/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_base.cpp Implementation of base for 32 bpp blitters. */ #include "../stdafx.h" #include "32bpp_base.hpp" #include "common.hpp" #include "../safeguards.h" void *Blitter_32bppBase::MoveTo(void *video, int x, int y) { return (uint32_t *)video + x + y * _screen.pitch; } void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8_t colour) { *((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); } void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) { const Colour c = LookupColourInPalette(colour); this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) { *((Colour *)video + x + y * _screen.pitch) = c; }); } void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8_t colour) { Colour colour32 = LookupColourInPalette(colour); do { Colour *dst = (Colour *)video; for (int i = width; i > 0; i--) { *dst = colour32; dst++; } video = (uint32_t *)video + _screen.pitch; } while (--height); } void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height) { uint32_t *dst = (uint32_t *)video; const uint32_t *usrc = (const uint32_t *)src; for (; height > 0; height--) { memcpy(dst, usrc, width * sizeof(uint32_t)); usrc += width; dst += _screen.pitch; } } void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height) { uint32_t *udst = (uint32_t *)dst; const uint32_t *src = (const uint32_t *)video; for (; height > 0; height--) { memcpy(udst, src, width * sizeof(uint32_t)); src += _screen.pitch; udst += width; } } void Blitter_32bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) { uint32_t *udst = (uint32_t *)dst; const uint32_t *src = (const uint32_t *)video; for (; height > 0; height--) { memcpy(udst, src, width * sizeof(uint32_t)); src += _screen.pitch; udst += dst_pitch; } } void Blitter_32bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) { const uint32_t *src; uint32_t *dst; if (scroll_y > 0) { /* Calculate pointers */ dst = (uint32_t *)video + left + (top + height - 1) * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Decrease height and increase top */ top += scroll_y; height -= scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } for (int h = height; h > 0; h--) { memcpy(dst, src, width * sizeof(uint32_t)); src -= _screen.pitch; dst -= _screen.pitch; } } else { /* Calculate pointers */ dst = (uint32_t *)video + left + top * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Decrease height. (scroll_y is <=0). */ height += scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } /* the y-displacement may be 0 therefore we have to use memmove, * because source and destination may overlap */ for (int h = height; h > 0; h--) { memmove(dst, src, width * sizeof(uint32_t)); src += _screen.pitch; dst += _screen.pitch; } } } size_t Blitter_32bppBase::BufferSize(uint width, uint height) { return sizeof(uint32_t) * width * height; } void Blitter_32bppBase::PaletteAnimate(const Palette &) { /* By default, 32bpp doesn't have palette animation */ } Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation() { return Blitter::PaletteAnimation::None; }