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Author SHA1 Message Date
frosch
54bf2dbc49 (svn r27597) -Release: 1.6.1-RC1 2016-06-01 18:41:01 +00:00
frosch
4b508ccbe8 (svn r27596) [1.6] -Update: Documentation 2016-06-01 18:35:24 +00:00
frosch
f4b7f4b162 (svn r27593) [1.6] -Backport: language updates from trunk 2016-05-29 19:11:48 +00:00
frosch
a68d0d430c (svn r27592) [1.6] -Backport from trunk:
- Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away [FS#6410] (r27586)
- Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations [FS#6437] (r27585, r27584)
- Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave [FS#6415] (r27583)
- Fix: Button size computation in script configuration window [FS#6461] (r27581)
- Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts [FS#6395] (r27580)
2016-05-29 19:08:01 +00:00
frosch
4b4e8f0a1e (svn r27591) [1.6] -Backport from trunk:
- Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process [FS#6402] (r27579)
- Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview [FS#6454] (r27578)
- Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen [FS#6386] (r27577)
- Fix: Various incorrect but uncritical size computations in the content client [FS#6449] (r27576, r27570)
2016-05-29 19:05:11 +00:00
frosch
8b5936c224 (svn r27590) [1.6] -Backport from trunk:
- Fix: Memory leak when disabling palette animation [FS#6404] (r27575)
- Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles [FS#6432] (r27574)
- Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h [FS#6467] (r27573)
- Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames [FS#6442] (r27572)
2016-05-29 19:01:50 +00:00
frosch
d0d4a62f8d (svn r27589) [1.6] -Backport from trunk:
- Feature: Mexican Spanish (r27564, r27553, r27552)
2016-05-29 18:59:03 +00:00
frosch
476c55ed3f (svn r27588) [1.6] -Backport from trunk:
- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558)
- Fix: Typos in comments and string (r27561, r27560)
- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557)
2016-05-29 18:56:42 +00:00
frosch
df885ee66c (svn r27587) [1.6] -Backport from trunk:
- Fix: Use a more appropiate sound effect for convert-rail (r27547)
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
- Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette [FS#6435] (r27534)
2016-05-29 18:52:56 +00:00
frosch
235e714eee (svn r27531) [1.6] -Update: Documentation 2016-04-01 18:27:37 +00:00
frosch
0989010748 (svn r27519) [1.6] -Update: Documentation 2016-03-01 20:06:23 +00:00
frosch
d1104cc515 (svn r27517) [1.6] -Branch: for incrementing numbers 2016-03-01 19:49:40 +00:00
277 changed files with 4620 additions and 6462 deletions

1
.gitignore vendored
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@@ -7,7 +7,6 @@ bin/ai/*
bin/baseset/* bin/baseset/*
!bin/baseset/openttd.grf !bin/baseset/openttd.grf
!bin/baseset/opntitle.dat !bin/baseset/opntitle.dat
!bin/baseset/orig_extra.grf
!bin/baseset/orig_*.obg !bin/baseset/orig_*.obg
!bin/baseset/orig_*.obs !bin/baseset/orig_*.obs
!bin/baseset/no_sound.obs !bin/baseset/no_sound.obs

View File

@@ -44,18 +44,22 @@ PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
# Build the GRF. # Build the GRF.
ifdef GRFCODEC ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
else else
all: all:
endif endif
# Make sure the sprites directory exists.
$(OBJS_DIR)/sprites:
$(Q)-mkdir "$@"
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt $(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
$(E) '$(STAGE) Collecting baseset translations' $(E) '$(STAGE) Collecting baseset translations'
$(Q) cat $^ > $@ $(Q) cat $^ > $@
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/orig_extra.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk $(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/openttd.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)' $(E) '$(STAGE) Updating $(notdir $@)'
$(Q) sed 's/^ORIG_EXTRA.GRF = *[0-9a-f]*$$/ORIG_EXTRA.GRF = '`$(MD5SUM) $(BIN_DIR)/orig_extra.grf | sed 's@ .*@@'`'/' $< > $@.tmp $(Q) sed 's/^OPENTTD.GRF = *[0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $< > $@.tmp
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@ $(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
$(Q) rm $@.tmp $(Q) rm $@.tmp
@@ -68,9 +72,8 @@ $(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@ $(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Compile extra grf # Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk $(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR)/assemble_nfo.awk
$(E) '$(STAGE) Assembling openttd.nfo' $(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null $(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo $(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo $(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
@@ -78,17 +81,6 @@ $(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf $(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf $(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
# The copy operation of PNG_FILES is duplicated from the target 'openttd.grf', thus those targets may not run in parallel.
$(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk | $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Assembling orig_extra.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/orig_extra.nfo > $(OBJS_DIR)/sprites/orig_extra.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/orig_extra.nfo
$(E) '$(STAGE) Compiling orig_extra.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf
$(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf
# Clean up temporary files. # Clean up temporary files.
clean: clean:
$(Q)rm -f *.bak *.grf $(Q)rm -f *.bak *.grf

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@@ -152,7 +152,7 @@ mrproper:
distclean: mrproper distclean: mrproper
maintainer-clean: distclean maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/orig_extra.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm $(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
depend: depend:
@for dir in $(SRC_DIRS); do \ @for dir in $(SRC_DIRS); do \

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@@ -6,5 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/ */
AILog.Info("1.6 API compatibility in effect.");

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -6,7 +6,7 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; } function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; } function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; } function GetVersion() { return 1; }
function GetAPIVersion() { return "1.7"; } function GetAPIVersion() { return "1.6"; }
function GetDate() { return "2007-03-18"; } function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; } function CreateInstance() { return "Regression"; }
} }

View File

@@ -23,7 +23,6 @@ description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío. description.es_ES = Un conjunto de música vacío.
description.es_MX = Paquete de música vacío description.es_MX = Paquete de música vacío
description.et_EE = Muusikakogu ilma muusikata. description.et_EE = Muusikakogu ilma muusikata.
description.eu_ES = Musika gabeko musika paketea.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia. description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques. description.fr_FR = Un pack de musiques sans musiques.
description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann. description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann.
@@ -41,7 +40,6 @@ description.la_VA = Sarcina musicae sine ulla musica.
description.lb_LU = E Musikpack ouni aktuell Musik. description.lb_LU = E Musikpack ouni aktuell Musik.
description.lt_LT = Muzikos pakas be muzikos. description.lt_LT = Muzikos pakas be muzikos.
description.lv_LV = Mūzikas kopa bez mūzikas description.lv_LV = Mūzikas kopa bez mūzikas
description.ms_MY = Pek muzik tanpa muzik sebenar.
description.nb_NO = En musikkpakke uten noe musikk. description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek. description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk. description.nn_NO = Ei musikkpakke utan noko musikk.

View File

@@ -40,7 +40,6 @@ description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
description.la_VA = Sarcina sonorum sine ullis sonis. description.la_VA = Sarcina sonorum sine ullis sonis.
description.lb_LU = E Soundpack ouni iergendee Sound. description.lb_LU = E Soundpack ouni iergendee Sound.
description.lt_LT = Garsų pakas be jokių garsų. description.lt_LT = Garsų pakas be jokių garsų.
description.lv_LV = Skaņu kopa bez skaņas.
description.nb_NO = En lydpakke uten noen lyder. description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid. description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar. description.nn_NO = Ei lydpakke utan nokon lydar.

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@@ -24,7 +24,6 @@ description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS. description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS. description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika. description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS). description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS. description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS.
@@ -41,7 +40,6 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS. description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik. description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika. description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition. description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie. description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
@@ -64,21 +62,21 @@ description.zh_CN = 运输大亨DOS豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。 description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files] [files]
base = TRG1.GRF base = TRG1.GRF
logos = TRGI.GRF logos = TRGI.GRF
arctic = TRGC.GRF arctic = TRGC.GRF
tropical = TRGH.GRF tropical = TRGH.GRF
toyland = TRGT.GRF toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF extra = OPENTTD.GRF
[md5s] [md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6 TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3 OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
[origin] [origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM. default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -23,7 +23,6 @@ description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS. description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS. description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid. description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko soinuak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS). description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS. description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS.

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@@ -40,7 +40,6 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica). description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica).
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik. description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika. description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk). description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie. description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk). description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
@@ -62,21 +61,21 @@ description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。 description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files] [files]
base = TRG1.GRF base = TRG1.GRF
logos = TRGI.GRF logos = TRGI.GRF
arctic = TRGC.GRF arctic = TRGC.GRF
tropical = TRGH.GRF tropical = TRGH.GRF
toyland = TRGT.GRF toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF extra = OPENTTD.GRF
[md5s] [md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3 OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
[origin] [origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM. default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. OPENTTD.GRF = This file was part of your OpenTTD installation.

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@@ -40,7 +40,6 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows. description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows. description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie. description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
@@ -63,21 +62,21 @@ description.zh_CN = 运输大亨Windows豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。 description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files] [files]
base = TRG1R.GRF base = TRG1R.GRF
logos = TRGIR.GRF logos = TRGIR.GRF
arctic = TRGCR.GRF arctic = TRGCR.GRF
tropical = TRGHR.GRF tropical = TRGHR.GRF
toyland = TRGTR.GRF toyland = TRGTR.GRF
extra = ORIG_EXTRA.GRF extra = OPENTTD.GRF
[md5s] [md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358 TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32 TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1 TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8 TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3 OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc
[origin] [origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM. default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -40,7 +40,6 @@ description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.ms_MY = Muzik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows. description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie. description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows. description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.

View File

@@ -23,7 +23,6 @@ description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows. description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows. description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid. description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko Windows edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows). description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows. description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows.

View File

@@ -6,5 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/ */
GSLog.Info("1.6 API compatibility in effect.");

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -1,102 +1,3 @@
1.7.2 (2017-12-24)
------------------------------------------------------------------------
(None)
1.7.2-RC1 (2017-12-11)
------------------------------------------------------------------------
- Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
- Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
- Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913)
- Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
- Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
- Fix: Tooltip of 'increase service interval' said 'decrease' [FS#6606] (r27895)
- Fix: Console command parser passed invalid strings to the debug output, if command lines had many parameters [FS#6576] (r27884, r27883)
1.7.1 (2017-06-13)
------------------------------------------------------------------------
(None)
1.7.1-RC1 (2017-05-04)
------------------------------------------------------------------------
- Fix: Add missing game script event for ships arriving at a station [FS#6560] (r27859, r27858)
- Fix: StringID truncation to 16 bits broke string remapping test [FS#6555] (r27851)
- Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS#5926] (r27846)
- Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843)
- Fix: Don't consider locks or ship depots as clear water when placing industries (r27841)
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS#6545] (r27796)
- Fix: Chat text background overflowed due to missing padding [FS#6526] (r27794)
- Fix: Failed to load lzo compressed savegames sometimes [FS#6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS#6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS#6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS#6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level [FS#6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS#6505] (r27784)
1.7.0 (2017-04-01)
------------------------------------------------------------------------
(None)
1.7.0-RC1 (2017-03-11)
------------------------------------------------------------------------
- Feature: [NewGRF] Extend the DCxx range to D800-DFFF (r27769)
- Feature: [NewGRF, script] Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k (r27758)
- Feature: [NewGRF] CB 37 results 0x0401 and 0x0800-0BFF for improved control of display of input cargos in the industry GUI (r27751)
- Feature: Sprites missing in outdated basesets are now provided by openttd.grf (r27732, r27731, r27730)
- Feature: [NewGRF] String command 9A 1E to print the name of a cargo type (r27707, r27706)
- Feature: [Debug] Assign descriptive names to threads [FS#6471] (r27674, r27673, r27670)
- Feature: [NewGRF] Allow composing vehicles from multiple sprites (r27668)
- Change: Enable realistic train and road vehicle acceleration by default (r27760)
- Change: Hide the drive-in stops from the tram station picker (r27734)
- Change: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game (r27729)
- Change: Limit waypoint area by maximum station spread during dragging (r27710)
- Change: [Build] Re-enable Wnarrowing for gcc 4.9+ [FS#6532] (r27709, r27703)
- Change: List railtype of rail tiles explicitly in the tile info window (r27686)
- Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683)
- Change: Various performance improvements to CargoDist and LinkGraphs (r27682, r27681, r27614, r27613, r27612, r27611)
- Change: Improve randomisation of rough land appearance (r27657)
- Change: [Build] Enable C++11 for clang 3.3 (r27654)
- Fix: Insufficient thread synchronisation when switching blitters lead to crashes [FS#6510] (r27775)
- Fix: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows [FS#5889] (r27774)
- Fix: Intro games other than the traditional nightly one would cause townname NewGRFs to not get activated in the game options [FS#5819] (r27772)
- Fix: Some variables were not reset between loading old savegames, which made loading them fail [FS#6540] (r27770)
- Fix: Removing secondary roadtypes from bridges was factor 2 too cheap [FS#6538] (r27746)
- Fix: Extra viewports did not center on the selected tile [FS#6537] (r27743)
- Fix: [Build] Building on newer OSX versions with newer SDKs [FS#6295, FS#6502] (r27727, r27675)
- Fix: Improve error message when trying to build rail track over a depot (r27726)
- Fix: Rescanning NewGRF in-game could break the loaded NewGRF, if very many NewGRF were in use (r27721)
- Fix: Text could overflow various GUI elements [FS#6527] (r27713)
- Fix: Memory leak when reloading NewGRF (r27690, r27688, r27687)
- Fix: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal [FS#6511] (r27656)
- Fix: Make the console file commands operate independent of the save/load GUI (r27645)
- Fix: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle (r27632)
- Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle (r27629)
- Fix: [Build] Change the GCC version detection so that it works with two-digit and truncated versions [FS#6487] (r27623, r27616)
- Fix: Do not hide filtered and highlighted industries by overlapping tiles in the zoomed-out smallmap (r27622, r27621, r27620)
- Fix: [Script] Kill scripts, when a non-suspendable valuator call takes way too long [FS#6473] (r27594)
1.6.1 (2016-07-01)
------------------------------------------------------------------------
- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595)
- Fix: Compilation with --disable-network [FS#6481] (r27602)
- Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo (r27600)
- Fix: Company 0 could accept engine previews before they were offered (r27598)
1.6.1-RC1 (2016-06-01) 1.6.1-RC1 (2016-06-01)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- Feature: Mexican Spanish (r27564, r27553, r27552) - Feature: Mexican Spanish (r27564, r27553, r27552)

View File

@@ -1285,7 +1285,7 @@ make_compiler_cflags() {
# -W alone doesn't enable all warnings enabled by -Wall; on the other hand, # -W alone doesn't enable all warnings enabled by -Wall; on the other hand,
# -Weverything enables too many useless warnings that can't be disabled (as of 3.0) # -Weverything enables too many useless warnings that can't be disabled (as of 3.0)
flags="$flags -Wall -W -Wextra" flags="$flags -Wall -W"
# warning: unused parameter '...' # warning: unused parameter '...'
flags="$flags -Wno-unused-parameter" flags="$flags -Wno-unused-parameter"
@@ -1326,20 +1326,13 @@ make_compiler_cflags() {
flags="$flags -Wno-unused-variable" flags="$flags -Wno-unused-variable"
fi fi
if [ "$cc_version" -ge "33" ]; then
# clang completed C++11 support in version 3.3
flags="$flags -std=c++11"
fi
# rdynamic is used to get useful stack traces from crash reports. # rdynamic is used to get useful stack traces from crash reports.
ldflags="$ldflags -rdynamic" ldflags="$ldflags -rdynamic"
else else
# Enable some things only for certain GCC versions # Enable some things only for certain GCC versions
# cc_version = major_version * 100 + minor_version cc_version=`$1 -dumpversion | cut -c 1,3`
# For example: "3.3" -> 303, "4.9.2" -> 409, "6" -> 600, "23.5" -> 2305
cc_version=`$1 -dumpversion | $awk -F . '{printf "%d%02d", $1, $2}'`
if [ $cc_version -lt 303 ]; then if [ $cc_version -lt 33 ]; then
log 1 "configure: error: gcc older than 3.3 can't compile OpenTTD because of its poor template support" log 1 "configure: error: gcc older than 3.3 can't compile OpenTTD because of its poor template support"
exit 1 exit 1
fi fi
@@ -1352,20 +1345,20 @@ make_compiler_cflags() {
if [ $enable_assert -eq 0 ]; then if [ $enable_assert -eq 0 ]; then
# Do not warn about unused variables when building without asserts # Do not warn about unused variables when building without asserts
flags="$flags -Wno-unused-variable" flags="$flags -Wno-unused-variable"
if [ $cc_version -ge 406 ]; then if [ $cc_version -ge 46 ]; then
# GCC 4.6 gives more warnings, disable them too # GCC 4.6 gives more warnings, disable them too
flags="$flags -Wno-unused-but-set-variable" flags="$flags -Wno-unused-but-set-variable"
flags="$flags -Wno-unused-but-set-parameter" flags="$flags -Wno-unused-but-set-parameter"
fi fi
fi fi
if [ $cc_version -ge 304 ]; then if [ $cc_version -ge 34 ]; then
# Warn when a variable is used to initialise itself: # Warn when a variable is used to initialise itself:
# int a = a; # int a = a;
flags="$flags -Winit-self" flags="$flags -Winit-self"
fi fi
if [ $cc_version -ge 400 ]; then if [ $cc_version -ge 40 ]; then
# GCC 4.0+ complains about that we break strict-aliasing. # GCC 4.0+ complains about that we break strict-aliasing.
# On most places we don't see how to fix it, and it doesn't # On most places we don't see how to fix it, and it doesn't
# break anything. So disable strict-aliasing to make the # break anything. So disable strict-aliasing to make the
@@ -1376,7 +1369,7 @@ make_compiler_cflags() {
flags="$flags -Wcast-qual" flags="$flags -Wcast-qual"
fi fi
if [ $cc_version -ge 402 ]; then if [ $cc_version -ge 42 ]; then
# GCC 4.2+ automatically assumes that signed overflows do # GCC 4.2+ automatically assumes that signed overflows do
# not occur in signed arithmetics, whereas we are not # not occur in signed arithmetics, whereas we are not
# sure that they will not happen. It furthermore complains # sure that they will not happen. It furthermore complains
@@ -1387,42 +1380,33 @@ make_compiler_cflags() {
flags="$flags -Wnon-virtual-dtor" flags="$flags -Wnon-virtual-dtor"
fi fi
if [ $cc_version -ge 403 ] && [ $cc_version -lt 600 ]; then if [ $cc_version -ge 43 ]; then
# Use gnu++0x mode so static_assert() is available. # Use gnu++0x mode so static_assert() is available.
# Don't use c++0x, it breaks mingw (with gcc 4.4.0). # Don't use c++0x, it breaks mingw (with gcc 4.4.0).
cxxflags="$cxxflags -std=gnu++0x" cxxflags="$cxxflags -std=gnu++0x"
fi fi
if [ $cc_version -eq 405 ]; then if [ $cc_version -eq 45 ]; then
# Prevent optimisation supposing enums are in a range specified by the standard # Prevent optimisation supposing enums are in a range specified by the standard
# For details, see http://gcc.gnu.org/PR43680 # For details, see http://gcc.gnu.org/PR43680
flags="$flags -fno-tree-vrp" flags="$flags -fno-tree-vrp"
fi fi
if [ $cc_version -eq 407 ]; then if [ $cc_version -ge 47 ]; then
# Disable -Wnarrowing which gives many warnings, such as: # Disable -Wnarrowing which gives many warnings, such as:
# warning: narrowing conversion of '...' from 'unsigned int' to 'int' inside { } [-Wnarrowing] # warning: narrowing conversion of '...' from 'unsigned int' to 'int' inside { } [-Wnarrowing]
# They are valid according to the C++ standard, but useless. # They are valid according to the C++ standard, but useless.
cxxflags="$cxxflags -Wno-narrowing" cxxflags="$cxxflags -Wno-narrowing"
fi
if [ $cc_version -ge 407 ]; then
# Disable bogus 'attempt to free a non-heap object' warning # Disable bogus 'attempt to free a non-heap object' warning
flags="$flags -Wno-free-nonheap-object" flags="$flags -Wno-free-nonheap-object"
fi fi
if [ $cc_version -ge 600 ]; then
# -flifetime-dse=2 (default since GCC 6) doesn't play
# well with our custom pool item allocator
cxxflags="$cxxflags -flifetime-dse=1 -std=gnu++14"
fi
if [ "$enable_lto" != "0" ]; then if [ "$enable_lto" != "0" ]; then
# GCC 4.5 outputs '%{flto}', GCC 4.6 outputs '%{flto*}' # GCC 4.5 outputs '%{flto}', GCC 4.6 outputs '%{flto*}'
has_lto=`$1 -dumpspecs | grep '\%{flto'` has_lto=`$1 -dumpspecs | grep '\%{flto'`
if [ -n "$has_lto" ]; then if [ -n "$has_lto" ]; then
# Use LTO only if we see LTO exists and is requested # Use LTO only if we see LTO exists and is requested
if [ $cc_version -lt 406 ]; then if [ $cc_version -lt 46 ]; then
flags="$flags -flto" flags="$flags -flto"
else else
flags="$flags -flto=jobserver" flags="$flags -flto=jobserver"
@@ -1521,7 +1505,7 @@ make_cflags_and_ldflags() {
fi fi
fi fi
if [ "$os" = "OSX" ] && [ $cc_version -eq 400 ]; then if [ "$os" = "OSX" ] && [ $cc_version -eq 40 ]; then
# Apple's GCC 4.0 has a compiler bug for x86_64 with (higher) optimization, # Apple's GCC 4.0 has a compiler bug for x86_64 with (higher) optimization,
# wrongly optimizing ^= in loops. This disables the failing optimisation. # wrongly optimizing ^= in loops. This disables the failing optimisation.
CFLAGS="$CFLAGS -fno-expensive-optimizations" CFLAGS="$CFLAGS -fno-expensive-optimizations"
@@ -1545,7 +1529,7 @@ make_cflags_and_ldflags() {
LDFLAGS="$LDFLAGS -mwin32" LDFLAGS="$LDFLAGS -mwin32"
fi fi
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then
if [ $cc_version -lt 406 ]; then if [ $cc_version -lt 46 ]; then
flags="$flags -mno-cygwin" flags="$flags -mno-cygwin"
LDFLAGS="$LDFLAGS -mno-cygwin" LDFLAGS="$LDFLAGS -mno-cygwin"
fi fi
@@ -1558,10 +1542,10 @@ make_cflags_and_ldflags() {
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -limm32" LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -limm32"
if [ $cc_version -ge 404 ]; then if [ $cc_version -ge 44 ]; then
LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc -static-libstdc++" LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc -static-libstdc++"
fi fi
if [ $cc_version -ge 407 ]; then if [ $cc_version -ge 47 ]; then
CFLAGS="$CFLAGS -mno-ms-bitfields" CFLAGS="$CFLAGS -mno-ms-bitfields"
fi fi
fi fi
@@ -1611,6 +1595,23 @@ make_cflags_and_ldflags() {
CFLAGS="$OSX_SYSROOT $CFLAGS" CFLAGS="$OSX_SYSROOT $CFLAGS"
LDFLAGS="$OSX_LD_SYSROOT $LDFLAGS" LDFLAGS="$OSX_LD_SYSROOT $LDFLAGS"
fi fi
if [ "$enable_universal" = "0" ] && [ $cc_version -gt 40 ]; then
# Only set the min version when not doing an universal build.
# Universal builds set the version elsewhere.
if [ "$cpu_type" = "64" ]; then
CFLAGS="$CFLAGS -mmacosx-version-min=10.5"
else
gcc_cpu=`$cc_host -dumpmachine`
if [ "`echo $gcc_cpu | cut -c 1-3`" = "ppc" -o "`echo $gcc_cpu | cut -c 1-7`" = "powerpc" ]; then
# PowerPC build can run on 10.3
CFLAGS="$CFLAGS -mmacosx-version-min=10.3"
else
# Intel is only available starting from 10.4
CFLAGS="$CFLAGS -mmacosx-version-min=10.4"
fi
fi
fi
fi fi
if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ]; then if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ]; then
@@ -1773,7 +1774,7 @@ make_cflags_and_ldflags() {
# GCC 4.0+ doesn't like the DirectX includes (gives tons of # GCC 4.0+ doesn't like the DirectX includes (gives tons of
# warnings on it we won't be able to fix). For now just # warnings on it we won't be able to fix). For now just
# suppress those warnings. # suppress those warnings.
if [ $cc_version -ge 400 ]; then if [ $cc_version -ge 40 ]; then
CFLAGS="$CFLAGS -Wno-non-virtual-dtor" CFLAGS="$CFLAGS -Wno-non-virtual-dtor"
fi fi
fi fi

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs OpenTTD's known bugs
Last updated: 2017-12-24 Last updated: 2016-06-01
Release version: 1.7.2 Release version: 1.6.1-RC1
------------------------------------------------------------------------ ------------------------------------------------------------------------

View File

@@ -11,21 +11,21 @@ palette = DOS
!! description STR_BASEGRAPHICS_DOS_DESCRIPTION !! description STR_BASEGRAPHICS_DOS_DESCRIPTION
[files] [files]
base = TRG1.GRF base = TRG1.GRF
logos = TRGI.GRF logos = TRGI.GRF
arctic = TRGC.GRF arctic = TRGC.GRF
tropical = TRGH.GRF tropical = TRGH.GRF
toyland = TRGT.GRF toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF extra = OPENTTD.GRF
[md5s] [md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6 TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF = OPENTTD.GRF =
[origin] [origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM. default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -11,21 +11,21 @@ palette = DOS
!! description STR_BASEGRAPHICS_DOS_DE_DESCRIPTION !! description STR_BASEGRAPHICS_DOS_DE_DESCRIPTION
[files] [files]
base = TRG1.GRF base = TRG1.GRF
logos = TRGI.GRF logos = TRGI.GRF
arctic = TRGC.GRF arctic = TRGC.GRF
tropical = TRGH.GRF tropical = TRGH.GRF
toyland = TRGT.GRF toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF extra = OPENTTD.GRF
[md5s] [md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF = OPENTTD.GRF =
[origin] [origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM. default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -11,21 +11,21 @@ palette = Windows
!! description STR_BASEGRAPHICS_WIN_DESCRIPTION !! description STR_BASEGRAPHICS_WIN_DESCRIPTION
[files] [files]
base = TRG1R.GRF base = TRG1R.GRF
logos = TRGIR.GRF logos = TRGIR.GRF
arctic = TRGCR.GRF arctic = TRGCR.GRF
tropical = TRGHR.GRF tropical = TRGHR.GRF
toyland = TRGTR.GRF toyland = TRGTR.GRF
extra = ORIG_EXTRA.GRF extra = OPENTTD.GRF
[md5s] [md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358 TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32 TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1 TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8 TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF = OPENTTD.GRF =
[origin] [origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM. default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -6,7 +6,7 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. // See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
// //
-1 * 0 0C "Canal graphics by George" -1 * 0 0C "Canal graphics by George / PaulC"
-1 * 3 05 08 41 -1 * 3 05 08 41
// Canal slopes // Canal slopes
-1 sprites/canal_locks.png 8bpp 66 8 64 23 -31 0 normal -1 sprites/canal_locks.png 8bpp 66 8 64 23 -31 0 normal
@@ -77,3 +77,95 @@
-1 sprites/canals.png 8bpp 446 10 24 16 -11 -6 normal -1 sprites/canals.png 8bpp 446 10 24 16 -11 -6 normal
// Canal icon // Canal icon
-1 sprites/canal_locks.png 8bpp 50 232 20 20 0 0 normal -1 sprites/canal_locks.png 8bpp 50 232 20 20 0 0 normal
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 02 00 12 00
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 02 00 15 00
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00

View File

@@ -1,101 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Extra canal graphics by PaulC"
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 02 00 12 00
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 02 00 15 00
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00

View File

@@ -8,7 +8,245 @@
// //
-1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries" -1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries"
// Note: Characters in range U+0020..U+00FF may only be defined in chars_orig_extra.nfo. // Replace original characters
-1 * 5 0A 01 02 41 00
-1 sprites/chars.png 8bpp 10 10 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 10 4 12 0 -1 normal
-1 * 5 0A 01 02 86 00
-1 sprites/chars.png 8bpp 50 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 10 9 12 0 -1 normal
-1 * 5 0A 01 01 8A 00
-1 sprites/chars.png 8bpp 120 10 6 12 0 -1 normal
-1 * 5 0A 01 01 A0 00
-1 sprites/chars.png 8bpp 230 10 10 12 0 -1 normal
-1 * 5 0A 01 04 A2 00
-1 sprites/chars.png 8bpp 260 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 290 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 350 10 8 12 0 -1 normal
-1 * 5 0A 01 06 A7 00
-1 sprites/chars.png 8bpp 410 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 440 10 12 12 0 -1 normal
-1 sprites/chars.png 8bpp 470 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 480 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 500 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 520 10 7 12 0 -1 normal
-1 * 5 0A 01 03 AE 00
-1 sprites/chars.png 8bpp 560 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 570 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 580 10 5 12 0 -1 normal
-1 * 5 0A 01 05 B3 00
-1 sprites/chars.png 8bpp 620 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 640 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 660 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 680 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 700 10 9 12 0 -1 normal
-1 * 5 0A 01 03 BB 00
-1 sprites/chars.png 8bpp 770 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 70 8 12 0 -1 normal
-1 * 5 0A 01 01 BF 00
-1 sprites/chars.png 8bpp 70 70 9 12 0 -1 normal
-1 * 5 0A 01 05 C1 00
-1 sprites/chars.png 8bpp 450 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 120 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 140 70 6 12 0 -1 normal
-1 * 5 0A 01 01 C7 00
-1 sprites/chars.png 8bpp 160 70 6 12 0 -1 normal
-1 * 5 0A 01 03 CA 00
-1 sprites/chars.png 8bpp 200 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 70 6 12 0 -1 normal
-1 * 5 0A 01 04 CE 00
-1 sprites/chars.png 8bpp 230 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 240 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 70 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 260 70 5 12 0 -1 normal
-1 * 5 0A 01 05 D3 00
-1 sprites/chars.png 8bpp 290 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 310 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 330 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 340 70 6 12 0 -1 normal
-1 * 5 0A 01 03 DB 00
-1 sprites/chars.png 8bpp 390 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 400 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 410 70 6 12 0 -1 normal
-1 * 5 0A 01 02 DF 00
-1 sprites/chars.png 8bpp 420 70 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 430 70 6 12 0 -1 normal
-1 * 5 0A 01 01 22 01
-1 sprites/chars.png 8bpp 20 30 2 7 0 0 normal
-1 * 5 0A 01 01 7D 01
-1 sprites/chars.png 8bpp 220 30 4 7 0 0 normal
-1 * 5 0A 01 02 80 01
-1 sprites/chars.png 8bpp 230 30 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 30 3 7 0 0 normal
-1 * 5 0A 01 01 89 01
-1 sprites/chars.png 8bpp 470 30 3 7 0 0 normal
-1 * 5 0A 01 01 9F 01
-1 sprites/chars.png 8bpp 70 90 3 7 0 0 normal
-1 * 5 0A 01 01 A9 01
-1 sprites/chars.png 8bpp 190 90 3 7 0 0 normal
-1 * 5 0A 01 02 BF 01
-1 sprites/chars.png 8bpp 420 90 3 7 0 0 normal
-1 sprites/chars.png 8bpp 430 90 3 7 0 0 normal
-1 * 5 0A 01 01 02 02
-1 sprites/chars.png 8bpp 20 40 4 21 0 -2 normal
-1 * 5 0A 01 01 41 02
-1 sprites/chars.png 8bpp 30 40 14 21 0 -2 normal
-1 * 5 0A 01 06 46 02
-1 sprites/chars.png 8bpp 50 40 10 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 40 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 100 40 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 120 40 7 21 0 -2 normal
-1 sprites/chars.png 8bpp 130 40 16 21 0 -2 normal
-1 * 5 0A 01 01 50 02
-1 sprites/chars.png 8bpp 150 40 16 21 0 -2 normal
-1 * 5 0A 01 04 52 02
-1 sprites/chars.png 8bpp 170 40 8 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 190 40 6 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 40 6 21 0 -2 normal
-1 * 5 0A 01 01 5C 02
-1 sprites/chars.png 8bpp 210 40 7 21 0 -2 normal
-1 * 5 0A 01 01 60 02
-1 sprites/chars.png 8bpp 230 40 16 21 0 -2 normal
-1 * 5 0A 01 07 62 02
-1 sprites/chars.png 8bpp 260 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 320 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 350 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 380 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 410 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 440 40 24 21 0 -2 normal
-1 * 5 0A 01 18 6A 02
-1 sprites/chars.png 8bpp 480 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 500 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 520 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 540 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 560 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 570 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 580 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 590 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 600 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 620 40 18 21 0 -2 normal
-1 sprites/chars.png 8bpp 640 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 660 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 680 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 700 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 720 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 740 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 750 40 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 770 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 10 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 450 100 14 21 0 -2 normal
-1 * 5 0A 01 01 85 02
-1 sprites/chars.png 8bpp 140 100 12 21 0 -2 normal
-1 * 5 0A 01 01 88 02
-1 sprites/chars.png 8bpp 170 100 19 21 0 -2 normal
-1 * 5 0A 01 02 92 02
-1 sprites/chars.png 8bpp 270 100 11 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 100 15 21 0 -2 normal
-1 * 5 0A 01 01 97 02
-1 sprites/chars.png 8bpp 340 100 11 21 0 -2 normal
-1 * 5 0A 01 02 99 02
-1 sprites/chars.png 8bpp 360 100 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 370 100 11 21 0 -2 normal
-1 * 5 0A 01 01 A0 02
-1 sprites/chars.png 8bpp 430 100 14 21 0 -2 normal
// New characters, all fonts except monospaced
// U+007B: Left Curly Bracket
// U+007C: Vertical Line
// U+007D: Right Curly Bracket
// U+007E: Tilde
-1 * 14 12 03 00 04 7B 00 01 04 7B 00 02 04 7B 00
-1 sprites/chars.png 8bpp 10 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 50 130 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 20 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 30 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 50 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 10 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 20 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 160 10 21 0 -2 normal
// U+007F: No-Break Space
-1 * 14 12 03 00 01 7F 00 01 01 7F 00 02 01 7F 00
-1 sprites/chars.png 8bpp 70 130 2 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 70 160 5 21 0 -2 normal
// U+00AA: Feminine Ordinal Indicator
-1 * 14 12 03 00 01 AA 00 01 01 AA 00 02 01 AA 00
-1 sprites/chars.png 8bpp 80 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 80 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 80 160 7 21 0 -2 normal
// U+00AC: Not Sign
// U+00AD: Soft Hyphen
-1 * 14 12 03 00 02 AC 00 01 02 AC 00 02 02 AC 00
-1 sprites/chars.png 8bpp 90 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 90 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 110 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 90 160 12 21 0 -2 normal
-1 sprites/chars.png 8bpp 110 160 9 21 0 -2 normal
// U+00AF: Macron
-1 * 14 12 03 00 01 AF 00 01 01 AF 00 02 01 AF 00
-1 sprites/chars.png 8bpp 130 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 130 160 12 21 0 -2 normal
// U+00B4: Acute Accent
// U+00B5: Micro Sign
// U+00B6: Pilcrow Sign
// U+00B7: Middle Dot
// U+00B8: Cedilla
// U+00B9: Superscript One
-1 * 14 12 03 00 06 B4 00 01 06 B4 00 02 06 B4 00
-1 sprites/chars.png 8bpp 150 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 160 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 180 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 200 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 150 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 160 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 180 150 6 7 0 0 normal
-1 sprites/chars.png 8bpp 200 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 210 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 220 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 150 160 4 21 0 -2 normal
-1 sprites/chars.png 8bpp 160 160 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 160 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 210 160 5 21 0 -2 normal
-1 sprites/chars.png 8bpp 220 160 6 21 0 -2 normal
// U+00BC: Vulgar Fraction One Quarter
// U+00BD: Vulgar Fraction One Half
-1 * 14 12 03 00 02 BC 00 01 02 BC 00 02 02 BC 00
-1 sprites/chars.png 8bpp 230 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 230 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 230 160 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 250 160 16 21 0 -2 normal
// New characters, all fonts // New characters, all fonts

View File

@@ -1,249 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries"
// Replace original characters
-1 * 5 0A 01 02 41 00
-1 sprites/chars.png 8bpp 10 10 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 10 4 12 0 -1 normal
-1 * 5 0A 01 02 86 00
-1 sprites/chars.png 8bpp 50 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 10 9 12 0 -1 normal
-1 * 5 0A 01 01 8A 00
-1 sprites/chars.png 8bpp 120 10 6 12 0 -1 normal
-1 * 5 0A 01 01 A0 00
-1 sprites/chars.png 8bpp 230 10 10 12 0 -1 normal
-1 * 5 0A 01 04 A2 00
-1 sprites/chars.png 8bpp 260 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 290 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 350 10 8 12 0 -1 normal
-1 * 5 0A 01 06 A7 00
-1 sprites/chars.png 8bpp 410 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 440 10 12 12 0 -1 normal
-1 sprites/chars.png 8bpp 470 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 480 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 500 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 520 10 7 12 0 -1 normal
-1 * 5 0A 01 03 AE 00
-1 sprites/chars.png 8bpp 560 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 570 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 580 10 5 12 0 -1 normal
-1 * 5 0A 01 05 B3 00
-1 sprites/chars.png 8bpp 620 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 640 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 660 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 680 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 700 10 9 12 0 -1 normal
-1 * 5 0A 01 03 BB 00
-1 sprites/chars.png 8bpp 770 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 70 8 12 0 -1 normal
-1 * 5 0A 01 01 BF 00
-1 sprites/chars.png 8bpp 70 70 9 12 0 -1 normal
-1 * 5 0A 01 05 C1 00
-1 sprites/chars.png 8bpp 450 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 120 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 140 70 6 12 0 -1 normal
-1 * 5 0A 01 01 C7 00
-1 sprites/chars.png 8bpp 160 70 6 12 0 -1 normal
-1 * 5 0A 01 03 CA 00
-1 sprites/chars.png 8bpp 200 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 70 6 12 0 -1 normal
-1 * 5 0A 01 04 CE 00
-1 sprites/chars.png 8bpp 230 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 240 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 70 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 260 70 5 12 0 -1 normal
-1 * 5 0A 01 05 D3 00
-1 sprites/chars.png 8bpp 290 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 310 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 330 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 340 70 6 12 0 -1 normal
-1 * 5 0A 01 03 DB 00
-1 sprites/chars.png 8bpp 390 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 400 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 410 70 6 12 0 -1 normal
-1 * 5 0A 01 02 DF 00
-1 sprites/chars.png 8bpp 420 70 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 430 70 6 12 0 -1 normal
-1 * 5 0A 01 01 22 01
-1 sprites/chars.png 8bpp 20 30 2 7 0 0 normal
-1 * 5 0A 01 01 7D 01
-1 sprites/chars.png 8bpp 220 30 4 7 0 0 normal
-1 * 5 0A 01 02 80 01
-1 sprites/chars.png 8bpp 230 30 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 30 3 7 0 0 normal
-1 * 5 0A 01 01 89 01
-1 sprites/chars.png 8bpp 470 30 3 7 0 0 normal
-1 * 5 0A 01 01 9F 01
-1 sprites/chars.png 8bpp 70 90 3 7 0 0 normal
-1 * 5 0A 01 01 A9 01
-1 sprites/chars.png 8bpp 190 90 3 7 0 0 normal
-1 * 5 0A 01 02 BF 01
-1 sprites/chars.png 8bpp 420 90 3 7 0 0 normal
-1 sprites/chars.png 8bpp 430 90 3 7 0 0 normal
-1 * 5 0A 01 01 02 02
-1 sprites/chars.png 8bpp 20 40 4 21 0 -2 normal
-1 * 5 0A 01 01 41 02
-1 sprites/chars.png 8bpp 30 40 14 21 0 -2 normal
-1 * 5 0A 01 06 46 02
-1 sprites/chars.png 8bpp 50 40 10 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 40 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 100 40 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 120 40 7 21 0 -2 normal
-1 sprites/chars.png 8bpp 130 40 16 21 0 -2 normal
-1 * 5 0A 01 01 50 02
-1 sprites/chars.png 8bpp 150 40 16 21 0 -2 normal
-1 * 5 0A 01 04 52 02
-1 sprites/chars.png 8bpp 170 40 8 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 190 40 6 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 40 6 21 0 -2 normal
-1 * 5 0A 01 01 5C 02
-1 sprites/chars.png 8bpp 210 40 7 21 0 -2 normal
-1 * 5 0A 01 01 60 02
-1 sprites/chars.png 8bpp 230 40 16 21 0 -2 normal
-1 * 5 0A 01 07 62 02
-1 sprites/chars.png 8bpp 260 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 320 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 350 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 380 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 410 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 440 40 24 21 0 -2 normal
-1 * 5 0A 01 18 6A 02
-1 sprites/chars.png 8bpp 480 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 500 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 520 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 540 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 560 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 570 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 580 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 590 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 600 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 620 40 18 21 0 -2 normal
-1 sprites/chars.png 8bpp 640 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 660 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 680 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 700 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 720 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 740 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 750 40 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 770 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 10 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 450 100 14 21 0 -2 normal
-1 * 5 0A 01 01 85 02
-1 sprites/chars.png 8bpp 140 100 12 21 0 -2 normal
-1 * 5 0A 01 01 88 02
-1 sprites/chars.png 8bpp 170 100 19 21 0 -2 normal
-1 * 5 0A 01 02 92 02
-1 sprites/chars.png 8bpp 270 100 11 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 100 15 21 0 -2 normal
-1 * 5 0A 01 01 97 02
-1 sprites/chars.png 8bpp 340 100 11 21 0 -2 normal
-1 * 5 0A 01 02 99 02
-1 sprites/chars.png 8bpp 360 100 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 370 100 11 21 0 -2 normal
-1 * 5 0A 01 01 A0 02
-1 sprites/chars.png 8bpp 430 100 14 21 0 -2 normal
// New characters, all fonts except monospaced
// U+007B: Left Curly Bracket
// U+007C: Vertical Line
// U+007D: Right Curly Bracket
// U+007E: Tilde
-1 * 14 12 03 00 04 7B 00 01 04 7B 00 02 04 7B 00
-1 sprites/chars.png 8bpp 10 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 50 130 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 20 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 30 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 50 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 10 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 20 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 160 10 21 0 -2 normal
// U+007F: No-Break Space
-1 * 14 12 03 00 01 7F 00 01 01 7F 00 02 01 7F 00
-1 sprites/chars.png 8bpp 70 130 2 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 70 160 5 21 0 -2 normal
// U+00AA: Feminine Ordinal Indicator
-1 * 14 12 03 00 01 AA 00 01 01 AA 00 02 01 AA 00
-1 sprites/chars.png 8bpp 80 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 80 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 80 160 7 21 0 -2 normal
// U+00AC: Not Sign
// U+00AD: Soft Hyphen
-1 * 14 12 03 00 02 AC 00 01 02 AC 00 02 02 AC 00
-1 sprites/chars.png 8bpp 90 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 90 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 110 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 90 160 12 21 0 -2 normal
-1 sprites/chars.png 8bpp 110 160 9 21 0 -2 normal
// U+00AF: Macron
-1 * 14 12 03 00 01 AF 00 01 01 AF 00 02 01 AF 00
-1 sprites/chars.png 8bpp 130 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 130 160 12 21 0 -2 normal
// U+00B4: Acute Accent
// U+00B5: Micro Sign
// U+00B6: Pilcrow Sign
// U+00B7: Middle Dot
// U+00B8: Cedilla
// U+00B9: Superscript One
-1 * 14 12 03 00 06 B4 00 01 06 B4 00 02 06 B4 00
-1 sprites/chars.png 8bpp 150 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 160 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 180 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 200 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 150 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 160 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 180 150 6 7 0 0 normal
-1 sprites/chars.png 8bpp 200 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 210 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 220 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 150 160 4 21 0 -2 normal
-1 sprites/chars.png 8bpp 160 160 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 160 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 210 160 5 21 0 -2 normal
-1 sprites/chars.png 8bpp 220 160 6 21 0 -2 normal
// U+00BC: Vulgar Fraction One Quarter
// U+00BD: Vulgar Fraction One Half
-1 * 14 12 03 00 02 BC 00 01 02 BC 00 02 02 BC 00
-1 sprites/chars.png 8bpp 230 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 230 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 230 160 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 250 160 16 21 0 -2 normal

View File

@@ -60,11 +60,10 @@
00 00
// GRF ID, must start with FF so it gets ignored // GRF ID, must start with FF so it gets ignored
//@@WARNING DISABLE 101 -1 * 0 08 08 FF "OTT"
-1 * 0 08 08 FF FF FF FE
// Name of the GRF // Name of the GRF
"OpenTTD's default and fallback extra graphics" 00 "OpenTTD's base graphics " 00
// Description of the GRF. // Description of the GRF.
"License: GNU General Public License version 2" 0D "License: GNU General Public License version 2" 0D
@@ -87,6 +86,7 @@
#include "canals.nfo" #include "canals.nfo"
#include "oneway.nfo" #include "oneway.nfo"
#include "tramtracks.nfo" #include "tramtracks.nfo"
#include "shore.nfo"
#include "sloped_tracks.nfo" #include "sloped_tracks.nfo"
#include "airports.nfo" #include "airports.nfo"
#include "roadstops.nfo" #include "roadstops.nfo"
@@ -97,5 +97,11 @@
#include "airport_preview.nfo" #include "airport_preview.nfo"
#include "chars.nfo" #include "chars.nfo"
#include "mono.nfo" #include "mono.nfo"
#include "fix_graphics.nfo"
#include "rivers/rapids.nfo"
#include "rivers/temperate.nfo"
#include "rivers/arctic.nfo"
#include "rivers/tropic.nfo"
#include "rivers/toyland.nfo"
#include "tunnel_portals.nfo" #include "tunnel_portals.nfo"
#include "palette.nfo" #include "palette.nfo"

