/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file newgrf_commons.cpp Implementation of the class %OverrideManagerBase * and its descendance, present and future. */ #include "stdafx.h" #include "debug.h" #include "landscape.h" #include "house.h" #include "industrytype.h" #include "newgrf_config.h" #include "company_func.h" #include "clear_map.h" #include "station_map.h" #include "tree_map.h" #include "tunnelbridge_map.h" #include "newgrf_object.h" #include "genworld.h" #include "newgrf_spritegroup.h" #include "newgrf_text.h" #include "company_base.h" #include "error.h" #include "strings_func.h" #include "string_func.h" #include "table/strings.h" #include "safeguards.h" /** * Constructor of generic class * @param offset end of original data for this entity. i.e: houses = 110 * @param maximum of entities this manager can deal with. i.e: houses = 512 * @param invalid is the ID used to identify an invalid entity id */ OverrideManagerBase::OverrideManagerBase(uint16_t offset, uint16_t maximum, uint16_t invalid) { this->max_offset = offset; this->max_entities = maximum; this->invalid_id = invalid; this->mappings.resize(this->max_entities); this->entity_overrides.resize(this->max_offset); std::fill(this->entity_overrides.begin(), this->entity_overrides.end(), this->invalid_id); this->grfid_overrides.resize(this->max_offset); } /** * Since the entity IDs defined by the GRF file does not necessarily correlate * to those used by the game, the IDs used for overriding old entities must be * translated when the entity spec is set. * @param local_id ID in grf file * @param grfid ID of the grf file * @param entity_type original entity type */ void OverrideManagerBase::Add(uint16_t local_id, uint32_t grfid, uint entity_type) { assert(entity_type < this->max_offset); /* An override can be set only once */ if (this->entity_overrides[entity_type] != this->invalid_id) return; this->entity_overrides[entity_type] = local_id; this->grfid_overrides[entity_type] = grfid; } /** Resets the mapping, which is used while initializing game */ void OverrideManagerBase::ResetMapping() { std::fill(this->mappings.begin(), this->mappings.end(), EntityIDMapping{}); } /** Resets the override, which is used while initializing game */ void OverrideManagerBase::ResetOverride() { std::fill(this->entity_overrides.begin(), this->entity_overrides.end(), this->invalid_id); std::fill(this->grfid_overrides.begin(), this->grfid_overrides.end(), uint32_t()); } /** * Return the ID (if ever available) of a previously inserted entity. * @param grf_local_id ID of this entity within the grfID * @param grfid ID of the grf file * @return the ID of the candidate, of the Invalid flag item ID */ uint16_t OverrideManagerBase::GetID(uint16_t grf_local_id, uint32_t grfid) const { for (uint16_t id = 0; id < this->max_entities; id++) { const EntityIDMapping *map = &this->mappings[id]; if (map->entity_id == grf_local_id && map->grfid == grfid) { return id; } } return this->invalid_id; } /** * Reserves a place in the mapping array for an entity to be installed * @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid * @param grfid is the id of the grf file itself * @param substitute_id is the original entity from which data is copied for the new one * @return the proper usable slot id, or invalid marker if none is found */ uint16_t OverrideManagerBase::AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id) { uint16_t id = this->GetID(grf_local_id, grfid); /* Look to see if this entity has already been added. This is done * separately from the loop below in case a GRF has been deleted, and there * are any gaps in the array. */ if (id != this->invalid_id) return id; /* This entity hasn't been defined before, so give it an ID now. */ for (id = this->max_offset; id < this->max_entities; id++) { EntityIDMapping *map = &this->mappings[id]; if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) { map->entity_id = grf_local_id; map->grfid = grfid; map->substitute_id = substitute_id; return id; } } return this->invalid_id; } /** * Gives the GRFID of the file the entity belongs to. * @param entity_id ID of the entity being queried. * @return GRFID. */ uint32_t OverrideManagerBase::GetGRFID(uint16_t entity_id) const { return this->mappings[entity_id].grfid; } /** * Gives the substitute of the entity, as specified by the grf