tile. draw(x + x_delta / 2, y, house_id + 1, view); // South east tile. } else { draw(x, y, house_id, view); } } /** * Get name for a prototype house. * @param hs HouseSpec of house. * @return StringID of name for house. */ static StringID GetHouseName(const HouseSpec *hs) { uint16_t callback_res = GetHouseCallback(CBID_HOUSE_CUSTOM_NAME, 1, 0, hs->Index(), nullptr, INVALID_TILE, true); if (callback_res != CALLBACK_FAILED && callback_res != 0x400) { if (callback_res > 0x400) { ErrorUnknownCallbackResult(hs->grf_prop.grffile->grfid, CBID_HOUSE_CUSTOM_NAME, callback_res); } else { StringID new_name = GetGRFStringID(hs->grf_prop.grffile->grfid, GRFSTR_MISC_GRF_TEXT + callback_res); if (new_name != STR_NULL && new_name != STR_UNDEFINED) { return new_name; } } } return hs->building_name; } class HousePickerCallbacks : public PickerCallbacks { public: HousePickerCallbacks() : PickerCallbacks("fav_houses") {} /** * Set climate mask for filtering buildings from current landscape. */ void SetClimateMask() { switch (_settings_game.game_creation.landscape) { case LandscapeType::Temperate: this->climate_mask = HZ_TEMP; break; case LandscapeType::Arctic: this->climate_mask = HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW; break; case LandscapeType::Tropic: this->climate_mask = HZ_SUBTROPIC; break; case LandscapeType::Toyland: this->climate_mask = HZ_TOYLND; break; default: NOT_REACHED(); } /* In some cases, not all 'classes' (house zones) have distinct houses, so we need to disable those. * As we need to check all types, and this cannot change with the picker window open, pre-calculate it. * This loop calls GetTypeName() instead of directly checking properties so that there is no discrepancy. */ this->class_mask = 0; int num_classes = this->GetClassCount(); for (int cls_id = 0; cls_id < num_classes; ++cls_id) { int num_types = this->GetTypeCount(cls_id); for (int id = 0; id < num_types; ++id) { if (this->GetTypeName(cls_id, id) != INVALID_STRING_ID) { SetBit(this->class_mask, cls_id); break; } } } } HouseZones climate_mask{}; uint8_t class_mask = 0; ///< Mask of available 'classes'. static inline int sel_class; ///< Currently selected 'class'. static inline int sel_type; ///< Currently selected HouseID. static inline int sel_view; ///< Currently selected 'view'. This is not controllable as its based on random data. /* Houses do not have classes like NewGRFClass. We'll make up fake classes based on town zone * availability instead. */ static inline const std::array zone_names = { STR_HOUSE_PICKER_CLASS_ZONE1, STR_HOUSE_PICKER_CLASS_ZONE2, STR_HOUSE_PICKER_CLASS_ZONE3, STR_HOUSE_PICKER_CLASS_ZONE4, STR_HOUSE_PICKER_CLASS_ZONE5, }; GrfSpecFeature GetFeature() const override { return GSF_HOUSES; } StringID GetClassTooltip() const override { return STR_PICKER_HOUSE_CLASS_TOOLTIP; } StringID GetTypeTooltip() const override { return STR_PICKER_HOUSE_TYPE_TOOLTIP; } bool IsActive() const override { return true; } bool HasClassChoice() const override { return true; } int GetClassCount() const override { return static_cast(zone_names.size()); } void Close([[maybe_unused]] int data) override { ResetObjectToPlace(); } int GetSelectedClass() const override { return HousePickerCallbacks::sel_class; } void SetSelectedClass(int cls_id) const override { HousePickerCallbacks::sel_class = cls_id; } StringID GetClassName(int id) const override { if (id >= GetClassCount()) return INVALID_STRING_ID; if (!HasBit(this->class_mask, id)) return INVALID_STRING_ID; return zone_names[id]; } int GetTypeCount(int cls_id) const override { if (cls_id < GetClassCount()) return static_cast(HouseSpec::Specs().size()); return 0; } PickerItem GetPickerItem(int cls_id, int id) const override { const auto *spec = HouseSpec::Get(id); if (!spec->grf_prop.HasGrfFile()) return {0, spec->Index(), cls_id, id}; return {spec->grf_prop.grfid, spec->grf_prop.local_id, cls_id, id}; } int GetSelectedType() const override { return sel_type; } void SetSelectedType(int id) const override { sel_type = id; } StringID GetTypeName(int cls_id, int id) const override { const HouseSpec *spec = HouseSpec::Get(id); if (spec == nullptr) return INVALID_STRING_ID; if (!spec->enabled) return INVALID_STRING_ID; if ((spec->building_availability & climate_mask) == 0) return INVALID_STRING_ID; if (!HasBit(spec->building_availability, cls_id)) return INVALID_STRING_ID; for (int i = 0; i < cls_id; i++) { /* Don't include if it's already included in an earlier zone. */ if (HasBit(spec->building_availability, i)) return INVALID_STRING_ID; } return GetHouseName(spec); } std::span GetTypeBadges(int cls_id, int id) const override { const auto *spec = HouseSpec::Get(id); if (spec == nullptr) return {}; if (!spec->enabled) return {}; if ((spec->building_availability & climate_mask) == 0) return {}; if (!HasBit(spec->building_availability, cls_id)) return {}; for (int i = 0; i < cls_id; i++) { /* Don't include if it's already included in an earlier zone. */ if (HasBit(spec->building_availability, i)) return {}; } return spec->badges; } bool IsTypeAvailable(int, int id) const override { const HouseSpec *hs = HouseSpec::Get(id); return hs->enabled; } void DrawType(int x, int y, int, int id) const override { DrawHouseInGUI(x, y, id, HousePickerCallbacks::sel_view); } void FillUsedItems(std::set &items) override { auto id_count = GetBuildingHouseIDCounts(); for (auto it = id_count.begin(); it != id_count.end(); ++it) { if (*it == 0) continue; HouseID house = static_cast(std::distance(id_count.begin(), it)); const HouseSpec *hs = HouseSpec::Get(house); int class_index = FindFirstBit(hs->building_availability & HZ_ZONALL); items.insert({0, house, class_index, house}); } } std::set UpdateSavedItems(const std::set &src) override { if (src.empty()) return src; const auto &specs = HouseSpec::Specs(); std::set dst; for (const auto &item : src) { if (item.grfid == 0) { dst.insert(item); } else { /* Search for spec by grfid and local index. */ auto it = std::ranges::find_if(specs, [&item](const HouseSpec &spec) { return spec.grf_prop.grfid == item.grfid && spec.grf_prop.local_id == item.local_id; }); if (it == specs.end()) { /* Not preset, hide from UI. */ dst.insert({item.grfid, item.local_id, -1, -1}); } else { int class_index = FindFirstBit(it->building_availability & HZ_ZONALL); dst.insert( {item.grfid, item.local_id, class_index, it->Index()}); } } } return dst; } static HousePickerCallbacks instance; }; /* static */ HousePickerCallbacks HousePickerCallbacks::instance; /** * Get the cargo types produced by a house. * @param hs HouseSpec of the house. * @returns Mask of cargo types produced by the house. */ static CargoTypes GetProducedCargoOfHouse(const HouseSpec *hs) { CargoTypes produced{}; if (hs->callback_mask.Test(HouseCallbackMask::ProduceCargo)) { for (uint i = 0; i < 256; i++) { uint16_t callback = GetHouseCallback(CBID_HOUSE_PRODUCE_CARGO, i, 0, hs->Index(), nullptr, INVALID_TILE, true); if (callback == CALLBACK_FAILED || callback == CALLBACK_HOUSEPRODCARGO_END) break; CargoType cargo = GetCargoTranslation(GB(callback, 8, 7), hs->grf_prop.grffile); if (!IsValidCargoType(cargo)) continue; uint amt = GB(callback, 0, 8); if (amt == 0) continue; SetBit(produced, cargo); } } else { /* Cargo is not controlled by NewGRF, town production effect is used instead. */ for (const CargoSpec *cs : CargoSpec::town_production_cargoes[TPE_PASSENGERS]) SetBit(produced, cs->Index()); for (const CargoSpec *cs : CargoSpec::town_production_cargoes[TPE_MAIL]) SetBit(produced, cs->Index()); } return produced; } struct BuildHouseWindow : public PickerWindow { std::string house_info{}; bool house_protected = false; BuildHouseWindow(WindowDesc &desc, Window *parent) : PickerWindow(desc, parent, 0, HousePickerCallbacks::instance) { HousePickerCallbacks::instance.SetClimateMask(); this->ConstructWindow(); } void UpdateSelectSize(const HouseSpec *spec) { if (spec == nullptr) { SetTileSelectSize(1, 1); ResetObjectToPlace(); } else { SetObjectToPlaceWnd(SPR_CURSOR_TOWN, PAL_NONE, HT_RECT | HT_DIAGONAL, this); if (spec->building_flags.Test(BuildingFlag::Size2x2)) { SetTileSelectSize(2, 2); } else if (spec->building_flags.Test(BuildingFlag::Size2x1)) { SetTileSelectSize(2, 1); } else if (spec->building_flags.Test(BuildingFlag::Size1x2)) { SetTileSelectSize(1, 2); } else if (spec->building_flags.Test(BuildingFlag::Size1x1)) { SetTileSelectSize(1, 1); } } } /** * Get a date range string for house availability year. * @param min_year Earliest year house can be built. * @param max_year Latest year house can be built. * @return Formatted string with the date range formatted appropriately. */ static std::string GetHouseYear(TimerGameCalendar::Year min_year, TimerGameCalendar::Year max_year) { if (min_year == CalendarTime::MIN_YEAR) { if (max_year == CalendarTime::MAX_YEAR) { return GetString(STR_HOUSE_PICKER_YEARS_ANY); } return GetString(STR_HOUSE_PICKER_YEARS_UNTIL, max_year); } if (max_year == CalendarTime::MAX_YEAR) { return GetString(STR_HOUSE_PICKER_YEARS_FROM, min_year); } return GetString(STR_HOUSE_PICKER_YEARS, min_year, max_year); } /** * Get information string for a house. * @param hs HouseSpec to get information string for. * @return Formatted string with information for house. */ static std::string GetHouseInformation(const HouseSpec *hs) { std::stringstream line; line << GetString(STR_HOUSE_PICKER_NAME, GetHouseName(hs)); line << "\n"; line << GetString(STR_HOUSE_PICKER_POPULATION, hs->population); line << "\n"; line << GetHouseYear(hs->min_year, hs->max_year); line << "\n"; uint8_t size = 0; if (hs->building_flags.Test(BuildingFlag::Size1x1)) size = 0x11; if (hs->building_flags.Test(BuildingFlag::Size2x1)) size = 0x21; if (hs->building_flags.Test(BuildingFlag::Size1x2)) size = 0x12; if (hs->building_flags.Test(BuildingFlag::Size2x2)) size = 0x22; line << GetString(STR_HOUSE_PICKER_SIZE, GB(size, 0, 4), GB(size, 4, 4)); auto cargo_string = BuildCargoAcceptanceString(GetAcceptedCargoOfHouse(hs), STR_HOUSE_PICKER_CARGO_ACCEPTED); if (cargo_string.has_value()) { line << "\n"; line << *cargo_string; } CargoTypes produced = GetProducedCargoOfHouse(hs); if (produced != 0) { line << "\n"; line << GetString(STR_HOUSE_PICKER_CARGO_PRODUCED, produced); } return line.str(); } void OnInit() override { this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !this->house_protected); this->SetWidgetLoweredState(WID_BH_PROTECT_ON, this->house_protected); this->PickerWindow::OnInit(); } void DrawWidget(const Rect &r, WidgetID widget) const override { if (widget == WID_BH_INFO) { if (!this->house_info.empty()) DrawStringMultiLine(r, this->house_info); } else { this->PickerWindow::DrawWidget(r, widget); } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_BH_PROTECT_OFF: case WID_BH_PROTECT_ON: this->house_protected = (widget == WID_BH_PROTECT_ON); this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !this->house_protected); this->SetWidgetLoweredState(WID_BH_PROTECT_ON, this->house_protected); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); this->SetDirty(); break; default: this->PickerWindow::OnClick(pt, widget, click_count); break; } } void OnInvalidateData(int data = 0, bool gui_scope = true) override { this->PickerWindow::OnInvalidateData(data, gui_scope); if (!gui_scope) return; const HouseSpec *spec = HouseSpec::Get(HousePickerCallbacks::sel_type); PickerInvalidations pi(data); if (pi.Test(PickerInvalidation::Position)) { UpdateSelectSize(spec); this->house_info = GetHouseInformation(spec); } /* If house spec already has the protected flag, handle it automatically and disable the buttons. */ bool hasflag = spec->extra_flags.Test(HouseExtraFlag::BuildingIsProtected); if (hasflag) this->house_protected = true; this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !this->house_protected); this->SetWidgetLoweredState(WID_BH_PROTECT_ON, this->house_protected); this->SetWidgetDisabledState(WID_BH_PROTECT_OFF, hasflag); this->SetWidgetDisabledState(WID_BH_PROTECT_ON, hasflag); } void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override { const HouseSpec *spec = HouseSpec::Get(HousePickerCallbacks::sel_type); Command::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), this->house_protected); } IntervalTimer view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) { /* There are four different 'views' that are random based on house tile position. As this is not * user-controllable, instead we automatically cycle through them. */ HousePickerCallbacks::sel_view = (HousePickerCallbacks::sel_view + 1) % 4; this->SetDirty(); }}; static inline HotkeyList hotkeys{"buildhouse", { Hotkey('F', "focus_filter_box", PCWHK_FOCUS_FILTER_BOX), }}; }; /** Nested widget definition for the build NewGRF rail waypoint window */ static constexpr NWidgetPart _nested_build_house_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_HOUSE_PICKER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidgetFunction(MakePickerClassWidgets), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_picker, 0), SetPadding(WidgetDimensions::unscaled.picker), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BH_INFO), SetFill(1, 1), SetMinimalTextLines(10, 0), NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_HOUSE_PICKER_PROTECT_TITLE, STR_NULL), SetFill(1, 0), NWidget(NWID_HORIZONTAL), SetPIPRatio(1, 0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_PROTECT_OFF), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_PROTECT_OFF, STR_HOUSE_PICKER_PROTECT_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_PROTECT_ON), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_PROTECT_ON, STR_HOUSE_PICKER_PROTECT_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), EndContainer(), NWidgetFunction(MakePickerTypeWidgets), EndContainer(), }; static WindowDesc _build_house_desc( WDP_AUTO, "build_house", 0, 0, WC_BUILD_HOUSE, WC_BUILD_TOOLBAR, WindowDefaultFlag::Construction, _nested_build_house_widgets, &BuildHouseWindow::hotkeys ); void ShowBuildHousePicker(Window *parent) { if (BringWindowToFrontById(WC_BUILD_HOUSE, 0)) return; new BuildHouseWindow(_build_house_desc, parent); }