View File

@@ -1,86 +0,0 @@
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 32)
// Format: spritenum imagefile depth xpos ypos xsize ysize xrel yrel zoom flags
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
// Sources for extra graphics to complement the original graphics.
// Checks whether the correct version of OpenTTD is used before
// allowing it to be used.
//
//
// Number of sprites, it is wrong, but GRFcodec automagically gets it right.
//
0 * 4 00 00 00 00
//
// Check whether we are running OTTD or not.
//
-1 * 0 07 9D 04 \7= 01 00 00 00 01
-1 * 0 0B 03 7F FF 80 " is not for TTDPatch. Use ttdpatch(w).grf." 00
//
// Check for OTTD's version number
//
// First step... Variable A1 might not exist. If that's the case it always
// skips. As we do not want to skip out of the whole testing, we skip over
// the real version check.
-1 * 0 07 A1 04 \7= FF FF FF FF 02
// Real version check.
-1 * 0 07 A1 04 \7> \w20304 01 01 03
// If the version check is supported, the string is translateable via OpenTTD
// itself. Use it!.
-1 * 0 0B 03 7F 06 "1.1 (or trunk r20304)" 00
// Some OTTD versions before r11130 did support Action B, so use the English
// phrase there
-1 * 0 0B 03 7F FF "Requires OpenTTD version 1.1 (or trunk r20304) or better." 00
// Final fallback. No Action B support, just skip to the end of the file.
-1 * 0 07 A1 04 \7= FF FF FF FF 00
// We are a DOS paletted NewGRF, so tell OpenTTD that. Then it can actually
// do the right thing. Yay for that feature as that means no duplicate NewGRF!
-1 * 0 14
"C" "INFO"
"B" "PALS" \w1 "D"
00
00
// GRF ID, must start with FF so it gets ignored
//@@WARNING DISABLE 101
-1 * 0 08 08 FF "OTT"
// Name of the GRF
"Original baseset extra graphics" 00
// Description of the GRF.
"License: GNU General Public License version 2" 0D
"Andrew Parkhouse: rivers" 0D
"Addi and PaulC: original graphics fixes" 0D
"OpenTTD developers: other graphics" 00
//
// The real data of the GRF is acquired from several subfiles.
//
#include "chars_orig_extra.nfo"
#include "shore.nfo"
#include "fix_graphics.nfo"
#include "canals_extra.nfo"
#include "rivers/rapids.nfo"
#include "rivers/temperate.nfo"
#include "rivers/arctic.nfo"
#include "rivers/tropic.nfo"
#include "rivers/toyland.nfo"

View File

@@ -1,45 +1,3 @@
openttd (1.7.2-0) unstable; urgency=low
* New upstream release 1.7.2
-- OpenTTD <info@openttd.org> Sun, 24 Dec 2017 14:00:00 +0100
openttd (1.7.2~RC1-0) unstable; urgency=low
* New upstream release 1.7.2-RC1
-- OpenTTD <info@openttd.org> Mon, 11 Dec 2017 21:30:00 +0100
openttd (1.7.1-0) unstable; urgency=low
* New upstream release 1.7.1
-- OpenTTD <info@openttd.org> Tue, 13 Jun 2017 21:00:00 +0200
openttd (1.7.1~RC1-0) unstable; urgency=low
* New upstream release 1.7.1-RC1
-- OpenTTD <info@openttd.org> Thu, 04 Mai 2017 21:00:00 +0200
openttd (1.7.0-0) unstable; urgency=low
* New upstream release 1.7.0
-- OpenTTD <info@openttd.org> Sat, 01 Apr 2017 19:00:00 +0200
openttd (1.7.0~RC1-0) unstable; urgency=low
* New upstream release 1.7.0-RC1
-- OpenTTD <info@openttd.org> Sat, 11 Mar 2017 22:30:00 +0100
openttd (1.6.1-0) unstable; urgency=low
* New upstream release 1.6.1
-- OpenTTD <info@openttd.org> Fri, 01 Jul 2016 00:00:00 +0200
openttd (1.6.1~RC1-0) unstable; urgency=low openttd (1.6.1~RC1-0) unstable; urgency=low
* New upstream release 1.6.1-RC1 * New upstream release 1.6.1-RC1

View File

@@ -5,7 +5,7 @@ Source: http://www.openttd.org
Files: * Files: *
Copyright: © 2004-2017 Ludvig Strigeous and others. Copyright: © 2004-2012 Ludvig Strigeous and others.
License: GPL-2.0 License: GPL-2.0
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as it under the terms of the GNU General Public License version 2.0 as

View File

@@ -1,6 +1,6 @@
@echo off @echo off
set OPENTTD_VERSION=1.7.0 set OPENTTD_VERSION=1.6.0
set OPENSFX_VERSION=0.8.0 set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0 set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0 set OPENGFX_VERSION=1.2.0

View File

@@ -2,7 +2,7 @@
# spec file for package openttd # spec file for package openttd
# #
# Copyright (c) 2012 SUSE LINUX Products GmbH, Nuernberg, Germany. # Copyright (c) 2012 SUSE LINUX Products GmbH, Nuernberg, Germany.
# Copyright (c) 2007-2017 The OpenTTD developers # Copyright (c) 2007-2012 The OpenTTD developers
# #
# All modifications and additions to the file contributed by third parties # All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed # remain the property of their copyright owners, unless otherwise agreed
@@ -17,9 +17,9 @@
# #
Name: openttd Name: openttd
Version: 1.7.beta1 Version: 1.6.beta1
Release: 0 Release: 0
%define srcver 1.7.0-beta1 %define srcver 1.6.0-beta1
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0 License: GPL-2.0
Group: Amusements/Games/Strategy/Other Group: Amusements/Games/Strategy/Other

View File

@@ -1,9 +1,9 @@
# Version numbers to update # Version numbers to update
!define APPV_MAJOR 1 !define APPV_MAJOR 1
!define APPV_MINOR 7 !define APPV_MINOR 6
!define APPV_MAINT 2 !define APPV_MAINT 1
!define APPV_BUILD 1 !define APPV_BUILD 0
!define APPV_EXTRA "" !define APPV_EXTRA "-RC1"
!define APPNAME "OpenTTD" ; Define application name !define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version !define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
@@ -408,7 +408,6 @@ Section "Uninstall"
; Baseset files ; Baseset files
Delete "$INSTDIR\baseset\opntitle.dat" Delete "$INSTDIR\baseset\opntitle.dat"
Delete "$INSTDIR\baseset\openttd.grf" Delete "$INSTDIR\baseset\openttd.grf"
Delete "$INSTDIR\baseset\orig_extra.grf"
Delete "$INSTDIR\baseset\orig_win.obg" Delete "$INSTDIR\baseset\orig_win.obg"
Delete "$INSTDIR\baseset\orig_dos.obg" Delete "$INSTDIR\baseset\orig_dos.obg"
Delete "$INSTDIR\baseset\orig_dos_de.obg" Delete "$INSTDIR\baseset\orig_dos_de.obg"

View File

@@ -1,7 +0,0 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" >
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>True/PM</dpiAware>
</windowsSettings>
</application>
</assembly>

View File

@@ -145,9 +145,6 @@
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl> <Midl>
@@ -191,9 +188,6 @@
</DataExecutionPrevention> </DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl> <Midl>
@@ -250,9 +244,6 @@
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl> <Midl>
@@ -298,9 +289,6 @@
<StackCommitSize>1048576</StackCommitSize> <StackCommitSize>1048576</StackCommitSize>
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\src\airport.cpp" /> <ClCompile Include="..\src\airport.cpp" />

View File

@@ -145,9 +145,6 @@
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl> <Midl>
@@ -191,9 +188,6 @@
</DataExecutionPrevention> </DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl> <Midl>
@@ -250,9 +244,6 @@
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl> <Midl>
@@ -298,9 +289,6 @@
<StackCommitSize>1048576</StackCommitSize> <StackCommitSize>1048576</StackCommitSize>
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
</Link> </Link>
<Manifest>
<AdditionalManifestFiles>dpi_aware.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
!!FILES!! !!FILES!!

View File

@@ -151,9 +151,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<MinimumRequiredVersion>5.01</MinimumRequiredVersion> <MinimumRequiredVersion>5.01</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl> <Midl>
@@ -201,9 +198,6 @@
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<MinimumRequiredVersion>5.01</MinimumRequiredVersion> <MinimumRequiredVersion>5.01</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl> <Midl>
@@ -263,9 +257,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<MinimumRequiredVersion>5.02</MinimumRequiredVersion> <MinimumRequiredVersion>5.02</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl> <Midl>
@@ -315,9 +306,6 @@
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
<MinimumRequiredVersion>5.02</MinimumRequiredVersion> <MinimumRequiredVersion>5.02</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\src\airport.cpp" /> <ClCompile Include="..\src\airport.cpp" />

View File

@@ -151,9 +151,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<MinimumRequiredVersion>5.01</MinimumRequiredVersion> <MinimumRequiredVersion>5.01</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl> <Midl>
@@ -201,9 +198,6 @@
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<MinimumRequiredVersion>5.01</MinimumRequiredVersion> <MinimumRequiredVersion>5.01</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl> <Midl>
@@ -263,9 +257,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<MinimumRequiredVersion>5.02</MinimumRequiredVersion> <MinimumRequiredVersion>5.02</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl> <Midl>
@@ -315,9 +306,6 @@
<TargetMachine>MachineX64</TargetMachine> <TargetMachine>MachineX64</TargetMachine>
<MinimumRequiredVersion>5.02</MinimumRequiredVersion> <MinimumRequiredVersion>5.02</MinimumRequiredVersion>
</Link> </Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
!!FILES!! !!FILES!!

View File

@@ -1,5 +1,5 @@
Last updated: 2017-12-24 Last updated: 2016-06-01
Release version: 1.7.2 Release version: 1.6.1-RC1
------------------------------------------------------------------------ ------------------------------------------------------------------------

View File

@@ -798,8 +798,7 @@ SQRESULT sq_setdelegate(HSQUIRRELVM v,SQInteger idx)
switch(type) { switch(type) {
case OT_TABLE: case OT_TABLE:
if(type(mt) == OT_TABLE) { if(type(mt) == OT_TABLE) {
if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle"); if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle"); v->Pop();}
v->Pop();}
else if(type(mt)==OT_NULL) { else if(type(mt)==OT_NULL) {
_table(self)->SetDelegate(NULL); v->Pop(); } _table(self)->SetDelegate(NULL); v->Pop(); }
else return sq_aux_invalidtype(v,type); else return sq_aux_invalidtype(v,type);

View File

@@ -306,6 +306,7 @@ struct AISettingsWindow : public Window {
timeout(0) timeout(0)
{ {
this->ai_config = GetConfig(slot); this->ai_config = GetConfig(slot);
this->RebuildVisibleSettings();
this->CreateNestedTree(); this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR); this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
@@ -313,7 +314,7 @@ struct AISettingsWindow : public Window {
this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot)); this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
this->RebuildVisibleSettings(); this->vscroll->SetCount((int)this->visible_settings.size());
} }
virtual void SetStringParameters(int widget) const virtual void SetStringParameters(int widget) const
@@ -341,8 +342,6 @@ struct AISettingsWindow : public Window {
visible_settings.push_back(&(*it)); visible_settings.push_back(&(*it));
} }
} }
this->vscroll->SetCount((int)this->visible_settings.size());
} }
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
@@ -532,23 +531,21 @@ struct AISettingsWindow : public Window {
virtual void OnQueryTextFinished(char *str) virtual void OnQueryTextFinished(char *str)
{ {
if (StrEmpty(str)) return; if (StrEmpty(str)) return;
VisibleSettingsList::const_iterator it = this->visible_settings.begin(); ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < this->clicked_row; i++) it++; for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it; if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
int32 value = atoi(str); int32 value = atoi(str);
this->ai_config->SetSetting(config_item.name, value); this->ai_config->SetSetting((*it).name, value);
this->SetDirty(); this->SetDirty();
} }
virtual void OnDropdownSelect(int widget, int index) virtual void OnDropdownSelect(int widget, int index)
{ {
assert(this->clicked_dropdown); assert(this->clicked_dropdown);
VisibleSettingsList::const_iterator it = this->visible_settings.begin(); ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < this->clicked_row; i++) it++; for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it; if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; this->ai_config->SetSetting((*it).name, index);
this->ai_config->SetSetting(config_item.name, index);
this->SetDirty(); this->SetDirty();
} }

View File

@@ -28,7 +28,7 @@ static bool CheckAPIVersion(const char *api_version)
{ {
return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 || return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 ||
strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 ||
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0; strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0;
} }
#if defined(WIN32) #if defined(WIN32)

View File

@@ -93,7 +93,7 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
void UpdateDeltaXY(Direction direction); void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; } ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); } bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const; SpriteID GetImage(Direction direction, EngineImageType image_type) const;
int GetDisplaySpeed() const { return this->cur_speed; } int GetDisplaySpeed() const { return this->cur_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; } int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; } int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
@@ -141,7 +141,7 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
*/ */
#define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var) #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result); SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type);
Station *GetTargetAirportIfValid(const Aircraft *v); Station *GetTargetAirportIfValid(const Aircraft *v);

View File

@@ -152,69 +152,64 @@ static StationID FindNearestHangar(const Aircraft *v)
return index; return index;
} }
void Aircraft::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const SpriteID Aircraft::GetImage(Direction direction, EngineImageType image_type) const
{ {
uint8 spritenum = this->spritenum; uint8 spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) { if (is_custom_sprite(spritenum)) {
GetCustomVehicleSprite(this, direction, image_type, result); SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
if (result->IsValid()) return; if (sprite != 0) return sprite;
spritenum = this->GetEngine()->original_image_index; spritenum = this->GetEngine()->original_image_index;
} }
assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum)); assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
result->Set(direction + _aircraft_sprite[spritenum]); return direction + _aircraft_sprite[spritenum];
} }
void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result) SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type)
{ {
assert(v->subtype == AIR_HELICOPTER); assert(v->subtype == AIR_HELICOPTER);
const Aircraft *w = v->Next()->Next(); const Aircraft *w = v->Next()->Next();
if (is_custom_sprite(v->spritenum)) { if (is_custom_sprite(v->spritenum)) {
GetCustomRotorSprite(v, false, image_type, result); SpriteID sprite = GetCustomRotorSprite(v, false, image_type);
if (result->IsValid()) return; if (sprite != 0) return sprite;
} }
/* Return standard rotor sprites if there are no custom sprites for this helicopter */ /* Return standard rotor sprites if there are no custom sprites for this helicopter */
result->Set(SPR_ROTOR_STOPPED + w->state); return SPR_ROTOR_STOPPED + w->state;
} }
static void GetAircraftIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) static SpriteID GetAircraftIcon(EngineID engine, EngineImageType image_type)
{ {
const Engine *e = Engine::Get(engine); const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.air.image_index; uint8 spritenum = e->u.air.image_index;
if (is_custom_sprite(spritenum)) { if (is_custom_sprite(spritenum)) {
GetCustomVehicleIcon(engine, DIR_W, image_type, result); SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (result->IsValid()) return; if (sprite != 0) return sprite;
spritenum = e->original_image_index; spritenum = e->original_image_index;
} }
assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum)); assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
result->Set(DIR_W + _aircraft_sprite[spritenum]); return DIR_W + _aircraft_sprite[spritenum];
} }
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{ {
VehicleSpriteSeq seq; SpriteID sprite = GetAircraftIcon(engine, image_type);
GetAircraftIcon(engine, image_type, &seq); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
Rect rect;
seq.GetBounds(&rect);
preferred_x = Clamp(preferred_x, preferred_x = Clamp(preferred_x,
left - UnScaleGUI(rect.left), left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(rect.right)); right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) { if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
VehicleSpriteSeq rotor_seq; SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type);
GetCustomRotorIcon(engine, image_type, &rotor_seq); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED); DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - ScaleGUITrad(5));
rotor_seq.Draw(preferred_x, y - ScaleGUITrad(5), PAL_NONE, false);
} }
} }
@@ -229,16 +224,12 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
*/ */
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
{ {
VehicleSpriteSeq seq; const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL);
GetAircraftIcon(engine, image_type, &seq);
Rect rect; width = UnScaleGUI(spr->width);
seq.GetBounds(&rect); height = UnScaleGUI(spr->height);
xoffs = UnScaleGUI(spr->x_offs);
width = UnScaleGUI(rect.right - rect.left + 1); yoffs = UnScaleGUI(spr->y_offs);
height = UnScaleGUI(rect.bottom - rect.top + 1);
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
} }
/** /**
@@ -326,8 +317,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
v->date_of_last_service = _date; v->date_of_last_service = _date;
v->build_year = u->build_year = _cur_year; v->build_year = u->build_year = _cur_year;
v->sprite_seq.Set(SPR_IMG_QUERY); v->cur_image = u->cur_image = SPR_IMG_QUERY;
u->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits(); v->random_bits = VehicleRandomBits();
u->random_bits = VehicleRandomBits(); u->random_bits = VehicleRandomBits();
@@ -359,7 +349,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE; w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE;
w->spritenum = 0xFF; w->spritenum = 0xFF;
w->subtype = AIR_ROTOR; w->subtype = AIR_ROTOR;
w->sprite_seq.Set(SPR_ROTOR_STOPPED); w->cur_image = SPR_ROTOR_STOPPED;
w->random_bits = VehicleRandomBits(); w->random_bits = VehicleRandomBits();
/* Use rotor's air.state to store the rotor animation frame */ /* Use rotor's air.state to store the rotor animation frame */
w->state = HRS_ROTOR_STOPPED; w->state = HRS_ROTOR_STOPPED;
@@ -478,21 +468,21 @@ static void HelicopterTickHandler(Aircraft *v)
int tick = ++u->tick_counter; int tick = ++u->tick_counter;
int spd = u->cur_speed >> 4; int spd = u->cur_speed >> 4;
VehicleSpriteSeq seq; SpriteID img;
if (spd == 0) { if (spd == 0) {
u->state = HRS_ROTOR_STOPPED; u->state = HRS_ROTOR_STOPPED;
GetRotorImage(v, EIT_ON_MAP, &seq); img = GetRotorImage(v, EIT_ON_MAP);
if (u->sprite_seq == seq) return; if (u->cur_image == img) return;
} else if (tick >= spd) { } else if (tick >= spd) {
u->tick_counter = 0; u->tick_counter = 0;
u->state++; u->state++;
if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1; if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
GetRotorImage(v, EIT_ON_MAP, &seq); img = GetRotorImage(v, EIT_ON_MAP);
} else { } else {
return; return;
} }
u->sprite_seq = seq; u->cur_image = img;
u->UpdatePositionAndViewport(); u->UpdatePositionAndViewport();
} }
@@ -512,9 +502,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
v->UpdatePosition(); v->UpdatePosition();
v->UpdateViewport(true, false); v->UpdateViewport(true, false);
if (v->subtype == AIR_HELICOPTER) { if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v, EIT_ON_MAP);
GetRotorImage(v, EIT_ON_MAP, &v->Next()->Next()->sprite_seq);
}
Aircraft *u = v->Next(); Aircraft *u = v->Next();
@@ -525,7 +513,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE); safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopePixelZ(safe_x, safe_y); u->z_pos = GetSlopePixelZ(safe_x, safe_y);
u->sprite_seq.CopyWithoutPalette(v->sprite_seq); // the shadow is never coloured u->cur_image = v->cur_image;
u->UpdatePositionAndViewport(); u->UpdatePositionAndViewport();
@@ -1249,9 +1237,7 @@ void Aircraft::MarkDirty()
{ {
this->colourmap = PAL_NONE; this->colourmap = PAL_NONE;
this->UpdateViewport(true, false); this->UpdateViewport(true, false);
if (this->subtype == AIR_HELICOPTER) { if (this->subtype == AIR_HELICOPTER) this->Next()->Next()->cur_image = GetRotorImage(this, EIT_ON_MAP);
GetRotorImage(this, EIT_ON_MAP, &this->Next()->Next()->sprite_seq);
}
} }

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@@ -83,14 +83,11 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
{ {
bool rtl = _current_text_dir == TD_RTL; bool rtl = _current_text_dir == TD_RTL;
VehicleSpriteSeq seq; SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
Rect rect; int width = UnScaleGUI(real_sprite->width);
seq.GetBounds(&rect); int x_offs = UnScaleGUI(real_sprite->x_offs);
int width = UnScaleGUI(rect.right - rect.left + 1);
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? right - width - x_offs : left - x_offs; int x = rtl ? right - width - x_offs : left - x_offs;
bool helicopter = v->subtype == AIR_HELICOPTER; bool helicopter = v->subtype == AIR_HELICOPTER;
@@ -98,18 +95,17 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
int heli_offs = 0; int heli_offs = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
seq.Draw(x, y + y_offs, pal, (v->vehstatus & VS_CRASHED) != 0); DrawSprite(sprite, pal, x, y + y_offs);
if (helicopter) { if (helicopter) {
const Aircraft *a = Aircraft::From(v); const Aircraft *a = Aircraft::From(v);
VehicleSpriteSeq rotor_seq; SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type);
GetCustomRotorSprite(a, true, image_type, &rotor_seq); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
heli_offs = ScaleGUITrad(5); heli_offs = ScaleGUITrad(5);
rotor_seq.Draw(x, y + y_offs - heli_offs, PAL_NONE, false); DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs);
} }
if (v->index == selection) { if (v->index == selection) {
x += x_offs; x += x_offs;
y += UnScaleGUI(rect.top) + y_offs - heli_offs; y += UnScaleGUI(real_sprite->y_offs) + y_offs - heli_offs;
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY); DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
} }
} }

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@@ -441,7 +441,7 @@ void AddArticulatedParts(Vehicle *first)
v->max_age = 0; v->max_age = 0;
v->engine_type = engine_type; v->engine_type = engine_type;
v->value = 0; v->value = 0;
v->sprite_seq.Set(SPR_IMG_QUERY); v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits(); v->random_bits = VehicleRandomBits();
if (flip_image) v->spritenum++; if (flip_image) v->spritenum++;

View File

@@ -87,7 +87,7 @@ class ReplaceVehicleWindow : public Window {
byte sort_criteria; ///< Criteria of sorting vehicles. byte sort_criteria; ///< Criteria of sorting vehicles.
bool descending_sort_order; ///< Order of sorting vehicles. bool descending_sort_order; ///< Order of sorting vehicles.
bool show_hidden_engines; ///< Whether to show the hidden engines. bool show_hidden_engines; ///< Whether to show the hidden engines.
RailType sel_railtype; ///< Type of rail tracks selected. #INVALID_RAILTYPE to show all. RailType sel_railtype; ///< Type of rail tracks selected.
Scrollbar *vscroll[2]; Scrollbar *vscroll[2];
/** /**
@@ -104,7 +104,7 @@ class ReplaceVehicleWindow : public Window {
/* Ensure that the wagon/engine selection fits the engine. */ /* Ensure that the wagon/engine selection fits the engine. */
if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false; if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;
if (draw_left && this->sel_railtype != INVALID_RAILTYPE) { if (draw_left && show_engines) {
/* Ensure that the railtype is specific to the selected one */ /* Ensure that the railtype is specific to the selected one */
if (rvi->railtype != this->sel_railtype) return false; if (rvi->railtype != this->sel_railtype) return false;
} }
@@ -211,7 +211,24 @@ class ReplaceVehicleWindow : public Window {
public: public:
ReplaceVehicleWindow(WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc) ReplaceVehicleWindow(WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc)
{ {
this->sel_railtype = INVALID_RAILTYPE; if (vehicletype == VEH_TRAIN) {
/* For rail vehicles find the most used vehicle type, which is usually
* better than 'just' the first/previous vehicle type. */
uint type_count[RAILTYPE_END];
memset(type_count, 0, sizeof(type_count));
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
if (e->u.rail.railveh_type == RAILVEH_WAGON) continue;
type_count[e->u.rail.railtype] += GetGroupNumEngines(_local_company, id_g, e->index);
}
this->sel_railtype = RAILTYPE_BEGIN;
for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
if (type_count[this->sel_railtype] < type_count[rt]) this->sel_railtype = rt;
}
}
this->replace_engines = true; // start with locomotives (all other vehicles will not read this bool) this->replace_engines = true; // start with locomotives (all other vehicles will not read this bool)
this->engines[0].ForceRebuild(); this->engines[0].ForceRebuild();
this->engines[1].ForceRebuild(); this->engines[1].ForceRebuild();
@@ -271,9 +288,12 @@ public:
break; break;
} }
case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: { case WID_RV_TRAIN_ENGINEWAGON_TOGGLE: {
Dimension d = GetStringBoundingBox(STR_REPLACE_ENGINES); StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
d = maxdim(d, GetStringBoundingBox(STR_REPLACE_WAGONS)); SetDParam(0, STR_REPLACE_ENGINES);
Dimension d = GetStringBoundingBox(str);
SetDParam(0, STR_REPLACE_WAGONS);
d = maxdim(d, GetStringBoundingBox(str));
d.width += padding.width; d.width += padding.width;
d.height += padding.height; d.height += padding.height;
*size = maxdim(*size, d); *size = maxdim(*size, d);
@@ -347,7 +367,7 @@ public:
break; break;
} }
case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: case WID_RV_TRAIN_ENGINEWAGON_TOGGLE:
SetDParam(0, this->replace_engines ? STR_REPLACE_ENGINES : STR_REPLACE_WAGONS); SetDParam(0, this->replace_engines ? STR_REPLACE_ENGINES : STR_REPLACE_WAGONS);
break; break;
} }
@@ -412,8 +432,12 @@ public:
this->SetWidgetDisabledState(WID_RV_STOP_REPLACE, this->sel_engine[0] == INVALID_ENGINE || !EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group)); this->SetWidgetDisabledState(WID_RV_STOP_REPLACE, this->sel_engine[0] == INVALID_ENGINE || !EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group));
if (this->window_number == VEH_TRAIN) { if (this->window_number == VEH_TRAIN) {
/* sets the colour of that art thing */
this->GetWidget<NWidgetCore>(WID_RV_TRAIN_FLUFF_LEFT)->colour = _company_colours[_local_company];
this->GetWidget<NWidgetCore>(WID_RV_TRAIN_FLUFF_RIGHT)->colour = _company_colours[_local_company];
/* Show the selected railtype in the pulldown menu */ /* Show the selected railtype in the pulldown menu */
this->GetWidget<NWidgetCore>(WID_RV_TRAIN_RAILTYPE_DROPDOWN)->widget_data = sel_railtype == INVALID_RAILTYPE ? STR_REPLACE_ALL_RAILTYPE : GetRailTypeInfo(sel_railtype)->strings.replace_text; this->GetWidget<NWidgetCore>(WID_RV_TRAIN_RAILTYPE_DROPDOWN)->widget_data = GetRailTypeInfo(sel_railtype)->strings.replace_text;
} }
this->DrawWidgets(); this->DrawWidgets();
@@ -459,16 +483,15 @@ public:
DisplayVehicleSortDropDown(this, static_cast<VehicleType>(this->window_number), this->sort_criteria, WID_RV_SORT_DROPDOWN); DisplayVehicleSortDropDown(this, static_cast<VehicleType>(this->window_number), this->sort_criteria, WID_RV_SORT_DROPDOWN);
break; break;
case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: { case WID_RV_TRAIN_ENGINEWAGON_TOGGLE:
DropDownList *list = new DropDownList(); this->replace_engines = !(this->replace_engines);
*list->Append() = new DropDownListStringItem(STR_REPLACE_ENGINES, 1, false); this->engines[0].ForceRebuild();
*list->Append() = new DropDownListStringItem(STR_REPLACE_WAGONS, 0, false); this->reset_sel_engine = true;
ShowDropDownList(this, list, this->replace_engines ? 1 : 0, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN); this->SetDirty();
break; break;
}
case WID_RV_TRAIN_RAILTYPE_DROPDOWN: // Railtype selection dropdown menu case WID_RV_TRAIN_RAILTYPE_DROPDOWN: // Railtype selection dropdown menu
ShowDropDownList(this, GetRailTypeDropDownList(true, true), sel_railtype, WID_RV_TRAIN_RAILTYPE_DROPDOWN); ShowDropDownList(this, GetRailTypeDropDownList(true), sel_railtype, WID_RV_TRAIN_RAILTYPE_DROPDOWN);
break; break;
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length
@@ -543,14 +566,6 @@ public:
break; break;
} }
case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: {
this->replace_engines = index != 0;
this->engines[0].ForceRebuild();
this->reset_sel_engine = true;
this->SetDirty();
break;
}
case WID_RV_START_REPLACE: case WID_RV_START_REPLACE:
this->ReplaceClick_StartReplace(index != 0); this->ReplaceClick_StartReplace(index != 0);
break; break;
@@ -596,13 +611,7 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_REPLACE_ENGINE_WAGON_SELECT_HELP),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 1),
@@ -622,16 +631,20 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
EndContainer(), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_TRAIN_WAGONREMOVE_TOGGLE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(), EndContainer(),
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(NWID_PUSHBUTTON_DROPDOWN, COLOUR_GREY, WID_RV_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON), NWidget(NWID_PUSHBUTTON_DROPDOWN, COLOUR_GREY, WID_RV_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0),
EndContainer(), EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_STOP_REPLACE), SetMinimalSize(150, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_STOP_REPLACE), SetMinimalSize(150, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_TRAIN_ENGINEWAGON_TOGGLE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_TRAIN_FLUFF_LEFT), SetMinimalSize(15, 12), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetResize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_TRAIN_FLUFF_RIGHT), SetMinimalSize(16, 12), EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_TRAIN_WAGONREMOVE_TOGGLE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY), NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(), EndContainer(),
}; };

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@@ -39,14 +39,13 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
} }
Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left; Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'bp->dst' into an 'anim_buf' offset below. uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_pitch + bp->left;
const byte *remap = bp->remap; // store so we don't have to access it via bp everytime const byte *remap = bp->remap; // store so we don't have to access it via bp everytime
for (int y = 0; y < bp->height; y++) { for (int y = 0; y < bp->height; y++) {
Colour *dst_ln = dst + bp->pitch; Colour *dst_ln = dst + bp->pitch;
uint16 *anim_ln = anim + this->anim_buf_pitch; uint16 *anim_ln = anim + this->anim_buf_width;
const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px); const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
src_px++; src_px++;
@@ -280,8 +279,9 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
} }
Colour *udst = (Colour *)dst; Colour *udst = (Colour *)dst;
assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'dst' into an 'anim_buf' offset below. uint16 *anim;
uint16 *anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
if (pal == PALETTE_TO_TRANSPARENT) { if (pal == PALETTE_TO_TRANSPARENT) {
do { do {
@@ -292,7 +292,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
anim++; anim++;
} }
udst = udst - width + _screen.pitch; udst = udst - width + _screen.pitch;
anim = anim - width + this->anim_buf_pitch; anim = anim - width + this->anim_buf_width;
} while (--height); } while (--height);
return; return;
} }
@@ -305,7 +305,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
anim++; anim++;
} }
udst = udst - width + _screen.pitch; udst = udst - width + _screen.pitch;
anim = anim - width + this->anim_buf_pitch; anim = anim - width + this->anim_buf_width;
} while (--height); } while (--height);
return; return;
} }
@@ -319,8 +319,7 @@ void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
/* Set the colour in the anim-buffer too, if we are rendering to the screen */ /* Set the colour in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return; if (_screen_disable_anim) return;
assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below. this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour | (DEFAULT_BRIGHTNESS << 8);
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8);
} }
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour) void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
@@ -332,8 +331,9 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou
} }
Colour colour32 = LookupColourInPalette(colour); Colour colour32 = LookupColourInPalette(colour);
assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below. uint16 *anim_line;
uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
do { do {
Colour *dst = (Colour *)video; Colour *dst = (Colour *)video;
@@ -347,7 +347,7 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou
anim++; anim++;
} }
video = (uint32 *)video + _screen.pitch; video = (uint32 *)video + _screen.pitch;
anim_line += this->anim_buf_pitch; anim_line += this->anim_buf_width;
} while (--height); } while (--height);
} }
@@ -357,7 +357,6 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
Colour *dst = (Colour *)video; Colour *dst = (Colour *)video;
const uint32 *usrc = (const uint32 *)src; const uint32 *usrc = (const uint32 *)src;
assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below.
uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
for (; height > 0; height--) { for (; height > 0; height--) {
@@ -371,7 +370,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
/* Copy back the anim-buffer */ /* Copy back the anim-buffer */
memcpy(anim_line, usrc, width * sizeof(uint16)); memcpy(anim_line, usrc, width * sizeof(uint16));
usrc = (const uint32 *)((const uint16 *)usrc + width); usrc = (const uint32 *)((const uint16 *)usrc + width);
anim_line += this->anim_buf_pitch; anim_line += this->anim_buf_width;
/* Okay, it is *very* likely that the image we stored is using /* Okay, it is *very* likely that the image we stored is using
* the wrong palette animated colours. There are two things we * the wrong palette animated colours. There are two things we
@@ -398,11 +397,11 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *udst = (uint32 *)dst; uint32 *udst = (uint32 *)dst;
const uint32 *src = (const uint32 *)video; const uint32 *src = (const uint32 *)video;
const uint16 *anim_line;
if (this->anim_buf == NULL) return; if (this->anim_buf == NULL) return;
assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below. anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
const uint16 *anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
for (; height > 0; height--) { for (; height > 0; height--) {
memcpy(udst, src, width * sizeof(uint32)); memcpy(udst, src, width * sizeof(uint32));
@@ -411,7 +410,7 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in
/* Copy the anim-buffer */ /* Copy the anim-buffer */
memcpy(udst, anim_line, width * sizeof(uint16)); memcpy(udst, anim_line, width * sizeof(uint16));
udst = (uint32 *)((uint16 *)udst + width); udst = (uint32 *)((uint16 *)udst + width);
anim_line += this->anim_buf_pitch; anim_line += this->anim_buf_width;
} }
} }
@@ -423,8 +422,8 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
/* We need to scroll the anim-buffer too */ /* We need to scroll the anim-buffer too */
if (scroll_y > 0) { if (scroll_y > 0) {
dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_pitch; dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
src = dst - scroll_y * this->anim_buf_pitch; src = dst - scroll_y * this->anim_buf_width;
/* Adjust left & width */ /* Adjust left & width */
if (scroll_x >= 0) { if (scroll_x >= 0) {
@@ -437,13 +436,13 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
uint th = height - scroll_y; uint th = height - scroll_y;
for (; th > 0; th--) { for (; th > 0; th--) {
memcpy(dst, src, tw * sizeof(uint16)); memcpy(dst, src, tw * sizeof(uint16));
src -= this->anim_buf_pitch; src -= this->anim_buf_width;
dst -= this->anim_buf_pitch; dst -= this->anim_buf_width;
} }
} else { } else {
/* Calculate pointers */ /* Calculate pointers */
dst = this->anim_buf + left + top * this->anim_buf_pitch; dst = this->anim_buf + left + top * this->anim_buf_width;
src = dst - scroll_y * this->anim_buf_pitch; src = dst - scroll_y * this->anim_buf_width;
/* Adjust left & width */ /* Adjust left & width */
if (scroll_x >= 0) { if (scroll_x >= 0) {
@@ -458,8 +457,8 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
uint th = height + scroll_y; uint th = height + scroll_y;
for (; th > 0; th--) { for (; th > 0; th--) {
memmove(dst, src, tw * sizeof(uint16)); memmove(dst, src, tw * sizeof(uint16));
src += this->anim_buf_pitch; src += this->anim_buf_width;
dst += this->anim_buf_pitch; dst += this->anim_buf_width;
} }
} }
@@ -496,7 +495,6 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
anim++; anim++;
} }
dst += _screen.pitch - this->anim_buf_width; dst += _screen.pitch - this->anim_buf_width;
anim += this->anim_buf_pitch - this->anim_buf_width;
} }
/* Make sure the backend redraws the whole screen */ /* Make sure the backend redraws the whole screen */
@@ -510,13 +508,11 @@ Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
void Blitter_32bppAnim::PostResize() void Blitter_32bppAnim::PostResize()
{ {
if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height || if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
_screen.pitch != this->anim_buf_pitch) {
/* The size of the screen changed; we can assume we can wipe all data from our buffer */ /* The size of the screen changed; we can assume we can wipe all data from our buffer */
free(this->anim_buf); free(this->anim_buf);
this->anim_buf = CallocT<uint16>(_screen.width * _screen.height);
this->anim_buf_width = _screen.width; this->anim_buf_width = _screen.width;
this->anim_buf_height = _screen.height; this->anim_buf_height = _screen.height;
this->anim_buf_pitch = _screen.pitch;
this->anim_buf = CallocT<uint16>(this->anim_buf_height * this->anim_buf_pitch);
} }
} }

View File

@@ -20,18 +20,14 @@ protected:
uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
int anim_buf_width; ///< The width of the animation buffer. int anim_buf_width; ///< The width of the animation buffer.
int anim_buf_height; ///< The height of the animation buffer. int anim_buf_height; ///< The height of the animation buffer.
int anim_buf_pitch; ///< The pitch of the animation buffer.
Palette palette; ///< The current palette. Palette palette; ///< The current palette.
public: public:
Blitter_32bppAnim() : Blitter_32bppAnim() :
anim_buf(NULL), anim_buf(NULL),
anim_buf_width(0), anim_buf_width(0),
anim_buf_height(0), anim_buf_height(0)
anim_buf_pitch(0) {}
{
this->palette = _cur_palette;
}
~Blitter_32bppAnim(); ~Blitter_32bppAnim();

View File

@@ -35,8 +35,7 @@ inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomL
{ {
const byte * const remap = bp->remap; const byte * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left; Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'bp->dst' into an 'anim_buf' offset below. uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_pitch + bp->left;
int effective_width = bp->width; int effective_width = bp->width;
/* Find where to start reading in the source sprite. */ /* Find where to start reading in the source sprite. */
@@ -354,7 +353,7 @@ next_line:
if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width; if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size); src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
dst_line += bp->pitch; dst_line += bp->pitch;
anim_line += this->anim_buf_pitch; anim_line += this->anim_buf_width;
} }
} }
IGNORE_UNINITIALIZED_WARNING_STOP IGNORE_UNINITIALIZED_WARNING_STOP

View File

@@ -48,7 +48,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
break; break;
case BM_BLACK_REMAP: case BM_BLACK_REMAP:
if (*src != 0) *dst = 0; colour = 0;
break; break;
default: default:

View File

@@ -56,7 +56,7 @@ void DrawHillyLandTile(const TileInfo *ti)
if (ti->tileh != SLOPE_FLAT) { if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE); DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
} else { } else {
DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE); DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
} }
} }

View File

@@ -81,7 +81,7 @@ CommandCallback CcBuildBridge;
/* dock_gui.cpp */ /* dock_gui.cpp */
CommandCallback CcBuildDocks; CommandCallback CcBuildDocks;
CommandCallback CcPlaySound_SPLAT_WATER; CommandCallback CcBuildCanal;
/* depot_gui.cpp */ /* depot_gui.cpp */
CommandCallback CcCloneVehicle; CommandCallback CcCloneVehicle;
@@ -97,19 +97,19 @@ CommandCallback CcAddVehicleNewGroup;
CommandCallback CcBuildIndustry; CommandCallback CcBuildIndustry;
/* main_gui.cpp */ /* main_gui.cpp */
CommandCallback CcPlaySound_EXPLOSION; CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign; CommandCallback CcPlaceSign;
CommandCallback CcTerraform; CommandCallback CcTerraform;
CommandCallback CcGiveMoney; CommandCallback CcGiveMoney;
/* rail_gui.cpp */ /* rail_gui.cpp */
CommandCallback CcPlaySound_SPLAT_RAIL; CommandCallback CcPlaySound1E;
CommandCallback CcRailDepot; CommandCallback CcRailDepot;
CommandCallback CcStation; CommandCallback CcStation;
CommandCallback CcBuildRailTunnel; CommandCallback CcBuildRailTunnel;
/* road_gui.cpp */ /* road_gui.cpp */
CommandCallback CcPlaySound_SPLAT_OTHER; CommandCallback CcPlaySound1D;
CommandCallback CcBuildRoadTunnel; CommandCallback CcBuildRoadTunnel;
CommandCallback CcRoadDepot; CommandCallback CcRoadDepot;
CommandCallback CcRoadStop; CommandCallback CcRoadStop;

View File

@@ -52,10 +52,10 @@ extern CompanyPool _company_pool;
/** Statically loadable part of Company pool item */ /** Statically loadable part of Company pool item */
struct CompanyProperties { struct CompanyProperties {
uint32 name_2; ///< Parameter of #name_1. uint32 name_2; ///< Parameter of #name_1.
StringID name_1; ///< Name of the company if the user did not change it. uint16 name_1; ///< Name of the company if the user did not change it.
char *name; ///< Name of the company if the user changed it. char *name; ///< Name of the company if the user changed it.
StringID president_name_1; ///< Name of the president if the user did not change it. uint16 president_name_1; ///< Name of the president if the user did not change it.
uint32 president_name_2; ///< Parameter of #president_name_1 uint32 president_name_2; ///< Parameter of #president_name_1
char *president_name; ///< Name of the president if the user changed it. char *president_name; ///< Name of the president if the user changed it.