file * @param entity_id of the entity being queried * @return mapped id */ uint16_t OverrideManagerBase::GetSubstituteID(uint16_t entity_id) const { return this->mappings[entity_id].substitute_id; } /** * Install the specs into the HouseSpecs array * It will find itself the proper slot on which it will go * @param hs HouseSpec read from the grf file, ready for inclusion */ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs) { HouseID house_id = this->AddEntityID(hs->grf_prop.local_id, hs->grf_prop.grfid, hs->grf_prop.subst_id); if (house_id == this->invalid_id) { GrfMsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring."); return; } auto &house_specs = HouseSpec::Specs(); /* Now that we know we can use the given id, copy the spec to its final destination. */ if (house_id >= house_specs.size()) house_specs.resize(house_id + 1); house_specs[house_id] = *hs; /* Now add the overrides. */ for (int i = 0; i < this->max_offset; i++) { HouseSpec *overridden_hs = HouseSpec::Get(i); if (this->entity_overrides[i] != hs->grf_prop.local_id || this->grfid_overrides[i] != hs->grf_prop.grfid) continue; overridden_hs->grf_prop.override = house_id; this->entity_overrides[i] = this->invalid_id; this->grfid_overrides[i] = 0; } } /** * Return the ID (if ever available) of a previously inserted entity. * @param grf_local_id ID of this entity within the grfID * @param grfid ID of the grf file * @return the ID of the candidate, of the Invalid flag item ID */ uint16_t IndustryOverrideManager::GetID(uint16_t grf_local_id, uint32_t grfid) const { uint16_t id = OverrideManagerBase::GetID(grf_local_id, grfid); if (id != this->invalid_id) return id; /* No mapping found, try the overrides */ for (id = 0; id < this->max_offset; id++) { if (this->entity_overrides[id] == grf_local_id && this->grfid_overrides[id] == grfid) return id; } return this->invalid_id; } /** * Method to find an entity ID and to mark it as reserved for the Industry to be included. * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid * @param grfid ID of the current grf file * @param substitute_id industry from which data has been copied * @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise */ uint16_t IndustryOverrideManager::AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id) { /* This entity hasn't been defined before, so give it an ID now. */ for (uint16_t id = 0; id < this->max_entities; id++) { /* Skip overridden industries */ if (id < this->max_offset && this->entity_overrides[id] != this->invalid_id) continue; /* Get the real live industry */ const IndustrySpec *inds = GetIndustrySpec(id); /* This industry must be one that is not available(enabled), mostly because of climate. * And it must not already be used by a grf (grffile == nullptr). * So reserve this slot here, as it is the chosen one */ if (!inds->enabled && !inds->grf_prop.HasGrfFile()) { EntityIDMapping *map = &this->mappings[id]; if (map->entity_id == 0 && map->grfid == 0) { /* winning slot, mark it as been used */ map->entity_id = grf_local_id; map->grfid = grfid; map->substitute_id = substitute_id; return id; } } } return this->invalid_id; } /** * Method to install the new industry data in its proper slot * The slot assignment is internal of this method, since it requires * checking what is available * @param inds Industryspec that comes from the grf decoding process */ void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds) { /* First step : We need to find if this industry is already specified in the savegame data. */ IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grfid); if (ind_id == this->invalid_id) { /* Not found. * Or it has already been overridden, so you've lost your place. * Or it is a simple substitute. * We need to find a free available slot */ ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grfid, inds->grf_prop.subst_id); inds->grf_prop.override = this->invalid_id; // make sure it will not be detected as overridden } if (ind_id == this->invalid_id) { GrfMsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring."); return; } /* Now that we know we can use the given id, copy the spec to its final destination... */ _industry_specs[ind_id] = *inds; /* ... and mark it as usable*/ _industry_specs[ind_id].enabled = true; } void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its) { IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grfid, its->grf_prop.subst_id); if (indt_id == this->invalid_id) { GrfMsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring."); return; } _industry_tile_specs[indt_id] = *its; /* Now add the overrides. */ for (int i = 0; i < this->max_offset; i++) { IndustryTileSpec *overridden_its = &_industry_tile_specs[i]; if (this->entity_overrides[i] != its->grf_prop.local_id || this->grfid_overrides[i] != its->grf_prop.grfid) continue; overridden_its->grf_prop.override = indt_id; overridden_its->enabled = false; this->entity_overrides[i] = this->invalid_id; this->grfid_overrides[i] = 0; } } /** * Method to install the new object data in its proper slot * The slot assignment is internal of this method, since it requires * checking what is available * @param spec ObjectSpec that comes from the grf decoding process */ void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec) { /* First step : We need to find if this object is already specified in the savegame data. */ ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grfid); if (type == this->invalid_id) { /* Not found. * Or it has already been overridden, so you've lost your place. * Or it is a simple substitute. * We need to find a free available slot */ type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grfid, OBJECT_TRANSMITTER); } if (type == this->invalid_id) { GrfMsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring."); return; } extern std::vector _object_specs; /* Now that we know we can use the given id, copy the spec to its final destination. */ if (type >= _object_specs.size()) _object_specs.resize(type + 1); _object_specs[type] = *spec; } /** * Function used by houses (and soon industries) to get information * on type of "terrain" the tile it is queries sits on. * @param tile TileIndex of the tile been queried * @param context The context of the tile. * @return value corresponding to the grf expected format: * Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */ uint32_t GetTerrainType(TileIndex tile, TileContext context) { switch (_settings_game.game_creation.landscape) { case LandscapeType::Tropic: return GetTropicZone(tile); case LandscapeType::Arctic: { bool has_snow; switch (GetTileType(tile)) { case MP_CLEAR: /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */ if (_generating_world) goto genworld; has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2; break; case MP_RAILWAY: { /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */ if (_generating_world) goto genworld; // we do not care about foundations here RailGroundType ground = GetRailGroundType(tile); has_snow = (ground == RAIL_GROUND_ICE_DESERT || (context == TCX_UPPER_HALFTILE && ground == RAIL_GROUND_HALF_SNOW)); break; } case MP_ROAD: /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */ if (_generating_world) goto genworld; // we do not care about foundations here has_snow = IsOnSnow(tile); break; case MP_TREES: { /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */ if (_generating_world) goto genworld; TreeGround ground = GetTreeGround(tile); has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2; break; } case MP_TUNNELBRIDGE: if (context == TCX_ON_BRIDGE) { has_snow = (GetBridgeHeight(tile) > GetSnowLine()); } else { /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */ if (_generating_world) goto genworld; // we do not care about foundations here has_snow = HasTunnelBridgeSnowOrDesert(tile); } break; case MP_STATION: case MP_HOUSE: case MP_INDUSTRY: case MP_OBJECT: /* These tiles usually have a levelling foundation. So use max Z */ has_snow = (GetTileMaxZ(tile) > GetSnowLine()); break; case MP_VOID: case MP_WATER: genworld: has_snow = (GetTileZ(tile) > GetSnowLine()); break; default: NOT_REACHED(); } return has_snow ? 