/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "tile.h" #include "tunnel_map.h" static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) { TileIndexDiff delta = TileOffsByDir(dir); uint height; do { tile -= delta; height = GetTileZ(tile); } while (z < height); return z == height && IsTunnelTile(tile) && GetTunnelDirection(tile) == dir; } bool IsTunnelInWay(TileIndex tile, uint z) { return IsTunnelInWayDir(tile, z, DIAGDIR_NE) || IsTunnelInWayDir(tile, z, DIAGDIR_SE) || IsTunnelInWayDir(tile, z, DIAGDIR_SW) || IsTunnelInWayDir(tile, z, DIAGDIR_NW); }