View File

@@ -434,10 +434,7 @@ void IConsoleCmdExec(const char *cmdstr)
* enclosed in "" are taken as one token. We can only go as far as the amount * enclosed in "" are taken as one token. We can only go as far as the amount
* of characters in our stream or the max amount of tokens we can handle */ * of characters in our stream or the max amount of tokens we can handle */
for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) { for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
if (tstream_i >= lengthof(tokenstream)) { if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
IConsoleError("command line too long");
return;
}
switch (*cmdptr) { switch (*cmdptr) {
case ' ': // Token separator case ' ': // Token separator
@@ -455,10 +452,6 @@ void IConsoleCmdExec(const char *cmdstr)
case '"': // Tokens enclosed in "" are one token case '"': // Tokens enclosed in "" are one token
longtoken = !longtoken; longtoken = !longtoken;
if (!foundtoken) { if (!foundtoken) {
if (t_index >= lengthof(tokens)) {
IConsoleError("command line too long");
return;
}
tokens[t_index++] = &tokenstream[tstream_i]; tokens[t_index++] = &tokenstream[tstream_i];
foundtoken = true; foundtoken = true;
} }
@@ -473,10 +466,6 @@ void IConsoleCmdExec(const char *cmdstr)
tokenstream[tstream_i++] = *cmdptr; tokenstream[tstream_i++] = *cmdptr;
if (!foundtoken) { if (!foundtoken) {
if (t_index >= lengthof(tokens)) {
IConsoleError("command line too long");
return;
}
tokens[t_index++] = &tokenstream[tstream_i - 1]; tokens[t_index++] = &tokenstream[tstream_i - 1];
foundtoken = true; foundtoken = true;
} }
@@ -484,7 +473,7 @@ void IConsoleCmdExec(const char *cmdstr)
} }
} }
for (uint i = 0; i < lengthof(tokens) && tokens[i] != NULL; i++) { for (uint i = 0; tokens[i] != NULL; i++) {
DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]); DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
} }

View File

@@ -45,38 +45,6 @@
/* scriptfile handling */ /* scriptfile handling */
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered). static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
/** File list storage for the console, for caching the last 'ls' command. */
class ConsoleFileList : public FileList {
public:
ConsoleFileList() : FileList()
{
this->file_list_valid = false;
}
/** Declare the file storage cache as being invalid, also clears all stored files. */
void InvalidateFileList()
{
this->Clear();
this->file_list_valid = false;
}
/**
* (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload.
* @param Always reload the file storage cache.
*/
void ValidateFileList(bool force_reload = false)
{
if (force_reload || !this->file_list_valid) {
this->BuildFileList(FT_SAVEGAME, SLO_LOAD);
this->file_list_valid = true;
}
}
bool file_list_valid; ///< If set, the file list is valid.
};
static ConsoleFileList _console_file_list; ///< File storage cache for the console.
/* console command defines */ /* console command defines */
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo) #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
@@ -318,7 +286,7 @@ DEF_CONSOLE_CMD(ConSave)
char *filename = str_fmt("%s.sav", argv[1]); char *filename = str_fmt("%s.sav", argv[1]);
IConsolePrint(CC_DEFAULT, "Saving map..."); IConsolePrint(CC_DEFAULT, "Saving map...");
if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR) != SL_OK) { if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
IConsolePrint(CC_ERROR, "Saving map failed"); IConsolePrint(CC_ERROR, "Saving map failed");
} else { } else {
IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename); IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
@@ -347,6 +315,42 @@ DEF_CONSOLE_CMD(ConSaveConfig)
return true; return true;
} }
/**
* Get savegame file informations.
* @param file The savegame filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return FiosItem The information on the file.
*/
static const FiosItem *GetFiosItem(const char *file)
{
_saveload_mode = SLD_LOAD_GAME;
BuildFileList();
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
}
DEF_CONSOLE_CMD(ConLoad) DEF_CONSOLE_CMD(ConLoad)
{ {
if (argc == 0) { if (argc == 0) {
@@ -357,21 +361,24 @@ DEF_CONSOLE_CMD(ConLoad)
if (argc != 2) return false; if (argc != 2) return false;
const char *file = argv[1]; const char *file = argv[1];
_console_file_list.ValidateFileList(); const FiosItem *item = GetFiosItem(file);
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) { if (item != NULL) {
if (GetAbstractFileType(item->type) == FT_SAVEGAME) { switch (item->type) {
_switch_mode = SM_LOAD_GAME; case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
_file_to_saveload.SetMode(item->type); _switch_mode = SM_LOAD_GAME;
_file_to_saveload.SetName(FiosBrowseTo(item)); SetFiosType(item->type);
_file_to_saveload.SetTitle(item->title);
} else { strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file); strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
break;
}
default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
} }
} else { } else {
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
} }
FiosFreeSavegameList();
return true; return true;
} }
@@ -386,8 +393,7 @@ DEF_CONSOLE_CMD(ConRemove)
if (argc != 2) return false; if (argc != 2) return false;
const char *file = argv[1]; const char *file = argv[1];
_console_file_list.ValidateFileList(); const FiosItem *item = GetFiosItem(file);
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) { if (item != NULL) {
if (!FiosDelete(item->name)) { if (!FiosDelete(item->name)) {
IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file); IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
@@ -396,7 +402,7 @@ DEF_CONSOLE_CMD(ConRemove)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
} }
_console_file_list.InvalidateFileList(); FiosFreeSavegameList();
return true; return true;
} }
@@ -409,11 +415,13 @@ DEF_CONSOLE_CMD(ConListFiles)
return true; return true;
} }
_console_file_list.ValidateFileList(true); BuildFileList();
for (uint i = 0; i < _console_file_list.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _console_file_list[i].title); for (uint i = 0; i < _fios_items.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
} }
FiosFreeSavegameList();
return true; return true;
} }
@@ -428,8 +436,7 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
if (argc != 2) return false; if (argc != 2) return false;
const char *file = argv[1]; const char *file = argv[1];
_console_file_list.ValidateFileList(true); const FiosItem *item = GetFiosItem(file);
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) { if (item != NULL) {
switch (item->type) { switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
@@ -441,7 +448,7 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
} }
_console_file_list.InvalidateFileList(); FiosFreeSavegameList();
return true; return true;
} }
@@ -455,8 +462,8 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
} }
/* XXX - Workaround for broken file handling */ /* XXX - Workaround for broken file handling */
_console_file_list.ValidateFileList(true); FiosGetSavegameList(SLD_LOAD_GAME);
_console_file_list.InvalidateFileList(); FiosFreeSavegameList();
FiosGetDescText(&path, NULL); FiosGetDescText(&path, NULL);
IConsolePrint(CC_DEFAULT, path); IConsolePrint(CC_DEFAULT, path);
@@ -553,36 +560,29 @@ DEF_CONSOLE_CMD(ConBan)
DEF_CONSOLE_CMD(ConUnBan) DEF_CONSOLE_CMD(ConUnBan)
{ {
if (argc == 0) { if (argc == 0) {
IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | banlist-index>'"); IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
IConsoleHelp("For a list of banned IP's, see the command 'banlist'"); IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
return true; return true;
} }
if (argc != 2) return false; if (argc != 2) return false;
/* Try by IP. */ uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
uint index; index--;
for (index = 0; index < _network_ban_list.Length(); index++) { uint i = 0;
if (strcmp(_network_ban_list[index], argv[1]) == 0) break;
} for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
/* Try by index. */ free(_network_ban_list[i]);
if (index >= _network_ban_list.Length()) { _network_ban_list.Erase(iter);
index = atoi(argv[1]) - 1U; // let it wrap IConsolePrint(CC_DEFAULT, "IP unbanned.");
} return true;
}
if (index < _network_ban_list.Length()) {
char msg[64];
seprintf(msg, lastof(msg), "Unbanned %s", _network_ban_list[index]);
IConsolePrint(CC_DEFAULT, msg);
free(_network_ban_list[index]);
_network_ban_list.Erase(_network_ban_list.Get(index));
} else {
IConsolePrint(CC_DEFAULT, "Invalid list index or IP not in ban-list.");
IConsolePrint(CC_DEFAULT, "For a list of banned IP's, see the command 'banlist'");
} }
IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
return true; return true;
} }

View File

@@ -256,8 +256,6 @@ public:
/** /**
* Get the number of items in the list. * Get the number of items in the list.
*
* @return The number of items in the list.
*/ */
inline uint Length() const inline uint Length() const
{ {

View File

@@ -388,7 +388,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
seprintf(filename, filename_last, "%scrash.sav", _personal_dir); seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
/* Don't do a threaded saveload. */ /* Don't do a threaded saveload. */
return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK; return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK;
} catch (...) { } catch (...) {
return false; return false;
} }

View File

@@ -505,12 +505,15 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE; this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head); TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) { } else if (v != NULL) {
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); bool rtl = _current_text_dir == TD_RTL;
SetMouseCursorVehicle(v, EIT_IN_DEPOT); int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
_cursor.vehchain = _ctrl_pressed; SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index; this->sel = v->index;
this->SetDirty(); this->SetDirty();
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
_cursor.vehchain = _ctrl_pressed;
} }
break; break;
} }
@@ -679,8 +682,7 @@ struct DepotWindow : Window {
} }
/* Always have 1 empty row, so people can change the setting of the train */ /* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1); this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
/* Always make it longer than the longest train, so you can attach vehicles at the end */ this->hscroll->SetCount(max_width);
this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else { } else {
this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns)); this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
} }

View File

@@ -112,7 +112,7 @@ void DisasterVehicle::UpdateImage()
{ {
SpriteID img = this->image_override; SpriteID img = this->image_override;
if (img == 0) img = _disaster_images[this->subtype][this->direction]; if (img == 0) img = _disaster_images[this->subtype][this->direction];
this->sprite_seq.Set(img); this->cur_image = img;
} }
/** /**
@@ -499,8 +499,7 @@ static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v)
v->tick_counter++; v->tick_counter++;
if (HasBit(v->tick_counter, 0)) return true; if (HasBit(v->tick_counter, 0)) return true;
SpriteID &cur_image = v->sprite_seq.seq[0].sprite; if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1;
if (++cur_image > SPR_ROTOR_MOVING_3) cur_image = SPR_ROTOR_MOVING_1;
v->UpdatePositionAndViewport(); v->UpdatePositionAndViewport();

View File

@@ -48,7 +48,7 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
} }
void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{ {
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile); if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
} }
@@ -235,10 +235,10 @@ struct BuildDocksToolbarWindow : Window {
GUIPlaceProcDragXY(select_proc, start_tile, end_tile); GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break; break;
case DDSP_CREATE_WATER: case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER); DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal);
break; break;
case DDSP_CREATE_RIVER: case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER); DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal);
break; break;
default: break; default: break;

View File

@@ -1643,11 +1643,13 @@ static void LoadUnloadVehicle(Vehicle *front)
if (v->cargo_cap == 0) continue; if (v->cargo_cap == 0) continue;
artic_part++; artic_part++;
uint load_amount = GetLoadAmount(v);
GoodsEntry *ge = &st->goods[v->cargo_type]; GoodsEntry *ge = &st->goods[v->cargo_type];
if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
uint cargo_count = v->cargo.UnloadCount(); uint cargo_count = v->cargo.UnloadCount();
uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, GetLoadAmount(v)) : cargo_count; uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here? bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
assert(payment != NULL); assert(payment != NULL);
@@ -1752,8 +1754,8 @@ static void LoadUnloadVehicle(Vehicle *front)
* has capacity for it, load it on the vehicle. */ * has capacity for it, load it on the vehicle. */
uint cap_left = v->cargo_cap - v->cargo.StoredCount(); uint cap_left = v->cargo_cap - v->cargo.StoredCount();
if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) { if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) {
if (_settings_game.order.gradual_loading) cap_left = min(cap_left, load_amount);
if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO); if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v));
uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station); uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station);
if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) { if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {

View File

@@ -22,26 +22,10 @@
#include "safeguards.h" #include "safeguards.h"
/**
* Increment the sprite unless it has reached the end of the animation.
* @param v Vehicle to increment sprite of.
* @param last Last sprite of animation.
* @return true if the sprite was incremented, false if the end was reached.
*/
static bool IncrementSprite(EffectVehicle *v, SpriteID last)
{
if (v->sprite_seq.seq[0].sprite != last) {
v->sprite_seq.seq[0].sprite++;
return true;
} else {
return false;
}
}
static void ChimneySmokeInit(EffectVehicle *v) static void ChimneySmokeInit(EffectVehicle *v)
{ {
uint32 r = Random(); uint32 r = Random();
v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3)); v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
v->progress = GB(r, 16, 3); v->progress = GB(r, 16, 3);
} }
@@ -56,8 +40,10 @@ static bool ChimneySmokeTick(EffectVehicle *v)
return false; return false;
} }
if (!IncrementSprite(v, SPR_CHIMNEY_SMOKE_7)) { if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0); v->cur_image++;
} else {
v->cur_image = SPR_CHIMNEY_SMOKE_0;
} }
v->progress = 7; v->progress = 7;
v->UpdatePositionAndViewport(); v->UpdatePositionAndViewport();
@@ -68,7 +54,7 @@ static bool ChimneySmokeTick(EffectVehicle *v)
static void SteamSmokeInit(EffectVehicle *v) static void SteamSmokeInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_STEAM_SMOKE_0); v->cur_image = SPR_STEAM_SMOKE_0;
v->progress = 12; v->progress = 12;
} }
@@ -84,7 +70,9 @@ static bool SteamSmokeTick(EffectVehicle *v)
} }
if ((v->progress & 0xF) == 4) { if ((v->progress & 0xF) == 4) {
if (!IncrementSprite(v, SPR_STEAM_SMOKE_4)) { if (v->cur_image != SPR_STEAM_SMOKE_4) {
v->cur_image++;
} else {
delete v; delete v;
return false; return false;
} }
@@ -98,7 +86,7 @@ static bool SteamSmokeTick(EffectVehicle *v)
static void DieselSmokeInit(EffectVehicle *v) static void DieselSmokeInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_DIESEL_SMOKE_0); v->cur_image = SPR_DIESEL_SMOKE_0;
v->progress = 0; v->progress = 0;
} }
@@ -110,11 +98,13 @@ static bool DieselSmokeTick(EffectVehicle *v)
v->z_pos++; v->z_pos++;
v->UpdatePositionAndViewport(); v->UpdatePositionAndViewport();
} else if ((v->progress & 7) == 1) { } else if ((v->progress & 7) == 1) {
if (!IncrementSprite(v, SPR_DIESEL_SMOKE_5)) { if (v->cur_image != SPR_DIESEL_SMOKE_5) {
v->cur_image++;
v->UpdatePositionAndViewport();
} else {
delete v; delete v;
return false; return false;
} }
v->UpdatePositionAndViewport();
} }
return true; return true;
@@ -122,7 +112,7 @@ static bool DieselSmokeTick(EffectVehicle *v)
static void ElectricSparkInit(EffectVehicle *v) static void ElectricSparkInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_ELECTRIC_SPARK_0); v->cur_image = SPR_ELECTRIC_SPARK_0;
v->progress = 1; v->progress = 1;
} }
@@ -132,12 +122,13 @@ static bool ElectricSparkTick(EffectVehicle *v)
v->progress++; v->progress++;
} else { } else {
v->progress = 0; v->progress = 0;
if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
if (!IncrementSprite(v, SPR_ELECTRIC_SPARK_5)) { v->cur_image++;
v->UpdatePositionAndViewport();
} else {
delete v; delete v;
return false; return false;
} }
v->UpdatePositionAndViewport();
} }
return true; return true;
@@ -145,7 +136,7 @@ static bool ElectricSparkTick(EffectVehicle *v)
static void SmokeInit(EffectVehicle *v) static void SmokeInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_SMOKE_0); v->cur_image = SPR_SMOKE_0;
v->progress = 12; v->progress = 12;
} }
@@ -161,7 +152,9 @@ static bool SmokeTick(EffectVehicle *v)
} }
if ((v->progress & 0xF) == 4) { if ((v->progress & 0xF) == 4) {
if (!IncrementSprite(v, SPR_SMOKE_4)) { if (v->cur_image != SPR_SMOKE_4) {
v->cur_image++;
} else {
delete v; delete v;
return false; return false;
} }
@@ -175,7 +168,7 @@ static bool SmokeTick(EffectVehicle *v)
static void ExplosionLargeInit(EffectVehicle *v) static void ExplosionLargeInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_EXPLOSION_LARGE_0); v->cur_image = SPR_EXPLOSION_LARGE_0;
v->progress = 0; v->progress = 0;
} }
@@ -183,11 +176,13 @@ static bool ExplosionLargeTick(EffectVehicle *v)
{ {
v->progress++; v->progress++;
if ((v->progress & 3) == 0) { if ((v->progress & 3) == 0) {
if (!IncrementSprite(v, SPR_EXPLOSION_LARGE_F)) { if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
v->cur_image++;
v->UpdatePositionAndViewport();
} else {
delete v; delete v;
return false; return false;
} }
v->UpdatePositionAndViewport();
} }
return true; return true;
@@ -195,7 +190,7 @@ static bool ExplosionLargeTick(EffectVehicle *v)
static void BreakdownSmokeInit(EffectVehicle *v) static void BreakdownSmokeInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0); v->cur_image = SPR_BREAKDOWN_SMOKE_0;
v->progress = 0; v->progress = 0;
} }
@@ -203,8 +198,10 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
{ {
v->progress++; v->progress++;
if ((v->progress & 7) == 0) { if ((v->progress & 7) == 0) {
if (!IncrementSprite(v, SPR_BREAKDOWN_SMOKE_3)) { if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0); v->cur_image++;
} else {
v->cur_image = SPR_BREAKDOWN_SMOKE_0;
} }
v->UpdatePositionAndViewport(); v->UpdatePositionAndViewport();
} }
@@ -220,7 +217,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
static void ExplosionSmallInit(EffectVehicle *v) static void ExplosionSmallInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_EXPLOSION_SMALL_0); v->cur_image = SPR_EXPLOSION_SMALL_0;
v->progress = 0; v->progress = 0;
} }
@@ -228,11 +225,13 @@ static bool ExplosionSmallTick(EffectVehicle *v)
{ {
v->progress++; v->progress++;
if ((v->progress & 3) == 0) { if ((v->progress & 3) == 0) {
if (!IncrementSprite(v, SPR_EXPLOSION_SMALL_B)) { if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
v->cur_image++;
v->UpdatePositionAndViewport();
} else {
delete v; delete v;
return false; return false;
} }
v->UpdatePositionAndViewport();
} }
return true; return true;
@@ -240,7 +239,7 @@ static bool ExplosionSmallTick(EffectVehicle *v)
static void BulldozerInit(EffectVehicle *v) static void BulldozerInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_BULLDOZER_NE); v->cur_image = SPR_BULLDOZER_NE;
v->progress = 0; v->progress = 0;
v->animation_state = 0; v->animation_state = 0;
v->animation_substate = 0; v->animation_substate = 0;
@@ -291,7 +290,7 @@ static bool BulldozerTick(EffectVehicle *v)
if ((v->progress & 7) == 0) { if ((v->progress & 7) == 0) {
const BulldozerMovement *b = &_bulldozer_movement[v->animation_state]; const BulldozerMovement *b = &_bulldozer_movement[v->animation_state];
v->sprite_seq.Set(SPR_BULLDOZER_NE + b->image); v->cur_image = SPR_BULLDOZER_NE + b->image;
v->x_pos += _inc_by_dir[b->direction].x; v->x_pos += _inc_by_dir[b->direction].x;
v->y_pos += _inc_by_dir[b->direction].y; v->y_pos += _inc_by_dir[b->direction].y;
@@ -313,7 +312,7 @@ static bool BulldozerTick(EffectVehicle *v)
static void BubbleInit(EffectVehicle *v) static void BubbleInit(EffectVehicle *v)
{ {
v->sprite_seq.Set(SPR_BUBBLE_GENERATE_0); v->cur_image = SPR_BUBBLE_GENERATE_0;
v->spritenum = 0; v->spritenum = 0;
v->progress = 0; v->progress = 0;
} }
@@ -476,8 +475,8 @@ static bool BubbleTick(EffectVehicle *v)
if ((v->progress & 3) != 0) return true; if ((v->progress & 3) != 0) return true;
if (v->spritenum == 0) { if (v->spritenum == 0) {
v->sprite_seq.seq[0].sprite++; v->cur_image++;
if (v->sprite_seq.seq[0].sprite < SPR_BUBBLE_GENERATE_3) { if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
v->UpdatePositionAndViewport(); v->UpdatePositionAndViewport();
return true; return true;
} }
@@ -522,7 +521,7 @@ static bool BubbleTick(EffectVehicle *v)
v->x_pos += b->x; v->x_pos += b->x;
v->y_pos += b->y; v->y_pos += b->y;
v->z_pos += b->z; v->z_pos += b->z;
v->sprite_seq.Set(SPR_BUBBLE_0 + b->image); v->cur_image = SPR_BUBBLE_0 + b->image;
v->UpdatePositionAndViewport(); v->UpdatePositionAndViewport();

View File

@@ -89,7 +89,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
{ {
switch (GetTileType(t)) { switch (GetTileType(t)) {
case MP_RAILWAY: case MP_RAILWAY:
if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE;
switch (GetRailTileType(t)) { switch (GetRailTileType(t)) {
case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS: case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
return GetTrackBits(t); return GetTrackBits(t);
@@ -99,7 +99,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
break; break;
case MP_TUNNELBRIDGE: case MP_TUNNELBRIDGE:
if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE;
if (override != NULL && (IsTunnel(t) || GetTunnelBridgeLength(t, GetOtherBridgeEnd(t)) > 0)) { if (override != NULL && (IsTunnel(t) || GetTunnelBridgeLength(t, GetOtherBridgeEnd(t)) > 0)) {
*override = 1 << GetTunnelBridgeDirection(t); *override = 1 << GetTunnelBridgeDirection(t);
} }
@@ -107,12 +107,12 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
case MP_ROAD: case MP_ROAD:
if (!IsLevelCrossing(t)) return TRACK_BIT_NONE; if (!IsLevelCrossing(t)) return TRACK_BIT_NONE;
if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE;
return GetCrossingRailBits(t); return GetCrossingRailBits(t);
case MP_STATION: case MP_STATION:
if (!HasStationRail(t)) return TRACK_BIT_NONE; if (!HasStationRail(t)) return TRACK_BIT_NONE;
if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE;
return TrackToTrackBits(GetRailStationTrack(t)); return TrackToTrackBits(GetRailStationTrack(t));
default: default:
@@ -135,7 +135,7 @@ static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
* axis that still display wires to preserve visual continuity. */ * axis that still display wires to preserve visual continuity. */
TileIndex next_tile = TileAddByDiagDir(t, d); TileIndex next_tile = TileAddByDiagDir(t, d);
RailType rt = GetTileRailType(next_tile); RailType rt = GetTileRailType(next_tile);
if (rt == INVALID_RAILTYPE || !HasRailCatenary(rt) || if (rt == INVALID_RAILTYPE || !HasCatenary(rt) ||
((TrackStatusToTrackBits(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTracks(d)) == TRACK_BIT_NONE && ((TrackStatusToTrackBits(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTracks(d)) == TRACK_BIT_NONE &&
(!HasStationTileRail(next_tile) || GetRailStationAxis(next_tile) != DiagDirToAxis(d) || !CanStationTileHaveWires(next_tile)))) { (!HasStationTileRail(next_tile) || GetRailStationAxis(next_tile) != DiagDirToAxis(d) || !CanStationTileHaveWires(next_tile)))) {
neighbour_tdb |= DiagdirReachesTrackdirs(ReverseDiagDir(d)); neighbour_tdb |= DiagdirReachesTrackdirs(ReverseDiagDir(d));
@@ -241,7 +241,7 @@ static int GetPCPElevation(TileIndex tile, DiagDirection PCPpos)
* *
* @param ti The Tileinfo to draw the tile for * @param ti The Tileinfo to draw the tile for
*/ */
void DrawRailCatenaryOnTunnel(const TileInfo *ti) void DrawCatenaryOnTunnel(const TileInfo *ti)
{ {
/* xmin, ymin, xmax + 1, ymax + 1 of BB */ /* xmin, ymin, xmax + 1, ymax + 1 of BB */
static const int _tunnel_wire_BB[4][4] = { static const int _tunnel_wire_BB[4][4] = {
@@ -255,7 +255,7 @@ void DrawRailCatenaryOnTunnel(const TileInfo *ti)
SpriteID wire_base = GetWireBase(ti->tile); SpriteID wire_base = GetWireBase(ti->tile);
const SortableSpriteStruct *sss = &RailCatenarySpriteData_Tunnel[dir]; const SortableSpriteStruct *sss = &CatenarySpriteData_Tunnel[dir];
const int *BB_data = _tunnel_wire_BB[dir]; const int *BB_data = _tunnel_wire_BB[dir];
AddSortableSpriteToDraw( AddSortableSpriteToDraw(
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
@@ -270,7 +270,7 @@ void DrawRailCatenaryOnTunnel(const TileInfo *ti)
* Draws wires and, if required, pylons on a given tile * Draws wires and, if required, pylons on a given tile
* @param ti The Tileinfo to draw the tile for * @param ti The Tileinfo to draw the tile for
*/ */
static void DrawRailCatenaryRailway(const TileInfo *ti) static void DrawCatenaryRailway(const TileInfo *ti)
{ {
/* Pylons are placed on a tile edge, so we need to take into account /* Pylons are placed on a tile edge, so we need to take into account
* the track configuration of 2 adjacent tiles. trackconfig[0] stores the * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
@@ -379,7 +379,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
if (IsTileType(neighbour, MP_STATION) || IsTileType(neighbour, MP_ROAD)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT; if (IsTileType(neighbour, MP_STATION) || IsTileType(neighbour, MP_ROAD)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
/* Read the foundations if they are present, and adjust the tileh */ /* Read the foundations if they are present, and adjust the tileh */
if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE && IsTileType(neighbour, MP_RAILWAY) && HasRailCatenary(GetRailType(neighbour))) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE && IsTileType(neighbour, MP_RAILWAY) && HasCatenary(GetRailType(neighbour))) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
if (IsBridgeTile(neighbour)) { if (IsBridgeTile(neighbour)) {
foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour))); foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour)));
} }
@@ -442,7 +442,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
} }
} }
/* The wire above the tunnel is drawn together with the tunnel-roof (see DrawRailCatenaryOnTunnel()) */ /* The wire above the tunnel is drawn together with the tunnel-roof (see DrawCatenaryOnTunnel()) */
if (IsTunnelTile(ti->tile)) return; if (IsTunnelTile(ti->tile)) return;
/* Don't draw a wire under a low bridge */ /* Don't draw a wire under a low bridge */
@@ -478,7 +478,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
assert(!IsSteepSlope(tileh[TS_HOME])); assert(!IsSteepSlope(tileh[TS_HOME]));
sss = &RailCatenarySpriteData[Wires[tileh_selector][t][PCPconfig]]; sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
/* /*
* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE. * The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
@@ -498,7 +498,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
* *
* @param ti The Tileinfo to draw the tile for * @param ti The Tileinfo to draw the tile for
*/ */
void DrawRailCatenaryOnBridge(const TileInfo *ti) void DrawCatenaryOnBridge(const TileInfo *ti)
{ {
TileIndex end = GetSouthernBridgeEnd(ti->tile); TileIndex end = GetSouthernBridgeEnd(ti->tile);
TileIndex start = GetOtherBridgeEnd(end); TileIndex start = GetOtherBridgeEnd(end);
@@ -511,15 +511,15 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
Axis axis = GetBridgeAxis(ti->tile); Axis axis = GetBridgeAxis(ti->tile);
TLG tlg = GetTLG(ti->tile); TLG tlg = GetTLG(ti->tile);
RailCatenarySprite offset = (RailCatenarySprite)(axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH); CatenarySprite offset = (CatenarySprite)(axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH);
if ((length % 2) && num == length) { if ((length % 2) && num == length) {
/* Draw the "short" wire on the southern end of the bridge /* Draw the "short" wire on the southern end of the bridge
* only needed if the length of the bridge is odd */ * only needed if the length of the bridge is odd */
sss = &RailCatenarySpriteData[WIRE_X_FLAT_BOTH + offset]; sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
} else { } else {
/* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */ /* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */
sss = &RailCatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset]; sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
} }
height = GetBridgePixelHeight(end); height = GetBridgePixelHeight(end);
@@ -558,14 +558,14 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
/** /**
* Draws overhead wires and pylons for electric railways. * Draws overhead wires and pylons for electric railways.
* @param ti The TileInfo struct of the tile being drawn * @param ti The TileInfo struct of the tile being drawn
* @see DrawRailCatenaryRailway * @see DrawCatenaryRailway
*/ */
void DrawRailCatenary(const TileInfo *ti) void DrawCatenary(const TileInfo *ti)
{ {
switch (GetTileType(ti->tile)) { switch (GetTileType(ti->tile)) {
case MP_RAILWAY: case MP_RAILWAY:
if (IsRailDepot(ti->tile)) { if (IsRailDepot(ti->tile)) {
const SortableSpriteStruct *sss = &RailCatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)]; const SortableSpriteStruct *sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
SpriteID wire_base = GetWireBase(ti->tile); SpriteID wire_base = GetWireBase(ti->tile);
@@ -587,7 +587,7 @@ void DrawRailCatenary(const TileInfo *ti)
default: return; default: return;
} }
DrawRailCatenaryRailway(ti); DrawCatenaryRailway(ti);
} }
bool SettingsDisableElrail(int32 p1) bool SettingsDisableElrail(int32 p1)

View File

@@ -20,7 +20,7 @@
* Test if a rail type has catenary * Test if a rail type has catenary
* @param rt Rail type to test * @param rt Rail type to test
*/ */
static inline bool HasRailCatenary(RailType rt) static inline bool HasCatenary(RailType rt)
{ {
return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY); return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
} }
@@ -29,14 +29,14 @@ static inline bool HasRailCatenary(RailType rt)
* Test if we should draw rail catenary * Test if we should draw rail catenary
* @param rt Rail type to test * @param rt Rail type to test
*/ */
static inline bool HasRailCatenaryDrawn(RailType rt) static inline bool HasCatenaryDrawn(RailType rt)
{ {
return HasRailCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails; return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
} }
void DrawRailCatenary(const TileInfo *ti); void DrawCatenary(const TileInfo *ti);
void DrawRailCatenaryOnTunnel(const TileInfo *ti); void DrawCatenaryOnTunnel(const TileInfo *ti);
void DrawRailCatenaryOnBridge(const TileInfo *ti); void DrawCatenaryOnBridge(const TileInfo *ti);
bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback

View File

@@ -48,6 +48,11 @@ EngineOverrideManager _engine_mngr;
*/ */
static Year _year_engine_aging_stops; static Year _year_engine_aging_stops;
/**
* The railtypes that have been or never will be introduced, or
* an inverse bitmap of rail types that have to be introduced. */
static uint16 _introduced_railtypes;
/** Number of engines of each vehicle type in original engine data */ /** Number of engines of each vehicle type in original engine data */
const uint8 _engine_counts[4] = { const uint8 _engine_counts[4] = {
lengthof(_orig_rail_vehicle_info), lengthof(_orig_rail_vehicle_info),
@@ -80,7 +85,6 @@ Engine::Engine(VehicleType type, EngineID base)
this->type = type; this->type = type;
this->grf_prop.local_id = base; this->grf_prop.local_id = base;
this->list_position = base; this->list_position = base;
this->preview_company = INVALID_COMPANY;
/* Check if this base engine is within the original engine data range */ /* Check if this base engine is within the original engine data range */
if (base >= _engine_counts[type]) { if (base >= _engine_counts[type]) {
@@ -538,6 +542,29 @@ void SetupEngines()
const Engine *e = new Engine(eid->type, eid->internal_id); const Engine *e = new Engine(eid->type, eid->internal_id);
assert(e->index == index); assert(e->index == index);
} }
_introduced_railtypes = 0;
}
/**
* Check whether the railtypes should be introduced.
*/
static void CheckRailIntroduction()
{
/* All railtypes have been introduced. */
if (_introduced_railtypes == UINT16_MAX || Company::GetPoolSize() == 0) return;
/* We need to find the railtypes that are known to all companies. */
RailTypes rts = (RailTypes)UINT16_MAX;
/* We are at, or past the introduction date of the rail. */
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date);
rts &= c->avail_railtypes;
}
_introduced_railtypes |= rts;
} }
void ShowEnginePreviewWindow(EngineID engine); void ShowEnginePreviewWindow(EngineID engine);
@@ -683,6 +710,19 @@ void StartupEngines()
c->avail_roadtypes = GetCompanyRoadtypes(c->index); c->avail_roadtypes = GetCompanyRoadtypes(c->index);
} }
/* Rail types that are invalid or never introduced are marked as
* being introduced upon start. That way we can easily check whether
* there is any date related introduction that is still going to
* happen somewhere in the future. */
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
if (rti->label != 0 && IsInsideMM(rti->introduction_date, 0, MAX_DAY)) continue;
SetBit(_introduced_railtypes, rt);
}
CheckRailIntroduction();
/* Invalidate any open purchase lists */ /* Invalidate any open purchase lists */
InvalidateWindowClassesData(WC_BUILD_VEHICLE); InvalidateWindowClassesData(WC_BUILD_VEHICLE);
} }
@@ -779,10 +819,7 @@ static bool IsVehicleTypeDisabled(VehicleType type, bool ai)
/** Daily check to offer an exclusive engine preview to the companies. */ /** Daily check to offer an exclusive engine preview to the companies. */
void EnginesDailyLoop() void EnginesDailyLoop()
{ {
Company *c; CheckRailIntroduction();
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date);
}
if (_cur_year >= _year_engine_aging_stops) return; if (_cur_year >= _year_engine_aging_stops) return;
@@ -865,7 +902,7 @@ CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32
CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{ {
Engine *e = Engine::GetIfValid(p1); Engine *e = Engine::GetIfValid(p1);
if (e == NULL || !(e->flags & ENGINE_EXCLUSIVE_PREVIEW) || e->preview_company != _current_company) return CMD_ERROR; if (e == NULL || e->preview_company != _current_company) return CMD_ERROR;
if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company); if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);

View File

@@ -158,7 +158,6 @@ enum EngineMiscFlags {
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list. EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown. EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites.
}; };
/** /**

View File

@@ -14,96 +14,6 @@
#include "core/enum_type.hpp" #include "core/enum_type.hpp"
/** The different abstract types of files that the system knows about. */
enum AbstractFileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
FT_INVALID = 7, ///< Invalid or unknown file type.
FT_NUMBITS = 3, ///< Number of bits required for storing a #AbstractFileType value.
FT_MASK = (1 << FT_NUMBITS) - 1, ///< Bitmask for extracting an abstract file type.
};
/** Kinds of files in each #AbstractFileType. */
enum DetailedFileType {
/* Save game and scenario files. */
DFT_OLD_GAME_FILE, ///< Old save game or scenario file.
DFT_GAME_FILE, ///< Save game or scenario file.
/* Heightmap files. */
DFT_HEIGHTMAP_BMP, ///< BMP file.
DFT_HEIGHTMAP_PNG, ///< PNG file.
/* fios 'files' */
DFT_FIOS_DRIVE, ///< A drive (letter) entry.
DFT_FIOS_PARENT, ///< A parent directory entry.
DFT_FIOS_DIR, ///< A directory entry.
DFT_FIOS_DIRECT, ///< Direct filename.
DFT_INVALID = 255, ///< Unknown or invalid file.
};
/** Operation performed on the file. */
enum SaveLoadOperation {
SLO_CHECK, ///< Load file for checking and/or preview.
SLO_LOAD, ///< File is being loaded.
SLO_SAVE, ///< File is being saved.
SLO_INVALID, ///< Unknown file operation.
};
/**
* Construct an enum value for #FiosType as a combination of an abstract and a detailed file type.
* @param abstract Abstract file type (one of #AbstractFileType).
* @param detailed Detailed file type (one of #DetailedFileType).
*/
#define MAKE_FIOS_TYPE(abstract, detailed) ((abstract) | ((detailed) << FT_NUMBITS))
/**
* Elements of a file system that are recognized.
* Values are a combination of #AbstractFileType and #DetailedFileType.
* @see GetAbstractFileType GetDetailedFileType
*/
enum FiosType {
FIOS_TYPE_DRIVE = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DRIVE),
FIOS_TYPE_PARENT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_PARENT),
FIOS_TYPE_DIR = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIR),
FIOS_TYPE_DIRECT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIRECT),
FIOS_TYPE_FILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_GAME_FILE),
FIOS_TYPE_OLDFILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_OLD_GAME_FILE),
FIOS_TYPE_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_GAME_FILE),
FIOS_TYPE_OLD_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_OLD_GAME_FILE),
FIOS_TYPE_PNG = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG),
FIOS_TYPE_BMP = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP),
FIOS_TYPE_INVALID = MAKE_FIOS_TYPE(FT_INVALID, DFT_INVALID),
};
#undef MAKE_FIOS_TYPE
/**
* Extract the abstract file type from a #FiosType.
* @param fios_type Type to query.
* @return The Abstract file type of the \a fios_type.
*/
inline AbstractFileType GetAbstractFileType(FiosType fios_type)
{
return static_cast<AbstractFileType>(fios_type & FT_MASK);
}
/**
* Extract the detailed file type from a #FiosType.
* @param fios_type Type to query.
* @return The Detailed file type of the \a fios_type.
*/
inline DetailedFileType GetDetailedFileType(FiosType fios_type)
{
return static_cast<DetailedFileType>(fios_type >> FT_NUMBITS);
}
/** /**
* The different kinds of subdirectories OpenTTD uses * The different kinds of subdirectories OpenTTD uses
*/ */

View File

@@ -29,15 +29,17 @@
#include "safeguards.h" #include "safeguards.h"
/* Variables to display file lists */ /* Variables to display file lists */
SmallVector<FiosItem, 32> _fios_items;
static char *_fios_path; static char *_fios_path;
static const char *_fios_path_last; static const char *_fios_path_last;
SmallFiosItem _file_to_saveload;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING; SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */ /* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path); extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb); extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent); extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(FileList &file_list); extern void FiosGetDrives();
extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot); extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
/* get the name of an oldstyle savegame */ /* get the name of an oldstyle savegame */
@@ -63,72 +65,11 @@ int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
return r; return r;
} }
FileList::~FileList() /** Free the list of savegames. */
void FiosFreeSavegameList()
{ {
this->Clear(); _fios_items.Clear();
} _fios_items.Compact();
/**
* Construct a file list with the given kind of files, for the stated purpose.
* @param abstract_filetype Kind of files to collect.
* @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
*/
void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
this->Clear();
assert(fop == SLO_LOAD || SLO_SAVE);
switch (abstract_filetype) {
case FT_NONE:
break;
case FT_SAVEGAME:
FiosGetSavegameList(fop, *this);
break;
case FT_SCENARIO:
FiosGetScenarioList(fop, *this);
break;
case FT_HEIGHTMAP:
FiosGetHeightmapList(fop, *this);
break;
default:
NOT_REACHED();
}
}
/**
* Find file information of a file by its name from the file list.
* @param file The filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return The information on the file, or \c NULL if the file is not available.
*/
const FiosItem *FileList::FindItem(const char *file)
{
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, this->Length())) return this->Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
} }
/** /**
@@ -274,24 +215,23 @@ bool FiosDelete(const char *name)
return unlink(filename) == 0; return unlink(filename) == 0;
} }
typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const char *filename, const char *ext, char *title, const char *last); typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title, const char *last);
/** /**
* Scanner to scan for a particular type of FIOS file. * Scanner to scan for a particular type of FIOS file.
*/ */
class FiosFileScanner : public FileScanner { class FiosFileScanner : public FileScanner {
SaveLoadOperation fop; ///< The kind of file we are looking for. SaveLoadDialogMode mode; ///< The mode we want to search for
fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
FileList &file_list; ///< Destination of the found files.
public: public:
/** /**
* Create the scanner * Create the scanner
* @param fop Purpose of collecting the list. * @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback_proc The function that is called where you need to do the filtering. * @param callback_proc The function that is called where you need to do the filtering.
* @param file_list Destination of the found files.
*/ */
FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) : FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc) :
fop(fop), callback_proc(callback_proc), file_list(file_list) mode(mode),
callback_proc(callback_proc)
{} {}
/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename); /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename);
@@ -311,14 +251,14 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
char fios_title[64]; char fios_title[64];
fios_title[0] = '\0'; // reset the title; fios_title[0] = '\0'; // reset the title;
FiosType type = this->callback_proc(this->fop, filename, ext, fios_title, lastof(fios_title)); FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title));
if (type == FIOS_TYPE_INVALID) return false; if (type == FIOS_TYPE_INVALID) return false;
for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) { for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) {
if (strcmp(fios->name, filename) == 0) return false; if (strcmp(fios->name, filename) == 0) return false;
} }
FiosItem *fios = file_list.Append(); FiosItem *fios = _fios_items.Append();
#ifdef WIN32 #ifdef WIN32
struct _stat sb; struct _stat sb;
if (_tstat(OTTD2FS(filename), &sb) == 0) { if (_tstat(OTTD2FS(filename), &sb) == 0) {
@@ -349,12 +289,11 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
/** /**
* Fill the list of the files in a directory, according to some arbitrary rule. * Fill the list of the files in a directory, according to some arbitrary rule.
* @param fop Purpose of collecting the list. * @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback_proc The function that is called where you need to do the filtering. * @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching. * @param subdir The directory from where to start (global) searching.
* @param file_list Destination of the found files.
*/ */
static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list) static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir)
{ {
struct stat sb; struct stat sb;
struct dirent *dirent; struct dirent *dirent;
@@ -363,11 +302,11 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
int sort_start; int sort_start;
char d_name[sizeof(fios->name)]; char d_name[sizeof(fios->name)];
file_list.Clear(); _fios_items.Clear();
/* A parent directory link exists if we are not in the root directory */ /* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path)) { if (!FiosIsRoot(_fios_path)) {
fios = file_list.Append(); fios = _fios_items.Append();
fios->type = FIOS_TYPE_PARENT; fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0; fios->mtime = 0;
strecpy(fios->name, "..", lastof(fios->name)); strecpy(fios->name, "..", lastof(fios->name));
@@ -383,7 +322,7 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) && if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) && (!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) { strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = file_list.Append(); fios = _fios_items.Append();
fios->type = FIOS_TYPE_DIR; fios->type = FIOS_TYPE_DIR;
fios->mtime = 0; fios->mtime = 0;
strecpy(fios->name, d_name, lastof(fios->name)); strecpy(fios->name, d_name, lastof(fios->name));
@@ -398,27 +337,27 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
{ {
SortingBits order = _savegame_sort_order; SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems); QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
_savegame_sort_order = order; _savegame_sort_order = order;
} }
/* This is where to start sorting for the filenames */ /* This is where to start sorting for the filenames */
sort_start = file_list.Length(); sort_start = _fios_items.Length();
/* Show files */ /* Show files */
FiosFileScanner scanner(fop, callback_proc, file_list); FiosFileScanner scanner(mode, callback_proc);
if (subdir == NO_DIRECTORY) { if (subdir == NO_DIRECTORY) {
scanner.Scan(NULL, _fios_path, false); scanner.Scan(NULL, _fios_path, false);
} else { } else {
scanner.Scan(NULL, subdir, true, true); scanner.Scan(NULL, subdir, true, true);
} }
QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems); QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
/* Show drives */ /* Show drives */
FiosGetDrives(file_list); FiosGetDrives();
file_list.Compact(); _fios_items.Compact();
} }
/** /**
@@ -447,7 +386,7 @@ static void GetFileTitle(const char *file, char *title, const char *last, Subdir
/** /**
* Callback for FiosGetFileList. It tells if a file is a savegame or not. * Callback for FiosGetFileList. It tells if a file is a savegame or not.
* @param fop Purpose of collecting the list. * @param mode Save/load mode.
* @param file Name of the file to check. * @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file * @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup * @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
@@ -456,7 +395,7 @@ static void GetFileTitle(const char *file, char *title, const char *last, Subdir
* @see FiosGetFileList * @see FiosGetFileList
* @see FiosGetSavegameList * @see FiosGetSavegameList
*/ */
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last) FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
{ {
/* Show savegame files /* Show savegame files
* .SAV OpenTTD saved game * .SAV OpenTTD saved game
@@ -472,7 +411,7 @@ FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, co
return FIOS_TYPE_FILE; return FIOS_TYPE_FILE;
} }
if (fop == SLO_LOAD) { if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 || if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
strcasecmp(ext, ".sv2") == 0) { strcasecmp(ext, ".sv2") == 0) {
if (title != NULL) GetOldSaveGameName(file, title, last); if (title != NULL) GetOldSaveGameName(file, title, last);
@@ -485,11 +424,10 @@ FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, co
/** /**
* Get a list of savegames. * Get a list of savegames.
* @param fop Purpose of collecting the list. * @param mode Save/load mode.
* @param file_list Destination of the found files.
* @see FiosGetFileList * @see FiosGetFileList
*/ */
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list) void FiosGetSavegameList(SaveLoadDialogMode mode)
{ {
static char *fios_save_path = NULL; static char *fios_save_path = NULL;
static char *fios_save_path_last = NULL; static char *fios_save_path_last = NULL;
@@ -503,12 +441,12 @@ void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
_fios_path = fios_save_path; _fios_path = fios_save_path;
_fios_path_last = fios_save_path_last; _fios_path_last = fios_save_path_last;
FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list); FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY);
} }
/** /**
* Callback for FiosGetFileList. It tells if a file is a scenario or not. * Callback for FiosGetFileList. It tells if a file is a scenario or not.
* @param fop Purpose of collecting the list. * @param mode Save/load mode.
* @param file Name of the file to check. * @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file * @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file * @param title Buffer if a callback wants to lookup the title of the file
@@ -517,7 +455,7 @@ void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
* @see FiosGetFileList * @see FiosGetFileList
* @see FiosGetScenarioList * @see FiosGetScenarioList
*/ */
static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last) static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
{ {
/* Show scenario files /* Show scenario files
* .SCN OpenTTD style scenario file * .SCN OpenTTD style scenario file
@@ -528,7 +466,7 @@ static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *f
return FIOS_TYPE_SCENARIO; return FIOS_TYPE_SCENARIO;
} }
if (fop == SLO_LOAD) { if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) { if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
GetOldSaveGameName(file, title, last); GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLD_SCENARIO; return FIOS_TYPE_OLD_SCENARIO;
@@ -540,11 +478,10 @@ static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *f
/** /**
* Get a list of scenarios. * Get a list of scenarios.
* @param fop Purpose of collecting the list. * @param mode Save/load mode.
* @param file_list Destination of the found files.
* @see FiosGetFileList * @see FiosGetFileList
*/ */
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list) void FiosGetScenarioList(SaveLoadDialogMode mode)
{ {
static char *fios_scn_path = NULL; static char *fios_scn_path = NULL;
static char *fios_scn_path_last = NULL; static char *fios_scn_path_last = NULL;
@@ -562,11 +499,10 @@ void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
char base_path[MAX_PATH]; char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR); FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR);
Subdirectory subdir = (fop == SLO_LOAD && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY; FiosGetFileList(mode, &FiosGetScenarioListCallback, (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY);
FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
} }
static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last) static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
{ {
/* Show heightmap files /* Show heightmap files
* .PNG PNG Based heightmap files * .PNG PNG Based heightmap files
@@ -612,10 +548,9 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const char *
/** /**
* Get a list of heightmaps. * Get a list of heightmaps.
* @param fop Purpose of collecting the list. * @param mode Save/load mode.
* @param file_list Destination of the found files.
*/ */
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list) void FiosGetHeightmapList(SaveLoadDialogMode mode)
{ {
static char *fios_hmap_path = NULL; static char *fios_hmap_path = NULL;
static char *fios_hmap_path_last = NULL; static char *fios_hmap_path_last = NULL;
@@ -632,8 +567,7 @@ void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
char base_path[MAX_PATH]; char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR); FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR);
Subdirectory subdir = strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY; FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY);
FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
} }
/** /**

View File

@@ -81,17 +81,52 @@ extern LoadCheckData _load_check_data;
enum FileSlots { enum FileSlots {
/** /**
* Slot used for the GRF scanning and such. * Slot used for the GRF scanning and such. This slot cannot be reused
* This slot is used for all temporary accesses to files when scanning/testing files, * as it will otherwise cause issues when pressing "rescan directories".
* and thus cannot be used for files, which are continuously accessed during a game. * It can furthermore not be larger than LAST_GRF_SLOT as that complicates
* the testing for "too much NewGRFs".
*/ */
CONFIG_SLOT = 0, CONFIG_SLOT = 0,
/** Slot for the sound. */ /** Slot for the sound. */
SOUND_SLOT = 1, SOUND_SLOT = 1,
/** First slot usable for (New)GRFs used during the game. */ /** First slot usable for (New)GRFs used during the game. */
FIRST_GRF_SLOT = 2, FIRST_GRF_SLOT = 2,
/** Last slot usable for (New)GRFs used during the game. */
LAST_GRF_SLOT = 63,
/** Maximum number of slots. */ /** Maximum number of slots. */
MAX_FILE_SLOTS = 128, MAX_FILE_SLOTS = 64
};
/** Mode of the file dialogue window. */
enum SaveLoadDialogMode {
SLD_LOAD_GAME, ///< Load a game.
SLD_LOAD_SCENARIO, ///< Load a scenario.
SLD_SAVE_GAME, ///< Save a game.
SLD_SAVE_SCENARIO, ///< Save a scenario.
SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
SLD_SAVE_HEIGHTMAP, ///< Save a heightmap.
};
/** The different types of files that the system knows about. */
enum FileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
};
enum FiosType {
FIOS_TYPE_DRIVE,
FIOS_TYPE_PARENT,
FIOS_TYPE_DIR,
FIOS_TYPE_FILE,
FIOS_TYPE_OLDFILE,
FIOS_TYPE_SCENARIO,
FIOS_TYPE_OLD_SCENARIO,
FIOS_TYPE_DIRECT,
FIOS_TYPE_PNG,
FIOS_TYPE_BMP,
FIOS_TYPE_INVALID = 255,
}; };
/** Deals with finding savegames */ /** Deals with finding savegames */
@@ -102,95 +137,12 @@ struct FiosItem {
char name[MAX_PATH]; char name[MAX_PATH];
}; };
/** List of file information. */ /** Deals with the type of the savegame, independent of extension */
class FileList { struct SmallFiosItem {
public: int mode; ///< savegame/scenario type (old, new)
~FileList(); FileType filetype; ///< what type of file are we dealing with
char name[MAX_PATH]; ///< name
/** char title[255]; ///< internal name of the game
* Construct a new entry in the file list.
* @return Pointer to the new items to be initialized.
*/
inline FiosItem *Append()
{
return this->files.Append();
}
/**
* Get the number of files in the list.
* @return The number of files stored in the list.
*/
inline uint Length() const
{
return this->files.Length();
}
/**
* Get a pointer to the first file information.
* @return Address of the first file information.
*/
inline const FiosItem *Begin() const
{
return this->files.Begin();
}
/**
* Get a pointer behind the last file information.
* @return Address behind the last file information.
*/
inline const FiosItem *End() const
{
return this->files.End();
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline const FiosItem *Get(uint index) const
{
return this->files.Get(index);
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline FiosItem *Get(uint index)
{
return this->files.Get(index);
}
inline const FiosItem &operator[](uint index) const
{
return this->files[index];
}
/**
* Get a reference to the indicated file information. File information must exist.
* @return The requested file information.
*/
inline FiosItem &operator[](uint index)
{
return this->files[index];
}
/** Remove all items from the list. */
inline void Clear()
{
this->files.Clear();
}
/** Compact the list down to the smallest block size boundary. */
inline void Compact()
{
this->files.Compact();
}
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
const FiosItem *FindItem(const char *file);
SmallVector<FiosItem, 32> files; ///< The list of files.
}; };
enum SortingBits { enum SortingBits {
@@ -202,14 +154,18 @@ enum SortingBits {
DECLARE_ENUM_AS_BIT_SET(SortingBits) DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */ /* Variables to display file lists */
extern SmallVector<FiosItem, 32> _fios_items;
extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order; extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop); void ShowSaveLoadDialog(SaveLoadDialogMode mode);
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list); void FiosGetSavegameList(SaveLoadDialogMode mode);
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list); void FiosGetScenarioList(SaveLoadDialogMode mode);
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list); void FiosGetHeightmapList(SaveLoadDialogMode mode);
void FiosFreeSavegameList();
const char *FiosBrowseTo(const FiosItem *item); const char *FiosBrowseTo(const FiosItem *item);
StringID FiosGetDescText(const char **path, uint64 *total_free); StringID FiosGetDescText(const char **path, uint64 *total_free);
@@ -217,8 +173,13 @@ bool FiosDelete(const char *name);
void FiosMakeHeightmapName(char *buf, const char *name, const char *last); void FiosMakeHeightmapName(char *buf, const char *name, const char *last);
void FiosMakeSavegameName(char *buf, const char *name, const char *last); void FiosMakeSavegameName(char *buf, const char *name, const char *last);
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last); FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b); int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
extern const TextColour _fios_colours[];
void BuildFileList();
void SetFiosType(const byte fiostype);
#endif /* FIOS_H */ #endif /* FIOS_H */