4 : 0; } default: return 0; } } /** * Get the tile at the given offset. * @param parameter The NewGRF "encoded" offset. * @param tile The tile to base the offset from. * @param signed_offsets Whether the offsets are to be interpreted as signed or not. * @param axis Axis of a railways station. * @return The tile at the offset. */ TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets, Axis axis) { int8_t x = GB(parameter, 0, 4); int8_t y = GB(parameter, 4, 4); if (signed_offsets && x >= 8) x -= 16; if (signed_offsets && y >= 8) y -= 16; /* Swap width and height depending on axis for railway stations */ if (axis == INVALID_AXIS && HasStationTileRail(tile)) axis = GetRailStationAxis(tile); if (axis == AXIS_Y) Swap(x, y); /* Make sure we never roam outside of the map, better wrap in that case */ return Map::WrapToMap(tile + TileDiffXY(x, y)); } /** * Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62. * * @param tile the tile of interest. * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8. * @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope */ uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8) { TileType tile_type = GetTileType(tile); /* Fake tile type for trees on shore */ if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER; /* Fake tile type for road waypoints */ if (IsRoadWaypointTile(tile)) tile_type = MP_ROAD; auto [tileh, z] = GetTilePixelSlope(tile); /* Return 0 if the tile is a land tile */ uint8_t terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1; if (grf_version8) z /= TILE_HEIGHT; return tile_type << 24 | ClampTo(z) << 16 | terrain_type << 8 | tileh; } /** * Returns company information like in vehicle var 43 or station var 43. * @param owner Owner of the object. * @param l Livery of the object; nullptr to use default. * @return NewGRF company information. */ uint32_t GetCompanyInfo(CompanyID owner, const Livery *l) { if (l == nullptr && Company::IsValidID(owner)) l = &Company::Get(owner)->livery[LS_DEFAULT]; return owner.base() | (Company::IsValidAiID(owner) ? 0x10000 : 0) | (l != nullptr ? (l->colour1 << 24) | (l->colour2 << 28) : 0); } /** * Get the error message from a shape/location/slope check callback result. * @param cb_res Callback result to translate. If bit 10 is set this is a standard error message, otherwise a NewGRF provided string. * @param grffile NewGRF to use to resolve a custom error message. * @param default_error Error message to use for the generic error. * @return CommandCost indicating success or the error message. */ CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error) { CommandCost res; if (cb_res < 0x400) { res = CommandCost(GetGRFStringID(grffile->grfid, GRFSTR_MISC_GRF_TEXT + cb_res)); /* If this error isn't for the local player then it won't be seen, so don't bother encoding anything. */ if (!IsLocalCompany()) return res; StringID stringid = GetGRFStringID(grffile->grfid, GRFSTR_MISC_GRF_TEXT + cb_res); auto params = GetGRFSringTextStackParameters(grffile, stringid, 4); res.SetEncodedMessage(GetEncodedStringWithArgs(stringid, params)); } else { switch (cb_res) { case 0x400: return res; // No error. default: // unknown reason -> default error case 0x401: res = CommandCost(default_error); break; case 0x402: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST); break; case 0x403: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT); break; case 0x404: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE); break; case 0x405: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE); break; case 0x406: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_SEA); break; case 0x407: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_CANAL); break; case 0x408: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_RIVER); break; } } return res; } /** * Record that a NewGRF returned an unknown/invalid callback result. * Also show an error to the user. * @param grfid ID of the NewGRF causing the problem. * @param cbid Callback causing the problem. * @param cb_res Invalid result returned by the callback. */ void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res) { GRFConfig *grfconfig = GetGRFConfig(grfid); if (grfconfig->grf_bugs.Test(GRFBug::UnknownCbResult)) { grfconfig->grf_bugs.Set(GRFBug::UnknownCbResult); ShowErrorMessage(GetEncodedString(STR_NEWGRF_BUGGY, grfconfig->GetName()), GetEncodedString(STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, std::monostate{}, cbid, cb_res), WL_CRITICAL); } /* debug output */ Debug(grf, 0, "{}", StrMakeValid(GetString(STR_NEWGRF_BUGGY, grfconfig->GetName()))); Debug(grf, 0, "{}", StrMakeValid(GetString(STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, cbid, cb_res))); } /** * Converts a callback result into a boolean. * For grf version < 8 the result is checked for zero or non-zero. * For grf version >= 8 the callback result must be 0 or 1. * @param grffile NewGRF returning