/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file strings_sl.cpp Code handling saving and loading of strings */ #include "../stdafx.h" #include "../string_func.h" #include "../strings_func.h" #include "saveload_internal.h" #include #include "table/strings.h" #include "../safeguards.h" static const int NUM_OLD_STRINGS = 512; ///< The number of custom strings stored in old savegames. static const size_t LEN_OLD_STRINGS = 32; ///< The number of characters per string. /** * Remap a string ID from the old format to the new format * @param s StringID that requires remapping * @return translated ID */ StringID RemapOldStringID(StringID s) { switch (s) { case 0x0006: return STR_SV_EMPTY; case 0x7000: return STR_SV_UNNAMED; case 0x70E4: return SPECSTR_COMPANY_NAME_START; case 0x70E9: return SPECSTR_COMPANY_NAME_START; case 0x8864: return STR_SV_TRAIN_NAME; case 0x902B: return STR_SV_ROAD_VEHICLE_NAME; case 0x9830: return STR_SV_SHIP_NAME; case 0xA02F: return STR_SV_AIRCRAFT_NAME; default: if (IsInsideMM(s, 0x300F, 0x3030)) { return s - 0x300F + STR_SV_STNAME; } else { return s; } } } /** Location to load the old names to. */ std::unique_ptr _old_name_array; /** * Copy and convert old custom names to UTF-8. * They were all stored in a 512 by 32 (200 by 24 for TTO) long string array * and are now stored with stations, waypoints and other places with names. * @param id the StringID of the custom name to clone. * @return the clones custom name. */ std::string CopyFromOldName(StringID id) { /* Is this name an (old) custom name? */ if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return std::string(); if (IsSavegameVersionBefore(SLV_37)) { const std::string &strfrom = _old_name_array[GB(id, 0, 9)]; std::ostringstream tmp; std::ostreambuf_iterator strto(tmp); for (char32_t c : strfrom) { if (c == '\0') break; /* Map from non-ISO8859-15 characters to UTF-8. */ switch (c) { case 0xA4: c = 0x20AC; break; // Euro case 0xA6: c = 0x0160; break; // S with caron case 0xA8: c = 0x0161; break; // s with caron case 0xB4: c = 0x017D; break; // Z with caron case 0xB8: c = 0x017E; break; // z with caron case 0xBC: c = 0x0152; break; // OE ligature case 0xBD: c = 0x0153; break; // oe ligature case 0xBE: c = 0x0178; break; // Y with diaeresis default: break; } if (IsPrintable(c)) Utf8Encode(strto, c); } return tmp.str(); } else { /* Name will already be in UTF-8. */ return StrMakeValid(_old_name_array[GB(id, 0, 9)]); } } /** * Free the memory of the old names array. * Should be called once the old names have all been converted. */ void ResetOldNames() { _old_name_array = nullptr; } /** * Initialize the old names table memory. */ void InitializeOldNames() { _old_name_array = std::make_unique(NUM_OLD_STRINGS); // 200 would be enough for TTO savegames } struct NAMEChunkHandler : ChunkHandler { NAMEChunkHandler() : ChunkHandler('NAME', CH_READONLY) {} void Load() const override { int index; while ((index = SlIterateArray()) != -1) { if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index"); size_t length = SlGetFieldLength(); if (length > LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length"); SlReadString(_old_name_array[index], length); } } }; static const NAMEChunkHandler NAME; static const ChunkHandlerRef name_chunk_handlers[] = { NAME, }; extern const ChunkHandlerTable _name_chunk_handlers(name_chunk_handlers);