View File

@@ -36,6 +36,7 @@
#include "safeguards.h" #include "safeguards.h"
SaveLoadDialogMode _saveload_mode;
LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK. LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
static bool _fios_path_changed; static bool _fios_path_changed;
@@ -186,24 +187,33 @@ static const NWidgetPart _nested_save_dialog_widgets[] = {
EndContainer(), EndContainer(),
}; };
/** Text colours of #DetailedFileType fios entries in the window. */ /** Colours for fios types, indexed by #FiosType. */
static const TextColour _fios_colours[] = { const TextColour _fios_colours[] = {
TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
TC_ORANGE, // DFT_GAME_FILE TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW
TC_YELLOW, // DFT_HEIGHTMAP_BMP
TC_ORANGE, // DFT_HEIGHTMAP_PNG
TC_LIGHT_BLUE, // DFT_FIOS_DRIVE
TC_DARK_GREEN, // DFT_FIOS_PARENT
TC_DARK_GREEN, // DFT_FIOS_DIR
TC_ORANGE, // DFT_FIOS_DIRECT
}; };
void BuildFileList()
{
_fios_path_changed = true;
FiosFreeSavegameList();
/** switch (_saveload_mode) {
* Sort the collected list save games prior to displaying it in the save/load gui. case SLD_LOAD_SCENARIO:
* @param [inout] file_list List of save game files found in the directory. case SLD_SAVE_SCENARIO:
*/ FiosGetScenarioList(_saveload_mode); break;
static void SortSaveGameList(FileList &file_list) case SLD_SAVE_HEIGHTMAP:
case SLD_LOAD_HEIGHTMAP:
FiosGetHeightmapList(_saveload_mode); break;
default: FiosGetSavegameList(_saveload_mode); break;
}
/* Invalidate saveload window */
InvalidateWindowData(WC_SAVELOAD, 0, 2, true);
}
static void MakeSortedSaveGameList()
{ {
uint sort_start = 0; uint sort_start = 0;
uint sort_end = 0; uint sort_end = 0;
@@ -212,7 +222,7 @@ static void SortSaveGameList(FileList &file_list)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories * Only sort savegames/scenarios, not directories
*/ */
for (const FiosItem *item = file_list.Begin(); item != file_list.End(); item++) { for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
switch (item->type) { switch (item->type) {
case FIOS_TYPE_DIR: sort_start++; break; case FIOS_TYPE_DIR: sort_start++; break;
case FIOS_TYPE_PARENT: sort_start++; break; case FIOS_TYPE_PARENT: sort_start++; break;
@@ -221,18 +231,15 @@ static void SortSaveGameList(FileList &file_list)
} }
} }
uint s_amount = file_list.Length() - sort_start - sort_end; uint s_amount = _fios_items.Length() - sort_start - sort_end;
QSortT(file_list.Get(sort_start), s_amount, CompareFiosItems); QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
} }
struct SaveLoadWindow : public Window { struct SaveLoadWindow : public Window {
private: private:
QueryString filename_editbox; ///< Filename editbox. QueryString filename_editbox; ///< Filename editbox.
AbstractFileType abstract_filetype; /// Type of file to select.
SaveLoadOperation fop; ///< File operation to perform.
FileList fios_items; ///< Save game list.
FiosItem o_dir; FiosItem o_dir;
const FiosItem *selected; ///< Selected game in #fios_items, or \c NULL. const FiosItem *selected;
Scrollbar *vscroll; Scrollbar *vscroll;
public: public:
@@ -243,56 +250,35 @@ public:
this->filename_editbox.text.UpdateSize(); this->filename_editbox.text.UpdateSize();
} }
SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop) SaveLoadWindow(WindowDesc *desc, SaveLoadDialogMode mode) : Window(desc), filename_editbox(64)
: Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop)
{ {
assert(this->fop == SLO_SAVE || this->fop == SLO_LOAD); static const StringID saveload_captions[] = {
STR_SAVELOAD_LOAD_CAPTION,
STR_SAVELOAD_LOAD_SCENARIO,
STR_SAVELOAD_SAVE_CAPTION,
STR_SAVELOAD_SAVE_SCENARIO,
STR_SAVELOAD_LOAD_HEIGHTMAP,
STR_SAVELOAD_SAVE_HEIGHTMAP,
};
assert((uint)mode < lengthof(saveload_captions));
/* For saving, construct an initial file name. */ /* Use an array to define what will be the current file type being handled
if (this->fop == SLO_SAVE) { * by current file mode */
switch (this->abstract_filetype) { switch (mode) {
case FT_SAVEGAME: case SLD_SAVE_GAME: this->GenerateFileName(); break;
this->GenerateFileName(); case SLD_SAVE_HEIGHTMAP:
break; case SLD_SAVE_SCENARIO: this->filename_editbox.text.Assign("UNNAMED"); break;
default: break;
case FT_SCENARIO:
case FT_HEIGHTMAP:
this->filename_editbox.text.Assign("UNNAMED");
break;
default:
NOT_REACHED();
}
} }
this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox; this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox;
this->filename_editbox.ok_button = WID_SL_SAVE_GAME; this->filename_editbox.ok_button = WID_SL_SAVE_GAME;
this->CreateNestedTree(true); this->CreateNestedTree(true);
if (this->fop == SLO_LOAD && this->abstract_filetype == FT_SAVEGAME) { if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = saveload_captions[mode];
}
/* Select caption string of the window. */
StringID caption_string;
switch (this->abstract_filetype) {
case FT_SAVEGAME:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION;
break;
case FT_SCENARIO:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO;
break;
case FT_HEIGHTMAP:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP;
break;
default:
NOT_REACHED();
}
this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = caption_string;
this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR); this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
this->FinishInitNested(0); this->FinishInitNested(0);
this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST); this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST);
@@ -308,18 +294,20 @@ public:
ResetObjectToPlace(); ResetObjectToPlace();
/* Select the initial directory. */
o_dir.type = FIOS_TYPE_DIRECT; o_dir.type = FIOS_TYPE_DIRECT;
switch (this->abstract_filetype) { switch (_saveload_mode) {
case FT_SAVEGAME: case SLD_SAVE_GAME:
case SLD_LOAD_GAME:
FioGetDirectory(o_dir.name, lastof(o_dir.name), SAVE_DIR); FioGetDirectory(o_dir.name, lastof(o_dir.name), SAVE_DIR);
break; break;
case FT_SCENARIO: case SLD_SAVE_SCENARIO:
case SLD_LOAD_SCENARIO:
FioGetDirectory(o_dir.name, lastof(o_dir.name), SCENARIO_DIR); FioGetDirectory(o_dir.name, lastof(o_dir.name), SCENARIO_DIR);
break; break;
case FT_HEIGHTMAP: case SLD_SAVE_HEIGHTMAP:
case SLD_LOAD_HEIGHTMAP:
FioGetDirectory(o_dir.name, lastof(o_dir.name), HEIGHTMAP_DIR); FioGetDirectory(o_dir.name, lastof(o_dir.name), HEIGHTMAP_DIR);
break; break;
@@ -328,7 +316,9 @@ public:
} }
/* Focus the edit box by default in the save windows */ /* Focus the edit box by default in the save windows */
if (this->fop == SLO_SAVE) this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE); if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
}
} }
virtual ~SaveLoadWindow() virtual ~SaveLoadWindow()
@@ -337,6 +327,7 @@ public:
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE); DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
} }
FiosFreeSavegameList();
} }
virtual void DrawWidget(const Rect &r, int widget) const virtual void DrawWidget(const Rect &r, int widget) const
@@ -369,13 +360,13 @@ public:
GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK); GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
uint y = r.top + WD_FRAMERECT_TOP; uint y = r.top + WD_FRAMERECT_TOP;
for (uint pos = this->vscroll->GetPosition(); pos < this->fios_items.Length(); pos++) { for (uint pos = this->vscroll->GetPosition(); pos < _fios_items.Length(); pos++) {
const FiosItem *item = this->fios_items.Get(pos); const FiosItem *item = _fios_items.Get(pos);
if (item == this->selected) { if (item == this->selected) {
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE); GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
} }
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
y += this->resize.step_height; y += this->resize.step_height;
if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break; if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
} }
@@ -430,7 +421,7 @@ public:
if (y > y_max) break; if (y > y_max) break;
/* Hide current date for scenarios */ /* Hide current date for scenarios */
if (this->abstract_filetype != FT_SCENARIO) { if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
/* Current date */ /* Current date */
SetDParam(0, _load_check_data.current_date); SetDParam(0, _load_check_data.current_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
@@ -438,7 +429,7 @@ public:
} }
/* Hide the NewGRF stuff when saving. We also hide the button. */ /* Hide the NewGRF stuff when saving. We also hide the button. */
if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) { if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
y += WD_PAR_VSEP_NORMAL; y += WD_PAR_VSEP_NORMAL;
if (y > y_max) break; if (y > y_max) break;
@@ -451,7 +442,7 @@ public:
if (y > y_max) break; if (y > y_max) break;
/* Hide the company stuff for scenarios */ /* Hide the company stuff for scenarios */
if (this->abstract_filetype != FT_SCENARIO) { if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
y += FONT_HEIGHT_NORMAL; y += FONT_HEIGHT_NORMAL;
if (y > y_max) break; if (y > y_max) break;
@@ -504,10 +495,10 @@ public:
{ {
if (_savegame_sort_dirty) { if (_savegame_sort_dirty) {
_savegame_sort_dirty = false; _savegame_sort_dirty = false;
SortSaveGameList(this->fios_items); MakeSortedSaveGameList();
} }
this->vscroll->SetCount(this->fios_items.Length()); this->vscroll->SetCount(_fios_items.Length());
this->DrawWidgets(); this->DrawWidgets();
} }
@@ -536,14 +527,14 @@ public:
case WID_SL_LOAD_BUTTON: case WID_SL_LOAD_BUTTON:
if (this->selected != NULL && !_load_check_data.HasErrors()) { if (this->selected != NULL && !_load_check_data.HasErrors()) {
const char *name = FiosBrowseTo(this->selected); const char *name = FiosBrowseTo(this->selected);
_file_to_saveload.SetMode(this->selected->type); SetFiosType(this->selected->type);
_file_to_saveload.SetName(name);
_file_to_saveload.SetTitle(this->selected->title);
if (this->abstract_filetype == FT_HEIGHTMAP) { strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
delete this; delete this;
ShowHeightmapLoad(); ShowHeightmapLoad();
} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) { } else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME; _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
ClearErrorMessages(); ClearErrorMessages();
@@ -572,7 +563,7 @@ public:
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
if (y == INT_MAX) return; if (y == INT_MAX) return;
const FiosItem *file = this->fios_items.Get(y); const FiosItem *file = _fios_items.Get(y);
const char *name = FiosBrowseTo(file); const char *name = FiosBrowseTo(file);
if (name != NULL) { if (name != NULL) {
@@ -581,32 +572,28 @@ public:
this->selected = file; this->selected = file;
_load_check_data.Clear(); _load_check_data.Clear();
if (GetDetailedFileType(file->type) == DFT_GAME_FILE) { if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) {
/* Other detailed file types cannot be checked before. */ SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false);
SaveOrLoad(name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false);
} }
this->InvalidateData(1); this->InvalidateData(1);
} }
if (this->fop == SLO_SAVE) { if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
/* Copy clicked name to editbox */ /* Copy clicked name to editbox */
this->filename_editbox.text.Assign(file->title); this->filename_editbox.text.Assign(file->title);
this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE); this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE);
} }
} else if (!_load_check_data.HasErrors()) { } else if (!_load_check_data.HasErrors()) {
this->selected = file; this->selected = file;
if (this->fop == SLO_LOAD) { if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
this->OnClick(pt, WID_SL_LOAD_BUTTON, 1); } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
} else { SetFiosType(file->type);
assert(this->abstract_filetype == FT_HEIGHTMAP); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
_file_to_saveload.SetMode(file->type); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
_file_to_saveload.SetName(name);
_file_to_saveload.SetTitle(file->title);
delete this; delete this;
ShowHeightmapLoad(); ShowHeightmapLoad();
}
} }
} }
} else { } else {
@@ -621,11 +608,10 @@ public:
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else { } else {
#if defined(ENABLE_NETWORK) #if defined(ENABLE_NETWORK)
assert(this->fop == SLO_LOAD); switch (_saveload_mode) {
switch (this->abstract_filetype) {
default: NOT_REACHED(); default: NOT_REACHED();
case FT_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
case FT_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
} }
#endif #endif
} }
@@ -653,8 +639,9 @@ public:
virtual void OnTimeout() virtual void OnTimeout()
{ {
/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */ /* This test protects against using widgets 11 and 12 which are only available
if (this->fop != SLO_SAVE) return; * in those saveload modes. */
if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP)) return;
if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
if (!FiosDelete(this->filename_editbox.text.buf)) { if (!FiosDelete(this->filename_editbox.text.buf)) {
@@ -662,10 +649,10 @@ public:
} else { } else {
this->InvalidateData(); this->InvalidateData();
/* Reset file name to current date on successful delete */ /* Reset file name to current date on successful delete */
if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName(); if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
} }
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked } else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
_switch_mode = SM_SAVE_GAME; _switch_mode = SM_SAVE_GAME;
FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name)); FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
} else { } else {
@@ -696,40 +683,28 @@ public:
this->selected = NULL; this->selected = NULL;
_load_check_data.Clear(); _load_check_data.Clear();
if (!gui_scope) break; if (!gui_scope) break;
BuildFileList();
_fios_path_changed = true;
this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
this->vscroll->SetCount(this->fios_items.Length());
this->selected = NULL;
_load_check_data.Clear();
/* FALL THROUGH */ /* FALL THROUGH */
case 1: case 1:
/* Selection changes */ /* Selection changes */
if (!gui_scope) break; if (!gui_scope) break;
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
if (this->fop != SLO_LOAD) break; this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
switch (this->abstract_filetype) {
case FT_HEIGHTMAP:
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
break;
case FT_SAVEGAME:
case FT_SCENARIO: {
bool disabled = this->selected == NULL || _load_check_data.HasErrors();
if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND;
}
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled);
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs());
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
break;
}
default:
NOT_REACHED();
} }
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON,
this->selected == NULL || _load_check_data.HasErrors() || !(!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO,
!_load_check_data.HasNewGrfs());
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
}
break;
case 2:
/* _fios_items changed */
this->vscroll->SetCount(_fios_items.Length());
this->selected = NULL;
_load_check_data.Clear();
break; break;
} }
} }
@@ -760,23 +735,69 @@ static WindowDesc _save_dialog_desc(
); );
/** /**
* Launch save/load dialog in the given mode. * These values are used to convert the file/operations mode into a corresponding file type.
* @param abstract_filetype Kind of file to handle. * So each entry, as expressed by the related comment, is based on the enum
* @param fop File operation to perform (load or save).
*/ */
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop) static const FileType _file_modetotype[] = {
FT_SAVEGAME, // used for SLD_LOAD_GAME
FT_SCENARIO, // used for SLD_LOAD_SCENARIO
FT_SAVEGAME, // used for SLD_SAVE_GAME
FT_SCENARIO, // used for SLD_SAVE_SCENARIO
FT_HEIGHTMAP, // used for SLD_LOAD_HEIGHTMAP
FT_HEIGHTMAP, // used for SLD_SAVE_HEIGHTMAP
};
/**
* Launch save/load dialog in the given mode.
* @param mode Save/load mode.
*/
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
{ {
DeleteWindowById(WC_SAVELOAD, 0); DeleteWindowById(WC_SAVELOAD, 0);
WindowDesc *sld; WindowDesc *sld;
if (fop == SLO_SAVE) { switch (mode) {
sld = &_save_dialog_desc; case SLD_SAVE_GAME:
} else { case SLD_SAVE_SCENARIO:
/* Dialogue for loading a file. */ case SLD_SAVE_HEIGHTMAP:
sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc; sld = &_save_dialog_desc; break;
case SLD_LOAD_HEIGHTMAP:
sld = &_load_heightmap_dialog_desc; break;
default:
sld = &_load_dialog_desc; break;
} }
_file_to_saveload.abstract_ftype = abstract_filetype; _saveload_mode = mode;
_file_to_saveload.filetype = _file_modetotype[mode];
new SaveLoadWindow(sld, abstract_filetype, fop); new SaveLoadWindow(sld, mode);
}
void SetFiosType(const byte fiostype)
{
switch (fiostype) {
case FIOS_TYPE_FILE:
case FIOS_TYPE_SCENARIO:
_file_to_saveload.mode = SL_LOAD;
break;
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_OLD_SCENARIO:
_file_to_saveload.mode = SL_OLD_LOAD;
break;
#ifdef WITH_PNG
case FIOS_TYPE_PNG:
_file_to_saveload.mode = SL_PNG;
break;
#endif /* WITH_PNG */
case FIOS_TYPE_BMP:
_file_to_saveload.mode = SL_BMP;
break;
default:
_file_to_saveload.mode = SL_INVALID;
break;
}
} }

View File

@@ -25,7 +25,7 @@
static bool CheckAPIVersion(const char *api_version) static bool CheckAPIVersion(const char *api_version)
{ {
return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 ||
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0; strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0;
} }
#if defined(WIN32) #if defined(WIN32)

View File

@@ -14,6 +14,9 @@
#include "../core/smallvec_type.hpp" #include "../core/smallvec_type.hpp"
/** The tab we place our strings in. */
static const uint GAME_TEXT_TAB = 18;
const char *GetGameStringPtr(uint id); const char *GetGameStringPtr(uint id);
void RegisterGameTranslation(class Squirrel *engine); void RegisterGameTranslation(class Squirrel *engine);
void ReconsiderGameScriptLanguage(); void ReconsiderGameScriptLanguage();

View File

@@ -77,7 +77,7 @@ static void CleanupGeneration()
{ {
_generating_world = false; _generating_world = false;
SetMouseCursorBusy(false); if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
/* Show all vital windows again, because we have hidden them */ /* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
SetModalProgress(false); SetModalProgress(false);
@@ -204,7 +204,7 @@ static void _GenerateWorld(void *)
if (_debug_desync_level > 0) { if (_debug_desync_level > 0) {
char name[MAX_PATH]; char name[MAX_PATH];
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date); seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false); SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
} }
} catch (...) { } catch (...) {
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true); BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
@@ -331,7 +331,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
_gw.thread = NULL; _gw.thread = NULL;
} }
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread, "ottd:genworld")) { if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode"); DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false; _gw.threaded = false;
_modal_progress_work_mutex->EndCritical(); _modal_progress_work_mutex->EndCritical();

View File

@@ -26,7 +26,6 @@
#include "town.h" #include "town.h"
#include "core/geometry_func.hpp" #include "core/geometry_func.hpp"
#include "core/random_func.hpp" #include "core/random_func.hpp"
#include "saveload/saveload.h"
#include "progress.h" #include "progress.h"
#include "error.h" #include "error.h"
@@ -833,7 +832,7 @@ static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
if (mode == GLWM_HEIGHTMAP) { if (mode == GLWM_HEIGHTMAP) {
/* If the function returns negative, it means there was a problem loading the heightmap */ /* If the function returns negative, it means there was a problem loading the heightmap */
if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name, &x, &y)) return; if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
} }
WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc; WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;
@@ -1191,7 +1190,7 @@ struct GenerateProgressWindow : public Window {
{ {
switch (widget) { switch (widget) {
case WID_GP_ABORT: case WID_GP_ABORT:
SetMouseCursorBusy(false); if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
ShowQuery( ShowQuery(
STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE, STR_GENERATION_ABORT_MESSAGE,

View File

@@ -1223,6 +1223,10 @@ void DrawMouseCursor()
if (_screen.dst_ptr == NULL) return; if (_screen.dst_ptr == NULL) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter(); Blitter *blitter = BlitterFactory::GetCurrentBlitter();
int x;
int y;
int w;
int h;
/* Redraw mouse cursor but only when it's inside the window */ /* Redraw mouse cursor but only when it's inside the window */
if (!_cursor.in_window) return; if (!_cursor.in_window) return;
@@ -1233,44 +1237,36 @@ void DrawMouseCursor()
UndrawMouseCursor(); UndrawMouseCursor();
} }
/* Determine visible area */ w = _cursor.size.x;
int left = _cursor.pos.x + _cursor.total_offs.x; x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
int width = _cursor.total_size.x; if (x < 0) {
if (left < 0) { w += x;
width += left; x = 0;
left = 0;
} }
if (left + width > _screen.width) { if (w > _screen.width - x) w = _screen.width - x;
width = _screen.width - left; if (w <= 0) return;
} _cursor.draw_pos.x = x;
if (width <= 0) return; _cursor.draw_size.x = w;
int top = _cursor.pos.y + _cursor.total_offs.y; h = _cursor.size.y;
int height = _cursor.total_size.y; y = _cursor.pos.y + _cursor.offs.y;
if (top < 0) { if (y < 0) {
height += top; h += y;
top = 0; y = 0;
} }
if (top + height > _screen.height) { if (h > _screen.height - y) h = _screen.height - y;
height = _screen.height - top; if (h <= 0) return;
} _cursor.draw_pos.y = y;
if (height <= 0) return; _cursor.draw_size.y = h;
_cursor.draw_pos.x = left; uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
_cursor.draw_pos.y = top;
_cursor.draw_size.x = width;
_cursor.draw_size.y = height;
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
/* Make backup of stuff below cursor */ /* Make backup of stuff below cursor */
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y); blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
/* Draw cursor on screen */ /* Draw cursor on screen */
_cur_dpi = &_screen; _cur_dpi = &_screen;
for (uint i = 0; i < _cursor.sprite_count; ++i) { DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
DrawSprite(_cursor.sprite_seq[i].sprite, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y);
}
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y); VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
@@ -1529,33 +1525,15 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
*/ */
void UpdateCursorSize() void UpdateCursorSize()
{ {
/* Ignore setting any cursor before the sprites are loaded. */ CursorVars *cv = &_cursor;
if (GetMaxSpriteID() == 0) return; const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
assert_compile(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos)); cv->size.y = UnScaleGUI(p->height);
assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq)); cv->size.x = UnScaleGUI(p->width);
for (uint i = 0; i < _cursor.sprite_count; ++i) { cv->offs.x = UnScaleGUI(p->x_offs);
const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), ST_NORMAL); cv->offs.y = UnScaleGUI(p->y_offs);
Point offs, size;
offs.x = UnScaleGUI(p->x_offs) + _cursor.sprite_pos[i].x;
offs.y = UnScaleGUI(p->y_offs) + _cursor.sprite_pos[i].y;
size.x = UnScaleGUI(p->width);
size.y = UnScaleGUI(p->height);
if (i == 0) { cv->dirty = true;
_cursor.total_offs = offs;
_cursor.total_size = size;
} else {
int right = max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
int bottom = max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
_cursor.total_size.x = right - _cursor.total_offs.x;
_cursor.total_size.y = bottom - _cursor.total_offs.y;
}
}
_cursor.dirty = true;
} }
/** /**
@@ -1565,15 +1543,14 @@ void UpdateCursorSize()
*/ */
static void SetCursorSprite(CursorID cursor, PaletteID pal) static void SetCursorSprite(CursorID cursor, PaletteID pal)
{ {
if (_cursor.sprite_count == 1 && _cursor.sprite_seq[0].sprite == cursor && _cursor.sprite_seq[0].pal == pal) return; CursorVars *cv = &_cursor;
if (cv->sprite == cursor) return;
_cursor.sprite_count = 1;
_cursor.sprite_seq[0].sprite = cursor;
_cursor.sprite_seq[0].pal = pal;
_cursor.sprite_pos[0].x = 0;
_cursor.sprite_pos[0].y = 0;
cv->sprite = cursor;
cv->pal = pal;
UpdateCursorSize(); UpdateCursorSize();
cv->short_vehicle_offset = 0;
} }
static void SwitchAnimatedCursor() static void SwitchAnimatedCursor()
@@ -1582,7 +1559,7 @@ static void SwitchAnimatedCursor()
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list; if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal); SetCursorSprite(cur->sprite, _cursor.pal);
_cursor.animate_timeout = cur->display_time; _cursor.animate_timeout = cur->display_time;
_cursor.animate_cur = cur + 1; _cursor.animate_cur = cur + 1;
@@ -1595,19 +1572,6 @@ void CursorTick()
} }
} }
/**
* Set or unset the ZZZ cursor.
* @param busy Whether to show the ZZZ cursor.
*/
void SetMouseCursorBusy(bool busy)
{
if (busy) {
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
} else {
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
}
}
/** /**
* Assign a single non-animated sprite to the cursor. * Assign a single non-animated sprite to the cursor.
* @param sprite Sprite to draw for the cursor. * @param sprite Sprite to draw for the cursor.
@@ -1631,7 +1595,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
{ {
_cursor.animate_list = table; _cursor.animate_list = table;
_cursor.animate_cur = NULL; _cursor.animate_cur = NULL;
_cursor.sprite_seq[0].pal = PAL_NONE; _cursor.pal = PAL_NONE;
SwitchAnimatedCursor(); SwitchAnimatedCursor();
} }

View File

@@ -145,7 +145,6 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
/* window.cpp */ /* window.cpp */
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
void SetMouseCursorBusy(bool busy);
void SetMouseCursor(CursorID cursor, PaletteID pal); void SetMouseCursor(CursorID cursor, PaletteID pal);
void SetAnimatedMouseCursor(const AnimCursor *table); void SetAnimatedMouseCursor(const AnimCursor *table);
void CursorTick(); void CursorTick();
@@ -161,16 +160,16 @@ void GetBroadestDigit(uint *front, uint *next, FontSize size = FS_NORMAL);
int GetCharacterHeight(FontSize size); int GetCharacterHeight(FontSize size);
/** Height of characters in the small (#FS_SMALL) font. @note Some characters may be oversized. */ /** Height of characters in the small (#FS_SMALL) font. */
#define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL)) #define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL))
/** Height of characters in the normal (#FS_NORMAL) font. @note Some characters may be oversized. */ /** Height of characters in the normal (#FS_NORMAL) font. */
#define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL)) #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL))
/** Height of characters in the large (#FS_LARGE) font. @note Some characters may be oversized. */ /** Height of characters in the large (#FS_LARGE) font. */
#define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE)) #define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE))
/** Height of characters in the large (#FS_MONO) font. @note Some characters may be oversized. */ /** Height of characters in the large (#FS_MONO) font. */
#define FONT_HEIGHT_MONO (GetCharacterHeight(FS_MONO)) #define FONT_HEIGHT_MONO (GetCharacterHeight(FS_MONO))
extern DrawPixelInfo *_cur_dpi; extern DrawPixelInfo *_cur_dpi;

View File

@@ -115,35 +115,29 @@ struct AnimCursor {
/** Collection of variables for cursor-display and -animation */ /** Collection of variables for cursor-display and -animation */
struct CursorVars { struct CursorVars {
/* Logical mouse position */ Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
Point pos; ///< logical mouse position Point draw_pos, draw_size; ///< position and size bounding-box for drawing
Point delta; ///< relative mouse movement in this tick int short_vehicle_offset; ///< offset of the X for short vehicles
int wheel; ///< mouse wheel movement CursorID sprite; ///< current image of cursor
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) PaletteID pal;
int wheel; ///< mouse wheel movement
/* We need two different vars to keep track of how far the scrollwheel moved. /* We need two different vars to keep track of how far the scrollwheel moved.
* OSX uses this for scrolling around the map. */ * OSX uses this for scrolling around the map. */
int v_wheel; int v_wheel;
int h_wheel; int h_wheel;
/* Mouse appearance */
PalSpriteID sprite_seq[16]; ///< current image of cursor
Point sprite_pos[16]; ///< relative position of individual sprites
uint sprite_count; ///< number of sprites to draw
Point total_offs, total_size; ///< union of sprite properties
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
const AnimCursor *animate_list; ///< in case of animated cursor, list of frames const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
const AnimCursor *animate_cur; ///< in case of animated cursor, current frame const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor
bool visible; ///< cursor is visible bool visible; ///< cursor is visible
bool dirty; ///< the rect occupied by the mouse is dirty (redraw) bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
bool in_window; ///< mouse inside this window, determines drawing logic bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
bool in_window; ///< mouse inside this window, determines drawing logic
/* Drag data */ bool vehchain; ///< vehicle chain is dragged
bool vehchain; ///< vehicle chain is dragged
bool UpdateCursorPosition(int x, int y, bool queued_warp); bool UpdateCursorPosition(int x, int y, bool queued_warp);

View File

@@ -197,49 +197,31 @@ static void LoadSpriteTables()
InitializeUnicodeGlyphMap(); InitializeUnicodeGlyphMap();
/* /*
* Load the base and extra NewGRF with OTTD required graphics as first NewGRF. * Load the base NewGRF with OTTD required graphics as first NewGRF.
* However, we do not want it to show up in the list of used NewGRFs, * However, we do not want it to show up in the list of used NewGRFs,
* so we have to manually add it, and then remove it later. * so we have to manually add it, and then remove it later.
*/ */
GRFConfig *top = _grfconfig; GRFConfig *top = _grfconfig;
GRFConfig *master = new GRFConfig(used_set->files[GFT_EXTRA].filename);
/* Default extra graphics */
GRFConfig *master = new GRFConfig("OPENTTD.GRF");
master->palette |= GRFP_GRF_DOS;
FillGRFDetails(master, false, BASESET_DIR);
ClrBit(master->flags, GCF_INIT_ONLY);
/* Baseset extra graphics */
GRFConfig *extra = new GRFConfig(used_set->files[GFT_EXTRA].filename);
/* We know the palette of the base set, so if the base NewGRF is not /* We know the palette of the base set, so if the base NewGRF is not
* setting one, use the palette of the base set and not the global * setting one, use the palette of the base set and not the global
* one which might be the wrong palette for this base NewGRF. * one which might be the wrong palette for this base NewGRF.
* The value set here might be overridden via action14 later. */ * The value set here might be overridden via action14 later. */
switch (used_set->palette) { switch (used_set->palette) {
case PAL_DOS: extra->palette |= GRFP_GRF_DOS; break; case PAL_DOS: master->palette |= GRFP_GRF_DOS; break;
case PAL_WINDOWS: extra->palette |= GRFP_GRF_WINDOWS; break; case PAL_WINDOWS: master->palette |= GRFP_GRF_WINDOWS; break;
default: break; default: break;
} }
FillGRFDetails(extra, false, BASESET_DIR); FillGRFDetails(master, false, BASESET_DIR);
ClrBit(extra->flags, GCF_INIT_ONLY);
extra->next = top; ClrBit(master->flags, GCF_INIT_ONLY);
master->next = extra; master->next = top;
_grfconfig = master; _grfconfig = master;
LoadNewGRF(SPR_NEWGRFS_BASE, i, 2); LoadNewGRF(SPR_NEWGRFS_BASE, i);
uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
_missing_extra_graphics = GetSpriteCountForSlot(i, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
DEBUG(sprite, 1, "%u extra sprites, %u from baseset, %u from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
/* The original baseset extra graphics intentionally make use of the fallback graphics.
* Let's say everything which provides less than 500 sprites misses the rest intentionally. */
if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;
/* Free and remove the top element. */ /* Free and remove the top element. */
delete extra;
delete master; delete master;
_grfconfig = top; _grfconfig = top;
} }
@@ -290,8 +272,6 @@ static bool SwitchNewGRFBlitter()
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION); const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName(); const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
VideoDriver::GetInstance()->AcquireBlitterLock();
for (uint i = 0; i < lengthof(replacement_blitters); i++) { for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue; if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue; if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
@@ -300,10 +280,7 @@ static bool SwitchNewGRFBlitter()
if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue; if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
const char *repl_blitter = replacement_blitters[i].name; const char *repl_blitter = replacement_blitters[i].name;
if (strcmp(repl_blitter, cur_blitter) == 0) { if (strcmp(repl_blitter, cur_blitter) == 0) return false;
VideoDriver::GetInstance()->ReleaseBlitterLock();
return false;
}
if (BlitterFactory::GetBlitterFactory(repl_blitter) == NULL) continue; if (BlitterFactory::GetBlitterFactory(repl_blitter) == NULL) continue;
DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter); DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
@@ -318,8 +295,6 @@ static bool SwitchNewGRFBlitter()
if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config"); if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
} }
VideoDriver::GetInstance()->ReleaseBlitterLock();
return true; return true;
} }

View File

@@ -627,8 +627,8 @@ public:
this->vehicle_sel = v->index; this->vehicle_sel = v->index;
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_LIST);
SetMouseCursorVehicle(v, EIT_IN_LIST); SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
_cursor.vehchain = true; _cursor.vehchain = true;
this->SetDirty(); this->SetDirty();

View File

@@ -102,7 +102,7 @@ static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop
* If map == NULL only the size of the PNG is read, otherwise a map * If map == NULL only the size of the PNG is read, otherwise a map
* with grayscale pixels is allocated and assigned to *map. * with grayscale pixels is allocated and assigned to *map.
*/ */
static bool ReadHeightmapPNG(const char *filename, uint *x, uint *y, byte **map) static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
{ {
FILE *fp; FILE *fp;
png_structp png_ptr = NULL; png_structp png_ptr = NULL;
@@ -232,7 +232,7 @@ static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data)
* If map == NULL only the size of the BMP is read, otherwise a map * If map == NULL only the size of the BMP is read, otherwise a map
* with grayscale pixels is allocated and assigned to *map. * with grayscale pixels is allocated and assigned to *map.
*/ */
static bool ReadHeightmapBMP(const char *filename, uint *x, uint *y, byte **map) static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
{ {
FILE *f; FILE *f;
BmpInfo info; BmpInfo info;
@@ -444,56 +444,45 @@ void FixSlopes()
} }
/** /**
* Reads the heightmap with the correct file reader. * Reads the heightmap with the correct file reader
* @param dft Type of image file.
* @param filename Name of the file to load.
* @param [out] x Length of the image.
* @param [out] y Height of the image.
* @param [inout] map If not \c NULL, destination to store the loaded block of image data.
* @return Whether loading was successful.
*/ */
static bool ReadHeightMap(DetailedFileType dft, const char *filename, uint *x, uint *y, byte **map) static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
{ {
switch (dft) { switch (_file_to_saveload.mode) {
default: default: NOT_REACHED();
NOT_REACHED();
#ifdef WITH_PNG #ifdef WITH_PNG
case DFT_HEIGHTMAP_PNG: case SL_PNG:
return ReadHeightmapPNG(filename, x, y, map); return ReadHeightmapPNG(filename, x, y, map);
#endif /* WITH_PNG */ #endif /* WITH_PNG */
case SL_BMP:
case DFT_HEIGHTMAP_BMP:
return ReadHeightmapBMP(filename, x, y, map); return ReadHeightmapBMP(filename, x, y, map);
} }
} }
/** /**
* Get the dimensions of a heightmap. * Get the dimensions of a heightmap.
* @param dft Type of image file.
* @param filename to query * @param filename to query
* @param x dimension x * @param x dimension x
* @param y dimension y * @param y dimension y
* @return Returns false if loading of the image failed. * @return Returns false if loading of the image failed.
*/ */
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y) bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
{ {
return ReadHeightMap(dft, filename, x, y, NULL); return ReadHeightMap(filename, x, y, NULL);
} }
/** /**
* Load a heightmap from file and change the map in his current dimensions * Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap. * to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher. * It converts pixels to height. The brighter, the higher.
* @param dft Type of image file.
* @param filename of the heightmap file to be imported * @param filename of the heightmap file to be imported
*/ */
void LoadHeightmap(DetailedFileType dft, const char *filename) void LoadHeightmap(char *filename)
{ {
uint x, y; uint x, y;
byte *map = NULL; byte *map = NULL;
if (!ReadHeightMap(dft, filename, &x, &y, &map)) { if (!ReadHeightMap(filename, &x, &y, &map)) {
free(map); free(map);
return; return;
} }

View File

@@ -12,8 +12,6 @@
#ifndef HEIGHTMAP_H #ifndef HEIGHTMAP_H
#define HEIGHTMAP_H #define HEIGHTMAP_H
#include "fileio_type.h"
/** /**
* Order of these enums has to be the same as in lang/english.txt * Order of these enums has to be the same as in lang/english.txt
* Otherwise you will get inconsistent behaviour. * Otherwise you will get inconsistent behaviour.
@@ -23,8 +21,8 @@ enum HeightmapRotation {
HM_CLOCKWISE, ///< Rotate the map clockwise 45 degrees HM_CLOCKWISE, ///< Rotate the map clockwise 45 degrees
}; };
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y); bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
void LoadHeightmap(DetailedFileType dft, const char *filename); void LoadHeightmap(char *filename);
void FlatEmptyWorld(byte tile_height); void FlatEmptyWorld(byte tile_height);
void FixSlopes(); void FixSlopes();

View File

@@ -491,12 +491,7 @@ static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost()); return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
} }
/** static void TransportIndustryGoods(TileIndex tile)
* Move produced cargo from industry to nearby stations.
* @param tile Industry tile
* @return true if any cargo was moved.
*/
static bool TransportIndustryGoods(TileIndex tile)
{ {
Industry *i = Industry::GetByTile(tile); Industry *i = Industry::GetByTile(tile);
const IndustrySpec *indspec = GetIndustrySpec(i->type); const IndustrySpec *indspec = GetIndustrySpec(i->type);
@@ -521,7 +516,16 @@ static bool TransportIndustryGoods(TileIndex tile)
} }
} }
return moved_cargo; if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
}
}
} }
@@ -806,17 +810,7 @@ static void TileLoop_Industry(TileIndex tile)
if (_game_mode == GM_EDITOR) return; if (_game_mode == GM_EDITOR) return;
if (TransportIndustryGoods(tile) && !StartStopIndustryTileAnimation(Industry::GetByTile(tile), IAT_INDUSTRY_DISTRIBUTES_CARGO)) { TransportIndustryGoods(tile);
uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
return;
}
}
if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return; if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
@@ -1389,7 +1383,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
} }
if (gfx == GFX_WATERTILE_SPECIALCHECK) { if (gfx == GFX_WATERTILE_SPECIALCHECK) {
if (!IsWaterTile(cur_tile) || if (!IsTileType(cur_tile, MP_WATER) ||
!IsTileFlat(cur_tile)) { !IsTileFlat(cur_tile)) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE); return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
} }