the value. * @param cbid Callback returning the value. * @param cb_res Callback result. * @return Boolean value. True if cb_res != 0. */ bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res) { assert(cb_res != CALLBACK_FAILED); // We do not know what to return if (grffile->grf_version < 8) return cb_res != 0; if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res); return cb_res != 0; } /** * Converts a callback result into a boolean. * For grf version < 8 the first 8 bit of the result are checked for zero or non-zero. * For grf version >= 8 the callback result must be 0 or 1. * @param grffile NewGRF returning the value. * @param cbid Callback returning the value. * @param cb_res Callback result. * @return Boolean value. True if cb_res != 0. */ bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res) { assert(cb_res != CALLBACK_FAILED); // We do not know what to return if (grffile->grf_version < 8) return GB(cb_res, 0, 8) != 0; if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res); return cb_res != 0; } /* static */ std::vector NewGRFSpriteLayout::result_seq; /** * Allocate a spritelayout for \a num_sprites building sprites. * @param num_sprites Number of building sprites to allocate memory for. (not counting the terminator) */ void NewGRFSpriteLayout::Allocate(uint num_sprites) { assert(this->seq.empty()); this->seq.resize(num_sprites, {}); } /** * Allocate memory for register modifiers. */ void NewGRFSpriteLayout::AllocateRegisters() { assert(this->registers.empty()); this->registers.resize(1 + this->seq.size(), {}); // 1 for the ground sprite } /** * Prepares a sprite layout before resolving action-1-2-3 chains. * Integrates offsets into the layout and determines which chains to resolve. * @note The function uses statically allocated temporary storage, which is reused every time when calling the function. * That means, you have to use the sprite layout before calling #PrepareLayout() the next time. * @param orig_offset Offset to apply to non-action-1 sprites. * @param newgrf_ground_offset Offset to apply to action-1 ground sprites. * @param newgrf_offset Offset to apply to action-1 non-ground sprites. * @param constr_stage Construction stage (0-3) to apply to all action-1 sprites. * @param separate_ground Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default. * @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for. */ uint32_t NewGRFSpriteLayout::PrepareLayout(uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground) const { result_seq.clear(); uint32_t var10_values = 0; /* Create a copy of the spritelayout, so we can modify some values. * Also include the groundsprite into the sequence for easier processing. */ DrawTileSeqStruct © = result_seq.emplace_back(); copy.image = ground; copy.delta_z = static_cast(0x80); for (const DrawTileSeqStruct &dtss : this->seq) { result_seq.emplace_back(dtss); } /* Determine the var10 values the action-1-2-3 chains needs to be resolved for, * and apply the default sprite offsets (unless disabled). */ const TileLayoutRegisters *regs = this->registers.empty() ? nullptr : this->registers.data(); bool ground = true; for (DrawTileSeqStruct result : result_seq) { TileLayoutFlags flags = TLF_NOTHING; if (regs != nullptr) flags = regs->flags; /* Record var10 value for the sprite */ if (HasBit(result.image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) { uint8_t var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0); SetBit(var10_values, var10); } /* Add default sprite offset, unless there is a custom one */ if (!(flags & TLF_SPRITE)) { if (HasBit(result.image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) { result.image.sprite += ground ? newgrf_ground_offset : newgrf_offset; if (constr_stage > 0 && regs != nullptr) result.image.sprite += GetConstructionStageOffset(constr_stage, regs->max_sprite_offset); } else { result.image.sprite += orig_offset; } } /* Record var10 value for the palette */ if (HasBit(result.image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS)) { uint8_t var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0); SetBit(var10_values, var10); } /* Add default palette offset, unless there is a custom one */ if (!