View File

@@ -56,20 +56,6 @@ enum CargoSuffixType {
CST_DIR, ///< Industry-directory window CST_DIR, ///< Industry-directory window
}; };
/** Ways of displaying the cargo. */
enum CargoSuffixDisplay {
CSD_CARGO, ///< Display the cargo without sub-type (cb37 result 401).
CSD_CARGO_AMOUNT, ///< Display the cargo and amount (if useful), but no sub-type (cb37 result 400 or fail).
CSD_CARGO_TEXT, ///< Display then cargo and supplied string (cb37 result 800-BFF).
CSD_CARGO_AMOUNT_TEXT, ///< Display then cargo, amount, and string (cb37 result 000-3FF).
};
/** Transfer storage of cargo suffix information. */
struct CargoSuffix {
CargoSuffixDisplay display; ///< How to display the cargo and text.
char text[512]; ///< Cargo suffix text.
};
static void ShowIndustryCargoesWindow(IndustryType id); static void ShowIndustryCargoesWindow(IndustryType id);
/** /**
@@ -85,51 +71,20 @@ static void ShowIndustryCargoesWindow(IndustryType id);
* @param ind_type the industry type * @param ind_type the industry type
* @param indspec the industry spec * @param indspec the industry spec
* @param suffix is filled with the string to display * @param suffix is filled with the string to display
* @param suffix_last lastof(suffix)
*/ */
static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, CargoSuffix &suffix) static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, char *suffix, const char *suffix_last)
{ {
suffix.text[0] = '\0'; suffix[0] = '\0';
suffix.display = CSD_CARGO_AMOUNT;
if (HasBit(indspec->callback_mask, CBM_IND_CARGO_SUFFIX)) { if (HasBit(indspec->callback_mask, CBM_IND_CARGO_SUFFIX)) {
TileIndex t = (cst != CST_FUND) ? ind->location.tile : INVALID_TILE; uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, const_cast<Industry *>(ind), ind_type, (cst != CST_FUND) ? ind->location.tile : INVALID_TILE);
uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, const_cast<Industry *>(ind), ind_type, t); if (callback == CALLBACK_FAILED || callback == 0x400) return;
if (callback == CALLBACK_FAILED) return; if (callback > 0x400) {
if (indspec->grf_prop.grffile->grf_version < 8) {
if (GB(callback, 0, 8) == 0xFF) return;
if (callback < 0x400) {
StartTextRefStackUsage(indspec->grf_prop.grffile, 6);
GetString(suffix.text, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), lastof(suffix.text));
StopTextRefStackUsage();
suffix.display = CSD_CARGO_AMOUNT_TEXT;
return;
}
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback); ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback);
return; } else if (indspec->grf_prop.grffile->grf_version >= 8 || GB(callback, 0, 8) != 0xFF) {
StartTextRefStackUsage(indspec->grf_prop.grffile, 6);
} else { // GRF version 8 or higher. GetString(suffix, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), suffix_last);
if (callback == 0x400) return; StopTextRefStackUsage();
if (callback == 0x401) {
suffix.display = CSD_CARGO;
return;
}
if (callback < 0x400) {
StartTextRefStackUsage(indspec->grf_prop.grffile, 6);
GetString(suffix.text, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), lastof(suffix.text));
StopTextRefStackUsage();
suffix.display = CSD_CARGO_AMOUNT_TEXT;
return;
}
if (callback >= 0x800 && callback < 0xC00) {
StartTextRefStackUsage(indspec->grf_prop.grffile, 6);
GetString(suffix.text, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 - 0x800 + callback), lastof(suffix.text));
StopTextRefStackUsage();
suffix.display = CSD_CARGO_TEXT;
return;
}
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback);
return;
} }
} }
} }
@@ -150,9 +105,9 @@ static inline void GetAllCargoSuffixes(uint cb_offset, CargoSuffixType cst, cons
assert_compile(lengthof(cargoes) <= lengthof(suffixes)); assert_compile(lengthof(cargoes) <= lengthof(suffixes));
for (uint j = 0; j < lengthof(cargoes); j++) { for (uint j = 0; j < lengthof(cargoes); j++) {
if (cargoes[j] != CT_INVALID) { if (cargoes[j] != CT_INVALID) {
GetCargoSuffix(cb_offset + j, cst, ind, ind_type, indspec, suffixes[j]); GetCargoSuffix(cb_offset + j, cst, ind, ind_type, indspec, suffixes[j], lastof(suffixes[j]));
} else { } else {
suffixes[j].text[0] = '\0'; suffixes[j][0] = '\0';
} }
} }
} }
@@ -358,7 +313,7 @@ public:
const IndustrySpec *indsp = GetIndustrySpec(this->index[i]); const IndustrySpec *indsp = GetIndustrySpec(this->index[i]);
CargoSuffix cargo_suffix[3]; char cargo_suffix[3][512];
GetAllCargoSuffixes(0, CST_FUND, NULL, this->index[i], indsp, indsp->accepts_cargo, cargo_suffix); GetAllCargoSuffixes(0, CST_FUND, NULL, this->index[i], indsp, indsp->accepts_cargo, cargo_suffix);
StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO; StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
byte p = 0; byte p = 0;
@@ -368,7 +323,7 @@ public:
if (indsp->accepts_cargo[j] == CT_INVALID) continue; if (indsp->accepts_cargo[j] == CT_INVALID) continue;
if (p > 0) str++; if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name); SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j].text); SetDParamStr(p++, cargo_suffix[j]);
} }
d = maxdim(d, GetStringBoundingBox(str)); d = maxdim(d, GetStringBoundingBox(str));
@@ -382,7 +337,7 @@ public:
if (indsp->produced_cargo[j] == CT_INVALID) continue; if (indsp->produced_cargo[j] == CT_INVALID) continue;
if (p > 0) str++; if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name); SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j].text); SetDParamStr(p++, cargo_suffix[j]);
} }
d = maxdim(d, GetStringBoundingBox(str)); d = maxdim(d, GetStringBoundingBox(str));
} }
@@ -477,7 +432,7 @@ public:
} }
/* Draw the accepted cargoes, if any. Otherwise, will print "Nothing". */ /* Draw the accepted cargoes, if any. Otherwise, will print "Nothing". */
CargoSuffix cargo_suffix[3]; char cargo_suffix[3][512];
GetAllCargoSuffixes(0, CST_FUND, NULL, this->selected_type, indsp, indsp->accepts_cargo, cargo_suffix); GetAllCargoSuffixes(0, CST_FUND, NULL, this->selected_type, indsp, indsp->accepts_cargo, cargo_suffix);
StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO; StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
byte p = 0; byte p = 0;
@@ -487,7 +442,7 @@ public:
if (indsp->accepts_cargo[j] == CT_INVALID) continue; if (indsp->accepts_cargo[j] == CT_INVALID) continue;
if (p > 0) str++; if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name); SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j].text); SetDParamStr(p++, cargo_suffix[j]);
} }
DrawString(left, right, y, str); DrawString(left, right, y, str);
y += FONT_HEIGHT_NORMAL; y += FONT_HEIGHT_NORMAL;
@@ -502,7 +457,7 @@ public:
if (indsp->produced_cargo[j] == CT_INVALID) continue; if (indsp->produced_cargo[j] == CT_INVALID) continue;
if (p > 0) str++; if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name); SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j].text); SetDParamStr(p++, cargo_suffix[j]);
} }
DrawString(left, right, y, str); DrawString(left, right, y, str);
y += FONT_HEIGHT_NORMAL; y += FONT_HEIGHT_NORMAL;
@@ -758,57 +713,44 @@ public:
int y = top + WD_FRAMERECT_TOP; int y = top + WD_FRAMERECT_TOP;
bool first = true; bool first = true;
bool has_accept = false; bool has_accept = false;
char cargo_suffix[3][512];
if (i->prod_level == PRODLEVEL_CLOSURE) { if (i->prod_level == PRODLEVEL_CLOSURE) {
DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE); DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE);
y += 2 * FONT_HEIGHT_NORMAL; y += 2 * FONT_HEIGHT_NORMAL;
} }
CargoSuffix cargo_suffix[3]; if (HasBit(ind->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix); GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix);
bool stockpiling = HasBit(ind->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_mask, CBM_IND_PRODUCTION_256_TICKS); for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == CT_INVALID) continue;
uint left_side = left + WD_FRAMERECT_LEFT * 4; // Indent accepted cargoes. has_accept = true;
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (first) {
if (i->accepts_cargo[j] == CT_INVALID) continue; DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING);
has_accept = true; y += FONT_HEIGHT_NORMAL;
if (first) { first = false;
DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_REQUIRES); }
SetDParam(0, i->accepts_cargo[j]);
SetDParam(1, i->incoming_cargo_waiting[j]);
SetDParamStr(2, cargo_suffix[j]);
DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO);
y += FONT_HEIGHT_NORMAL; y += FONT_HEIGHT_NORMAL;
first = false;
} }
switch (cargo_suffix[j].display) { } else {
case CSD_CARGO_AMOUNT: GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix);
if (stockpiling) { StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
SetDParam(0, i->accepts_cargo[j]); byte p = 0;
SetDParam(1, i->incoming_cargo_waiting[j]); for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT); if (i->accepts_cargo[j] == CT_INVALID) continue;
break; has_accept = true;
} if (p > 0) str++;
/* FALL THROUGH */ SetDParam(p++, CargoSpec::Get(i->accepts_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j]);
case CSD_CARGO: }
SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name); if (has_accept) {
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO); DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, str);
break; y += FONT_HEIGHT_NORMAL;
case CSD_CARGO_TEXT:
SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name);
SetDParamStr(1, cargo_suffix[j].text);
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT);
break;
case CSD_CARGO_AMOUNT_TEXT:
SetDParam(0, i->accepts_cargo[j]);
SetDParam(1, i->incoming_cargo_waiting[j]);
SetDParamStr(2, cargo_suffix[j].text);
DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT);
break;
default:
NOT_REACHED();
} }
y += FONT_HEIGHT_NORMAL;
} }
GetAllCargoSuffixes(3, CST_VIEW, i, i->type, ind, i->produced_cargo, cargo_suffix); GetAllCargoSuffixes(3, CST_VIEW, i, i->type, ind, i->produced_cargo, cargo_suffix);
@@ -825,7 +767,7 @@ public:
SetDParam(0, i->produced_cargo[j]); SetDParam(0, i->produced_cargo[j]);
SetDParam(1, i->last_month_production[j]); SetDParam(1, i->last_month_production[j]);
SetDParamStr(2, cargo_suffix[j].text); SetDParamStr(2, cargo_suffix[j]);
SetDParam(3, ToPercent8(i->last_month_pct_transported[j])); SetDParam(3, ToPercent8(i->last_month_pct_transported[j]));
uint x = left + WD_FRAMETEXT_LEFT + (this->editable == EA_RATE ? SETTING_BUTTON_WIDTH + 10 : 0); uint x = left + WD_FRAMETEXT_LEFT + (this->editable == EA_RATE ? SETTING_BUTTON_WIDTH + 10 : 0);
DrawString(x, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_TRANSPORTED); DrawString(x, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_TRANSPORTED);
@@ -1262,7 +1204,7 @@ protected:
/* Industry name */ /* Industry name */
SetDParam(p++, i->index); SetDParam(p++, i->index);
static CargoSuffix cargo_suffix[lengthof(i->produced_cargo)]; static char cargo_suffix[lengthof(i->produced_cargo)][512];
GetAllCargoSuffixes(3, CST_DIR, i, i->type, indsp, i->produced_cargo, cargo_suffix); GetAllCargoSuffixes(3, CST_DIR, i, i->type, indsp, i->produced_cargo, cargo_suffix);
/* Industry productions */ /* Industry productions */
@@ -1270,7 +1212,7 @@ protected:
if (i->produced_cargo[j] == CT_INVALID) continue; if (i->produced_cargo[j] == CT_INVALID) continue;
SetDParam(p++, i->produced_cargo[j]); SetDParam(p++, i->produced_cargo[j]);
SetDParam(p++, i->last_month_production[j]); SetDParam(p++, i->last_month_production[j]);
SetDParamStr(p++, cargo_suffix[j].text); SetDParamStr(p++, cargo_suffix[j]);
} }
/* Transported productions */ /* Transported productions */

View File

@@ -60,21 +60,13 @@ struct SelectGameWindow : public Window {
virtual void OnInit() virtual void OnInit()
{ {
bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion(); bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE); this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE);
bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
} }
virtual void DrawWidget(const Rect &r, int widget) const virtual void DrawWidget(const Rect &r, int widget) const
{ {
switch (widget) { switch (widget) {
case WID_SGI_BASESET:
SetDParam(0, _missing_extra_graphics);
DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
break;
case WID_SGI_TRANSLATION: case WID_SGI_TRANSLATION:
SetDParam(0, _current_language->missing); SetDParam(0, _current_language->missing);
DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER); DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
@@ -84,29 +76,20 @@ struct SelectGameWindow : public Window {
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{ {
StringID str = 0;
switch (widget) { switch (widget) {
case WID_SGI_BASESET: case WID_SGI_TRANSLATION: {
SetDParam(0, _missing_extra_graphics);
str = STR_INTRO_BASESET;
break;
case WID_SGI_TRANSLATION:
SetDParam(0, _current_language->missing); SetDParam(0, _current_language->missing);
str = STR_INTRO_TRANSLATION; int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
if (height > 3 * FONT_HEIGHT_NORMAL) {
/* Don't let the window become too high. */
Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION);
textdim.height *= 3;
textdim.width -= textdim.width / 2;
*size = maxdim(*size, textdim);
} else {
size->height = height + padding.height;
}
break; break;
}
if (str != 0) {
int height = GetStringHeight(str, size->width);
if (height > 3 * FONT_HEIGHT_NORMAL) {
/* Don't let the window become too high. */
Dimension textdim = GetStringBoundingBox(str);
textdim.height *= 3;
textdim.width -= textdim.width / 2;
*size = maxdim(*size, textdim);
} else {
size->height = height + padding.height;
} }
} }
} }
@@ -128,9 +111,9 @@ struct SelectGameWindow : public Window {
} }
break; break;
case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break; case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break; case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break; case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
case WID_SGI_PLAY_NETWORK: case WID_SGI_PLAY_NETWORK:
@@ -216,11 +199,6 @@ static const NWidgetPart _nested_select_game_widgets[] = {
EndContainer(), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7), NWidget(NWID_SPACER), SetMinimalSize(0, 7),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
NWidget(NWID_VERTICAL),
NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
EndContainer(),
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
NWidget(NWID_VERTICAL), NWidget(NWID_VERTICAL),
NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10), NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),

View File

@@ -31,7 +31,6 @@
#include "object_base.h" #include "object_base.h"
#include "company_func.h" #include "company_func.h"
#include "pathfinder/npf/aystar.h" #include "pathfinder/npf/aystar.h"
#include "saveload/saveload.h"
#include <list> #include <list>
#include <set> #include <set>
@@ -1222,7 +1221,7 @@ void GenerateLandscape(byte mode)
if (mode == GWM_HEIGHTMAP) { if (mode == GWM_HEIGHTMAP) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP); SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
LoadHeightmap(_file_to_saveload.detail_ftype, _file_to_saveload.name); LoadHeightmap(_file_to_saveload.name);
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) { } else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS); SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS);

View File

@@ -2602,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Velde
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeu-bedekte land STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeu-bedekte land
STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestyn STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestyn
STR_LAI_RAIL_DESCRIPTION_TRACK :Spoorweg spoor STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spoor
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Spoorweg spoor met blok seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spoor met blok seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Spoorweg spoor met voor-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spoor met voor-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Spoorweg spoor met uitgang-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spoor met uitgang-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Spoorweg spoor met kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spoor met kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Spoorweg spoor met roete seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spoor met roete seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Spoorweg spoor met een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spoor met een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Spoorweg spoor met blok en voor-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spoor met blok en voor-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Spoorweg spoor met blok en uitgang-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spoor met blok en uitgang-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Spoorweg spoor met blok en kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spoor met blok en kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Spoorweg spoor met blok en pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spoor met blok en pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Spoorweg spoor met blok en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spoor met blok en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Spoorweg spoor met voor en uitgang seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spoor met voor en uitgang seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Spoorweg spoor met voor en kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spoor met voor en kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Spoorweg spoor met voor en pad-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spoor met voor en pad-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Spoorweg spoor met voor en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spoor met voor en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Spoorweg spoor met uitgang en kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spoor met uitgang en kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Spoorweg spoor met uitgang en pad-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spoor met uitgang en pad-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Spoorweg spoor met uitgang en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spoor met uitgang en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Spoorweg spoor met kombinasie en pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spoor met kombinasie en pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Spoorweg spoor met kombinasie en eenrigting-pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spoor met kombinasie en eenrigting-pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Spoorweg spoor met pad en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spoor met pad en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spoorweg trein diensstasie STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} trein diensstasie
STR_LAI_ROAD_DESCRIPTION_ROAD :Pad STR_LAI_ROAD_DESCRIPTION_ROAD :Pad
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Pad met straatligte STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Pad met straatligte
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi
STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Die OpenTTD span STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Die OpenTTD span
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel
@@ -2907,6 +2907,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Poging on 'n on
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat 'n korrupte prent. Korrupte prente sal as 'n rooi vraagteken gewys word (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat 'n korrupte prent. Korrupte prente sal as 'n rooi vraagteken gewys word (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat veelvoudige Aksie 8 inskrywings (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat veelvoudige Aksie 8 inskrywings (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Lees verby die einde van die pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lees verby die einde van die pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :WHITE}Die huidige basis-grafikastel ontbreek sommige sprites.{}Opdateer die basis-grafikastel.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Die huidige basis-grafikastel ontbreek sommige sprites.{}Opdateer die basis-grafikastel.{}Aangesien jy 'n {YELLOW}ontwikkelingsweergawe van OpenTTD{WHITE} het, mag jy dalk 'n {YELLOW}ontwikkelingsweergawe{WHITE} van die basis-grafikastel benodig{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Aangevraagde GRF hulpbronne is nie beskikbaar nie (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Aangevraagde GRF hulpbronne is nie beskikbaar nie (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was gedeaktiveer deur {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was gedeaktiveer deur {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldige/onbekende sprite uitleg formaat (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldige/onbekende sprite uitleg formaat (sprite {3:NUM})
@@ -3293,8 +3295,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereis:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Vrag wag om geprosesseer te word:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3555,6 +3558,7 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} waneer
STR_REPLACE_VEHICLES_STOP :{BLACK}Staak vervanging STR_REPLACE_VEHICLES_STOP :{BLACK}Staak vervanging
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Druk om die vervanging van die linker gekose enjin tipe te stop STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Druk om die vervanging van die linker gekose enjin tipe te stop
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Vervang: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skakel tussen enjin en wa vervang vensters STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skakel tussen enjin en wa vervang vensters
STR_REPLACE_ENGINES :Enjin STR_REPLACE_ENGINES :Enjin
STR_REPLACE_WAGONS :Waens STR_REPLACE_WAGONS :Waens

View File

@@ -942,8 +942,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة STR_GAME_OPTIONS_GUI_ZOOM_FRAME :حجم اللوحة
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :حدد العنصر المطلوب
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عادي STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عادي
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
@@ -1051,9 +1051,9 @@ STR_CITY_APPROVAL_HOSTILE :معاد
STR_WARNING_NO_SUITABLE_AI :{WHITE}لايوجد ذكاء اصطناعي متاح ...{}تستطيع تجميل العديد من الذكاء الاصطناعي عن طريق اللانترنت STR_WARNING_NO_SUITABLE_AI :{WHITE}لايوجد ذكاء اصطناعي متاح ...{}تستطيع تجميل العديد من الذكاء الاصطناعي عن طريق اللانترنت
# Settings tree window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}الإعدادات STR_CONFIG_SETTING_TREE_CAPTION :الإعدادات
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}مدد الكل STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}إسحب الكل STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK} فئة: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK} فئة:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}نوع: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}نوع:
@@ -1408,7 +1408,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}لعب
STR_INTRO_GAME_OPTIONS :{BLACK}إعدادات اللعبه STR_INTRO_GAME_OPTIONS :{BLACK}إعدادات اللعبه
STR_INTRO_HIGHSCORE :{BLACK}قائمه المتفوقين STR_INTRO_HIGHSCORE :{BLACK}قائمه المتفوقين
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}الاعدادات STR_INTRO_CONFIG_SETTINGS_TREE :الاعدادات
STR_INTRO_NEWGRF_SETTINGS :{BLACK} اعدادات NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK} اعدادات NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK} إبحث عن المحتوى عبر الشبكه العنكبوتيه STR_INTRO_ONLINE_CONTENT :{BLACK} إبحث عن المحتوى عبر الشبكه العنكبوتيه
STR_INTRO_SCRIPT_SETTINGS :{BLACK}إعدادات الذكاء الصناعى STR_INTRO_SCRIPT_SETTINGS :{BLACK}إعدادات الذكاء الصناعى
@@ -1427,7 +1427,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :إعدادات العرض
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
STR_INTRO_TOOLTIP_QUIT :{BLACK}اغلاق'OpenTTD' STR_INTRO_TOOLTIP_QUIT :{BLACK}اغلاق'OpenTTD'
@@ -2234,29 +2234,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :حقول
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :ارض ثلجية STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :ارض ثلجية
STR_LAI_CLEAR_DESCRIPTION_DESERT :صحراء STR_LAI_CLEAR_DESCRIPTION_DESERT :صحراء
STR_LAI_RAIL_DESCRIPTION_TRACK :سكة حديد مسار STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} مسار
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :سكة حديد مسار مع اشارة اغلاق STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} مسار مع اشارة اغلاق
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :سكة حديد مسار مع اشارة مبتدئة STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} مسار مع اشارة مبتدئة
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :سكة حديد سكة حديد مع اشارة خروج STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} سكة حديد مع اشارة خروج
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة مزدوجة STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} سكة حديد مع اشارة مزدوجة
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :سكة حديد سكة حديد مع اشارة طريق STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} سكة حديد مع اشارة طريق
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة اتجاة واحد STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة اتجاة واحد
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :سكة حديد سكة حديد مع اشارة توقف و اشارة مبتدئة STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} سكة حديد مع اشارة توقف و اشارة مبتدئة
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :سكة حديد سكة حديد مع اشارة توقف و خروج STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} سكة حديد مع اشارة توقف و خروج
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة توقف و مزدوجة STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} سكة حديد مع اشارة توقف و مزدوجة
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :سكة حديد سكة حديد مع اشارة اغلاق و طريق STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} سكة حديد مع اشارة اغلاق و طريق
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة اغلاق و طريق باتجاة واحد STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة اغلاق و طريق باتجاة واحد
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و اشارة خروج STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و اشارة خروج
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و اشارة مزدوجة STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و اشارة مزدوجة
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و طريق STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و طريق
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و اتجاة و احد STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و اتجاة و احد
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة خروج و مزدوجة STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} سكة حديد مع اشارة خروج و مزدوجة
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :سكة حديد سكة حديد مع اشارة خروج و طريق STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} سكة حديد مع اشارة خروج و طريق
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة خروج و اتجاة واحد STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة خروج و اتجاة واحد
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :سكة حديد سكة حديد مع اشارة مزدوجة و طريق STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} سكة حديد مع اشارة مزدوجة و طريق
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة مزدوجة و طريق باتجاه واحد STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة مزدوجة و طريق باتجاه واحد
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة طريق و اتجاة و احد STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة طريق و اتجاة و احد
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :سكة حديد مستودع صيانة قطارات STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} مستودع صيانة قطارات
STR_LAI_ROAD_DESCRIPTION_ROAD :طريق STR_LAI_ROAD_DESCRIPTION_ROAD :طريق
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :طريق مضاء STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :طريق مضاء
@@ -2320,7 +2320,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو
STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة
STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV} STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2017 فريق النسخة المفتوحة STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2016 فريق النسخة المفتوحة
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة
@@ -2383,7 +2383,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}تغيير أعلى ارتفاع للخريطة STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :تغيير أعلى ارتفاع للخريطة
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية
@@ -2463,7 +2463,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}معطل
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}متعارض مع هذا اللإصدار من Openttd STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}متعارض مع هذا اللإصدار من Openttd
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}حفظ الإعداد المسبق STR_SAVE_PRESET_CAPTION :{BLACK}حفظ الإعداد المسبق
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}لائحة الإعدادات المسبقة. اختر واحدة لنسخها للإسم المحفوظ بالإسفل STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}لائحة الإعدادات المسبقة. اختر واحدة لنسخها للإسم المحفوظ بالإسفل
STR_SAVE_PRESET_TITLE :{BLACK}أدخل اسم للإعداد المسبق STR_SAVE_PRESET_TITLE :{BLACK}أدخل اسم للإعداد المسبق
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}الإسم المختار لحفظ الإعداد المسبق STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}الإسم المختار لحفظ الإعداد المسبق
@@ -2524,6 +2524,7 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :تم تصميم
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :العديد من NewGRF تم تحميلها STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :العديد من NewGRF تم تحميلها
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :تحميل {1:STRING}كملف ثابت مع NewGRF {STRING}قد يتسبب بمشكلة توافق. STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :تحميل {1:STRING}كملف ثابت مع NewGRF {STRING}قد يتسبب بمشكلة توافق.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} يحتوي على خصائص غير صالحة. جميع الخصائص الغير صالحة سوف يشار لها بعلامة استفهام حمراء. STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} يحتوي على خصائص غير صالحة. جميع الخصائص الغير صالحة سوف يشار لها بعلامة استفهام حمراء.
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}ملف الرسوم المستخدم حاليا يفتقد لبعض الرسوم الاساسية.{}الرجاء حدث ملف الرسوم.
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}تم تعطيلة بواسطة{STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}تم تعطيلة بواسطة{STRING}
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
@@ -2818,8 +2819,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}يحتا
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}يحتاج: {YELLOW}{STRING}{STRING}, {STRING}{STRING} , {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}يحتاج: {YELLOW}{STRING}{STRING}, {STRING}{STRING} , {STRING}{STRING}
############ range for requires ends ############ range for requires ends
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}البضاعة تنتظر التعامل معها:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}, {STRING} {STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}, {STRING} {STRING}
############ range for produces ends ############ range for produces ends
@@ -3058,6 +3060,7 @@ STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}لم ي
STR_REPLACE_VEHICLES_STOP :{BLACK} اوقف تبديل العربات STR_REPLACE_VEHICLES_STOP :{BLACK} اوقف تبديل العربات
STR_REPLACE_HELP_STOP_BUTTON :{BLACK} اضغط لايقاف تبديل المحركات المختارة في اليسار STR_REPLACE_HELP_STOP_BUTTON :{BLACK} اضغط لايقاف تبديل المحركات المختارة في اليسار
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK} تبديل: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} بدل بين نافذة استبدال المحركات و العربات STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} بدل بين نافذة استبدال المحركات و العربات
STR_REPLACE_ENGINES :محركات STR_REPLACE_ENGINES :محركات
STR_REPLACE_WAGONS :عربات STR_REPLACE_WAGONS :عربات
@@ -3871,7 +3874,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}لا ي
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... العربة تحطمت STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... العربة تحطمت
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}لن تتوافر اى وسائل نقل على اﻹطلاق STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}لن تتوافر اى وسائل نقل على اﻹطلاق
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}لا تتوافر اى آليه نقل بعد STR_ERROR_NO_VEHICLES_AVAILABLE_YET :لا تتوافر اى آليه نقل بعد
# Specific vehicle errors # Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}لا يمكن السماح للقطار بالعبور من الاشارة في وضع الخطر STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}لا يمكن السماح للقطار بالعبور من الاشارة في وضع الخطر

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@@ -319,7 +319,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subsidio
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Erakutsi konpainien geltokien zerrenda STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Erakutsi konpainien geltokien zerrenda
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Erakutsi konpaniaren finantza informazioa STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Erakutsi konpaniaren finantza informazioa
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Erakutsi konpaniaren informazio generala STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Erakutsi konpaniaren informazio generala
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Helburu zerrenda erakutsi
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafikoak erakutsi STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafikoak erakutsi
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Erakutsi konpanien ligako taula STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Erakutsi konpanien ligako taula
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Eraiki industria berria edo industri guztien zerrenda erakutsi STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Eraiki industria berria edo industri guztien zerrenda erakutsi
@@ -1098,8 +1097,6 @@ STR_CONFIG_SETTING_RESTRICT_ALL :Aditua (ezarpen
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ezarpenak lehenetsitakoen balio ezberdinarekin STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ezarpenak lehenetsitakoen balio ezberdinarekin
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Balio ezberdinak dituzten ezarpenak zure joko berriaren ezarpenekin alderatuta STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Balio ezberdinak dituzten ezarpenak zure joko berriaren ezarpenekin alderatuta
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Bezero ezarpenak (ez dira partidatan gordetzen; joko guztiei eragiten die)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Enpresa ezarpenak (partidan gordeta; bakarrik uneko enpresari eragiten dio)
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ezer ez - STR_CONFIG_SETTINGS_NONE :{WHITE}- Ezer ez -
STR_CONFIG_SETTING_OFF :Itzalita STR_CONFIG_SETTING_OFF :Itzalita
@@ -1265,7 +1262,6 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafikoen marre
STR_CONFIG_SETTING_LAND_GENERATOR :Lur sortzailea: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Lur sortzailea: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Jatorrizkoa STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Jatorrizkoa
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis bakarrik) Maparen menditsutasuna
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industria dentsitatea: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industria dentsitatea: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Petroleo findegietatik maparen ertzera dagoen gehienezko distantzia: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Petroleo findegietatik maparen ertzera dagoen gehienezko distantzia: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Petroleo findegiak bakarrik maparen ertzatik hurbil eraiki daitezke, kostan irla mapetan STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Petroleo findegiak bakarrik maparen ertzatik hurbil eraiki daitezke, kostan irla mapetan
@@ -1282,7 +1278,6 @@ STR_CONFIG_SETTING_TREE_PLACER_NONE :Ezer ez
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Jatorrizkoa STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Jatorrizkoa
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Hobetua STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Hobetua
STR_CONFIG_SETTING_ROAD_SIDE :Errepideko garraioak: {STRING} STR_CONFIG_SETTING_ROAD_SIDE :Errepideko garraioak: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Gidatzeko aldea aukeratu
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Garaiera maparen norabidea: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Garaiera maparen norabidea: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Erlojuko orratzen kontrara STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Erlojuko orratzen kontrara
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Erlojuko orratzen erara STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Erlojuko orratzen erara
@@ -1338,7 +1333,6 @@ STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Saguaren ezkerr
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Gaitu mapatik zehar mugitzea saguaren ezkerreko botoia mapan arrastratzerakoan. Oso erabilgarria da ukipen pantailak erabiltzerakoan STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Gaitu mapatik zehar mugitzea saguaren ezkerreko botoia mapan arrastratzerakoan. Oso erabilgarria da ukipen pantailak erabiltzerakoan
STR_CONFIG_SETTING_AUTOSAVE :Auto-gordea: {STRING} STR_CONFIG_SETTING_AUTOSAVE :Auto-gordea: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Partida gordetze automatikoaren bitartea aukeratu
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gordetako jokoen izenetan {STRING} data fomatua erabili STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gordetako jokoen izenetan {STRING} data fomatua erabili
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Gordetako fitxeroen dataren formatoa STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Gordetako fitxeroen dataren formatoa
@@ -1379,9 +1373,7 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Konpainiako gas
STR_CONFIG_SETTING_SOUND_NEWS :Periodikoa: {STRING} STR_CONFIG_SETTING_SOUND_NEWS :Periodikoa: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Amaiera urtea: {STRING} STR_CONFIG_SETTING_SOUND_NEW_YEAR :Amaiera urtea: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM :Eraikuntza: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Eraikuntza: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Eraikuntza arrakastatsua edo beste akzioekin soinu bat egin
STR_CONFIG_SETTING_SOUND_DISASTER :Desastreak/istripuak: {STRING} STR_CONFIG_SETTING_SOUND_DISASTER :Desastreak/istripuak: {STRING}
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Istripu edo desastreen soinu efektuak aktibatu
STR_CONFIG_SETTING_SOUND_VEHICLE :Garraioak: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE :Garraioak: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Azpiturak eraikitzea debekatu ibilgailu egokiak ez daudenean eskuragarri: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Azpiturak eraikitzea debekatu ibilgailu egokiak ez daudenean eskuragarri: {STRING}
@@ -2113,7 +2105,6 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Egunerak
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Haukeratu dituzun edukiak berrituko dituzten edukiak deskargatuak izateko STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Haukeratu dituzun edukiak berrituko dituzten edukiak deskargatuak izateko
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Guztia desmarkatu STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Guztia desmarkatu
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Dekargatuak izango ez diren eduki guztiak markatu STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Dekargatuak izango ez diren eduki guztiak markatu
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Kanpoko webguneak bilatu
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}OpenTTD uzten zaude! STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}OpenTTD uzten zaude!
STR_CONTENT_FILTER_TITLE :{BLACK}Etiketa/izen iragazkia: STR_CONTENT_FILTER_TITLE :{BLACK}Etiketa/izen iragazkia:
STR_CONTENT_OPEN_URL :{BLACK}Webgunera joan STR_CONTENT_OPEN_URL :{BLACK}Webgunera joan
@@ -2493,7 +2484,6 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Aireport
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Onartutako zama: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Onartutako zama: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Errail mota: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Trenbidearen abiadura muga: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Trenbidearen abiadura muga: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Bideko abiadura muga: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Bideko abiadura muga: {LTBLUE}{VELOCITY}
@@ -2506,29 +2496,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Eremuak
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Elurrez estalitako paisaia STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Elurrez estalitako paisaia
STR_LAI_CLEAR_DESCRIPTION_DESERT :Desertua STR_LAI_CLEAR_DESCRIPTION_DESERT :Desertua
STR_LAI_RAIL_DESCRIPTION_TRACK :Trenbidea STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} Trenbidea
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trenbidea Trenbidea blokeo seinalearekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} Trenbidea blokeo seinalearekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trenbidea trenbidea aurre-seinalekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} trenbidea aurre-seinalekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trenbidea trenbidea irteera seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} trenbidea irteera seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Konbo-seinaledun trenbidea STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} trenbidea konbo seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trenbidea trenbidea bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} trenbidea bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trenbidea trenbidea norabide bakarreko bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} trenbidea norabide bakarreko bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trenbidea trenbidea blokeo seinale eta aurre-seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} trenbidea blokeo seinale eta aurre-seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trenbidea trenbidea blokeo seinale eta irteera seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} trenbidea blokeo seinale eta irteera seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trenbidea trenbidea blokeo seinalea eta konbo seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} trenbidea blokeo seinalea eta konbo seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trenbidea trenbidea blokeo seinaleekin eta bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} trenbidea blokeo seinaleekin eta bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trenbidea Trenbidea blokeo eta norabide bakarreko bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} Trenbidea blokeo eta norabide bakarreko bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trenbidea trenbidea aurre-seinale eta irteera seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} trenbidea aurre-seinale eta irteera seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trenbidea trenbidea aurre-seinale eta konbo seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} trenbidea aurre-seinale eta konbo seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trenbidea trenbidea aurre-seinale eta bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} trenbidea aurre-seinale eta bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trenbidea trenbidea aurre-seinale eta norabide bakarreko bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} trenbidea aurre-seinale eta norabide bakarreko bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trenbidea trenbidea irteera seinale eta konbo seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} trenbidea irteera seinale eta konbo seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trenbidea trenbidea irteera seinale eta bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} trenbidea irteera seinale eta bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trenbidea trenbidea irteera seinale eta norabide bakarreko bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} trenbidea irteera seinale eta norabide bakarreko bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trenbidea trenbidea konbo seinale eta bide seinaleekin STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} trenbidea konbo seinale eta bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Konbo-seinale eta norabide bakarreko bide seinaledun trenbidea STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} trenbide konbo seinale eta norabide bakarreko bide seinaleekin
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trenbidea trenbidea bide seinale eta norabide bakarreko seinaleekina STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} trenbidea bide seinale eta norabide bakarreko seinaleekina
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Trenbidea tren gordailua STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} tren gordailua
STR_LAI_ROAD_DESCRIPTION_ROAD :errepidea STR_LAI_ROAD_DESCRIPTION_ROAD :errepidea
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Errepidea farolekin STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Errepidea farolekin
@@ -2592,7 +2582,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa
@@ -2734,7 +2724,6 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Desgaitua
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}OpenTTD-ren bertsio honekin bateraezina STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}OpenTTD-ren bertsio honekin bateraezina
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ez aldatu berezko balioa
# NewGRF parameters window # NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF parametroak aldatu STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF parametroak aldatu
@@ -2797,6 +2786,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Identifikazio b
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sprite baliogabea dauka. Sprite baliogabeak galdera ikur gorria bezala ikusiko dira (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sprite baliogabea dauka. Sprite baliogabeak galdera ikur gorria bezala ikusiko dira (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Action 8 sarrera asko ditu (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Action 8 sarrera asko ditu (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Pseudo spritea baino hurrunago irakurri (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Pseudo spritea baino hurrunago irakurri (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Aukeratuta daukazun oinarrizko grafiko paketean "sprite" batzuk falta dira.{}Mesedez eguneratu oinarrizko grafiko paketea
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Erabiltzen ari den grafiko baseari sprite batzuk falta zaizkio.{}Mesedez zure grafiko basea eguneratu ezazu.{}OpenTTD-ren {YELLOW}garapen bertsio bat erabiltzen ari zarenez{WHITE}, grafiko basearen {YELLOW}garapen bertsio bat behar izango duzu{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Eskatutako GRFa ez dago eskuragarri (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Eskatutako GRFa ez dago eskuragarri (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} desgaitua izan da {STRING}(en)gatik STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} desgaitua izan da {STRING}(en)gatik
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Grafiko deseinu formatu ezezaguna/baliogabea (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Grafiko deseinu formatu ezezaguna/baliogabea (sprite {3:NUM})
@@ -2995,7 +2986,6 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Ez dago
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} {STATION}-(e)tik garraiatua) STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} {STATION}-(e)tik garraiatua)
STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} kargarako erreserbatua)
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Onartu STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Onartu
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Onartzen diren zamen zerrenda STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Onartzen diren zamen zerrenda
@@ -3178,8 +3168,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Beharrez
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Beharrezkoa du: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Beharrezkoa du: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Prosezatzeko zain dagoen zama:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3433,6 +3424,7 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} zaharr
STR_REPLACE_VEHICLES_STOP :{BLACK}Ibilgailuak ordezkatzen gelditu STR_REPLACE_VEHICLES_STOP :{BLACK}Ibilgailuak ordezkatzen gelditu
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikatu ezkerrean aukeratutako motore motaren ordezkapena gelditzeko STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikatu ezkerrean aukeratutako motore motaren ordezkapena gelditzeko
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Ordezkatzen: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Aldatu motore pantaila eta bagoi paintailaren artean STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Aldatu motore pantaila eta bagoi paintailaren artean
STR_REPLACE_ENGINES :Motoreak STR_REPLACE_ENGINES :Motoreak
STR_REPLACE_WAGONS :Bagoiak STR_REPLACE_WAGONS :Bagoiak
@@ -4061,7 +4053,6 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Baso
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... bakarrik elur garaieratik gora eraiki daiteke STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... bakarrik elur garaieratik gora eraiki daiteke
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... bakarrik elur garaieratik behera eraiki daiteke STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... bakarrik elur garaieratik behera eraiki daiteke
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Ez dago leku aproposik '{STRING}' industriarako
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Ezin da tren gordailua hemen eraiki... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Ezin da tren gordailua hemen eraiki...
@@ -4327,11 +4318,7 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Ezin da
STR_DESKTOP_SHORTCUT_COMMENT :Transport Tycoon Deluxe-ren simulazio bat STR_DESKTOP_SHORTCUT_COMMENT :Transport Tycoon Deluxe-ren simulazio bat
# Translatable descriptions in media/baseset/*.ob* files # Translatable descriptions in media/baseset/*.ob* files
STR_BASEGRAPHICS_DOS_DESCRIPTION :Transport Tycoon Deluxe originaleko DOS edizioko grafikoak.
STR_BASESOUNDS_DOS_DESCRIPTION :Transport Tycoon Deluxe originaleko DOS edizioko soinuak.
STR_BASESOUNDS_WIN_DESCRIPTION :Transport Tycoon Deluxe originaleko Windows edizioko grafikoak.
STR_BASESOUNDS_NONE_DESCRIPTION :Soinurik gabeko soinu pakete bat STR_BASESOUNDS_NONE_DESCRIPTION :Soinurik gabeko soinu pakete bat
STR_BASEMUSIC_NONE_DESCRIPTION :Musika gabeko musika paketea.
##id 0x2000 ##id 0x2000
# Town building names # Town building names

View File

@@ -1432,7 +1432,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Наладкі
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Наладкі кампаніі (запісваюцца ў захаваньні; уплываюць толькі на новыя гульні) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Наладкі кампаніі (запісваюцца ў захаваньні; уплываюць толькі на новыя гульні)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Наладкі кампаніі (запісваюцца ў захаваньне; уплываюць толькі на бягучую кампанію) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Наладкі кампаніі (запісваюцца ў захаваньне; уплываюць толькі на бягучую кампанію)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING} STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Тып {BLACK}да {WHITE}Усе тыпы наладак STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Тып BLACK}да {WHITE}Усе тыпы наладак
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING} {BLACK}і {SILVER}Тып {BLACK}да {WHITE}Усе тыпы наладак STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING} {BLACK}і {SILVER}Тып {BLACK}да {WHITE}Усе тыпы наладак
STR_CONFIG_SETTINGS_NONE :{WHITE}- Няма - STR_CONFIG_SETTINGS_NONE :{WHITE}- Няма -
@@ -2934,29 +2934,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Палi
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Засьнежаная зямля STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Засьнежаная зямля
STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустэльня STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустэльня
STR_LAI_RAIL_DESCRIPTION_TRACK :Чыгунка рэйкi STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} рэйкi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Чыгунка рэйкi са звычайнымі сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} рэйкi са звычайнымі сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Чыгунка рэйкi з уваходнымі прэсыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} рэйкi з уваходнымі прэсыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Чыгунка рэйкi з выхаднымi сыґналамi (прэсыґналамі) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} рэйкi з выхаднымi сыґналамi (прэсыґналамі)
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Чыгунка рэйкi з камбаванымi сыґналамi (прэсыґналамі) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} рэйкi з камбаванымi сыґналамi (прэсыґналамі)
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Чыгунка рэйкi з маршрутнымi (PMS) сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} рэйкi з маршрутнымi (PMS) сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Чыгунка рэйкi з аднабаковымi маршрутнымi (PMS) сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} рэйкi з аднабаковымi маршрутнымi (PMS) сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Чыгунка рэйкi са звычайнымi й уваходнымі прэсыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} рэйкi са звычайнымi й уваходнымі прэсыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Чыгунка рэйкi са звычайнымi й выхаднымi сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} рэйкi са звычайнымi й выхаднымi сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Чыгунка рэйкi са звычайнымi й камбаванымi сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} рэйкi са звычайнымi й камбаванымi сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Чыгунка рэйкi са звычайнымi й маршрутнымi (PMS) сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} рэйкi са звычайнымi й маршрутнымi (PMS) сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Чыгунка рэйкi са звычайнымi й аднабаковымi маршрутнымi (PMS) сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} рэйкi са звычайнымi й аднабаковымi маршрутнымi (PMS) сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Чыгунка рэйкi з уваходнымi (прэcыгналамi) ды выхаднымi сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} рэйкi з уваходнымi (прэcыгналамi) ды выхаднымi сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Чыгунка рэйкi з уваходнымi (прэсыґналамi) ды камбаванымi сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} рэйкi з уваходнымi (прэсыґналамi) ды камбаванымi сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Чыгунка рэйкi з уваходнымi (прэсыґналамi) ды маршрутнымi (PMS) сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} рэйкi з уваходнымi (прэсыґналамi) ды маршрутнымi (PMS) сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Чыгунка рэйкi з уваходнымi (прэсыґналамi) ды аднабаковымi маршрутнымi (PMS) сыґналамi STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} рэйкi з уваходнымi (прэсыґналамi) ды аднабаковымi маршрутнымi (PMS) сыґналамi
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Чыгунка рэйкi з выхаднымi й камбінаванымі прэсыґналамі STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} рэйкi з выхаднымi й камбінаванымі прэсыґналамі
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Чыгунка рэйкі з выхаднымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} рэйкі з выхаднымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Чыгунка рэйкі з выхаднымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} рэйкі з выхаднымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Чыгунка рэйкі з камбінаванымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} рэйкі з камбінаванымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Чыгунка рэйкі з камбінаванымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} рэйкі з камбінаванымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Чыгунка рэйкі з маршрутнымі (PMS) ды аднабаковымі маршрутнымі сыґналамі STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} рэйкі з маршрутнымі (PMS) ды аднабаковымі маршрутнымі сыґналамі
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Чыгунка чыгуначнае дэпо STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} чыгуначнае дэпо
STR_LAI_ROAD_DESCRIPTION_ROAD :Дарога STR_LAI_ROAD_DESCRIPTION_ROAD :Дарога
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дарога з вулічным асьвятленьнем STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дарога з вулічным асьвятленьнем
@@ -3020,7 +3020,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя. STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 20022017 Каманда распрацоўнікаў OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 20022016 Каманда распрацоўнікаў OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
@@ -3239,6 +3239,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Спроба в
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} утрымлiвае пашкоджаны спрайт. Усе пашкоджаныя спрайты будуць паказаны чырвоным знакам пытаньня (?). STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} утрымлiвае пашкоджаны спрайт. Усе пашкоджаныя спрайты будуць паказаны чырвоным знакам пытаньня (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Утрымлiвае некалькі блёкаў «Action 8» (спрайт {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Утрымлiвае некалькі блёкаў «Action 8» (спрайт {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Чытаньне па-за канцом псэўда-спрайту (спрайт {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Чытаньне па-за канцом псэўда-спрайту (спрайт {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}У бягучым наборы базавай ґрафікі адсутнічаюць выявы некаторых аб'ектаў.{}Калі ласка, абнавіце модуль базавай ґрафікі.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}У выкарыстаным наборы базавай ґрафікі адсутнічаюць некаторыя малюнкі.{}Калі ласка, абнавіце набор малюнкаў.{}Вам можа спатрэбіцца {YELLOW}тэставая вэрсія ґрафічнага набору{WHITE}, таму што ў вас {YELLOW}тэставая вэрсія OpenTTD{WHITE}.
STR_NEWGRF_ERROR_GRM_FAILED :Запытаныя рэсурсы GRF недаступныя (спрайт {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Запытаныя рэсурсы GRF недаступныя (спрайт {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} быў адключаны з-за {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} быў адключаны з-за {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Недапушчальны/невядомы фармат размяшчэньня спрайтаў (спрайт {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Недапушчальны/невядомы фармат размяшчэньня спрайтаў (спрайт {3:NUM})
@@ -3625,8 +3627,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Патр
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Патрабуецца: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Патрабуецца: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Груз, які чакае перапрацоўкі:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3907,6 +3910,7 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} кал
STR_REPLACE_VEHICLES_STOP :{BLACK}Спыніць замену STR_REPLACE_VEHICLES_STOP :{BLACK}Спыніць замену
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Спыніць замену транспарту STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Спыніць замену транспарту
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Замяняем: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Пераключэньне паміж вокнамі замены лякаматываў і ваґонаў STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Пераключэньне паміж вокнамі замены лякаматываў і ваґонаў
STR_REPLACE_ENGINES :Лякаматывы STR_REPLACE_ENGINES :Лякаматывы
STR_REPLACE_WAGONS :Ваґоны STR_REPLACE_WAGONS :Ваґоны