(flags & TLF_PALETTE)) { if (HasBit(result.image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) { result.image.sprite += ground ? newgrf_ground_offset : newgrf_offset; if (constr_stage > 0 && regs != nullptr) result.image.sprite += GetConstructionStageOffset(constr_stage, regs->max_palette_offset); } } ground = false; if (regs != nullptr) regs++; } return var10_values; } /** * Evaluates the register modifiers and integrates them into the preprocessed sprite layout. * @pre #PrepareLayout() needs calling first. * @param resolved_var10 The value of var10 the action-1-2-3 chain was evaluated for. * @param resolved_sprite Result sprite of the action-1-2-3 chain. * @param separate_ground Whether the ground sprite is resolved by a separate action-1-2-3 chain. * @return Resulting spritelayout after processing the registers. */ void NewGRFSpriteLayout::ProcessRegisters(uint8_t resolved_var10, uint32_t resolved_sprite, bool separate_ground) const { const TileLayoutRegisters *regs = this->registers.empty() ? nullptr : this->registers.data(); bool ground = true; for (DrawTileSeqStruct &result : result_seq) { TileLayoutFlags flags = TLF_NOTHING; if (regs != nullptr) flags = regs->flags; /* Is the sprite or bounding box affected by an action-1-2-3 chain? */ if (HasBit(result.image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) { /* Does the var10 value apply to this sprite? */ uint8_t var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0); if (var10 == resolved_var10) { /* Apply registers */ if ((flags & TLF_DODRAW) && GetRegister(regs->dodraw) == 0) { result.image.sprite = 0; } else { if (HasBit(result.image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) result.image.sprite += resolved_sprite; if (flags & TLF_SPRITE) { int16_t offset = (int16_t)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble if (!HasBit(result.image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_sprite_offset)) { result.image.sprite += offset; } else { result.image.sprite = SPR_IMG_QUERY; } } if (result.IsParentSprite()) { if (flags & TLF_BB_XY_OFFSET) { result.delta_x += static_cast(GetRegister(regs->delta.parent[0])); result.delta_y += static_cast(GetRegister(regs->delta.parent[1])); } if (flags & TLF_BB_Z_OFFSET) result.delta_z += static_cast(GetRegister(regs->delta.parent[2])); } else { if (flags & TLF_CHILD_X_OFFSET) result.delta_x += static_cast(GetRegister(regs->delta.child[0])); if (flags & TLF_CHILD_Y_OFFSET) result.delta_y += static_cast(GetRegister(regs->delta.child[1])); } } } } /* Is the palette affected by an action-1-2-3 chain? */ if (result.image.sprite != 0 && (HasBit(result.image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS))) { /* Does the var10 value apply to this sprite? */ uint8_t var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0); if (var10 == resolved_var10) { /* Apply registers */ if (HasBit(result.image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) result.image.pal += resolved_sprite; if (flags & TLF_PALETTE) { int16_t offset = (int16_t)GetRegister(regs->palette); // mask to 16 bits to avoid trouble if (!HasBit(result.image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_palette_offset)) { result.image.pal += offset; } else { result.image.sprite = SPR_IMG_QUERY; result.image.pal = PAL_NONE; } } } } ground = false; if (regs != nullptr) regs++; } } /** * Set the NewGRF file, and its grfid, associated with grf props. * @param grffile GRFFile to set. */ void GRFFilePropsBase::SetGRFFile(const struct GRFFile *grffile) { this->grffile = grffile; this->grfid = grffile == nullptr ? 0 : grffile->grfid; } /** * Get the SpriteGroup at the specified index. * @param index Index to get. * @returns SpriteGroup at index, or nullptr if not present. */ const SpriteGroup *VariableGRFFileProps::GetSpriteGroup(size_t index) const { auto it = std::ranges::lower_bound(this->spritegroups, index, std::less{}, &CargoSpriteGroup::first); if (it == std::end(this->spritegroups) || it->first != index) return nullptr; return it->second; } /** * Set the SpriteGroup at the specified index. * @param index Index to set. * @param spritegroup SpriteGroup to set. */ void VariableGRFFileProps::SetSpriteGroup(size_t index, const SpriteGroup *spritegroup) { auto it = std::ranges::lower_bound(this->spritegroups, index, std::less{}, &CargoSpriteGroup::first); if (it == std::end(this->spritegroups) || it->first != index) { this->spritegroups.emplace(it, index, spritegroup); } else { it->second = spritegroup; } }