View File

@@ -1286,8 +1286,8 @@ STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Aguardar {COMMA
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Botão direito STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Botão direito
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Exibir população da cidade na janela da cidade: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :Exibir população da cidade na janela da cidade: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Exibe a população das cidades nos nomes, no mapa STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Exibe a população das cidades nos nomes, no mapa
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Espessura das linhas nos gráficos: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Espessura da linha nos gráficos. Linhas finas são mais precisas, enquanto linhas grossas são mais fáceis de distinguir. STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grossura da linha nos gráficos. Linhas finas são mais precisas, enquanto linhas grossas são mais fáceis de distinguir.
STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :O terreno define a jogabilidade básica com diferentes cargas e requerimentos para o crescimento das cidades. NewGRF's e Scripts de Jogo permitem um controle mais fino STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :O terreno define a jogabilidade básica com diferentes cargas e requerimentos para o crescimento das cidades. NewGRF's e Scripts de Jogo permitem um controle mais fino
@@ -1536,12 +1536,12 @@ STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Exibe uma janel
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Tipo de sinal a ser construído: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Tipo de sinal a ser construído: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Tipo padrão de sinal a se utilizar STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Tipo padrão de sinal a se utilizar
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :De trajeto STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avançado
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :De trajeto de mão única STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Avançado de mão única
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Tipo de sinal a ser exibido: {STRING} STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Tipo de sinal a ser exibido: {STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Seleciona quais tipos de sinal a exibir, quando Ctrl+Clicar em Construir Sinais com a ferramenta Sinal STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Seleciona quais tipos de sinal a exibir, quando Ctrl+Clicar em Construir Sinais com a ferramenta Sinal
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Normal apenas STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Normal apenas
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :De trajeto apenas STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Avançados apenas
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de ruas para novas cidades: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de ruas para novas cidades: {STRING}
@@ -1762,7 +1762,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar p
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD' STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Faltam {NUM} "sprite{P "" s}" no conjunto de gráficos base selecionado. Por favor verifique se há atualizações para ele.
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nessa tradução. Por favor faça o OpenTTD melhor se inscrevendo como tradutor. Leia Readme.txt para mais detalhes. STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nessa tradução. Por favor faça o OpenTTD melhor se inscrevendo como tradutor. Leia Readme.txt para mais detalhes.
# Quit window # Quit window
@@ -2359,14 +2358,14 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinais p
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (semáforo){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (semáforo){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de saída (semáforo){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de saída (semáforo){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal combo (semáforo){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal combo (semáforo){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal de trajeto(Semáforo){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal avançado(Semáforo){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal de trajeto de mão única(Semáforo){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo, porém não permite a passagem na via contrária STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Semáforo){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo, porém não permite a passagem na via contrária
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal Padrão (elétrico){}Sinais são necessários para impedir que trens batam em redes de ferrovias com mais de uma máquina STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal Padrão (elétrico){}Sinais são necessários para impedir que trens batam em redes de ferrovias com mais de uma máquina
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (elétrico){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (elétrico){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de saída(elétrico){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de saída(elétrico){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Combo (elétrico){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações de pré-sinais STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Combo (elétrico){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações de pré-sinais
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal de trajeto (Elétrico){}Um sinal de trajeto permite mais de um trem entrar em um bloco de sinal ao mesmo tempo, se o trem puder reservar um trajeto para um ponto seguro de parada. Sinais de trajeto padrões podem ser passados pelo lado de trás STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal de trajeto(Elétrico){}Um sinal de trajeto permite mais de um trem entrar em um bloco de sinal ao mesmo tempo, se o trem puder reservar um trajeto para um ponto seguro de parada. Sinais de trajeto padrões podem ser passados pelo lado de trás
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Elétrico){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo, porém não permite a passagem na via contrária STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Elétrico){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo, porém não permite a passagem na via contrária
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Converter sinal{}Quando selecionado, clicar num sinal existente converte-o para o tipo selecionado e suas variantes. Ctrl+Clique muda a variante atual. Shift+Clique mostra o preço estimado da conversão STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Converter sinal{}Quando selecionado, clicar num sinal existente converte-o para o tipo selecionado e suas variantes. Ctrl+Clique muda a variante atual. Shift+Clique mostra o preço estimado da conversão
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densidade dos sinais ao clicar e arrastar STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densidade dos sinais ao clicar e arrastar
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Diminuir a densidade dos sinais STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Diminuir a densidade dos sinais
@@ -2591,7 +2590,6 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome da
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de ferrovia: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da rua: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da rua: {LTBLUE}{VELOCITY}
@@ -2604,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve
STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto
STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de ferrovia STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de {STRING}
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de ferrovia com sinais normais STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de {STRING} com sinais normais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de ferrovia com pré-sinais STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de {STRING} com pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de ferrovia com sinais de saída STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de {STRING} com sinais de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de ferrovia com sinais-combo STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de {STRING} com sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de ferrovia com sinais de trajeto STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de {STRING} com sinais avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de Ferrovia com sinais de trajeto de mão única STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de {STRING} com sinais avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de ferrovia com sinais normais e pré-sinais STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de {STRING} com sinais normais e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de ferrovia com sinais normais e pré-sinais STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de {STRING} com sinais normais e pré-sinais
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de ferrovia com sinais normais e sinais-combo STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de {STRING} com sinais normais e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de ferrovia com sinais normais e de trajeto STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de {STRING} com sinais normais e avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de ferrovia com sinais normais e de trajeto de mão única STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de {STRING} com sinais normais e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de ferrovia com pré-sinais e de saída STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de {STRING} com pré-sinais e de saída
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de ferrovia com pré-sinais e sinais-combo STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de {STRING} com pré-sinais e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de ferrovia com pré-sinais e sinais de trajeto STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de {STRING} com pré-sinais e sinais avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de ferrovia com pré-sinais de trajeto e de mão única STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de {STRING} com pré-sinais e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de ferrovia com sinais de saída e sinais-combo STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de {STRING} com sinais de saída e sinais-combo
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de ferrovia com sinais de saída e de trajeto STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de {STRING} com sinais de saída e avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de ferrovia com sinais de saída de trajeto e de mão única STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de {STRING} com sinais de saída e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de ferrovia com sinais-combo e de trajeto STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de {STRING} com sinais-combo e avançados
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de ferrovia com sinais-combo de trajeto e de mão única STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de {STRING} com sinais-combo e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de ferrovia com sinais de trajeto normais e de mão única STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de {STRING} com sinais avançados e avançados de mão única
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de ferrovia STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de {STRING}
STR_LAI_ROAD_DESCRIPTION_ROAD :Rodovia STR_LAI_ROAD_DESCRIPTION_ROAD :Rodovia
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Rodovia iluminada STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Rodovia iluminada
@@ -2690,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 A equipe do OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 A equipe do OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
@@ -2909,6 +2907,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Tentativa de us
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um sprite corrupto. Todos os sprites corruptos serão exibidos como um "?" vermelho STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um sprite corrupto. Todos os sprites corruptos serão exibidos como um "?" vermelho
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém multiplas entradas de Ação 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém multiplas entradas de Ação 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Leitura após o final do pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Leitura após o final do pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Estão faltando alguns sprites na base de gráficos em uso.{}Por favor atualize a base de gráficos
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}O pacote de gráficos base atuais está faltando alguns sprites.{}Favor atualizar o pacote de gráficos base.{}Já que você está usando um {YELLOW}snapshot em desenvolvimento do OpenTTD{WHITE}, você também precisa do {YELLOW}Snapshot do pacote de gráficos base em desenvolvimento{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF requeridos indisponíveis (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF requeridos indisponíveis (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desativado por {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desativado por {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de layout de sprite inválido/desconhecido (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de layout de sprite inválido/desconhecido (sprite {3:NUM})
@@ -3295,13 +3295,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requer:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}aguardando
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Carga aguardando processamento
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3562,10 +3558,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} quando
STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Substituição STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Substituição
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pressione para parar a subsituição do tipo de motor que selecionou à esquerda STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pressione para parar a subsituição do tipo de motor que selecionou à esquerda
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Substituindo: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Troca entre substituir máquinas e substituir vagões STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Troca entre substituir máquinas e substituir vagões
STR_REPLACE_ENGINES :Motores STR_REPLACE_ENGINES :Motores
STR_REPLACE_WAGONS :Vagões STR_REPLACE_WAGONS :Vagões
STR_REPLACE_ALL_RAILTYPE :Todos os veículos ferroviários
STR_REPLACE_HELP_RAILTYPE :{BLACK}Escolha o tipo de ferrovia para o qual deseja efetuar a substituição dos motores STR_REPLACE_HELP_RAILTYPE :{BLACK}Escolha o tipo de ferrovia para o qual deseja efetuar a substituição dos motores
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está selecionado à esquerda, se algum STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está selecionado à esquerda, se algum
@@ -3789,7 +3785,7 @@ STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Percentual carr
STR_ORDER_CONDITIONAL_RELIABILITY :Confiabilidade STR_ORDER_CONDITIONAL_RELIABILITY :Confiabilidade
STR_ORDER_CONDITIONAL_MAX_SPEED :Velocidade máxima STR_ORDER_CONDITIONAL_MAX_SPEED :Velocidade máxima
STR_ORDER_CONDITIONAL_AGE :Idade (anos) STR_ORDER_CONDITIONAL_AGE :Idade (anos)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessita de manutenção STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessia de manutenção
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tempo de vida restante (anos) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tempo de vida restante (anos)

View File

@@ -2540,29 +2540,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Поля
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Заснежена земя STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Заснежена земя
STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустиня STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустиня
STR_LAI_RAIL_DESCRIPTION_TRACK :ЖП път линия STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} линия
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :ЖП път линия с блокиращи сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} линия с блокиращи сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :ЖП път линия с пре-сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} линия с пре-сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :ЖП път линия с изходни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} линия с изходни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :ЖП път линия с комбо сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} линия с комбо сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :ЖП път линия с насочващи сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} линия с насочващи сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :ЖП път линия с еднопосочни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} линия с еднопосочни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :ЖП път линия с блокиращи и пре-сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} линия с блокиращи и пре-сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :ЖП път линия с блокиращи и изходни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} линия с блокиращи и изходни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :ЖП път линия с блокиращи и комбо сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} линия с блокиращи и комбо сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :ЖП път линия с блокиращи и насочващи сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} линия с блокиращи и насочващи сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :ЖП път линия с блокиращи и еднопосочни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} линия с блокиращи и еднопосочни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :ЖП път линия с пред и изходни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} линия с пред и изходни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :ЖП път линя с пред и комбо сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} линя с пред и комбо сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :ЖП път линия с пред и насочващи сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} линия с пред и насочващи сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :ЖП път линия с пред и еднопосочни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} линия с пред и еднопосочни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :ЖП път линия с изходни и комбо сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} линия с изходни и комбо сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :ЖП път линия с изходни и насочващи сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} линия с изходни и насочващи сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :ЖП път линия с изходни и еднопосочни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} линия с изходни и еднопосочни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :ЖП път линия с комбо и насочващи сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} линия с комбо и насочващи сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :ЖП път линия с комбо и еднопосочни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} линия с комбо и еднопосочни сигнали
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :ЖП път линия с насочващи и еднопосочни сигнали STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} линия с насочващи и еднопосочни сигнали
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :ЖП път влаково депо STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} влаково депо
STR_LAI_ROAD_DESCRIPTION_ROAD :път STR_LAI_ROAD_DESCRIPTION_ROAD :път
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Асфалтов път с улично осветление STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Асфалтов път с улично осветление
@@ -2626,7 +2626,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр
STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2016 The OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта
@@ -2776,7 +2776,7 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{G=n}{RED}Не
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_TITLE :{BLACK}Въведи име за шаблона STR_SAVE_PRESET_TITLE :{BLACK}Въведи име за шаблона
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Текущо избраното име за именуване на шаблона STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Текущо избраното име за именуване на шаблона
STR_SAVE_PRESET_CANCEL :{BLACK}Отказ STR_SAVE_PRESET_CANCEL :Отказ
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Не променяй шаблона STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Не променяй шаблона
STR_SAVE_PRESET_SAVE :{BLACK}Запис STR_SAVE_PRESET_SAVE :{BLACK}Запис
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Запази шаблона за текущо избраното име STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Запази шаблона за текущо избраното име
@@ -2838,6 +2838,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Опит за
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} съдържа повреден обект. Вскички повредени обекти ще бъдат показани като червена въпросителна (?). STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} съдържа повреден обект. Вскички повредени обекти ще бъдат показани като червена въпросителна (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Текущите основни графики имат празни картинки.{}Моля обновете си основните графики.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Текущо използвания графичен сет има липсващи спрайтове.{}Моля обновете графичния сет.{}Тъй като играете {YELLOW}версия на OpenTTD в процес на разработка{WHITE}, може да се нуждаете и от {YELLOW}версията на графичния сет, която е в разработка{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Изискваните GRF resources не са на разположение (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Изискваните GRF resources не са на разположение (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} беше изключено от {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} беше изключено от {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
@@ -3214,8 +3216,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Нужд
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Товар чакащ до бъде преработен:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3474,6 +3477,7 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} ког
STR_REPLACE_VEHICLES_STOP :{BLACK}Спиране на замяната STR_REPLACE_VEHICLES_STOP :{BLACK}Спиране на замяната
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Натиснете за спиране подновяването на избрания в ляво двигател STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Натиснете за спиране подновяването на избрания в ляво двигател
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Замяна: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Превключване между замяна на локомотиви и вагони STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Превключване между замяна на локомотиви и вагони
STR_REPLACE_ENGINES :Двигатели STR_REPLACE_ENGINES :Двигатели
STR_REPLACE_WAGONS :Вагони STR_REPLACE_WAGONS :Вагони

View File

@@ -975,7 +975,7 @@ STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona l'idioma de la interfície STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona l'idioma de la interfície
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marqueu la casella per mostrar l'OpenTTD a pantalla completa. STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca la casella per tenir l'OpenTTD en pantalla completa
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla
@@ -1119,9 +1119,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paràmetres de
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paràmetres de la partida (emmagatzemats a la partida actual; només afecten la partida actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paràmetres de la partida (emmagatzemats a la partida actual; només afecten la partida actual)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paràmetres de la companyia (emmagatzemats a les partides desades; només afectaran les partides noves) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paràmetres de la companyia (emmagatzemats a les partides desades; només afectaran les partides noves)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paràmetres de la companyia (emmagatzemats a la partida actual; només afecten la companyia actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paràmetres de la companyia (emmagatzemats a la partida actual; només afecten la companyia actual)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats establint {SILVER}«Categoria» {BLACK}a {WHITE}«{STRING}»{BLACK}. STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats de la cerca filtrada de {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats de la cerca filtrada amb {WHITE}tots els tipus de paràmetres STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats de la cerca filtrada amb {WHITE}tots els tipus de paràmetres
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca establint {SILVER}«Categoria» {BLACK}a {WHITE}«{STRING}» {BLACK}i {SILVER}«Tipus» {BLACK}a {WHITE}«Tots els paràmetres»{BLACK}. STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca filtrada de {WHITE}{STRING} {BLACK}i {WHITE}tots els tipus d'ajustaments
STR_CONFIG_SETTINGS_NONE :{WHITE}- Cap - STR_CONFIG_SETTINGS_NONE :{WHITE}- Cap -
STR_CONFIG_SETTING_OFF :Inactiu STR_CONFIG_SETTING_OFF :Inactiu
@@ -1129,8 +1129,8 @@ STR_CONFIG_SETTING_ON :Actiu
STR_CONFIG_SETTING_DISABLED :Desactivat STR_CONFIG_SETTING_DISABLED :Desactivat
STR_CONFIG_SETTING_COMPANIES_OFF :Inactiu STR_CONFIG_SETTING_COMPANIES_OFF :Inactiu
STR_CONFIG_SETTING_COMPANIES_OWN :Només de la companyia pròpia STR_CONFIG_SETTING_COMPANIES_OWN :Pròpia companyia
STR_CONFIG_SETTING_COMPANIES_ALL :De totes les companyies STR_CONFIG_SETTING_COMPANIES_ALL :Totes les companyies
STR_CONFIG_SETTING_NONE :Cap STR_CONFIG_SETTING_NONE :Cap
STR_CONFIG_SETTING_ORIGINAL :Original STR_CONFIG_SETTING_ORIGINAL :Original
@@ -1160,16 +1160,16 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :No permetis que
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si està actiu, els trens no canviaran de sentit a les estacions no-finals, inclús si hi ha un camí més curt al seu proper destí en cas de canviar de sentit. STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si està actiu, els trens no canviaran de sentit a les estacions no-finals, inclús si hi ha un camí més curt al seu proper destí en cas de canviar de sentit.
STR_CONFIG_SETTING_DISASTERS :Catàstrofes: {STRING} STR_CONFIG_SETTING_DISASTERS :Catàstrofes: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que passin catàstrofes que puguin bloquejar o destruir ocasionalment vehicles o infraestructures STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que passin catàstrofes que puguin bloquejar o destruir ocasionalment vehicles o infraestructures
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població enfront les reestructuracions a la zona: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població davant de reestructuracions a la zona: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona. STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Estableix quin nivell de soroll i de danys ambientals fets per les companyies afecten al seu prestigi davant de la població i futures accions de construcció a la zona
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta. STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta.
STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los. STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota edificis i rails, sense eliminar-los
STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING} STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Permet tenir diferents mides de zones de captació de càrrega per diferents tipus d'estacions (aeroports, estacions de tren, etc.). STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Permet tenir diferents mides de zones de captació per a diferents tipus d'estacions i aeroports
STR_CONFIG_SETTING_EXTRADYNAMITE :Permet l'esborrat de carreteres, ponts i túnels propietat de les poblacions: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Permet l'esborrat de carreteres, ponts i túnels propietat de les poblacions: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Aquesta opció permet fer més fàcil l'esborrat d'infraestructures i construccions propietat de la població STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Aquesta opció permet fer més fàcil l'esborrat d'infraestructures i construccions propietat de la població
STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud màxima dels trens: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud màxima dels trens: {STRING}
@@ -1214,7 +1214,7 @@ STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Al costat de co
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :A la dreta STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :A la dreta
STR_CONFIG_SETTING_SHOWFINANCES :Mostra la finestra de balanç al finalitzar cada any: {STRING} STR_CONFIG_SETTING_SHOWFINANCES :Mostra la finestra de balanç al finalitzar cada any: {STRING}
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si el paràmetre està activat, la finestra de finances apareix al final de cada any per permetre una inspecció fàcil de l'estat financer de la companyia. STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si el paràmetre està activat, la finestra de finances apareix al final de cada any per permetre una inspecció fàcil de l'estat financer de la companyia.
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :«Sense parada» per defecte a les ordres noves: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :«Sense parada» per defecte a les noves ordres : {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle para a cada estació per la que passa. Activant aquest paràmetre, no pararà a cap estació fins arribar al seu destí. Nota: aquest paràmetre només defineix el valor predeterminat per a les noves ordres. Un cop creada una ordre, aquesta es pot establir manualment al comportament desitjat. STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle para a cada estació per la que passa. Activant aquest paràmetre, no pararà a cap estació fins arribar al seu destí. Nota: aquest paràmetre només defineix el valor predeterminat per a les noves ordres. Un cop creada una ordre, aquesta es pot establir manualment al comportament desitjat.
STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres de trens: parar per defecte {STRING} de la plataforma STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres de trens: parar per defecte {STRING} de la plataforma
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el comportament de forma manual. STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el comportament de forma manual.
@@ -1222,7 +1222,7 @@ STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :A l'extrem més
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :Al mig STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :Al mig
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :A l'extrem més llunyà STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :A l'extrem més llunyà
STR_CONFIG_SETTING_AUTOSCROLL :Desplaça la finestra quan el ratolí sigui prop de la vora: {STRING} STR_CONFIG_SETTING_AUTOSCROLL :Desplaça la finestra quan el ratolí sigui prop de la vora: {STRING}
STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Si s'activa aquesta opció, l'àrea de visualització començarà a desplaçar-se quan el ratolí sigui prop de la vora de la finestra. STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Quan està activat, l'àrea de visualització començarà a desplaçar-se quan el ratolí sigui prop de la vora de la finestra.
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Desactivat STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Desactivat
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Vista principal (només pantalla completa) STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Vista principal (només pantalla completa)
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Vista principal STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Vista principal
@@ -1385,12 +1385,12 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Quan s'estigui en pausa permet: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida. STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecciona quines accions poden fer-se quan la partida està en pausa
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Cap STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Sense accions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Totes, excepte les de construcció STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Totes les accions no-constructores
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Totes, excepte les que modifiquen el paisatge STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Tot menys les accions modificadores del paisatge
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Totes STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Totes les accions
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Mostra els grups en el llistat de vehicles de la companyia: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Mostra els grups en el llistat de vehicles de la companyia: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes avançades de vehicles per agrupar vehicles. STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes avançades de vehicles per agrupar vehicles.
STR_CONFIG_SETTING_LOADING_INDICATORS :Utilitza indicadors de càrrega: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS :Utilitza indicadors de càrrega: {STRING}
@@ -1407,7 +1407,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic d
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :El més utilitzat disponible STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :El més utilitzat disponible
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Mostra els camins reservats: {STRING} STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Mostra els camins reservats: {STRING}
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dóna a les vies reservades un color diferent per visualitzar problemes d'encaminament de trens STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dóna a les vies reservades un color diferent per ajudar en problemes de trens que refusen entrar en blocs basats en camí
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantingues les eines de construcció actives després del seu ús: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantingues les eines de construcció actives després del seu ús: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantingues les eines de construcció pels ponts, túnels, etc. obertes després d'utilitzar-les STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantingues les eines de construcció pels ponts, túnels, etc. obertes després d'utilitzar-les
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa les despeses a la finestra de finances de la companyia: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa les despeses a la finestra de finances de la companyia: {STRING}
@@ -1516,7 +1516,7 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Resum
STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Complet STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Complet
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Les notícies en color apareixen el: {STRING} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Les notícies en color apareixen el: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Any en què els diaris comencen a fer anuncis en color. Abans d'aquest any, imprimiran en blanc i negre. STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Any en què els diaris comencen a fer els anunciaments impresos en color. Abans d'aquest any, s'utilitza el blanc i negre
STR_CONFIG_SETTING_STARTING_YEAR :Any d'inici: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Any d'inici: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activa economia suau (més canvis però més petits): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activa economia suau (més canvis però més petits): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Quan està activat, els canvis de producció de la indústria són més habituals, i en passos més petits. Aquest paràmetre usualment no té efecte, si el tipus d'indústria estan proveïts per un NewGRF STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Quan està activat, els canvis de producció de la indústria són més habituals, i en passos més petits. Aquest paràmetre usualment no té efecte, si el tipus d'indústria estan proveïts per un NewGRF
@@ -1603,7 +1603,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Proporció de p
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 de cada {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 de cada {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Cap STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Cap
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador de mida inicial de ciutats: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador de mida inicial de ciutats: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :La grandària mitjana de les ciutats en relació als pobles a l'inici de la partida. STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :La grandària mitjana de les ciutats en relació als pobles a l'inici de la partida
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualitza el graf de distribució cada {STRING}{NBSP}di{P 0:2 a es} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualitza el graf de distribució cada {STRING}{NBSP}di{P 0:2 a es}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Temps entre recàlculs successius del graf de distribució. Cada recàlcul calcula els plans per un component del graf. Això significa que un valor X per aquest paràmetre no implica que tot el graf serà actualitzat cada X dies. Només alguns components ho seran. Com més curt el valor, més temps de processador es requerirà per calcular-ho. Com més llarg, més temps passarà fins que la distribució de càrregues comenci en noves rutes. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Temps entre recàlculs successius del graf de distribució. Cada recàlcul calcula els plans per un component del graf. Això significa que un valor X per aquest paràmetre no implica que tot el graf serà actualitzat cada X dies. Només alguns components ho seran. Com més curt el valor, més temps de processador es requerirà per calcular-ho. Com més llarg, més temps passarà fins que la distribució de càrregues comenci en noves rutes.
@@ -1760,14 +1760,13 @@ STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra l
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD. STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt d'OpenTTD
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu-ne si hi ha actualitzacions disponibles. STR_INTRO_TRANSLATION :{BLACK}A aquesta traducció li falten {NUM} caden{P a es}. Si us plau ajuda a fer millor OpenTTD unint-te com a traductor. Veure readme.txt per més detalls.
STR_INTRO_TRANSLATION :{BLACK}A aquesta traducció li falten {NUM} caden{P a es}. Si us plau, ajudeu a fer millor l'OpenTTD unint-vos com a traductor. Vegeu el fitxer readme.txt per més detalls.
# Quit window # Quit window
STR_QUIT_CAPTION :{WHITE}Surt STR_QUIT_CAPTION :{WHITE}Surt
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Esteu segur que voleu abandonar aquesta partida i tornar a {STRING}? STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Estàs segur que vols abandonar aquesta partida i tornar a {STRING}?
STR_QUIT_YES :{BLACK}Sí STR_QUIT_YES :{BLACK}Sí
STR_QUIT_NO :{BLACK}No STR_QUIT_NO :{BLACK}No
@@ -1861,7 +1860,7 @@ STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selecció de cara simple STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selecció de cara simple
STR_FACE_LOAD :{BLACK}Carrega STR_FACE_LOAD :{BLACK}Carrega
STR_FACE_LOAD_TOOLTIP :{BLACK}Carrega la cara preferida STR_FACE_LOAD_TOOLTIP :{BLACK}Carrega la cara preferida
STR_FACE_LOAD_DONE :{WHITE}S'ha carregat la cara personalitzada des de l'arxiu de configuració de l'OpenTTD. STR_FACE_LOAD_DONE :{WHITE}S'ha carregat la cara personalitzada des de l'arxiu de configuració de l'OpenTTD
STR_FACE_FACECODE :{BLACK}Número de la cara STR_FACE_FACECODE :{BLACK}Número de la cara
STR_FACE_FACECODE_TOOLTIP :{BLACK}Veure i/o assigna el número de la cara del president STR_FACE_FACECODE_TOOLTIP :{BLACK}Veure i/o assigna el número de la cara del president
STR_FACE_FACECODE_CAPTION :{WHITE}Veure i/o assigna el número de la cara del president STR_FACE_FACECODE_CAPTION :{WHITE}Veure i/o assigna el número de la cara del president
@@ -1869,7 +1868,7 @@ STR_FACE_FACECODE_SET :{WHITE}El núme
STR_FACE_FACECODE_ERR :{WHITE}No s'ha pogut assignar el número de cara del president - ha de ser un nombre entre 0 i 4,294,967,295! STR_FACE_FACECODE_ERR :{WHITE}No s'ha pogut assignar el número de cara del president - ha de ser un nombre entre 0 i 4,294,967,295!
STR_FACE_SAVE :{BLACK}Desa STR_FACE_SAVE :{BLACK}Desa
STR_FACE_SAVE_TOOLTIP :{BLACK}Desa la cara preferida STR_FACE_SAVE_TOOLTIP :{BLACK}Desa la cara preferida
STR_FACE_SAVE_DONE :{WHITE}Es desarà aquesta cara personalitzada a l'arxiu de configuració de l'OpenTTD. STR_FACE_SAVE_DONE :{WHITE}Es desarà aquesta cara personalitzada a l'arxiu de configuració de l'OpenTTD
STR_FACE_EUROPEAN :{BLACK}Europea STR_FACE_EUROPEAN :{BLACK}Europea
STR_FACE_SELECT_EUROPEAN :{BLACK}Selecciona cares europees STR_FACE_SELECT_EUROPEAN :{BLACK}Selecciona cares europees
STR_FACE_AFRICAN :{BLACK}Africana STR_FACE_AFRICAN :{BLACK}Africana
@@ -2207,9 +2206,9 @@ STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Marca to
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Deselecciona tot STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Deselecciona tot
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marca tots els continguts a no ser descarregats STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marca tots els continguts a no ser descarregats
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Cerca en webs externes STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Cerca en webs externes
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Cerca contingut no disponible al servei de continguts de l'OpenTTD en webs no associades. STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Cerca contingut no disponible al servei de continguts d'OpenTTD en webs no associades amb OpenTTD
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Esteu sortint de l'OpenTTD. STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Estàs sortint de l'OpenTTD!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Els termes i condicions per descarregar contingut des de webs externes varia.{}Haureu d'adreçar-vos a les webs externes per trobar instruccions sobre com instal·lar contingut a l'OpenTTD.{}Voleu continuar? STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Els termes i condicions per descarregar contingut des de webs externes varia.{}Hauràs d'adreçar-te a les webs externes per trobar instruccions sobre com instal·lar contingut a OpenTTD.{}Vols continuar?
STR_CONTENT_FILTER_TITLE :{BLACK}Marca/anomena filtre: STR_CONTENT_FILTER_TITLE :{BLACK}Marca/anomena filtre:
STR_CONTENT_OPEN_URL :{BLACK}Visita la web STR_CONTENT_OPEN_URL :{BLACK}Visita la web
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visita la web per accedir a aquest contingut STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visita la web per accedir a aquest contingut
@@ -2262,9 +2261,9 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no e
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No s'han pogut descomprimir els arxius descarregats STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No s'han pogut descomprimir els arxius descarregats
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Gràfics que falten STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Gràfics que falten
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}L'OpenTTD necessita gràfics per funcionar, però no se n'han trobat. Voleu permetre a l'OpenTTD descarregar i instal·lar aquests gràfics? STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD necessita gràfics per funcionar però no se n'ha trobat cap. Vols permetre a OpenTTD descarregar i instal·lar aquests gràfics?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt de l'OpenTTD. STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt d'OpenTTD
# Transparency settings window # Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
@@ -2591,7 +2590,6 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nom de l
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Càrrega acceptada: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Càrrega acceptada: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipus de via: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límit de velocitat de la via: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límit de velocitat de la via: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Límit de velocitat de la carretera: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Límit de velocitat de la carretera: {LTBLUE}{VELOCITY}
@@ -2604,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Camps de conreu
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terreny nevat STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terreny nevat
STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
STR_LAI_RAIL_DESCRIPTION_TRACK :Via ferroviària STR_LAI_RAIL_DESCRIPTION_TRACK :Via de {STRING}
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Via ferroviària amb senyals de secció STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} via amb senyals de bloc
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Via ferroviària amb senyals d'entrada STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} via amb pre-senyals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Via ferroviària amb senyals de sortida STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} via amb senyals de sortida
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Via ferroviària amb senyals combinats STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} via amb senyals combinats
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Ferrocarril via amb senyals de ruta STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} via amb senyals de camí
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Via ferroviària amb senyals de ruta d'un sentit STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} via amb senyals de camí d'un sentit
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Via ferroviària amb senyals de secció i d'entrada STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING}via amb senyals de bloc i pre-senyals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Via ferroviària amb senyals de secció i de sortida STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} via amb senyals de bloc i de sortida
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Via ferroviària amb senyals de secció i combinats STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} via amb senyals de bloc i combinats
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Via ferroviària amb senyals de secció i de ruta STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} via amb senyals de bloc i de camí
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Via ferroviària amb senyals de secció i de ruta d'un sentit STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} via amb senyals de bloc i de camí d'un sentit
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Via ferroviària amb senyals d'entrada i de sortida STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} via amb pre-senyals i senyals de sortida
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Via ferroviària amb senyals d'entrada i combinats STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} via amb pre-senyals i senyals combinats
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Via ferroviària amb senyals d'entrada i senyals de ruta STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} via amb pre-senyals i senyals de camí
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Via ferroviària amb senyals d'entrada i de ruta d'un sentit STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} via amb pre-senyals i senyals de camí d'un sentit
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Via ferroviària amb senyals combinats i de sortida STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} via amb senyals de sortida i combinats
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Via ferroviària amb senyals de sortida i de ruta STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} via amb senyals de sortida i de camí
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Via ferroviària amb senyals de sortida i de ruta d'un sentit STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} via amb senyals de sortida i de camí d'un sentit
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Via ferroviària amb senyals combinats i de ruta STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} via amb senyals combinats i de camí
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Via ferroviària amb senyals combinats i de ruta d'un sentit STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} via amb senyals combinats i de camí d'un sentit
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Via ferroviària amb senyals de ruta i de ruta d'un sentit STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} via amb senyals de camí i de camí d'un sentit
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Cotxeres de vehicles ferroviaris STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} cotxeres de tren
STR_LAI_ROAD_DESCRIPTION_ROAD :Carretera STR_LAI_ROAD_DESCRIPTION_ROAD :Carretera
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Carretera amb fanals STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Carretera amb fanals
@@ -2689,8 +2687,8 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet
# About OpenTTD window # About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer. Tots els drets reservats. STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer. Tots els drets reservats.
STR_ABOUT_VERSION :{BLACK}Versió {REV} de l'OpenTTD STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 L'equip de l'OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 L'equip de l'OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida
@@ -2836,7 +2834,7 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paràmet
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hi ha informació disponible STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hi ha informació disponible
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident
STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivat STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivat
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Versió incompatible amb aquesta versió de l'OpenTTD. STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Versió incompatible amb aquesta versió de OpenTTD
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Guardar configuració NewGRF STR_SAVE_PRESET_CAPTION :{WHITE}Guardar configuració NewGRF
@@ -2909,13 +2907,15 @@ STR_NEWGRF_ERROR_INVALID_ID :Intent d'utilit
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} conté un sprite corrupte. Tots els sprites corruptes seran mostrats amb un interrogant vermell (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} conté un sprite corrupte. Tots els sprites corruptes seran mostrats amb un interrogant vermell (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Conté múltiples entrades d'acció 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Conté múltiples entrades d'acció 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit després del final d'un pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit després del final d'un pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al joc de gràfics base establert actualment li falten un nombre de sprites.{}Si us plau, actualitzeu el joc de gràfics base.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Als gràfics base actualment utilitzats els hi falta un nombre de sprites.{}Si us plau, actualitzeu el conjunt de gràfics base.{}Com que esteu jugant amb una {YELLOW}versió de desenvolupament de l'OpenTTD{WHITE}, pot ser que necessiteu una {YELLOW}versió de desenvolupament dels gràfics base{WHITE}.
STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}). STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}).
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Esteu a punt de fer canvis en una partida activa que poden fer que l'OpenTTD falli. No envieu cap informe d'error produït després d'efectuar aquests canvis crítics.{}Esteu completament segur que voleu fer-los? STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Esteu a punt de fer canvis en una partida activa. Això pot fer que l'OpenTTD falli. No envieu cap informe d'error sobre això.{}Esteu completament segur que voleu fer-los?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No es pot afegir l'arxiu: ID GRF duplicada STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No es pot afegir l'arxiu: ID GRF duplicada
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}No s'ha trobat un arxiu coincident (els GRF compatibles s'han carregat) STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}No s'ha trobat un arxiu coincident (els GRF compatibles s'han carregat)
@@ -2937,7 +2937,7 @@ STR_NEWGRF_BROKEN :{WHITE}El compo
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Un vehicle '{1:ENGINE}' ha canviat el seu estat de vagó amb potència mentre estava fora de la cotxera STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Un vehicle '{1:ENGINE}' ha canviat el seu estat de vagó amb potència mentre estava fora de la cotxera
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva llargada mentre estava fora del dipòsit STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva llargada mentre estava fora del dipòsit
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva capacitat mentre estava fora del dipòsit o no s'estava canviant el tipus de càrrega a transportar STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva capacitat mentre estava fora del dipòsit o no s'estava canviant el tipus de càrrega a transportar
STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren «{VEHICLE}» propietat de «{COMPANY}» té una llargada invàlida, probablement a causa de problemes amb els NewGRF. La partida podria dessincronitzar-se o fallar. STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren '{VEHICLE}' de '{COMPANY}' té una llargada invàlida, probablement a causa de problemes amb els NewGRF. La partida podria dessincronitzar-se o fallar.
STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La informació de càrrega/remodelació per '{1:ENGINE}' no encaixa amb la llista de compres després de la construcció. Això podria causar un mal funcionament de autorenova/-substitueix STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La informació de càrrega/remodelació per '{1:ENGINE}' no encaixa amb la llista de compres després de la construcció. Això podria causar un mal funcionament de autorenova/-substitueix
@@ -3295,13 +3295,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessit
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}esperant
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Càrrega en espera de ser processada:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3396,7 +3392,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Tots menys {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
@@ -3562,10 +3558,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} quan s
STR_REPLACE_VEHICLES_STOP :{BLACK}Para de substituir STR_REPLACE_VEHICLES_STOP :{BLACK}Para de substituir
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Prem per aturar el reemplaçament del model seleccionat a l'esquerra STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Prem per aturar el reemplaçament del model seleccionat a l'esquerra
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Substituint: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Canvia entre finestres de substitució de vagons i de motors STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Canvia entre finestres de substitució de vagons i de motors
STR_REPLACE_ENGINES :Motors STR_REPLACE_ENGINES :Motors
STR_REPLACE_WAGONS :Vagons STR_REPLACE_WAGONS :Vagons
STR_REPLACE_ALL_RAILTYPE :Tots els vehicles ferroviaris
STR_REPLACE_HELP_RAILTYPE :{BLACK}Tria el tipus de via dels models de vehicle que vols substituir STR_REPLACE_HELP_RAILTYPE :{BLACK}Tria el tipus de via dels models de vehicle que vols substituir
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostra quin model dels seleccionats a l'esquerra es substitueix, si n'hi ha STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostra quin model dels seleccionats a l'esquerra es substitueix, si n'hi ha
@@ -3888,7 +3884,7 @@ STR_ORDER_CONDITIONAL_UNCONDITIONAL :salta a l'ordre
STR_ORDER_CONDITIONAL_NUM :Salta a l'ordre {COMMA} quan {STRING} {STRING} {COMMA} STR_ORDER_CONDITIONAL_NUM :Salta a l'ordre {COMMA} quan {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Salta a l'ordre {COMMA} quan {STRING} {STRING} STR_ORDER_CONDITIONAL_TRUE_FALSE :Salta a l'ordre {COMMA} quan {STRING} {STRING}
STR_INVALID_ORDER :{RED} (Ordre incorrecta) STR_INVALID_ORDER :{RED} (Ordre incorrecte)
# Time table window # Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Horari) STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Horari)

View File

@@ -572,7 +572,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zumirano do kra
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standardno zumiranje slike zaslona STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standardno zumiranje slike zaslona
STR_ABOUT_MENU_GIANT_SCREENSHOT :Slika zaslona cijele karte STR_ABOUT_MENU_GIANT_SCREENSHOT :Slika zaslona cijele karte
STR_ABOUT_MENU_ABOUT_OPENTTD :O 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :O 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnanje spritea STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnjanje sprite-a
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Odaberi granične okvire STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Odaberi granične okvire
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Mijenjaj boju blatnih blokova STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Mijenjaj boju blatnih blokova
############ range ends here ############ range ends here
@@ -778,7 +778,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klikni n
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klikni na glazbenu traku kako bi ju uklonio iz trenutnog programa (samo Proizvoljno 1 ili Proizvoljno 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klikni na glazbenu traku kako bi ju uklonio iz trenutnog programa (samo Proizvoljno 1 ili Proizvoljno 2)
# Highscore window # Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Najbolje tvrtke do {NUM}. godine STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Najbolje tvrtke koje su dosigle razinu {NUM}
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Tablica tvrtki u {NUM} STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Tablica tvrtki u {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Privrednik STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Privrednik
@@ -962,13 +962,13 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku} STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku} i {STRING.aku} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku} i {STRING.aku}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Istekla je ponuda za poticaje:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više neće biti potican STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Istekla je ponuda subvencije:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više neće biti subvencioniran
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvencija je povučena:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više nije subvencioniran STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvencija je povučena:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više nije subvencioniran
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuđen je poticaj:{}{}Prvi koji preveze {STRING.aku} od {STRING} do {STRING} primat će jednogodišnji poticaj lokalne samouprave! STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuđena je subvencija:{}{}Prvi koji preveze {STRING.aku} od {STRING} do {STRING} primat će jednogodišnju subvenciju od lokalne samouprave!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se 50% više sljedećih godinu dana! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se 50% više sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se dvostruko sljedećih godinu dana! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se dvostruko sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Poticaj je dodijeljen tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se trostruko sljedećih godinu dana! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se trostruko sljedećih godinu dana!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Poticaj je dodijeljen tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se četverostruko sljedećih godinu dana! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se četverostruko sljedećih godinu dana!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Grad {TOWN} zahvatio je prometni kaos!{}{}Program rekonstrukcije cesta koji financira tvrtka {STRING} sljedećih će 6 mjeseci zadavati glavobolje motoriziranima! STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Grad {TOWN} zahvatio je prometni kaos!{}{}Program rekonstrukcije cesta koji financira tvrtka {STRING} sljedećih će 6 mjeseci zadavati glavobolje motoriziranima!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopol transporta! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopol transporta!
@@ -1245,7 +1245,7 @@ STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Brzina gradnje:
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitiraj količinu građevinskih akcija za UI-je STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitiraj količinu građevinskih akcija za UI-je
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Kvarovi vozila: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Kvarovi vozila: {STRING}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Kontroliraj kako često se mogu pokvariti loše servisirana vozila STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Kontroliraj kako često se mogu pokvariti loše servisirana vozila
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Množitelj za poticaje: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Množitelj za subvencije: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Postavi koliko se plaća za subvencionirane veze STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Postavi koliko se plaća za subvencionirane veze
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Građevinski troškovi: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Građevinski troškovi: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Postavi razinu građevinskih troškova i troškova kupnje STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Postavi razinu građevinskih troškova i troškova kupnje
@@ -1385,9 +1385,9 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debljina linija
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debljina linije u grafikonima. Tanja linija je preciznija za čitanje, deblja linija je lakša za vidjeti i boje su lakše za razabrati STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debljina linije u grafikonima. Tanja linija je preciznija za čitanje, deblja linija je lakša za vidjeti i boje su lakše za razabrati
STR_CONFIG_SETTING_LANDSCAPE :Krajolik: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Krajolik: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni određuju osnovne scenarije za igru s različitim teretima i preduvjetima za rast gradova. NewGRF-ovi i Skripte Igre omogućavaju detaljnije kontrole i postavke. STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni definiraju osnovne scenarije za igru sa različitim teretima i preduvjetima za rast gradova. NewGRF-ovi i Skripte Igre dozvoljavaju detaljnije kontrole i postavke.
STR_CONFIG_SETTING_LAND_GENERATOR :Generator zemlje: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Generator zemlje: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Izvorni generator ovisi o osnovnom grafičkom setu i stvara fiksne oblike terena. TerraGenesis je generator temeljen na Perlinovom šumu s detaljnijim kontrolama i postavkama. STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator ovisi o baznom grafičkom setu i stvara fiksne oblike u terenu. TerraGenesis je generator baziran na Perlinu sa detaljnijim kontrolama i postavkama.
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Izvorni STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Izvorni
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Vrsta terena: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE :Vrsta terena: {STRING}
@@ -1578,17 +1578,17 @@ STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Uključivanjem
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Dolazak prvog vozila na postaju igrača: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Dolazak prvog vozila na postaju igrača: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Prikaži novine kada prvo vozilo dođe na stanicu novog igrača STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Prikaži novine kada prvo vozilo dođe na stanicu novog igrača
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Dolazak prvog vozila na postaju suparnika: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Dolazak prvog vozila na postaju suparnika: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novosti kada prvo vozilo dođe na protivničku postaju STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novine kada prvo vozilo dođe na suparnikovu stanicu
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novosti kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novine kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novosti kada se industrije zatvaraju STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novine kada se industrije zatvaraju
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Gospodarske promjene: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novosti vezane za globalne gospodarske promjene STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING}
@@ -1600,11 +1600,11 @@ STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Prikaži novine kada neki novi tip vozila postane dostupan STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Prikaži novine kada neki novi tip vozila postane dostupan
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Promjene u prihvaćanju tereta: {STRING} STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Promjene u prihvaćanju tereta: {STRING}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Prikaži poruke o postajama koje mijenjaju prihvaćanje nekih tereta STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Prikaži poruke o stanicama koje mijenjaju prihvaćanje nekih tereta
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subvencije: {STRING} STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subvencije: {STRING}
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Prikaži novosti vezane za poticaje STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Prikaži novine vezano za događaje o subvencijama
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Opće informacije: {STRING} STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Opće informacije: {STRING}
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Prikaži novosti vezane za opće događaje kao što su kupnja ekskluzivnih prava ili financiranje rekonstrukcije cesta STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Prikaži novine vezano za opće događaje kao za kupnju ekskluzivnih prava ili financiranje rekonstrukcije cesta
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Isključeno STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Isključeno
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Sažetak STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Sažetak
@@ -1613,7 +1613,7 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Sve
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Vijesti u boji pojavljuju se: {STRING} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Vijesti u boji pojavljuju se: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Godina u kojoj će se novine početi izdavati u boji. Prije ove godine, koriste se crno/bijele novine STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Godina u kojoj će se novine početi izdavati u boji. Prije ove godine, koriste se crno/bijele novine
STR_CONFIG_SETTING_STARTING_YEAR :Početna godina: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Početna godina: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi stabilno gospodarstvo (više manjih izazova): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a
STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti
@@ -1649,11 +1649,11 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Nasumično
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Gradovi mogu graditi ceste: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Gradovi mogu graditi ceste: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dopusti gradovima građenje cesta u svrhu rasta. Isključi za sprečavanje gradskih vlasti u samostalnoj gradnji cesta STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dopusti gradovima građenje cesta u svrhu rasta. Isključi za sprečavanje gradskih vlasti u samostalnoj gradnji cesta
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dopušta gradovima izgradnju cestovno-pružnih prijelaza STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze
STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke
STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dopušta igračima osnivanje novih gradova tijekom igre STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Dopušteno STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Dopušteno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Dopušteno, proizvoljan raspored grada STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Dopušteno, proizvoljan raspored grada
@@ -1857,7 +1857,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Provjeri
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži postavke UI-ja/Skripte igre STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži postavke UI-ja/Skripte igre
STR_INTRO_TOOLTIP_QUIT :{BLACK}Izzađi it 'OpenTTD'-a STR_INTRO_TOOLTIP_QUIT :{BLACK}Izzađi it 'OpenTTD'-a
STR_INTRO_BASESET :{BLACK}Trenutno odabranom osnovnom grafičkom setu nedostaje {NUM} sprite{P "" a a}. Potražite nadogradnju grafičkog seta.
STR_INTRO_TRANSLATION :{BLACK}Ovom prijevodu nedostaje {NUM} slijed. Molimo, pomognite učiniti OpenTTD boljim tako da se prijavite kao prevoditelj. Pogledajte readme.txt za detalje. STR_INTRO_TRANSLATION :{BLACK}Ovom prijevodu nedostaje {NUM} slijed. Molimo, pomognite učiniti OpenTTD boljim tako da se prijavite kao prevoditelj. Pogledajte readme.txt za detalje.
# Quit window # Quit window
@@ -1880,8 +1879,8 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game # Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Napusti igru STR_ABANDON_GAME_CAPTION :{WHITE}Napusti igru
STR_ABANDON_GAME_QUERY :{YELLOW}Doista želiš napustiti ovu igru? STR_ABANDON_GAME_QUERY :{YELLOW}Jesi li siguran da želiš napustiti ovu igru?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Doista želiš napustiti ovaj scenarij? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Jesi li siguran da želiš napustiti ovaj scenarij?
# Cheat window # Cheat window
STR_CHEATS :{WHITE}Varanje STR_CHEATS :{WHITE}Varanje
@@ -2375,7 +2374,7 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Namjesti
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini objekte nevidljivima umjesto prozirnima STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini objekte nevidljivima umjesto prozirnima
# Linkgraph legend window # Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Kazalo protoka tereta STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati
@@ -2450,13 +2449,13 @@ STR_STATION_CLASS_WAYP :Čvorišta
# Signal window # Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Izbornik signala STR_BUILD_SIGNAL_CAPTION :{WHITE}Izbornik signala
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardni signal (semafor){}Ovo je najosnovnija vrsta signala, dopušta istovremeno samo jedan vlak u bloku STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardni signal (semafor){}Ovo je najosnovnija vrsta signala, dozvoljava istovremeno samo jedan vlak u bloku
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ulazni signal (semafor){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ulazni signal (semafor){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Izlazni signal (semafor){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Izlazni signal (semafor){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombo signal (semafor){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala. STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombo signal (semafor){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Standardne putne signale moguće je proći iz suprotnog smjera. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Standardne putne signale moguće je proći iz suprotnog smjera.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Jednosmjerni putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Jednosmjerne putne signale nije moguće proći iz suprotnog smjera STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Jednosmjerni putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Jednosmjerne putne signale nije moguće proći iz suprotnog smjera
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardni signal (električni){}Ovo je najosnovnija vrsta signala, istovremeno dopušta samo jedan vlak u bloku STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardni signal (električni){}Ovo je najosnovnija vrsta signala, dozvoljava istovremeno samo jedan vlak u bloku
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ulazni signal (električni){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ulazni signal (električni){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Izlazni signal (električni){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Izlazni signal (električni){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombo signal (električni){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombo signal (električni){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala.
@@ -2570,7 +2569,7 @@ STR_STATION_BUILD_NOISE :{BLACK}Proizved
STR_LANDSCAPING_TOOLBAR :{WHITE}Uređivanje krajolika STR_LANDSCAPING_TOOLBAR :{WHITE}Uređivanje krajolika
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Snizi jedan kut zemlje. Povlačenje snižava prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova. STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Snizi jedan kut zemlje. Povlačenje snižava prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Podigni jedan kut zemlje. Povlačenje podiže prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova. STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Podigni jedan kut zemlje. Povlačenje podiže prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Izravnaj zemlju na visinu prvog odabranog kuta. Ctrl odabire područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova. STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Poravnaj područje zemlje na visinu prvog odabranog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kupi zemlju za buduću uporabu. Shift mijenja prikaz građenje/procjena troškova. STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kupi zemlju za buduću uporabu. Shift mijenja prikaz građenje/procjena troškova.
# Object construction window # Object construction window
@@ -2686,7 +2685,6 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Naziv po
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Vrsta željeznice: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine na cesti: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine na cesti: {LTBLUE}{VELOCITY}
@@ -2699,29 +2697,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Polja
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zemlja pokrivena snijegom STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zemlja pokrivena snijegom
STR_LAI_CLEAR_DESCRIPTION_DESERT :Pustinja STR_LAI_CLEAR_DESCRIPTION_DESERT :Pustinja
STR_LAI_RAIL_DESCRIPTION_TRACK :Pruga STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} pruga
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Pruga sa blok-signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} pruga sa blok-signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Pruga sa pred-signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} pruga sa pred-signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Pruga sa izlaznim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} pruga sa izlaznim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Pruga sa kombiniranim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} pruga sa kombiniranim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Pruga sa putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} pruga sa putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Pruga sa jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} pruga sa jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Pruga sa blok-signalima i pred-signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} pruga sa blok-signalima i pred-signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Pruga sa blok-signalima i izlaznim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} pruga sa blok-signalima i izlaznim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Pruga sa blok-signalima i kombiniranim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} pruga sa blok-signalima i kombiniranim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Pruga sa blok-signalima i putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} pruga sa blok-signalima i putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Pruga sa blok-signalima i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} pruga sa blok-signalima i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Pruga sa pred-signalima i izlaznim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} pruga sa pred-signalima i izlaznim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Pruga sa pred-signalima i kombiniranim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} pruga sa pred-signalima i kombiniranim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Pruga sa pred-signalima i putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} pruga sa pred-signalima i putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Pruga sa pred-signalima i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} pruga sa pred-signalima i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Pruga sa izlaznim i kombiniranim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} pruga sa izlaznim i kombiniranim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Pruga sa izlaznim i putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} pruga sa izlaznim i putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Pruga sa izlaznim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} pruga sa izlaznim i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Pruga sa kombiniranim i putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} pruga sa kombiniranim i putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Pruga sa kombiniranim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} pruga sa kombiniranim i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Pruga sa putnim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} pruga sa putnim i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spremište vlakova STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} spremište vlaka
STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom
@@ -2785,7 +2783,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD tim STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD tim
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
@@ -3004,6 +3002,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Pokušaj koriš
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sadrži neispravan sprite. Svi neispravni grafički znakovi bit će pokazani kao crveni upitnik (?). STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sadrži neispravan sprite. Svi neispravni grafički znakovi bit će pokazani kao crveni upitnik (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Sadrži višestruke unose za Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Sadrži višestruke unose za Action 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Pročitaj nakon kraja od pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Pročitaj nakon kraja od pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Baznom grafičkom setu u uporabi nedostaju neki spriteovi.{}Ažurirajte bazni grafički set
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Trenutno korištenom osnovnom grafičkom setu nedostaju pojedini crteži.{}Molimo da nadogradite osnovni grafički set.{}Pošto igrate {YELLOW}razvojnu inačicu OpenTTD-a{WHITE}, možda će vam trebati i {YELLOW}razvojna inačica osnovnog grafičkog seta{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Zatraženi GRF resursi nisu dostupni (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Zatraženi GRF resursi nisu dostupni (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Pogrešan/nepoznat format raspored sprite-a (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Pogrešan/nepoznat format raspored sprite-a (sprite {3:NUM})
@@ -3390,13 +3390,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Treba: {
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Treba
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}čeka
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Teret koji čeka obradu:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3657,10 +3653,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kada j
STR_REPLACE_VEHICLES_STOP :{BLACK}Prestani zamijenjivati vozila STR_REPLACE_VEHICLES_STOP :{BLACK}Prestani zamijenjivati vozila
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikni za zaustavljanje zamjene lijevo odabrane vrste lokomotive STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikni za zaustavljanje zamjene lijevo odabrane vrste lokomotive
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Zamjenjujem:{ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Prebaci između prozora za izmjenu lokomotiva i vagona STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Prebaci između prozora za izmjenu lokomotiva i vagona
STR_REPLACE_ENGINES :Lokomotive STR_REPLACE_ENGINES :Lokomotive
STR_REPLACE_WAGONS :Vagoni STR_REPLACE_WAGONS :Vagoni
STR_REPLACE_ALL_RAILTYPE :Sva pružna vozila
STR_REPLACE_HELP_RAILTYPE :{BLACK}Odaberite vrstu željeznice za koju želite zamijeniti lokomotive STR_REPLACE_HELP_RAILTYPE :{BLACK}Odaberite vrstu željeznice za koju želite zamijeniti lokomotive
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Prikazuje sa kojom se lokomotivom zamjenjuje lijevo odabrana lokomotiva, ako postoji koji STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Prikazuje sa kojom se lokomotivom zamjenjuje lijevo odabrana lokomotiva, ako postoji koji

View File

@@ -1848,7 +1848,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Ukázat,
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobrazit nastavení AI a hry STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobrazit nastavení AI a hry
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončit 'OpenTTD' STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}V aktuálně zvolené základní sadě grafiky chybí {NUM} sprit{P "" y ů}. Zkuste, prosím, vyhledat aktualizovanou základní sadu.
STR_INTRO_TRANSLATION :{BLACK}Tento překlad postrádá {NUM} řetěz{P ec ce ců}. Prosím pomozte OpenTTD udělat lepším a přihlaste se jako překladatel. Pro více informací, čtěte readme.txt. STR_INTRO_TRANSLATION :{BLACK}Tento překlad postrádá {NUM} řetěz{P ec ce ců}. Prosím pomozte OpenTTD udělat lepším a přihlaste se jako překladatel. Pro více informací, čtěte readme.txt.
# Quit window # Quit window
@@ -1884,7 +1883,7 @@ STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magick
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunely se mohou křížit: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunely se mohou křížit: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Letadla nebudou na malých letištích havarovat (tak často): {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Letadla nebudou na malých letištích havarovat (tak často): {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Upravit maximální výšku mapy: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Upravit maximální výšku mapy: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Upravit maximální výšku hor na mapě STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{BLACK}Upravit maximální výšku hor na mapě
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :krajina mírného pásma STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :krajina mírného pásma
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :subarktická krajina STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :subarktická krajina
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :subtropická kraina STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :subtropická kraina
@@ -2683,7 +2682,6 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Název d
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Druh kolejí: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rychlostní omezení silnice: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rychlostní omezení silnice: {LTBLUE}{VELOCITY}
@@ -2696,29 +2694,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Pole
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zasněžená země STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zasněžená země
STR_LAI_CLEAR_DESCRIPTION_DESERT :Poušť STR_LAI_CLEAR_DESCRIPTION_DESERT :Poušť
STR_LAI_RAIL_DESCRIPTION_TRACK :Železniční trať STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} trať
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Železniční trať s obyčejnými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} trať s obyčejným návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Železniční trať s vjezdovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} trať s vjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Železniční trať s odjezdovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} trať s jezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Železniční trať s kombinovanými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} trať s kombinovaným návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Železniční trať s dokonalejšími (PBS) návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} trať s dokonalejším (PBS) návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Železniční trať s jednosměrnými cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} trať s dokonalejším (PBS) jednosměrným návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Železniční trať s obyčejnými a vjezdovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} trať s obyčejným a vjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Železniční trať s obyčejnými a odjezdovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} trať s obyčejným a odjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Železniční trať s obyčejnými a kombinovanými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} trať s obyčejným a kombinovaným návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Železniční trať s obyčejnými a cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} trať s obyčejným a cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Železniční trať s obyčejnými a jednosměrnými cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} trať s obyčejným a jednosměrným cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Železniční trať s vjezdovými a odjezdovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} trať s vjezdovým a odjezdovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Železniční trať s vjezdovými a kombinovanými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} trať s vjezdovým a kombinovaným návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Železniční trať s vjezdovými a cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} trať s vjezdovým a cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Železniční trať s vjezdovými a jednosměrnými cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} trať s vjezdovým a jednosměrným cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Železniční trať s odjezdovými a kombinovanými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} trať s jezdovým a kombinovaným návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Železniční trať s odjezdovými a cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} trať s jezdovým a cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Železniční trať s odjezdovými a jednosměrnými cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} trať s jezdovým a jednosměrným cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Železniční trať s kombinovanými a cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} trať s kombinovaným a cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Železniční trať s kombinovanými a jednosměrnými cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} trať s kombinovaným a jednosměrným cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Železniční trať s cestovými a jednosměrnými cestovými návěstidly STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} trať s cestovým a jednosměrným cestovým návěstidlem
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Železniční depo STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} železniční depo
STR_LAI_ROAD_DESCRIPTION_ROAD :Silnice STR_LAI_ROAD_DESCRIPTION_ROAD :Silnice
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Silnice s pouličním osvětlením STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Silnice s pouličním osvětlením
@@ -2782,7 +2780,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Tým OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Tým OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru
@@ -3001,6 +2999,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Pokus o použit
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} obsahuje poškozený sprite. Všechny takové se zobrazí jako červený otazník (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} obsahuje poškozený sprite. Všechny takové se zobrazí jako červený otazník (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Obsahuje vícero Akce 8 záznamů (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Obsahuje vícero Akce 8 záznamů (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Čtení konce pseudo-spritu (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Čtení konce pseudo-spritu (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Právě používanému základnímu grafickému setu chybí obrázky.{}Prosím, updatujte ho
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Aktuálnímu grafickému setu chybí nějaké části.{}Aktualizuj prosím grafický set.{}Pokud hraješ{YELLOW}vývojovou verzi OpenTTD{WHITE}, možná potřebuješ {YELLOW}vývojovou verzi základních grafik{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Požadované zdroje GRF nejsou dostupné (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Požadované zdroje GRF nejsou dostupné (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} byla vypnuta {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} byla vypnuta {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neplatný/neznámý sprite layout formát (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neplatný/neznámý sprite layout formát (sprite {3:NUM})
@@ -3225,7 +3225,7 @@ STR_STATION_VIEW_VIA :{YELLOW}{CARGO_
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} do {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} do {STATION}
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} z neznámé stanice STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} z neznámé stanice
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} do kterékoliv stanice STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} do kterékoliv stanice
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} přes jakoukoliv stanici STR_STATION_VIEW_VIA_ANY :{GREEN}{CARGO_SHORT} přes jakoukoliv stanici
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} z této stanice STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} z této stanice
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} zastavuje v této stanici STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} zastavuje v této stanici
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} do této stanice STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} do této stanice
@@ -3387,13 +3387,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vyžaduj
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING}
############ range for requires ends ############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}ček{P á ají á}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Náklad čekající na zpracování:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3657,10 +3653,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} když
STR_REPLACE_VEHICLES_STOP :{BLACK}Vypnout vyměňování STR_REPLACE_VEHICLES_STOP :{BLACK}Vypnout vyměňování
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Zmáčkni toto tlačítko, když nechceš vyměňovat typ lokomotivy vybraný v levém seznamu STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Zmáčkni toto tlačítko, když nechceš vyměňovat typ lokomotivy vybraný v levém seznamu
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Vyměňování: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Přepne mezi okny na výměnu lokomotiv a vagonů STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Přepne mezi okny na výměnu lokomotiv a vagonů
STR_REPLACE_ENGINES :lokomotivy STR_REPLACE_ENGINES :lokomotivy
STR_REPLACE_WAGONS :vagony STR_REPLACE_WAGONS :vagony
STR_REPLACE_ALL_RAILTYPE :Všechna drážní vozidla
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vyber typ kolejí, pro které chceš měnit lokomotivy STR_REPLACE_HELP_RAILTYPE :{BLACK}Vyber typ kolejí, pro které chceš měnit lokomotivy
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tady je zobrazeno, za jakou lokomotivu se ta v levém seznamu vyměňuje STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tady je zobrazeno, za jakou lokomotivu se ta v levém seznamu vyměňuje
@@ -4193,7 +4189,7 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... nelz
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... obrázek je příliš velký STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... obrázek je příliš velký
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Varování kvůli velikosti STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Varování kvůli velikosti
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Tak velká změna velikosti zdrojové mapy není doporučena. Pokračovat v generování? STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Tak velká zmena velikosti zdrojové mapy není doporučena. Pokračovat s generováním?
# Soundset messages # Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nalezen pouze nouzový zvukový soubor. Pokud chcete zvuky, nainstalujte prosim zvukové soubory skrze systém stahování obsahu STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nalezen pouze nouzový zvukový soubor. Pokud chcete zvuky, nainstalujte prosim zvukové soubory skrze systém stahování obsahu

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@@ -2601,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Marker
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snedækket land STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snedækket land
STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken
STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbane spor STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spor
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbane spor med bloksignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spor med bloksignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbane spor med with pre-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spor med with pre-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med udgangssignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spor med udgangssignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbane spor med kombinerede signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spor med kombinerede signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbane spor med rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spor med rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbane spor med en-vejs-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spor med en-vejs-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbane spor med blok- og pre-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spor med blok- og pre-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbane spor med blok- og udgangs-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spor med blok- og udgangs-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blok og kombinerede signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spor med blok og kombinerede signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbane spor med blok- og rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spor med blok- og rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbane spor med blok og en-vejs rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spor med blok og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbane spor med pre- og udgangs-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spor med pre- og udgangs-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Jernbane spor med pre- og kombinerede signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spor med pre- og kombinerede signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Jernbane spor med pre- og rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spor med pre- og rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Jernbane spor med pre- og en-vejs rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spor med pre- og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbane spor med udgangs- og kombinerede signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spor med udgangs- og kombinerede signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbane spor med udgangs- og rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spor med udgangs- og rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbane spor med udgangs- og en-vejs rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spor med udgangs- og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbane spor med kombinerede og rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spor med kombinerede og rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinerede og en-vejs rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spor med kombinerede og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbane spor med rute- og en-vejs rute-signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spor med rute- og en-vejs rute-signaler
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Jernbane togdepot STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} togdepot
STR_LAI_ROAD_DESCRIPTION_ROAD :Vej STR_LAI_ROAD_DESCRIPTION_ROAD :Vej
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vej med gadelygter STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vej med gadelygter
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD teamet STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 OpenTTD teamet
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen. Ctrl+Klik for at flytte spriten otte enheder af gangen STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut)
@@ -2906,6 +2906,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Forsøg på at
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegn (?). STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegn (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder adskillige handling 8 indgange (grafikelement {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder adskillige handling 8 indgange (grafikelement {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Læs forbi slutningen af pseudo-grafikelement (grafikelement {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Læs forbi slutningen af pseudo-grafikelement (grafikelement {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det brugte basis grafiksæt mangler en række elementer.{}Opdater venligst grafiksættet.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den grafikpakke som bruges er ufuldstændig.{}Opdater venligst grafikpakken.{}eftersom du spiller et{YELLOW} development snapshot of OpenTTD{WHITE},får du måske også brug for er{YELLOW}development snapshot of the base graphics{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF ressourcer er ikke tilgængelige (grafikelement {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF ressourcer er ikke tilgængelige (grafikelement {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt / ukendt grafikelement layoutformat (grafikelement {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt / ukendt grafikelement layoutformat (grafikelement {3:NUM})
@@ -3292,8 +3294,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kræver:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Fragt der venter på forarbejdning:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3554,6 +3557,7 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} når d
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop udskiftning STR_REPLACE_VEHICLES_STOP :{BLACK}Stop udskiftning
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Udskifter: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue
STR_REPLACE_ENGINES :Lokomotiver STR_REPLACE_ENGINES :Lokomotiver
STR_REPLACE_WAGONS :Vogne STR_REPLACE_WAGONS :Vogne

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@@ -53,7 +53,7 @@ STR_CARGO_PLURAL_TOYS :Speelgoed
STR_CARGO_PLURAL_CANDY :Snoep STR_CARGO_PLURAL_CANDY :Snoep
STR_CARGO_PLURAL_COLA :Cola STR_CARGO_PLURAL_COLA :Cola
STR_CARGO_PLURAL_COTTON_CANDY :Suikerspinnen STR_CARGO_PLURAL_COTTON_CANDY :Suikerspinnen
STR_CARGO_PLURAL_BUBBLES :Bellen STR_CARGO_PLURAL_BUBBLES :Bubbels
STR_CARGO_PLURAL_TOFFEE :Toffee STR_CARGO_PLURAL_TOFFEE :Toffee
STR_CARGO_PLURAL_BATTERIES :Batterijen STR_CARGO_PLURAL_BATTERIES :Batterijen
STR_CARGO_PLURAL_PLASTIC :Plastic STR_CARGO_PLURAL_PLASTIC :Plastic
@@ -255,14 +255,14 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Toon ver
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Toon verborgen STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Toon verborgen
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen treinen ook weergegeven STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen treinen ook weergegeven
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen wegvoertuigen ook weergegeven STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :Door het inschakelen van deze knop, worden de verborgen wegvoertuigen ook weergegeven
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen schepen ook weergegeven STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen schepen ook weergegeven
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen vliegtuig ook weergegeven STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Door het inschakelen van deze knop, worden de verborgen vliegtuig ook weergegeven
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Standaard STR_BUTTON_DEFAULT :{BLACK}Standaard
STR_BUTTON_CANCEL :{BLACK}Annuleren STR_BUTTON_CANCEL :{BLACK}Annuleren
STR_BUTTON_OK :{BLACK}O STR_BUTTON_OK :{BLACK}OK
# On screen keyboard window # On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@@ -597,7 +597,7 @@ STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPAN
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Ingenieur STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Ingenieur
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkeersleider STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkeersleider
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportcoördinator STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportcoördinator
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Routeopzichter STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route-opzichter
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Onderdirecteur STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Onderdirecteur
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Directeur STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Directeur
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Voorzitter STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Voorzitter
@@ -1140,7 +1140,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Midden
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximale bedrag een bedrijf kan lenen (zonder rekening te houden met de inflatie)
STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld
STR_CONFIG_SETTING_RUNNING_COSTS :Onderhoudskosten: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Onderhoudskosten: {STRING}
@@ -1158,15 +1158,15 @@ STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Wanneer ingesch
STR_CONFIG_SETTING_TRAIN_REVERSING :Niet toestaan dat treinen keren in stations: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING :Niet toestaan dat treinen keren in stations: {STRING}
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Indien ingeschakeld zullen treinen niet omkeren in niet-eind stations, zelfs als er een kortere weg naar hun volgende bestemming is bij omkeren STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Indien ingeschakeld zullen treinen niet omkeren in niet-eind stations, zelfs als er een kortere weg naar hun volgende bestemming is bij omkeren
STR_CONFIG_SETTING_DISASTERS :Rampen: {STRING} STR_CONFIG_SETTING_DISASTERS :Rampen: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Schakel rampen die af en toe voertuigen of infrastructuur kunnen blokkeren of vernietigen in/uit STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Schakel rampen die af en toe voertuigen of infrastructuur kunnen blokkeren of vernietigen
STR_CONFIG_SETTING_CITY_APPROVAL :De houding van de gemeenteraad ten opzichte van herstructurering gebied: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Gemeenteraad's houding ten opzichte van herstructurering gebied: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel lawaai en schade aan het milieu door bedrijven de stadswaardering en hun acties beïnvloeden in hun bouwgebied STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel lawaai en schade aan het milieu door bedrijven de stadswaardering en hun acties beïnvloeden in hun bouwgebied
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum kaarthoogte: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum kaarthoogte: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Stel de maximum toegestane hoogte voor bergen op de kaart in STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Stel de maximum toegestande hoogte voor bergen op de kaart in
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximum kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximum kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen, enz. toestaan: {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen, enz. toestaan: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat het aanpassen van funderingne onder gebouwen en spoor toe zonder deze te verwijderen
STR_CONFIG_SETTING_CATCHMENT :Gebruik meer realistische handelsgebieden: {STRING} STR_CONFIG_SETTING_CATCHMENT :Gebruik meer realistische handelsgebieden: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Heb verschillende grootte verzorgingsgebied voor verschillende typen stations en luchthavens STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Heb verschillende grootte verzorgingsgebied voor verschillende typen stations en luchthavens
STR_CONFIG_SETTING_EXTRADYNAMITE :Sta verwijderen van meer stedelijke wegen, bruggen en tunnels toe: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Sta verwijderen van meer stedelijke wegen, bruggen en tunnels toe: {STRING}
@@ -1186,16 +1186,16 @@ STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hellingsterkte voor wegvoertuigen: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hellingsterkte voor wegvoertuigen: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steilheid van een schuine tegel voor een wegvoertuig. Hogere waarden maken het moeilijker om een heuvel te beklimmen STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steilheid van een schuine tegel voor een wegvoertuig. Hogere waarden maken het moeilijker om een heuvel te beklimmen
STR_CONFIG_SETTING_FORBID_90_DEG :Verbied treinen en schepen om 90° te draaien: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG :Verbied treinen en schepen om 90° te draaien: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Draaiingen met 90° treden op wanneer een horizontale baan direct gevolgd wordt door een verticaal baanstuk op de aangrenzende tegel, waardoor de trein daarna 90 graden draait wanneer de tegelrand wordt overgestoken in plaats van de gebruikelijke 45 graden voor andere spoorcombinaties. Dit geldt ook voor de draaicirkel van schepen STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 graden draaien treden op wanneer een horizontale baan direct gevolgd door een verticale baan stuk op de aangrenzende tegel, waardoor de trein daarna 90 graad wanneer het doorlopen van de tegel rand plaats van de gebruikelijke 45 graden voor andere spoor combinaties. Dit geldt ook voor de draaicirkel van schepen
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sta het samenvoegen van indirect aansluitende stations toe: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sta het samenvoegen van niet direct aaneensluitende stations toe: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sta toe dat er aanvullende onderdelen aan een station worden geplaatst zonder dat reeds bestaande onderdelen beïnvloed worden. Ctrl+klik is vereist tijdens het plaatsen van nieuwe onderdelen. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sta toe dat er aanvullende onderdelen aan een station worden geplaatst, zonder dat reed bestaande onderdelen beïnvloed worden. Gebruikt Ctrl+Click tijdens het plaatsen van nieuwe onderdelen.
STR_CONFIG_SETTING_INFLATION :Inflatie: {STRING} STR_CONFIG_SETTING_INFLATION :Inflatie: {STRING}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Schakel inflatie in de economie in, waardoor de kosten iets sneller stijgen dan de betalingen STR_CONFIG_SETTING_INFLATION_HELPTEXT :Schakel de inflatie in de economie in, waar de kosten iets sneller stijgen dan de betalingen
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bruglengte: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum brug lengte: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum lengte voor te bouwen bruggen STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum lengte voor te bouwen bruggen
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum brughoogte: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum brughoogte: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum hoogte om bruggen te bouwen STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum hoogte ombruggen te bouwen
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnellengte: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel lengte: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum lengte voor te bouwen tunnels STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum lengte voor te bouwen tunnels
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Handmatige bouwmethode voor primaire industrieën: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Handmatige bouwmethode voor primaire industrieën: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Wijze van financiering van een primaire industrie. 'geen' betekent dat het niet mogelijk is om te financieren, 'prospectie' betekent dat financiering mogelijk is, maar de bouw vindt plaats in een willekeurige plek op de kaart en kan mislukken ook, "als andere bedrijfstakken": ruwe industrieën kan worden geconstrueerd door bedrijven als verwerkende industrie in elke positie zij willen STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Wijze van financiering van een primaire industrie. 'geen' betekent dat het niet mogelijk is om te financieren, 'prospectie' betekent dat financiering mogelijk is, maar de bouw vindt plaats in een willekeurige plek op de kaart en kan mislukken ook, "als andere bedrijfstakken": ruwe industrieën kan worden geconstrueerd door bedrijven als verwerkende industrie in elke positie zij willen
@@ -1223,19 +1223,19 @@ STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :aan het einde
STR_CONFIG_SETTING_AUTOSCROLL :Verschuif scherm als muis aan de rand is: {STRING} STR_CONFIG_SETTING_AUTOSCROLL :Verschuif scherm als muis aan de rand is: {STRING}
STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Wanneer aan, start een subvenster met scrollen wanneer de muis vlak bij de rand van het venster komt STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Wanneer aan, start een subvenster met scrollen wanneer de muis vlak bij de rand van het venster komt
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Uitgeschakeld STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Uitgeschakeld
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Hoofdkijkvenster, alleen volledig scherm STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Hoofd kijkvenster, alleen volledigscherm
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Hoofdkijkvenster STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Hoofd kijkvenster
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Elk kijkvenster STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Elk kijkvenster
STR_CONFIG_SETTING_BRIBE :Omkopen van de gemeente toestaan: {STRING} STR_CONFIG_SETTING_BRIBE :Omkopen van de gemeente toestaan: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Toestaan dat bedrijven mogen proberen de plaatselijke autoriteiten om te kopen. Als de omkoping wordt opgemerkt door een inspecteur, zal de onderneming niet in staat zijn om in de stad actie te ondernemen voor zes maanden STR_CONFIG_SETTING_BRIBE_HELPTEXT :Toestaan dat bedrijven mogen proberen de plaatselijke gemeente autoriteit om te kopen. Als de omkoping wordt opgemerkt door een inspecteur, zal de onderneming niet in staat zijn om in de stad actie te ondernemen voor zes maanden
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Kopen van exclusieve transportrechten toestaan: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Kopen van exclusieve transportrechten toestaan: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Wanneer een bedrijf de exclusieve transportrechten van een stad koopt, ontvangen de stations (zowel passagiers als vracht) van de tegenstanders geen vracht voor één heel jaar. STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Wanneer een bedrijf de exclusieve transportrechten van een stad koopt, ontvangen de stations (zowel passagiers als vracht) van tegenstander geen vracht voor één heel jaar.
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Financiering van gebouwen toestaan: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Financiering van gebouwen toestaan: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Deze optie staat bedrijven toe meer geld te geven aan steden voor de financiering van nieuwe huizen. STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Deze optie staat bedrijven toe meer geld te geven aan steden voor de financiering van nieuwe huizen.
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Financieren van lokale wegherbouwing toestaan: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Financieren van lokale wegreconstructie toestaan: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Deze optie staat bedrijven toe geld te geven aan steden voor het herbouwen van wegen, zodat op wegbedrijven gesaboteerd worden. STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Deze optie staat bedrijven toe geld te geven aan steden voor het herbouwen van wegen, zodat op wegbedrijven gesaboteerd worden.
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Geld geven aan andere bedrijven toestaan: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Geld geven aan andere bedrijven toestaan: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Sta toe dat bedrijven geld naar elkaar overmaken in een multiplayerspel. STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Sta toe dat bedrijven geld naar elkaar overmaken in een multiplayer spel.
STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewichtsfactor voor vracht om zware treinen te simuleren: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewichtsfactor voor vracht om zware treinen te simuleren: {STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Stel de impact van het vervoer van vracht bij treinen. Een hogere waarde maakt het vervoer van vracht veeleisender voor treinen, met name in heuvels STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Stel de impact van het vervoer van vracht bij treinen. Een hogere waarde maakt het vervoer van vracht veeleisender voor treinen, met name in heuvels
STR_CONFIG_SETTING_PLANE_SPEED :Vliegtuig snelheidsfactor: {STRING} STR_CONFIG_SETTING_PLANE_SPEED :Vliegtuig snelheidsfactor: {STRING}
@@ -1252,7 +1252,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Sta doorrijhalt
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Laat het bouwen van doorrijhaltes toe op wegen van andere bedrijven STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Laat het bouwen van doorrijhaltes toe op wegen van andere bedrijven
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Deze instelling kan niet gewijzigd worden als er voertuigen zijn STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Deze instelling kan niet gewijzigd worden als er voertuigen zijn
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Onderhoud infrastructuur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Onderhoud infrastructuur: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wanneer dit is ingeschakeld, veroorzaakt de infrastructuur onderhoudskosten. De kosten groeien boven-proportioneel met de grootte van het netwerk, waardoor grotere bedrijven hierdoor meer worden beïnvloed dan kleinere STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wanneer ingeschakeld, infrastructuur veroorzaakt onderhoudskosten. De kosten groeit boven-proportioneel met de grootte van het netwerk, hetgeen van hogere invloed is op grotere bedrijven dan kleinere
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Vliegvelden verlopen niet: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Vliegvelden verlopen niet: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Het inschakelen van deze instelling zorgt ervoor dat elke luchthaven soort altijd beschikbaar blijft na de introductie STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Het inschakelen van deze instelling zorgt ervoor dat elke luchthaven soort altijd beschikbaar blijft na de introductie
@@ -1277,26 +1277,26 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} maand{P
STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimum benodigd geld voor automatisch vernieuwen: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimum benodigd geld voor automatisch vernieuwen: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimale hoeveelheid geld die op de bank moet blijven alvorens automatisch vernieuwen voertuigen te starten STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimale hoeveelheid geld die op de bank moet blijven alvorens automatisch vernieuwen voertuigen te starten
STR_CONFIG_SETTING_ERRMSG_DURATION :Duur van foutbericht: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION :Duur van foutbericht: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duur voor het weergeven van foutberichten in een rood venster. Merk op dat sommige (kritische) foutmeldingen niet automatisch worden gesloten na deze tijd, deze moeten handmatig worden gesloten STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duur voor het weergeven van foutmeldingen in een rood venster. Merk op dat sommige (kritische) foutmeldingen niet automatisch wordt gesloten na deze tijd, deze moeten handmatig worden gesloten
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} seconde{P 0 "" n} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} seconde{P 0 "" n}
STR_CONFIG_SETTING_HOVER_DELAY :Toon tooltips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :Toon tooltips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Vertraging voordat tooltips worden weergegeven wanneer de muis over een interface-element. Als alternatief kunnen tooltips worden gebonden aan de rechtermuisknop wanneer de waarde 0 is. STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Vertraging voordat tooltips worden weergegeven wanneer de muis over een interface-element. Als alternatief kunnen tooltips worden gebonden aan de rechter muisknop wanneer de waarde 0 is.
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Wijs aan voor {COMMA} seconde{P 0 "" n} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Wijs aan voor {COMMA} seconde{P 0 "" n}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rechtsklik STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rechtsklik
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Geef het inwoneraantal bij een stad weer: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :Geef het inwoneraantal bij een stad weer: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Toon de populatie van een stad in hun tekst op de kaart STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Toon de populatie van een stad in hun tekst op de kaart
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van de lijnen in grafieken: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van de lijnen in grafieken: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breedte van de lijnen in de grafiek. Een dunne lijn is preciezer leesbaar, een dikke lijn is makkelijker te zien en kleuren zijn makkelijker om te onderscheiden STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breedte van de lijnen in de grafiek. Een dunne lijn is preciezer leesbaar, een dikke lijn is makkelijker te zien en kleuren zijn gemakkelijker herkenbaar.e lijn
STR_CONFIG_SETTING_LANDSCAPE :Landschap: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Landschap: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschappen definiëren standaard gameplayscenario's met verschillende vracht- en stadsgroei-eisen. NewGRF en spelscripts kunnen daarentegen fijnere controle bieden STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschappen definiëren basis gameplay scenario's met verschillende vracht en stadsgroei eisen. NewGRF en Game Scripts kunnen fijne instellingen hebben
STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :De originele generator hangt af van de standaard graphicsset en stelt vaste landschapsvormen samen. TerraGenesis is een op Perlin noise gebaseerde generator met fijnere besturingsinstellingen STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :De originele generator afhankelijk van de basis graphics set, en composeert vaste landschap vormen. TerraGenesis is een Perlin-ruis gebaseerde generator met fijnere instellingen
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Origineel STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Origineel
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrein type: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE :Terrein type: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Alleen TerraGenesis) Heuvelachtigheid van het landschap STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Alleen TerraGenesis) Heuvelachtigheid van het landschap
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industriedichtheid: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industrie-dichtheid: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stel in hoeveel industrieën moeten worden gegenereerd en welk niveau tijdens het spel moet worden gehandhaafd STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stel in hoeveel industrieën moeten worden gegenereerd en welk niveau tijdens het spel moet worden gehandhaafd
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum afstand van de rand voor Olierafinaderijen: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum afstand van de rand voor Olierafinaderijen: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaart grens, dat is aan de kust van eiland kaarten STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaart grens, dat is aan de kust van eiland kaarten
@@ -1323,8 +1323,8 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Draaiing van ho
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok in STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok in
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :De hoogte van een plat scenario wordt: {STRING} STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :De hoogte van een plat scenario wordt: {STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Eén of meer vakjes aan de noordelijke rand zijn niet leeg STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Een of meer vakjes aan de noordelijke rand zijn niet leeg
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Eén of meer vakjes aan de rand zijn geen water STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Een of meer vakjes aan de rand zijn geen water
STR_CONFIG_SETTING_STATION_SPREAD :Maximale stationsgrootte: {STRING} STR_CONFIG_SETTING_STATION_SPREAD :Maximale stationsgrootte: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum gebied waar onderdelen van één station op verspreid mogen zijn. Grotere gebieden vertragen het spel! STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum gebied waar onderdelen van één station op verspreid mogen zijn. Grotere gebieden vertragen het spel!
@@ -1342,7 +1342,7 @@ STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Gedrag wanneer
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Vloeiend scrollen kijkvenster: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Vloeiend scrollen kijkvenster: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepalen hoe de hoofdweergave schuift naar een specifieke positie bij het klikken op de minikaart of bij de afgifte van een opdracht om naar een specifiek object op de kaart. Indien ingeschakeld, de viewport scrollt soepel, als deze uitgeschakeld gaat u rechtstreeks naar de beoogde plek STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepalen hoe de hoofdweergave schuift naar een specifieke positie bij het klikken op de minikaart of bij de afgifte van een opdracht om naar een specifiek object op de kaart. Indien ingeschakeld, de viewport scrollt soepel, als deze uitgeschakeld gaat u rechtstreeks naar de beoogde plek
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon dimensie-informatie bij het gebruik van diverse bouwgereedschappen: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon dimensie-informatie bij het gebruik van diverse bouwgereedschappen: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Geef tegelafstanden en hoogteverschillen weer bij het slepen tijdens het bouwen STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Geef tegel-afstanden en hoogteverschillen bij het slepen tijdens de bouw werkzaamheden
STR_CONFIG_SETTING_LIVERIES :Laat alle voertuigkleuren zien: {STRING} STR_CONFIG_SETTING_LIVERIES :Laat alle voertuigkleuren zien: {STRING}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Beheer het gebruik van voertuigspecifieke levering voor voertuigen (in tegenstelling tot bedrijfsspecifieke leveringen). STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Beheer het gebruik van voertuigspecifieke levering voor voertuigen (in tegenstelling tot bedrijfsspecifieke leveringen).
STR_CONFIG_SETTING_LIVERIES_NONE :Niets STR_CONFIG_SETTING_LIVERIES_NONE :Niets
@@ -1371,13 +1371,13 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+klik
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Uit STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Uit
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Scrollen met linkermuisknop: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Scrollen met linkermuisknop: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Schakel scrollen met de linkermuisknop in door te slepen. Dit is vooral handig bij het gebruik van een touchscreen voor scrollen STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Schakel scrollen met de linkermuis knop in door te slepen. Dit is vooral handig bij het gebruik van een touch-screen voor scrollen
STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING} STR_CONFIG_SETTING_AUTOSAVE :Automatisch opslaan: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Kies interval tussen automatische spelopslag STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Kies interval tussen automatische spelopslag
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik {STRING} datumformaat voor naamgeving van opgeslagen spellen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik {STRING} datumformaat voor naamgeving van opgeslagen spellen
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van de datum in savegamebestandsnamen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van de datum in op te slaan spel bestandsnamen
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :lang (31e dec 2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :lang (31e dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
@@ -1387,13 +1387,13 @@ STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Wanneer ingesch
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Toestaan wanneer gepauzeerd: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Toestaan wanneer gepauzeerd: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecteer welke acties kunnen worden uitgevoerd terwijl het spel is gepauzeerd STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecteer welke acties kunnen worden uitgevoerd terwijl het spel is gepauzeerd
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Geen mogelijkheden STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Geen mogelijkheden
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alle niet-constructiemogelijkheden STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alle niet-constructie mogelijkheden
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alles behalve landschapsaanpassingen STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alles behalve landschapsaanpassingen
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle mogelijkheden STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle mogelijkheden
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gebruik groepen voor voertuigenlijst: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gebruik groepen voor voertuigenlijst: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Schakel het gebruik van de geavanceerde voertuigenlijsten in voor het groeperen van voertuigen STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Schakel het gebruik van de geavanceerde voertuigenlijsten in voor het groeperen van voertuigen
STR_CONFIG_SETTING_LOADING_INDICATORS :Gebruik laadindicatoren: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS :Gebruik laadindicatoren: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Geef aan of laadindicatoren worden weergegeven boven ladende of lossende voertuigen STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Geef aan of laad indicatoren worden weergegeven boven ladende of lossende voertuigen
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Toon dienstregeling in tikken ipv in dagen: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Toon dienstregeling in tikken ipv in dagen: {STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Toon reistijden in tijdtabellen in het spelticks in plaats van dagen STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Toon reistijden in tijdtabellen in het spelticks in plaats van dagen
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Toon aankomst- en vertrektijden in dienstregeling: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Toon aankomst- en vertrektijden in dienstregeling: {STRING}
@@ -1401,7 +1401,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Geef de verwach
STR_CONFIG_SETTING_QUICKGOTO :Snel voertuigorders maken: {STRING} STR_CONFIG_SETTING_QUICKGOTO :Snel voertuigorders maken: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selecteer de 'Ga naar cursor' bij het openen van de orders venster STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selecteer de 'Ga naar cursor' bij het openen van de orders venster
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standaard spoorsoort (bij nieuw of opgeslagen spel): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standaard spoorsoort (bij nieuw of opgeslagen spel): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Spoortype om te selecteren na het starten of het laden van een spel. 'eerst beschikbare' selecteert de oudste vorm van sporen, 'laatst beschikbare' selecteert het nieuwste type van sporen, en 'meest gebruikte' selecteert het type dat op dit moment het meest in gebruik is STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type om te selecteren na het starten of het laden van een spel. 'eerst beschikbare' selecteert de oudste vorm van tracks, 'laatst beschikbare' het nieuwste type van tracks selecteert, en 'meest gebruikte' selecteert het type die op dit moment het meest in gebruik is
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eerst beschikbare STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eerst beschikbare
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Laatst beschikbare STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Laatst beschikbare
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meest gebruikte STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meest gebruikte
@@ -1410,7 +1410,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Geef gereservee
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hou bouwgereedschappen actief na gebruik: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hou bouwgereedschappen actief na gebruik: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Houd de bouwhulpmiddelen voor bruggen, tunnels, enz. open na gebruik STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Houd de bouwhulpmiddelen voor bruggen, tunnels, enz. open na gebruik
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Groepeer uitgaven in bedrijfsfinanciënscherm: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Groepeer uitgaven in bedrijfsfinanciënscherm: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijfsuitgavenvenster STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijf uitgaven venster
STR_CONFIG_SETTING_SOUND_TICKER :Nieuwsticker: {STRING} STR_CONFIG_SETTING_SOUND_TICKER :Nieuwsticker: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffect voor samenvatting nieuwsberichten STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffect voor samenvatting nieuwsberichten
@@ -1430,33 +1430,33 @@ STR_CONFIG_SETTING_SOUND_AMBIENT :Omgeving: {STRI
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Speel omgevingsgeluidseffecten van landschap, industrieën en steden STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Speel omgevingsgeluidseffecten van landschap, industrieën en steden
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Bouwen van infrastructuur uitschakelen wanneer geen geschikt voertuig beschikbaar is: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Bouwen van infrastructuur uitschakelen wanneer geen geschikt voertuig beschikbaar is: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Wanneer je dit inschakelt, is de infrastructuur alleen beschikbaar als er ook voertuigen beschikbaar zijn. Dit voorkomt verspilling van tijd en geld aan onbruikbare infrastructuur STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Wanneer ingeschakeld, de infrastructuur is alleen beschikbaar als er ook voertuigen beschikbaar zijn, het voorkomen van verspilling van tijd en geld aan onbruikbare infrastructuur
STR_CONFIG_SETTING_MAX_TRAINS :Maximum aantal treinen per bedrijf: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :Maximum aantal treinen per bedrijf: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum aantal treinen dat een bedrijf kan hebben STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum aantal treinen dat een bedrijf kan hebben
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum aantal wegvoertuigen per bedrijf: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum aantal wegvoertuigen per bedrijf: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum aantal wegvoertuigen dat een bedrijf kan hebben STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum aantal wegvoertuigen die een bedrijf kan hebben
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum aantal vliegtuigen per bedrijf: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum aantal vliegtuigen per bedrijf: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum aantal vliegtuigen dat een bedrijf kan hebben STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum aantal vliegtuigen dat een bedrijf kan hebben
STR_CONFIG_SETTING_MAX_SHIPS :Maximum aantal schepen per bedrijf: {STRING} STR_CONFIG_SETTING_MAX_SHIPS :Maximum aantal schepen per bedrijf: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum aantal schepen dat een bedrijf kan hebben STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum aantal schepen dat een bedrijf kan hebben
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Treinen voor de computer uitschakelen: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Treinen voor de computer uitschakelen: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Het inschakelen van deze instelling maakt het bouwen van treinen onmogelijk voor een computerspeler STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Het inschakelen van deze instelling maakt het bouwen van treinen onmogelijk voor een computer-speler
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Wegvoertuigen voor de computer uitschakelen: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Wegvoertuigen voor de computer uitschakelen: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Het inschakelen van deze instelling maakt het bouwen van wegvoertuigen onmogelijk voor een computerspeler STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Het inschakelen van deze instelling maakt het bouwen van wegvoertuigen onmogelijk voor een computer-speler
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Vliegtuigen voor de computer uitschakelen: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Vliegtuigen voor de computer uitschakelen: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Het inschakelen van deze instelling maakt het het bouwen van vliegtuigen onmogelijk voor een computerspeler STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Het inschakelen van deze instelling maakt het het bouwen van vliegtuigen onmogelijk voor een computer-speler
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Schepen voor de computer uitschakelen: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Schepen voor de computer uitschakelen: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Het inschakelen van deze instelling maakt het het bouwen van schepen onmogelijk voor een computerspeler STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Het inschakelen van deze instelling maakt het het bouwen van schepen onmogelijk voor een computer-speler
STR_CONFIG_SETTING_AI_PROFILE :Standaard instellingenprofiel: {STRING} STR_CONFIG_SETTING_AI_PROFILE :Standaard instellingenprofiel: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Kies welk instellingsprofiel moet worden gebruikt bij willekeurige AI's of als startwaardes, wanneer een nieuwe AI of spelscript wordt toegevoegd STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Kies welk instellingsprofiel moet worden gebruikt bij willekeurige AI's of als startwaardes, wanneer een nieuwe AI of Game Script wordt toegevoegd
STR_CONFIG_SETTING_AI_PROFILE_EASY :Makkelijk STR_CONFIG_SETTING_AI_PROFILE_EASY :Makkelijk
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Gemiddeld STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Gemiddeld
STR_CONFIG_SETTING_AI_PROFILE_HARD :Moeilijk STR_CONFIG_SETTING_AI_PROFILE_HARD :Moeilijk
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Laat computerspelers toe in netwerkspel: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Laat computerspelers toe in netwerkspel: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Sta door computer gegenereerde speler toe deel te nemen in multiplayerspellen STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Sta door computer gegenereerde speler toe deel te nemen in multiplayer spelen.
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes voordat scripts worden gestopt: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes voordat scripts worden gestopt: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum aantal berekeningsstappen die een script kan maken in een beurt STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum aantal berekeningsstappen die een script kan maken in een beurt
@@ -1515,30 +1515,30 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Samengevat
STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Volledig STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Volledig
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Kleurenfoto's komen in: {STRING} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Kleurenfoto's komen in: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Jaar dat de krant aankondigt in kleur te gaan afdrukken. Voor dit jaar wordt zwart-wit gebruikt STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Jaar dat de krant aankondigingen in kleur worden afgedrukt. Voor dit jaar wordt zwart-wit gebruikt
STR_CONFIG_SETTING_STARTING_YEAR :Beginjaar: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Beginjaar: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Vloeiende economie inschakelen (meer, kleinere veranderingen): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Vloeiende economie inschakelen (meer, kleinere veranderingen): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wanneer ingeschakeld, industrie produktie verandert vaker en in kleinere stappen. Deze instelling heeft meestal geen effect, als de industrie soorten worden geleverd door een NewGRF STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wanneer ingeschakeld, industrie produktie verandert vaker en in kleinere stappen. Deze instelling heeft meestal geen effect, als de industrie soorten worden geleverd door een NewGRF
STR_CONFIG_SETTING_ALLOW_SHARES :Sta het kopen van aandelen van andere bedrijven toe: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Sta het kopen van aandelen van andere bedrijven toe: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wanneer ingeschakeld is het toegestaan om bedrijfsaandelen te kopen en te verkopen. Aandelen zullen alleen beschikbaar zijn voor bedrijven die een bepaalde leeftijd hebben bereikt STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wanneer ingeschakeld, toestaan kopen en verkopen van bedrijfsaandelen. Aandelen zullen alleen beschikbaar zijn voor bedrijven die een bepaalde leeftijd hebben bereikt
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage van routeopbrengst in overdrachtssysteem: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage van routeopbrengst in overdrachtssysteem: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage van het inkomen besteed aan de intermediaire delen in feedersystemen waardoor er meer controle over de inkomsten is STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage van het inkomen besteed aan de intermediaire delen in feeder-systemen, waardoor meer controle over de inkomsten is
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Bij slepen, plaats seinen elke: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Bij slepen, plaats seinen elke: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Stel de afstand waarop signalen worden gebouwd op een spoor in totaan de volgende hindernis (signaal, kruising) als signalen worden gesleept STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Stel de afstand waarop signalen worden gebouwd op een spoor tot aan de volgende hindernis (signaal, kruising), als signalen worden gesleept
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tegel{P 0 "" s} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tegel{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Bij slepen, hou vaste afstand tussen seinen: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Bij slepen, hou vaste afstand tussen seinen: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Selecteer het gedrag van seinplaatsing wanneer je met Ctrl+slepen seinen plaatst. Indien dit uitgeschakeld is, dan worden seinen rondom tunnels of bruggen geplaatst om lange stukken te vermijden zonder seinen. Indien dit ingeschakeld is, dan worden seinen om de N tegels geplaatst, waardoor de uitlijning van de seinen op parallelle sporen makkelijker is STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Selecteer het gedrag van het sein plaatsing bij Ctrl + slepen seinen. Indien uitgeschakeld, worden seinen rondom tunnels of bruggen om lange stukken te vermijden, zonder seinen. Indien ingeschakeld, worden seinen geplaatst elke N tegels, waardoor de uitlijning van de seinen op parallelle sporen makkelijker is
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Plaats automatisch armseinen voor: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Plaats automatisch armseinen voor: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Stel het jaar waarin elektrische seinen zal worden gebruikt voor sporen. Voor dit jaar zal niet-elektrische seinen worden gebruikt (die exact dezelfde functie hebben, maar verschillend uiterlijk) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Stel het jaar waarin elektrische seinen zal worden gebruikt voor sporen. Voor dit jaar zal niet-elektrische seinen worden gebruikt (die exact dezelfde functie hebben, maar verschillend uiterlijk)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Activeer de seininterface: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Activeer sein-GUI: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Toon een venster waar je de soorten seinen kunt kiezen om te bouwen in plaats van alleen vensterloze seintyperotatie met Ctrl+klikken op gebouwde seinen STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Toon een venster voor het kiezen van soorten seinen om te bouwen, in plaats van alleen window-loos sein-type rotatie met Ctrl + klikken op bouwen seinen
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Seintype dat standaard moet worden gebouwd: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Seintype dat standaard moet worden gebouwd: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standaard te gebruiken sein. STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standaard te gebruiken sein.
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normale seinen STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normale seinen
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Routeseinen STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Routeseinen
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Eenrichtingsrouteseinen STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Eenrichtingsrouteseinen
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Blader door seintypes: {STRING} STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Blader door seintypen: {STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Selecteer welke soorten seinen worden gebruikt wanneer je Ctrl + klikt op een bouwsignaal met het seingereedschap STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Selecteer welke soorten seinen worden gebruikt, wanneer Ctrl + klikken op een buildsein met het sein gereedschap
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Alleen normaal STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Alleen normaal
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Alleen routeseinen STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Alleen routeseinen
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Allemaal STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Allemaal
@@ -1598,69 +1598,69 @@ STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normaal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Snel STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Snel
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Heel snel STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Heel snel
STR_CONFIG_SETTING_LARGER_TOWNS :Verhouding van gemeenten die steden zullen worden: {STRING} STR_CONFIG_SETTING_LARGER_TOWNS :Verhouding van gemeenten die steden zullen worden: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Aantal steden die een stad worden, dus een stad die groter begint en sneller groeit STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Aantal steden dat een stad wordt, dus een stad die begint groter en groeit sneller
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 op {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 op {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Geen STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Geen
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Stadsgroeiindicator: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Stadsgroei-indicator: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gemiddelde grootte van steden in vergelijking tot normale steden bij het begin van het spel. STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gemiddelde grootte van steden in vergelijking tot normale steden bij het begin van het spel.
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Werk distributiegrafiek elke {STRING}{NBSP}dag{P 0:2 "" en} bij STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Bijwerken distributie grafiek elke {STRING}{NBSP}dag{P 0:2 "" en}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tijd tussen opeenvolgende herberekeningen van de link grafiek. Elke herberekening berekent de plannen voor een component van de grafiek. Dat betekent dat een waarde X voor deze instelling betekent niet dat de hele grafiek wordt elke X dagen worden bijgewerkt. Slechts een component wil. Hoe korter u instellen hoe meer CPU-tijd nodig is om het te berekenen zal zijn. Hoe langer je instellen hoe langer het zal duren totdat de lading distributie start op nieuwe routes. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tijd tussen opeenvolgende herberekeningen van de link grafiek. Elke herberekening berekent de plannen voor een component van de grafiek. Dat betekent dat een waarde X voor deze instelling betekent niet dat de hele grafiek wordt elke X dagen worden bijgewerkt. Slechts een component wil. Hoe korter u instellen hoe meer CPU-tijd nodig is om het te berekenen zal zijn. Hoe langer je instellen hoe langer het zal duren totdat de lading distributie start op nieuwe routes.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Neem {STRING}{NBSP}dag{P 0:2 "" en} voor de herberekening van de distributie grafiek STR_CONFIG_SETTING_LINKGRAPH_TIME :Neem {STRING}{NBSP}dag{P 0:2 "" en} voor de herberekening van de distributie grafiek
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tijd gebruikt voor elke herberekening van een link grafiek component. Wanneer een herberekening wordt gestart, wordt een thread voortgebracht die mag lopen voor dit aantal dagen. Hoe korter u dit instelt des te waarschijnlijker het is dat de draad niet is voltooid als het zou moeten. Dan stopt het spel totdat het is ("lag"). Hoe langer je instellen hoe langer het duurt voor de distributie aan te passen wanneer routes te wijzigen. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tijd gebruikt voor elke herberekening van een link grafiek component. Wanneer een herberekening wordt gestart, wordt een thread voortgebracht die mag lopen voor dit aantal dagen. Hoe korter u dit instelt des te waarschijnlijker het is dat de draad niet is voltooid als het zou moeten. Dan stopt het spel totdat het is ("lag"). Hoe langer je instellen hoe langer het duurt voor de distributie aan te passen wanneer routes te wijzigen.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :handmatig STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :handmatig
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisch STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisch
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisch STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisch
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributiemodus voor passagiers: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributie-modus voor passagiers: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisch" betekent dat ongeveer hetzelfde aantal passagiers gaan van een station A naar station B als een van B naar A. "asymmetrische" betekent dat willekeurig aantal passagiers kunnen gaan in beide richtingen. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor passagiers. STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisch" betekent dat ongeveer hetzelfde aantal passagiers gaan van een station A naar station B als een van B naar A. "asymmetrische" betekent dat willekeurig aantal passagiers kunnen gaan in beide richtingen. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor passagiers.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiemodus voor post: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributie-modus voor post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisch" betekent dat ongeveer dezelfde hoeveelheid post zal worden verzonden van een station A naar een station B als B naar A. "asymmetrisch" betekent dat willekeurige hoeveelheden post in beide richtingen worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor post. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisch" betekent dat ongeveer dezelfde hoeveelheid e-mail wordt verzonden van een station A naar station B als een van B naar A. "asymmetrische" dat willekeurige hoeveelheden post in beide richtingen worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor post.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiemodus voor de GEPANTSERDE ladingsklasse: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributie-modus voor de GEPANTSERDE lading klasse: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE ladingsklasse bevat waardevolle spullen in het gematigde klimaat, diamanten in het subtropische klimaat of goud in het subarctische klimaat. NewGRF's kunnen dat veranderen. "symmetrisch" betekent dat ongeveer dezelfde hoeveelheid lading wordt verzonden van een station A naar station B als een van B naar A. "asymmetrisch" betekent dat deze vracht willekeurig in beide richtingen kan worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op asymmetrisch of handmatig te zetten bij het spelen van subarctisch klimaat, omdat banken geen goud zullen terugsturen naar goudmijnen. Voor gematigde en subtropische klimaten kan je ook symmetrisch kiezen, omdat banken waardevolle spullen zullen terugsturen naar de oorspronkelijke bank. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE lading klasse bevat waardevolle spullen in het gematigde klimaat, diamanten in de subtropische of goud in subarctische klimaat. NewGRFs kan dat veranderen. "symmetrisch" betekent dat ongeveer dezelfde hoeveelheid lading die wordt verzonden van een station A naar station B als een van B naar A. "asymmetrische" dat willekeurige deze vracht kan in beide richtingen worden verzonden. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op asymmetrische of handmatig bij het spelen van subarctische, zoals banken zullen geen goud terug te sturen naar goudmijnen. Voor gematigde en subtropische kunt u ook kiezen symmetrische als banken zullen waardevolle spullen terugsturen naar de oorsprong bank van enkele lading van kostbaarheden.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiemodus voor andere vrachtsoorten: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributie-modus voor andere vrachtsoorten: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisch" betekent dat willekeurige hoeveelheden lading in beide richtingen kunnen worden gestuurd. "handmatig" betekent dat er geen automatische distributie zal plaatsvinden voor die lading. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisch" betekent dat willekeurige hoeveelheden lading in beide richtingen kan worden gestuurd. "manual" betekent dat er geen automatische distributie zal plaatsvinden voor die lading.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Verdeelnauwkeurigheid: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Verdeelnauwkeurigheid: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Hoe hoger de instelling, des te meer CPU-tijd de berekening van de linkgrafiek zal gebruiken. Als het te lang duurt, kan dan dat lag opleveren. Als je dit echter op een lage waarde instelt, zal de verdeling onnauwkeurig zijn, en kan het zijn dat vracht niet wordt gestuurd naar de plekken waar het naartoe moet gaan. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Hoe hoger de instelling des te meer CPU-tijd de berekening van de link grafiek zal gebruiken. Als het te lang duurt kan vertraging opleveren. Als u deze instelt op een lage waarde, echter, zal de verdeling onnauwkeurig zijn, en de lading zal niet altijd worden verzonden naar de plaatsen die u verwacht.
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect van afstand op de vraag: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect van afstand op de vraag: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Als je dit op een waarde hoger dan 0 zet, dan zal de afstand tussen het station van herkomst A met enige vracht en een mogelijke bestemming B effect hebben op de hoeveelheid lading verzonden van A naar B. Hoe verder weg B is van A, des te minder lading wordt verzonden. Hoe hoger je deze instelt, hoe minder lading wordt verzonden naar verder geleden stations en meer lading zal worden verzonden naar dichtbij gelegen stations. STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Als je dit op een waarde hoger dan 0, de afstand tussen het station van herkomst A van enige vracht en een mogelijke bestemming B zal een effect hebben op de hoeveelheid lading verzonden van A naar B. Hoe verder weg B is van A des te minder lading wordt verzonden. Hoe hoger u deze instelt, zal het minder lading worden gezonden naar verder geleden stations en meer lading zal worden verzonden naar dichtbij gelegen stations.
STR_CONFIG_SETTING_DEMAND_SIZE :Hoeveelheid van de kerende vracht voor symmetrische modus: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Hoeveelheid van de kerende vracht voor symmetrische modus: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Door dit op minder dan 100% te zetten lijkt de symmetrische verdeling meer op de asymmetrische verdeling. Minder vracht zal geforceerd worden om zich terug te sturen als er een bepaalde hoeveelheid wordt verzonden naar een station. Op 0% van de symmetrische verdeling gedraagt deze zicht als de asymmetrische verdeling. STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Door dit op minder dan 100% te zetten lijkt de symmetrische verdeling meer op het asymmetrische verdeling. Minder vracht zal geforceerd worden teruggestuurd als er een bepaalde hoeveelheid wordt verzonden naar een station. Op 0% van de symmetrische verdeling gedraagt deze zicht als de asymmetrische verdeling.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Verzadiging van korte routes voor het gebruik van ruime routes: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Verzadiging van korte routes voor het gebruik van ruime routes: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vaak zijn er meerdere routes mogelijk tussen twee stations. Cargodist zal de kortste route eerst verzadigen, gebruik dan de tweede kortste route tot die verzadigd is en ga zo maar door. Verzadiging wordt bepaald door een schatting van de capaciteit en het geplande gebruik. Zodra alle routes verzadigd zijn, maar er is meer vraag, zal alle wegen overbelast worden, die met hoge capaciteit eerst. In veel gevallen zat het algoritme niet nauwkeurig de capaciteit inschatten, helaas. Met deze instelling kunt u aangeven tot welk percentage een korter pad moet worden verzadigd eer de eerst volgende langere route wordt gekozen. Zet deze op minder dan 100% om overvolle stations in geval van overschat capaciteit te voorkomen. STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vaak zijn er meerdere routes mogelijk tussen twee stations. Cargodist zal de kortste route eerst verzadigen, gebruik dan de tweede kortste route tot die verzadigd is en ga zo maar door. Verzadiging wordt bepaald door een schatting van de capaciteit en het geplande gebruik. Zodra alle routes verzadigd zijn, maar er is meer vraag, zal alle wegen overbelast worden, die met hoge capaciteit eerst. In veel gevallen zat het algoritme niet nauwkeurig de capaciteit inschatten, helaas. Met deze instelling kunt u aangeven tot welk percentage een korter pad moet worden verzadigd eer de eerst volgende langere route wordt gekozen. Zet deze op minder dan 100% om overvolle stations in geval van overschat capaciteit te voorkomen.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Snelheidseenheden: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Snelheid eenheden: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Wanneer een snelheid wordt weergegeven in de gebruikersinterface, dan moet het worden getoond in de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Wanneer een snelheid wordt weergegeven in de gebruikersinterface, laten dat in de geselecteerde eenheden zien
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperiaal (mph) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrisch (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrisch (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Voertuigkrachteenheden: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Voertuig kracht eenheden: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Als het verbruik van een voertuig wordt weergegeven in de gebruikersinterface, dan moet het worden getoond in de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Als het verbruik van een voertuig wordt weergegeven in de gebruikersinterface, laten dat in de geselecteerde eenheden zien
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperiaal (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisch (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisch (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Gewichtseenheden: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Gewichten eenheden: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Wanneer er gewichten worden weergegeven in de gebruikersinterface, dan moeten ze worden getoond in de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Wanneer er gewichten worden weergegeven in de gebruikersinterface, laten dat in de geselecteerde eenheden zien
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperiaal (short t/ton) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisch (t/ton) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisch (t/ton)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volume-eenheden: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volume eenheden: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Wanneer volumes worden getoond in de gebruikersinterface, dan moeten ze worden getoond in de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Wanneer volumes worden getoond in de gebruikersinterface, laten dat in de geselecteerde eenheden zien
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperiaal (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisch (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisch (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Trekkrachteenheden: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Trekkracht eenheden: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Wanneer trekkracht, wordt weergegeven in de gebruikersinterface, laten dat in de geselecteerde eenheden zien STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Wanneer trekkracht, wordt weergegeven in de gebruikersinterface, laten dat in de geselecteerde eenheden zien
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperiaal (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisch (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisch (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Hoogte-eenheden: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :hoogte eenheden: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Wanneer hoogtes worden weergegeven in de gebruikersinterface, moet het worden getoond in de geselecteerde eenheden STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Wanneer hoogtes worden weergegeven in de gebruikersinterface, laten dat in de geselecteerde eenheden zien
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperiaal (ft) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisch (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisch (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
@@ -1679,7 +1679,7 @@ STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physics
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routebepaling STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routebepaling
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Beperkingen STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Beperkingen
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Rampen / Ongelukken STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Rampen / Ongelukken
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Wereldgeneratie STR_CONFIG_SETTING_GENWORLD :{ORANGE}Wereld generatie
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Omgeving STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Omgeving
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoriteiten STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoriteiten
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Steden STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Steden
@@ -1709,17 +1709,17 @@ STR_CONFIG_ERROR_ARRAY :{WHITE}... fout
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ongeldige waarde '{STRING}' voor '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ongeldige waarde '{STRING}' voor '{STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... karakters gevonden aan het einde van instellingen '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... karakters gevonden aan het einde van instellingen '{STRING}'
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... negeer NewGRF '{STRING}': dubbel GRF ID met '{STRING}' STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... negeer NewGRF '{STRING}': dubbel GRF ID met '{STRING}'
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... negeer ongeldige NewGRF '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... negeer ongeldig NewGRF '{STRING}': {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :niet gevonden STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :niet gevonden
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onveilig voor statisch gebruik STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onveilig voor statisch gebruik
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :systeem NewGRF STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :systeem NewGRF
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :niet compatibel met deze versie van OpenTTD STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :niet compatibel met deze versie van OpenTTD
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekend STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekend
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compressieniveau '{STRING}' is niet geldig STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compressie niveau '{STRING}' is niet geldig
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegameformaat '{STRING}' is niet beschikbaar. Valt terug naar '{STRING}' STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame formaat '{STRING}' is niet beschikbaar. Valt terug naar '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... negeert standaard graphicsset '{STRING}': niet gevonden STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... negeert Basis Grafische set '{STRING}': niet gevonden
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... negeert standaard geluidsset '{STRING}': niet gevonden STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... negeert Basis Geluid set '{STRING}': niet gevonden
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... negeert standaard muziekset '{STRING}': niet gevonden STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... negeert Basis Muziek set '{STRING}': niet gevonden
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Geen geheugen meer STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Geen geheugen meer
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit zal de prestaties van OpenTTD verlagen. Om het geheugen te verminderen kunt u proberen om 32bpp graphics en / of zoom-in levels uit te schakelen STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit zal de prestaties van OpenTTD verlagen. Om het geheugen te verminderen kunt u proberen om 32bpp graphics en / of zoom-in levels uit te schakelen
@@ -1761,7 +1761,6 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Zoeken n
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Toon AI/Game script instellingen STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Toon AI/Game script instellingen
STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD' STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD'
STR_INTRO_BASESET :{BLACK}De huidige gekozen graphics set mist {NUM} afbeelding{P "" en}. Controleer of er updates zijn voor deze basisset.
STR_INTRO_TRANSLATION :{BLACK}Deze vertaling mist {NUM} tekst{P "" en}. Help aub om OpenTTD beter te maken door je al vertaler aan te melden. Zie readme.txt voor details. STR_INTRO_TRANSLATION :{BLACK}Deze vertaling mist {NUM} tekst{P "" en}. Help aub om OpenTTD beter te maken door je al vertaler aan te melden. Zie readme.txt voor details.
# Quit window # Quit window
@@ -1790,7 +1789,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Weet je
# Cheat window # Cheat window
STR_CHEATS :{WHITE}Cheats STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TOOLTIP :{BLACK}Keuzevakjes geven aan of je deze cheat eerder hebt gebruikt STR_CHEATS_TOOLTIP :{BLACK}Keuzevakjes geven aan of je deze cheat eerder hebt gebruikt
STR_CHEATS_WARNING :{BLACK}Waarschuwing! Je staat op het punt je medespelers te verraden. Onthoud dat zo'n schande eeuwig wordt onthouden STR_CHEATS_WARNING :{BLACK}Waarschuwing! Je staat op het punt je medespelers te verraden. Bedenk dat zo'n schande eeuwig wordt onthouden
STR_CHEAT_MONEY :{LTBLUE}Verhoog geld met {CURRENCY_LONG} STR_CHEAT_MONEY :{LTBLUE}Verhoog geld met {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spelen als bedrijf: {ORANGE}{COMMA} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spelen als bedrijf: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magische bulldozer (industrieën en andere onverplaatsbare objecten verwijderen): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magische bulldozer (industrieën en andere onverplaatsbare objecten verwijderen): {ORANGE}{STRING}
@@ -2354,19 +2353,19 @@ STR_STATION_CLASS_WAYP :Controleposten
# Signal window # Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Seinkeuze STR_BUILD_SIGNAL_CAPTION :{WHITE}Seinkeuze
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bloksein (armsein){}Dit is het simpelste soort sein dat slechts één trein tegelijk in hetzelfde blok toelaat STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bloksein (armsein){}Dit is het simpelste soort sein, dat slechts één trein tegelijk in hetzelfde blok toelaat
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ingangssein (semafoor){}Groen zolang als er één of meer groene uitgangsseinen zijn volgend na dit sein. Anders is deze rood STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ingangssein (semafoor){}Groen zolang als er één of meer groene uitgangsseinen zijn volgend na dit sein. Anders is deze rood
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Uitgangssein (armsein){}Gedraagt zich hetzelfde als een gewoon bloksein, maar is nodig om ingangs- en combinatieseinen te sturen STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Uitgangssein (armsein){}Gedraagt zich hetzelfde als een gewoon bloksein, maar is nodig om ingangs- en combinatieseinen te sturen
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combinatiesein (armsein){}Het combinatiesein gedraagt zich als zowel ingangs- als uitgangssein. Zo kun je grote netwerken van beginseinen maken STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combinatiesein (armsein){}Het combinatiesein gedraagt zich als zowel ingangs- als uitgangssein. Zo kun je grote netwerken van beginseinen maken
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Routesein (armsein){}Een routesein laat meer dan één trein tegelijk in een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Routeseinen kunnen van achteren worden gepasseerd STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Routesein (armsein){}Een routesein laat meer dan één trein tegelijk in een seinblok toe, als de trein een route kan reserveren naar een veilige stopplaats. Routeseinen kunnen van achteren worden gepasseerd
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Eenrichtingsrouteseinen (armsein){}Een routesein laat meer dan één trein tegelijk in een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Eenrichtingsrouteseinen kunnen niet van achteren worden gepasseerd STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Eenrichtingsrouteseinen (armsein){}Een routesein laat meer dan één trein tegelijk in een seinblok toe, als de trein een route kan reserveren naar een veilige stopplaats. Eenrichtingsrouteseinen kunnen niet van achteren worden gepasseerd
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standaard sein (elektrisch){}Seinen zijn nodig om te voorkomen dat treinen botsen bij netwerken met meer dan één trein STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standaard sein (elektrisch){}Seinen zijn nodig om te voorkomen dat treinen botsen bij netwerken met meer dan één trein
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ingangssein (elektrisch){}Groen als er meer dan één groen uitgangssein is in de volgende sectie. Anders is deze rood STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ingangssein (electrisch){}Groen als er meer dan één groen uitgangssein is in de volgende sectie. Anders is deze rood
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Uitgangssein (elektrisch){}Gedraagt zich hetzelfde als een standaard sein, maar is nodig om ingangs- & combinatie-seinen aan te sturen STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Uitgangssein (elektrisch){}Gedraagt zich hetzelfde als een standaard sein, maar is nodig om ingangs- & combinatie-seinen aan te sturen
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combinatiesein (elektrisch){}Het combinatiesein gedraagt zich als zowel ingangs- als uitgangssein. Zo kun je grote netwerken van beginseinen maken STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combinatiesein (electric){}Het combinatiesein gedraagt zich als zowel ingangs- als uitgangs-sein. Zo kun je grote netwerken van beginseinen maken
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Routeseinen (elektrisch){}Een routesein laat meer dan één trein tegelijk op een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Routeseinen kunnen van achteren worden gepasseerd STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Routeseinen (elektrisch){}Een routesein laat meer dan één trein tegelijk op een seinblok toe, als de trein een route kan reserveren naar een veilige stopplaats. Routeseinen kunnen van achteren worden gepasseerd
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Eenrichtingsrouteseinen (elektrisch){}Een routesein laat meer dan één trein tegelijk op een seinblok toe als de trein een route kan reserveren naar een veilige stopplaats. Eenrichtingsrouteseinen kunnen niet van achteren worden gepasseerd STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Eenrichtingsrouteseinen (elektrisch){}Een routesein laat meer dan één trein tegelijk op een seinblok toe, als de trein een route kan reserveren naar een veilige stopplaats. Eenrichtingsrouteseinen kunnen niet van achteren worden gepasseerd
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Sein ombouwen{}Als dit geselecteerd is, dan zal door te klikken op een bestaand sein deze worden omgebouwd naar het geselecteerde seintype en variant, Ctrl+klik verandert de bestaande variant (armsein/elektrisch). Shift+klik toont de geschatte ombouwkosten STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Sein ombouwen{}Indien geselecteerd, zal door te klikken op een bestaand sein deze worden omgebouwd naar het geselecteerde seintype en variant, Ctrl+klik verandert de bestaande variant (armsein/elektrisch). Shift+klik toont de geschatte ombouwkosten
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dichtheid van seinen bij het slepen STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dichtheid van seinen bij het slepen
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Verklein dichtheid van seinen bij het slepen STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Verklein dichtheid van seinen bij het slepen
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Vergroot dichtheid van seinen bij het slepen STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Vergroot dichtheid van seinen bij het slepen
@@ -2377,10 +2376,10 @@ STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Kies typ
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hangend, Staal STR_BRIDGE_NAME_SUSPENSION_STEEL :Hang, Staal
STR_BRIDGE_NAME_GIRDER_STEEL :Koker, Staal STR_BRIDGE_NAME_GIRDER_STEEL :Koker, Staal
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Staal STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Staal
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Hangend, Beton STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Hang, Beton
STR_BRIDGE_NAME_WOODEN :Hout STR_BRIDGE_NAME_WOODEN :Hout
STR_BRIDGE_NAME_CONCRETE :Beton STR_BRIDGE_NAME_CONCRETE :Beton
STR_BRIDGE_NAME_TUBULAR_STEEL :Buis, Staal STR_BRIDGE_NAME_TUBULAR_STEEL :Buis, Staal
@@ -2466,7 +2465,7 @@ STR_AIRPORT_HELISTATION :Helikopterstati
STR_AIRPORT_CLASS_SMALL :Kleine vliegvelden STR_AIRPORT_CLASS_SMALL :Kleine vliegvelden
STR_AIRPORT_CLASS_LARGE :Grote vliegvelden STR_AIRPORT_CLASS_LARGE :Grote vliegvelden
STR_AIRPORT_CLASS_HUB :Centraal vliegveld STR_AIRPORT_CLASS_HUB :Centraal vliegveld
STR_AIRPORT_CLASS_HELIPORTS :Helikoptervliegvelden STR_AIRPORT_CLASS_HELIPORTS :Helikopter-vliegvelden
STR_STATION_BUILD_NOISE :{BLACK}Geluidsoverlast: {GOLD}{COMMA} STR_STATION_BUILD_NOISE :{BLACK}Geluidsoverlast: {GOLD}{COMMA}
@@ -2590,7 +2589,6 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Vliegvel
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Snelheidslimiet weg: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Snelheidslimiet weg: {LTBLUE}{VELOCITY}
@@ -2603,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Akkers
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeuw STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeuw
STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestijn STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestijn
STR_LAI_RAIL_DESCRIPTION_TRACK :Spoorweg spoor STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spoor
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Spoorweg spoor met blokseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spoor met blokseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Spoorweg spoor met voorseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spoor met voorseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Spoorweg spoor met exitseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spoor met exitseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Spoorweg spoor met combo-seinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spoor met combo-seinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Spoorweg spoor met routeseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spoor met routeseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Spoorweg spoor met eenrichtingsseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spoor met eenrichtingsseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Spoorweg spoor met blok en voorseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spoor met blok en voorseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Spoorweg spoor met blok en exitseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spoor met blok en exitseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Spoorweg spoor met blok en combo-seinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spoor met blok en combo-seinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Spoorweg spoor met blok en routeseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spoor met blok en routeseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Spoorweg spoor met blok en eenrichtingsseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spoor met blok en eenrichtingsseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Spoorweg spoor met voor- en exitseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spoor met voor- en exitseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Spoorweg spoor met voor- en combo-seinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spoor met voor- en combo-seinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Spoorweg spoor met voor- en routeseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spoor met voor- en routeseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Spoorweg spoor met voor- en eenrichtingsseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spoor met voor- en eenrichtingsseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Spoorweg spoor met exit- en combo-seinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spoor met exit- en combo-seinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Spoorweg spoor met exit- en routeseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spoor em exit- en routeseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Spoorweg spoor met exit- en eenrichtingsseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spoor met exit- en eenrichtingsseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Spoorweg spoor met combo- en routeseinen STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spoor met combo- en routeseinen
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Spoorweg Spoor met combo- en eenrichtingssein STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} Spoor met combo- en eenrichtingssein
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Spoorweg spoor met route en eenrichtingssein STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spoor met route en eenrichtingssein
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spoorweg trein depot STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} trein depot
STR_LAI_ROAD_DESCRIPTION_ROAD :Weg STR_LAI_ROAD_DESCRIPTION_ROAD :Weg
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Weg met straatlantaarns STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Weg met straatlantaarns
@@ -2689,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr
STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Het OpenTTD-team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 Het OpenTTD team
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
@@ -2908,6 +2906,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Poging om ongel
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat een ongeldige afbeelding. Alle ongeldige afbeeldingen worden getoond als een rood vraagteken (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat een ongeldige afbeelding. Alle ongeldige afbeeldingen worden getoond als een rood vraagteken (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat meerdere acties 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat meerdere acties 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Voorbij het einde van pseudo-sprite gelezen (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Voorbij het einde van pseudo-sprite gelezen (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}De huidige basis graphics-set mist een aantal sprites..{}Werk de graphics-set bij aub
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}De momenteel gebruikte basis graphics set mist een aantal sprites.{} Werk de ingestelde basis graphics bij.{} Aangezien u een {YELLOW} ontwikkeling momentopname van OpenTTD{WHITE} speelt, heeft u ook een {YELLOW} ontwikkeling snapshot van de basis graphics set{WHITE} nodig
STR_NEWGRF_ERROR_GRM_FAILED :Gevraagde GRF middelen niet beschikbaar (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Gevraagde GRF middelen niet beschikbaar (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} is uitgeschakeld door {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} is uitgeschakeld door {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldig/onbekend sprite lay-out-formaat (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldig/onbekend sprite lay-out-formaat (sprite {3:NUM})
@@ -2936,7 +2936,7 @@ STR_NEWGRF_BROKEN :{WHITE}Gedrag v
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' gewijzigde status van aandrijfeenheid wanneer niet in een depot STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' gewijzigde status van aandrijfeenheid wanneer niet in een depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Het wijzigde voertuigcapaciteit voor '{1:ENGINE}' wanneer niet in een depot of ombouwen STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Het wijzigde voertuigcapaciteit voor '{1:ENGINE}' wanneer niet in een depot of ombouwen
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Het is waarschijnlijk veroorzaakt door problemen met NewGRF's. Het spel kan desynchroniseren of vastlopen STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Het is waarschijnlijk veroorzaakt door problemen met NewGRFs. Het spel kan desynchroniseren of vastlopen
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' geeft onjuiste informatie STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' geeft onjuiste informatie
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vracht-/ombouwinformatie voor '{1:ENGINE}' wijkt af van aanschaflijst na het bouwen. Dit kan resulteren in problemen bij ombouwen door automatisch vernieuwen/vervangen STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vracht-/ombouwinformatie voor '{1:ENGINE}' wijkt af van aanschaflijst na het bouwen. Dit kan resulteren in problemen bij ombouwen door automatisch vernieuwen/vervangen
@@ -3146,14 +3146,14 @@ STR_STATION_VIEW_GROUP_D_S_V :Bestemming-Bron
STR_STATION_VIEW_GROUP_D_V_S :Bestemming-Via-Bron STR_STATION_VIEW_GROUP_D_V_S :Bestemming-Via-Bron
############ range for rating starts ############ range for rating starts
STR_CARGO_RATING_APPALLING :Verschrikkelijk STR_CARGO_RATING_APPALLING :Teleurstellend
STR_CARGO_RATING_VERY_POOR :Erg slecht STR_CARGO_RATING_VERY_POOR :Erg slecht
STR_CARGO_RATING_POOR :Slecht STR_CARGO_RATING_POOR :Slecht
STR_CARGO_RATING_MEDIOCRE :Matig STR_CARGO_RATING_MEDIOCRE :Matig
STR_CARGO_RATING_GOOD :Goed STR_CARGO_RATING_GOOD :Goed
STR_CARGO_RATING_VERY_GOOD :Erg goed STR_CARGO_RATING_VERY_GOOD :Erg goed
STR_CARGO_RATING_EXCELLENT :Uitstekend STR_CARGO_RATING_EXCELLENT :Geweldig
STR_CARGO_RATING_OUTSTANDING :Voortreffelijk STR_CARGO_RATING_OUTSTANDING :Uitstekend
############ range for rating ends ############ range for rating ends
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centreer het scherm op de locatie van het station. Ctrl+klik opent een nieuw venster op de locatie van het station STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centreer het scherm op de locatie van het station. Ctrl+klik opent een nieuw venster op de locatie van het station
@@ -3235,7 +3235,7 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Bouw bed
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Bekijk bedrijfshoofdkwartier STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Bekijk bedrijfshoofdkwartier
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Toon bedrijfshoofdkwartier STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Toon bedrijfshoofdkwartier
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Verplaats bedrijfshoofdkwartier STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Verplaats bedrijfshoofdkwartier
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Herbouw bedrijfshoofdkwartier ergens anders voor 1% van de bedrijfswaarde. Shift+klik toont verwachte kosten zonder hoofdkwartier te verplaatsen STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Herbouw bedrijfshoofdkwartier ergens anders voor 1% van de bedrijfswaarde. Shift+klik toont verwachte kosten zonder HQ te verplaatsen
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Bekijken gedetailleerde aantallen infrastructuur STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Bekijken gedetailleerde aantallen infrastructuur
@@ -3248,8 +3248,8 @@ STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Verander
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Naam directeur STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Naam directeur
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Verander de naam van de directeur STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Verander de naam van de directeur
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Koop een aandeel van 25% in dit bedrijf STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Koop 25% aandeel in bedrijf
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Verkoop een aandeel van 25% in dit bedrijf STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Verkoop 25% aandeel in bedrijf
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koop een aandeel van 25% in dit bedrijf. Shift+klik toont verwachte kosten zonder te kopen STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koop een aandeel van 25% in dit bedrijf. Shift+klik toont verwachte kosten zonder te kopen
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkoop een aandeel van 25% in dit bedrijf. Shift+klik toont verwachte kosten zonder te kopen STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkoop een aandeel van 25% in dit bedrijf. Shift+klik toont verwachte kosten zonder te kopen
@@ -3264,11 +3264,11 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Spoordele
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seinen STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seinen
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Wegdelen: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Wegdelen:
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Weg STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Weg
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramsporen STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramrails
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Watertegels: STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tegels:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanalen STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanalen
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations: STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stationstegels STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stationtegels
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Vliegvelden STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Vliegvelden
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr
@@ -3294,13 +3294,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereist:
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereist: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereist: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends ############ range for requires ends
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vereist
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}wachtend
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
############ range for produces starts ############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Vracht klaar om te worden verwerkt:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends ############ range for produces ends
@@ -3368,12 +3364,12 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Verwijder alle
STR_GROUP_RENAME_CAPTION :{BLACK}Hernoem een groep STR_GROUP_RENAME_CAPTION :{BLACK}Hernoem een groep
# Build vehicle window # Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nieuwe spoorvoertuigen STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nieuwe railvoertuigen
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nieuwe elektrische spoorvoertuigen STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nieuwe elektrische railvoertuigen
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nieuwe monorailvoertuigen STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nieuwe monorailrailvoertuigen
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nieuwe zweefspoorvoertuigen STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nieuwe zweefrailvoertuigen
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nieuwe spoorvoertuigen STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Railvoertuigen
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nieuwe wegvoertuigen STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nieuwe wegvoertuigen
STR_BUY_VEHICLE_SHIP_CAPTION :Nieuwe schepen STR_BUY_VEHICLE_SHIP_CAPTION :Nieuwe schepen
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nieuwe vliegtuigen STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nieuwe vliegtuigen
@@ -3399,17 +3395,17 @@ STR_PURCHASE_INFO_ALL_BUT :Alles behalve {
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Spoorvoertuigkeuzelijst. Klik op een spoorvoertuig voor informatie. Ctrl+klik voor het aan/uitzetten van het verbergen van het voertuigtype STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Railvoertuigkeuzelijst. Klik op een railvoertuig voor informatie. Ctrl+klik voor wijzigen verbergen voertuig type
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wegvoertuigkeuzelijst. Klik op een wegvoertuig voor informatie. Ctrl+klik om het verbergen van het voertuigtype aan/uit te zetten. STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wegvoertuigkeuzelijst. Klik op een wegvoertuig voor informatie. Ctrl+klik voor wijzigen verbergen voertuig type
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Schipskeuzelijst. Klik op een schip voor informatie. Ctrl+klik voor het aan/uitzetten voor het verbergen van het schipstype STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Schipkeuzelijst. Klik op een schip voor informatie. Ctrl+klik voor wijzigen verbergen schip type
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuigkeuzelijst. Klik op een vliegtuig voor informatie. Ctrl+klik voor om het verbergen van het vliegtuigtype aan te zetten STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuigkeuzelijst. Klik op een vliegtuig voor informatie. Ctrl+clik voor Wijzigen voor verbergenvlieftuig type
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Koop spoorvoertuig STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Koop spoorvoertuig
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koop wegvoertuig STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koop wegvoertuig
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Koop schip STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Koop schip
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koop vliegtuig STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koop vliegtuig
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde spoorvoertuig. Shift+klik toont verwachte kosten zonder te kopen STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde railvoertuig. Shift+klik toont verwachte kosten zonder te kopen
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde wegvoertuig. Shift+klik toont verwachte kosten zonder te kopen STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde wegvoertuig. Shift+klik toont verwachte kosten zonder te kopen
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde schip. Shift+klik toont verwachte kosten zonder te kopen STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde schip. Shift+klik toont verwachte kosten zonder te kopen
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde vliegtuig. Shift+klik toont verwachte kosten zonder te kopen STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Koop het geselecteerde vliegtuig. Shift+klik toont verwachte kosten zonder te kopen
@@ -3419,10 +3415,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Hernoem type spoorvoertuig STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Hernoem type van railvoertuig
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Hernoem type wegvoertuig STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Hernoem type van wegvoertuig
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Hernoem type schip STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Hernoem type van schip
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Hernoem type vliegtuig STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Hernoem type van vliegtuig
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Verberg STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Verberg
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Verberg STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Verberg
@@ -3434,10 +3430,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Toon
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Toon STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Toon
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Toon STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Toon
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzigt het verbergen/tonen van het treintype STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzig verberg/toon van treintype
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzigt het verbergen/tonen van het wegvoertuigtype STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzig verberg/toon van wegvoertuigtype
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzigt het verbergen/tonen van het schipstype STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzig verberg/toon van schiptype
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzigt het verbergen/tonen van het vliegtuigtype STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wijzig verberg/toon van vliegtuigtype
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Hernoem type van railvoertuig STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Hernoem type van railvoertuig
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Hernoem type van wegvoertuig STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Hernoem type van wegvoertuig
@@ -3561,10 +3557,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} als ou
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop het vervangen STR_REPLACE_VEHICLES_STOP :{BLACK}Stop het vervangen
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klik op deze knop als je de aan de linkerkant geselecteerde locomotief niet wilt vervangen STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klik op deze knop als je de aan de linkerkant geselecteerde locomotief niet wilt vervangen
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Aan het vervangen: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Wissel tussen locomotief- en wagonvervangvensters STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Wissel tussen locomotief- en wagonvervangvensters
STR_REPLACE_ENGINES :Motoren STR_REPLACE_ENGINES :Motoren
STR_REPLACE_WAGONS :Wagons STR_REPLACE_WAGONS :Wagons
STR_REPLACE_ALL_RAILTYPE :Alle railvoertuigen
STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecteer een spoortype waar je locomotieven voor wilt vervangen STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecteer een spoortype waar je locomotieven voor wilt vervangen
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Dit geeft weer waarmee de aan de linkerkant geselecteerde locomotief vervangen wordt STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Dit geeft weer waarmee de aan de linkerkant geselecteerde locomotief vervangen wordt
@@ -3959,32 +3955,32 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Selectee
# AI debug window # AI debug window
STR_AI_DEBUG :{WHITE}AI/Spelscriptdebug STR_AI_DEBUG :{WHITE}AI/Game Script Debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam van het script STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam van het script
STR_AI_DEBUG_SETTINGS :{BLACK}Instellingen STR_AI_DEBUG_SETTINGS :{BLACK}Instellingen
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Wijzig de instellingen van het script STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Wijzig de instellingen van het script
STR_AI_DEBUG_RELOAD :{BLACK}Herlaad computerspeler STR_AI_DEBUG_RELOAD :{BLACK}Herlaad computerspeler
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Verwijder computerspeler, herlaad het script en herstart computerspeler STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Verwijder computerspeler, herlaad het script en herstart computerspeler
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Afbreken in/uitschakelen als een AI-logbericht overeenstemt met de afbreektekst STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Afbreken als een AI logbericht overeenstemt met de afbreektekst aan/uitschakelen
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Afbreken op: STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Afbreken op:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Afbreken aan STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Afbreken aan
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Als een AI-logbericht overeenstemt met deze string, dan wordt het spel gepauzeerd STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Als een AI logbericht overeenstemt met deze string wordt het spel gepauzeerd
STR_AI_DEBUG_MATCH_CASE :{BLACK}Hoofdlettergevoelig STR_AI_DEBUG_MATCH_CASE :{BLACK}Hoofdlettergevoelig
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Hoofdlettergevoeligheid aan/uizetten bij het vergelijken van AI-logberichten t.o.v. de afbreekstring STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Hoofdlettergevoeligheid bij vergelijken van AI logberichten t.o.v. de afbreekstring aan/uitzetten
STR_AI_DEBUG_CONTINUE :{BLACK}Doorgaan STR_AI_DEBUG_CONTINUE :{BLACK}Doorgaan
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Het spel vervolgen en de AI voortzetten STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Het spel vervolgen en de AI voortzetten
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Toon debuggegevens van deze AI STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Toon debug gegevens van deze AI
STR_AI_GAME_SCRIPT :{BLACK}Spelscript STR_AI_GAME_SCRIPT :{BLACK}Game Script
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Controleer de log van het spelscript STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Controleer het Game Script log
STR_ERROR_AI_NO_AI_FOUND :Geen geschikte AI gevonden.{} Deze AI is een 'dummy' en voert niets uit.{}Verschillende AI's kunnen worden gedownload via het 'Online Content' systeem STR_ERROR_AI_NO_AI_FOUND :Geen geschikte AI gevonden.{} Deze AI is een 'dummy' en voert niets uit.{}Verschillende AI's kunnen worden gedownload via het 'Online Content' systeem
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eén van de actieve scripts is vastgelopen. Meld dit a.u.b. bij de auteur van dit script met een schermprint van het AI/Spel script Debugscherm STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eén van de actieve scripts is vastgelopen. Meld dit a.u.b. bij de auteur van dit script met een schermprint van het AI/Spel script Debugscherm
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spel script debugvenster is alleen beschikbaar voor de server STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spel script debugvenster is alleen beschikbaar voor de server
# AI configuration window # AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spelscriptconfiguratie STR_AI_CONFIG_CAPTION :{WHITE}AI/Spel script configuratie
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Het spelscript dat in het volgende spel geladen wordt STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Het Game Script dat in het volgende spel geladen wordt
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}De AI's die in het volgende spel geladen worden STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}De AI's die in het volgende spel geladen worden
STR_AI_CONFIG_HUMAN_PLAYER :Menselijke speler STR_AI_CONFIG_HUMAN_PLAYER :Menselijke speler
STR_AI_CONFIG_RANDOM_AI :Willekeurige AI STR_AI_CONFIG_RANDOM_AI :Willekeurige AI
@@ -3995,13 +3991,13 @@ STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Geselect
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Omlaag verplaatsen STR_AI_CONFIG_MOVE_DOWN :{BLACK}Omlaag verplaatsen
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}De geselecteerde AI naar omlaag verplaatsen in de lijst STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}De geselecteerde AI naar omlaag verplaatsen in de lijst
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spelscript STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AI's STR_AI_CONFIG_AI :{SILVER}AI's
STR_AI_CONFIG_CHANGE :{BLACK}Kies{STRING} STR_AI_CONFIG_CHANGE :{BLACK}Kies{STRING}
STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spelscript STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Laad een ander script STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Laad een ander script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configureer STR_AI_CONFIG_CONFIGURE :{BLACK}Configureer
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configureer de parameters van het script STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configureer de parameters van het script
@@ -4009,7 +4005,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configur
# Available AIs window # Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Beschikbaar {STRING} STR_AI_LIST_CAPTION :{WHITE}Beschikbaar {STRING}
STR_AI_LIST_CAPTION_AI :AI's STR_AI_LIST_CAPTION_AI :AI's
STR_AI_LIST_CAPTION_GAMESCRIPT :Spelscripts STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
STR_AI_LIST_TOOLTIP :{BLACK}Klik om een script te selecteren STR_AI_LIST_TOOLTIP :{BLACK}Klik om een script te selecteren
STR_AI_LIST_AUTHOR :{LTBLUE}Auteur: {ORANGE}{STRING} STR_AI_LIST_AUTHOR :{LTBLUE}Auteur: {ORANGE}{STRING}
@@ -4024,7 +4020,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Script n
# AI Parameters # AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelscript STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten
STR_AI_SETTINGS_RESET :{BLACK}Herstellen STR_AI_SETTINGS_RESET :{BLACK}Herstellen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

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